Motteditor's Fire over Blackcrag 2 (Inactive)

Game Master motteditor

Combat map


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Inactive

Once one of us is up, can we use a knotted rope to get the rest of us up? Otherwise Ideyoshi needs to start stripping, and nobody wants to see that.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

If you have enough rope, yes. But it'll take 100+ feet, since you need to knot it.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar has a rope too but we'll need two more.

Start strippin' boy!


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

As Skaar starts to scale the cliff, Drogusk calls out. " 'Ey! Take this." He pulls 50' of rope out of his pack and tosses it towards the larger Orc.


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

"And this, as well," Tasha says, handing over her own coil of silk rope. "I can't climb that cliff to save my life..."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Everyone else still needs to climb the rope, which is DC 5, and needs two checks to make it though the waterfall, though that's now two DC 15 Climb checks.


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Can I use Acrobatics to help...? ^^; If not, then 1d20 ⇒ 19, 1d20 ⇒ 7, 1d20 ⇒ 14. If things go wrong, I'll just cast Fly. ^^


Not Raging:
Orcish Tiefling Hunter(Primal Companion)/Bloodrager 1 HP 12/12 | AC16 T11 FF11 | F+4;R+3;W+3 | CMD 17 | Init +1 | Perception +7 Rage:6/6 PC:1/1

Davro will climb last, hopefully making him able to catch anyone who falls with his high climb score. Doraga will free climb with his climb speed.

How many checks?


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

Climbing:
WHenever there's a rope to climb, here are my rolls... I'm likely to fail that DC15...

If taking 10 is possible I'll do that.
Climb 1: 1d20 + 5 ⇒ (2) + 5 = 7
Climb 2: 1d20 + 5 ⇒ (14) + 5 = 19
Climb 3: 1d20 + 5 ⇒ (8) + 5 = 13

Edit: looks like I fall somewhere between 50 and 100 feet...


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Over the next few minutes, Skaar carefully knots the ropes and binds them together. He dangles the completed project over the edge and braces. ”Come on up!”


Inactive

I guess it can't be avoided! "I apologize, but I must remove my armor to make it through that waterfall." Ideyoshi does so and stows his armor, and hands off some of the parts to his strong allies if necessary due to lack of space. He then climbs up. Take 10 for 15.

-Posted with Wayfinder

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

You're moving at one-quarter speed, but you're under no threat, so you can take 10 for everything but the waterfalls.

As Drogusk and Tasha try to move through the falls, the strong current buffets them, ripping them free from the rope ... and the cliff! Gravity takes it's toll and they begin plummeting. Tasha taakes 45 and Drogusk takes 32 hp

10d6 ⇒ (6, 6, 5, 4, 4, 5, 5, 3, 4, 3) = 45
10d6 ⇒ (1, 2, 1, 6, 2, 1, 5, 3, 5, 6) = 32

Davro can try to catch one of them: If someone climbing above you or adjacent to you falls, you can attempt to catch the falling character if he or she is within your reach. Doing so requires a successful melee touch attack against the falling character (though he or she can voluntarily forego any Dexterity bonus to AC if desired). If you hit, you must immediately attempt a Climb check (DC = wall's DC + 10). Success indicates that you catch the falling character, but his total weight, including equipment, cannot exceed your heavy load limit or you automatically fall. If you fail your Climb check by 4 or less, you fail to stop the character's fall but don't lose your grip on the wall. If you fail by 5 or more, you fail to stop the character's fall and begin falling as well.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I’m confused. Was Skaar not able to knot the ropes and tie them together?


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

oOC: that's what brought the DC down to 15.


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

Warning: User has sustained significant damage. Initiating regenerative sequence.

Drogusk lays there staring at the sky while the harness knits him back together.

Actions:
casting the rest of my infernal headings. Taking 4 minutes. Not planning on climbing again.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Climbing up 100 feet is easy enough by taking 10 with the rope. Getting through the waterfall still requires some effort.


Inactive

What if the climbers simply hang on to the rope as Skaar pulls them in? That should minimize the need for the climbers to ever let go, making it easier to get through the waterfall.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That would work.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar winces as a couple of his companions lose their grip and fall to the bottom with a *crunch*. For a big strong half-orc, the one is lacking conditioning, he thinks as he braces.

"Grab a hold. I'll haul you up."


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Tasha does not respond. She lies silent and still, blood trickling for her wounds...

I'm at -1... >_<


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

Allied creature critically injured. Cauterizing wounds.

"I think we're going to be down here for a bit..." Drogusk calls out. "What do you see?"

Action:
casting Infernal healing on Tasha instead of using the last one on himself.


Not Raging:
Orcish Tiefling Hunter(Primal Companion)/Bloodrager 1 HP 12/12 | AC16 T11 FF11 | F+4;R+3;W+3 | CMD 17 | Init +1 | Perception +7 Rage:6/6 PC:1/1

Seeing Tasha fall Davro watches for sign of movement, when he doesn't see any he makes his way back down and draws his wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Davro, you could have tried to catch one of them, as noted above.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

What does Skaar see from inside the cave?


Not Raging:
Orcish Tiefling Hunter(Primal Companion)/Bloodrager 1 HP 12/12 | AC16 T11 FF11 | F+4;R+3;W+3 | CMD 17 | Init +1 | Perception +7 Rage:6/6 PC:1/1

Ahh yes, I forgot about that. I'll attempt to catch whoever is closest before climbing down with them to heal the other. Also, I know this is a stretch as I haven't mentioned it yet, but my blood reservoir is charged and attached to my falchion. If you allow me to use it I will gain a +8 to strength for the next six seconds by speaking a command word. Item Link

Climb: 1d20 + 10 ⇒ (10) + 10 = 20 +4 If reservoir used.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm going to rule your blood reservoir is charged, but it looks like activation is a standard action to me...

Davro grabs Tasha before she can fall, snatching her out of the air with a single hand even as he clings to the wall with his other. Having her grab the rope, Skaar is able to pull her into the cave, then follows suit with Drogusk, who's sore from his fall.

Turning to the cave, you find yourselves in a large, domed chamber lit by sparkling crystals that encrust the ceiling. The floor is a pool of water, perfectly still aside from an occasional drip from the ceiling. The chamber is frigidly cold, and even with the roaring waterfall outside, it’s very quiet inside. On the opposite side of the pool sits a venerable human woman in a simple gown of rough-spun gray wool, and barefoot.

She looks up as you enter, her eyes following you despite milky-white pupils that make her appear blind. She says nothing, until Drogusk arrive, at which point she speaks in a raspy voice.

“Which of the four elements holds sovereign over all the others?”


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

The Wizard solemnly nods her thanks to Davro for the timely rescue.

When the group has entered the cave and the question is asked of them... "None," Tasha replies after a moment of thought. "The four are in an ever-shifting balance, with one gaining supremacy in time, only to be overtaken by another in its turn."


Not Raging:
Orcish Tiefling Hunter(Primal Companion)/Bloodrager 1 HP 12/12 | AC16 T11 FF11 | F+4;R+3;W+3 | CMD 17 | Init +1 | Perception +7 Rage:6/6 PC:1/1

I always forget that it takes a standard to use a trigger word item. That doesn't quite make sense to me but I think the argument is that it takes a second or two to activate after the word is spoken.

Davro stands, hand on his sheathed falchion, watching the woman intently.


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

"Fire." Drugusk answers quickly.

"Hydrogen." BrainPal answers aloud.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The woman smiles at Drogusk's answer.

"Even a child knows that water can quench the mightiest flