Motteditor's Ironfang Invasion PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Survivors / Survivors (GM reference)


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry for my brief absence; I thought I'd have the chance to post yesterday but ended up getting tied up with DesignFinder judging.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The wife's departing for NYC tomorrow, so I'm not sure if I'll have a chance to post. Similarly, Sunday, I'm off to visit the wife in NYC so doubt I'll be posting (but this is just a one-day trip -- no passport needed! -- so I expect to post Monday).


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Have fun!


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

the boards downtime really screwed up my posting this week. I'll get one up as soon as I can. Bot me if needed.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Just letting you know I’m currently suffering from an intense bout of vertigo. I’ll try my best, but I might not manage to keep up with posting over the next few days. Feel free to bot me if needed. Sorry for any potential hold up. And thanks for understanding.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK. Feel better! And thanks for letting us know.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, all, I have friends visiting from out of state. Thought I'd get a chance to post, but obviously not. Likely won't have time tomorrow, but should be back to normal schedule Sunday.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Looks like we're back up ... again ... for the moment. Everyone but Arryn is up.


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

Hey Fulgun, I just remembered you took 7 damage earlier, not an emergency but I'd forgotten to consider it when posting for this round.

If you set up your stat block to include your HP and so forth I can keep better track of who needs healing. The rounds happen too slowly to just remember all the details. I check character stat blocks to see who needs healing and so forth so it will save you having to post a request if I don't remember from the update.


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

It's in every combat post I make under the Status spoiler at the bottom =)


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

Um, okay. I'll try to remember to check there.


HP: 48:48; NL: 10; Force Ward: 10/10 AC: 18 (touch 14; FF 14; +1 vs goblinoids); CMD 15 | F/R/W: +8/+8/+2; Init: +4; Perc: +9;

Level 3: Kineticist
Hp: +9
Bab: +1
Will: +1
Same skills up by 1
Feat: Weapon Focus Kinetic Blast
Infusion: Pushing infusion
Special Ability: Elemental Overflow (+1 attack, +2 Damage with blast)

Maybe he’ll suck less now.


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

*DING* LEVEL-UP!

I'm taking another level in Ranger.

HP: 5+1+2 = 8 (28)
Base atk. +1 (+3)
Will save +1 (+3)

Class features: Bonus feat (Endurance), 1st favoured terrain (forest)

Feat: Double slice

Skill points: 6 + 1 favoured class + 2 background skills = 9

Disable device +1 (+6)
Handle animal +1 (+6)
Knowledge (geography) +1 (+4)
Knowledge (nature) +1 (+6)
Perception +1 (+8)
Stealth +1 (+9)
Survival +1 (+11)
Background skill: 2 ranks in Craft (traps) = +5

I hope the Craft (traps) will come in useful; this way, we might be able to discourage some pursuit and prevent future infiltration of the camp.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Taking another level in sorcerer.

+6 hp
+1 Fort, +1 Reflex

Background Skills: +1 handle animal, +1 linguistics (sylvan)
Skills: +1 diplomacy, +1 knowledge (arcana), +1 spellcraft, +1 use magic device

+1/day 1st level Spells
+1 1st level spell known (shield)
Bloodline Spell (entangle)
Bloodline Power (photosynthesis): You feed upon nature’s raw essence. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you gain a +2 racial bonus on saving throws made against poison and sleep effects.

Feat: ...I will think on it. Haha.


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

Level 3!

HP: +6
Fort: +2
Ref: +2
Class Abilities!
New Feat: Fleet
Skills:
Handle Animal +1
Know (dungeoneering) +2
Perception +1
Stealth +1
Survival +2


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

I ended up taking improved iron will for my feat.


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

That's a solid feat! I wanted to take it in a campaign where we kept running into a llamia matriarch who loved hitting us with the enchantment school. My character there is a wizard, and I still kept failing my save... ;_;


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

Oracle Level 3:

HP +8
BAB +1
FORT +1
REF +1

Feat: Toughness

Spell: Bless

Bonded Spirit (As Shaman's Wandering Spirit)

Skills (+1 Each): Perception, K Religion, Heal, Stealth, Sense Motive

Background (+1 Each): Craft (Woodworking), K Engineering

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'll be in NYC on Sunday and Monday and probably pretty busy Tuesday, so after today may not be able to post until Wednesday.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post. My long weekend starts tomorrow and I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Hi guys! I'm back and ready to get rolling! Thanks for your patience.


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

Hey guys, just a head's up that I may be extra slow in posting for the next little while. I (finally!) landed a new job and presently paizo is blocked on their network. I haven't figured out how to get into the firewall yet to add it as an exception, so until I do I'm limited to posting from home and that's proven to be hit or miss.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Congrats!


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

Hooray for new work!


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

Congrats Fulgun!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey all, I'm working day shifts this week, so that might throw off my posting a bit. I'm still hoping to maintain my regular schedule, but figured I'd give you all a head's up.


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

Apologies for my absence.


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

I apologize for my lack of posts lately. Changes in my work situation a couple of months back have increased my commute and workload. It's also now almost impossible for me to post from work.

Since I have so much less free time than before, I'm going to have to drop out of at least a couple of games. I'm far too overextended and if I don't I may burn out on PbPs completely, which I really don't want to do.

So I'm going to bow out of this campaign now. I've enjoyed playing with all of you, and I would like to thank motteditor for all the work he's doing running this campaign.

Enjoy yourselves and take care.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

All the best, Clover.


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

Good luck with everything, Clover!


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Hey guys, I’m going to have a crazy busy weekend. It’s unlikely I’ll be able to post Saturday, and I definitely won’t be able to post Sunday. Sorry if I hold up the game. Feel free to bot me if needed.

Thanks!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks for letting us know, Aramis.

Also, thank you, Clover. Hope things settle down for you.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Oh! And a note for if Aramis gets botted this weekend: she has a wand of colour spray in one hand, and a wand of magic missile that's glowing in the other. You're welcome to use either. I'll mark off any used charges when I post again.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Work's turning out to be a little crazy this week. If I don't post as often, that's why. Sorry!


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

This weekend my family’s going to be super busy so I’m not going to have a chance to make a post. I should be back to regular posting by Monday evening. Feel free to bot me as necessary. She's most likely to wave her magic missile wand at someone (just keep count of the charges you use for me) or use tanglevine to trip or disarm her enemies (she can use it four more times today). Also, I have a total of ONE more cure light wounds potion the group can use (unless the scroll retcon I mentioned in the gameplay was allowed, in which case I have TWO). You're welcome to use the potions if needed. As far as I know its the only healing we've got left (unless one of you has some too).

Thanks!


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Today will be the last post I make for a few days, as I'm spending the holidays with my family. I will resume regular posting on the 27th (although I might be able to squeak in a post on the 24th).

All the best, and Happy Holidays!

Botting Notes (GM Only!):

Aramis is holding her wand of colour spray, which is glowing with a light spell. It has 18 charges left. If she can use it without catching her allies in the area she will. If not she may also use:

...Tanglevine +5 attack, range 15 ft., she can use it to trip or disarm an enemy, and can do it five more times today
...Pull out and use a wand of magic missile. She's currently using the elm one which has 12 charges on it.
...Pull out her +1 dagger for unavoidable melee combat. Attack +2 (1d4+1/19-20)
...Pull out and use a healing potion on someone (since she's self sacrificing she's unlikely to use it on herself unless its unavoidable. She'd rather save it to use on someone else).

A further note on healing order of operations:
If more than one person is in need of healing and she has to choose between healing one person over another, she puts Dregg's life above the others. She has yet to openly admit she's attracted to him, but she is. Otherwise she helps whoever is the most convenient to heal first. If she has to choose between healing Arryn and Isabella and neither is obviously more convenient to reach she heals Arryn first (for Phaistea's sake).

Thanks!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

As we get into this final week of the year, I figure everyone's busy. I'll take it at an easy pace for the next week-plus, with plans for things to kick back into regular gear Jan. 1. I'll update as your guys' posts allow.

And happy holidays to whoever's celebrating them; thanks for a fun year of gaming. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just wanted to wish everyone a happy New Year.

I'm hoping we're all back to regular posting starting Tuesday or Wednesday, with lots of fun ahead of us for 2019.


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

Happy new year, all you happy people. ^_^

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Dregg asked about treasure, but I've lost track of which treasure you've discovered. Here's everything so far in the caves (I'm going to assume everyone eventually cleans out these caves well, so you'll discover all of this stuff. If one of you succeeds at the Perception check, you'll have that item available immediately for the day you're starting now:

* The veins of crystal in the first cavern—mostly rose quartz, smoky quartz, and milky quartz—are generally too low quality to be of value, but a few locations still yield high-quality stones. An hour’s work and a successful DC 10 Profession (mining) check or DC 15 Strength check extracts 2d4 gp worth of gems from the vein. This vein holds a total of 50 gp worth of valuable crystals.

* The flawed amethyst in the ceiling of the second chamber is worth 650 gp. The walls here can be mined just like the walls in area K1. The passage holds a total of 150 gp worth of gems.

* On the troglodyte spellcaster and in that room: 1 oil of magic weapon, 1 potion of owl’s wisdom; heavy crossbow with 8 bolts, mwk spear, geode periapt (25 gp), leaf-shaped gold pin (worth 150 gp), a silver ring of protection +1.

Peception DC 18:

A pair of boots hidden in a niche appear to be magical. They're boots of elvenkind

* In what looked like the main living quarters: Dozens of semiprecious stones worth a total of 250 gp, six +1 crossbow bolts, a masterwork dagger, a suit of masterwork hide armor, and a set of masterwork stonemasonry tools.

* (You did discover this one): The remains of three troglodytes—all killed by the cave fishers—lie at the bottom of the pool along with their javelins. Barely visible near the reptile folk lies the body of an unfortunate halfling wizard. A character who swims to the bottom of the 10-foot-deep pool can recover an iron coffer filled with 20 [p, and a wand of mage armor (28 charges) made of steel and decorated with engravings of helms and breastplates. Also a belt of fine gold links (worn by Arryn), which turns out to be a belt of incredible dexterity +2.

* 10 PP worth of meat and 10 PPs’ worth of sundry foodstuffs. (that said, as long as you are sheltering in the caves, we're going to assume you're all able to forage enough to survive, though your need to be careful of discover means you won't ever build up much of a surplus. In other words, we're not going to bother with that subsystem anymore!

* A 2-pound crystal globe that was the subject of a continual flame spell years ago, and functions as an everburning torch. It can easily be removed from the stone hook in the roof, and is worth 250 gp.

* On the big troglodyte you fought: potion of aid, potions of cure light wounds (2); mwk hide armor with armor spikes, +1 warhammer, javelins (5), wolf fang necklace (100 gp)

* In addition to the bones in that chamber, many other trophies claimed or scavenged from the forest line the walls, including a masterwork quarterstaff, four thunderstones, two onyx gems (worth 25 gp each), and a scroll case containing a scroll of darkness, a scroll of false life, and a scroll of ray of enfeeblement.

Perception DC 22:

You find several smaller items among all the bones: a silver locket containing a braided length of blond hair (worth 25 gp), two plain platinum rings (worth 50 gp each), a battered wooden flute in a silver and velvet case decorated with mums and cypress (the flute is worthless, but the case itself is worth 125 gp), and a pearl of power (1st level).


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

Perception 1d20 + 8 ⇒ (16) + 8 = 24

Let's just assume I share this information with the group. ^_^


HP: 48:48; NL: 10; Force Ward: 10/10 AC: 18 (touch 14; FF 14; +1 vs goblinoids); CMD 15 | F/R/W: +8/+8/+2; Init: +4; Perc: +9;

Arryn would like to keep to belt, and forsakes any other treasure.


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

Ahhh nuts. A one-handed warhammer. Ah well. Axe has served me well thus far, would be wrong to forsake it now, I suppose. I'd be all about the spiked hide armor, but it's medium and I'm angling for light so I can keep being fast.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

I updated our loot list with what's unclaimed. If you want something just remove it from the list.

I'll take the scrolls. Maybe something else later. I don't have time to delve further now.

And also, sorry for the delay. I'm sick. Not sure if I'll be online this weekend.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Since no one mentioned taking anything else, Aramis is claiming the two potions of cure light wounds (meaning I have three left), and the four thunderstones.

@ Isabella: You sure you don't want the six +1 crossbow bolts?
@ Everyone: You sure no one wants the potion of aid, the boots of elvenkind, or the ring of protection +1?

I mean, I could claim those things, but that'd make me a huge loot hog. Haha. Just double checking...


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

I had missed that there was a ring of protection! Me and my big, dumb, AC 11 self would very much like that particular item.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Take it, fool! Haha.


Female Half-Elf Ranger 5; Init +5; Senses Low-light vision; Perception +12; AC 18 (+3 Dex., +4 armour, +1 shield); hp 44; Fort +6, Ref +7, Will +3

I'd love those bolts, thank you. ^_^


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

@ Dregg: Just confirming: You took both the bull's strength potions and the aid potion. Yes?

@ Isabella: Wonderful!

I'll scoop up the boots of elvenkind then.


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

I had intended just to take the bull's strength, but I'll take the potion of aid too if it wouldn't be better suited to someone else.

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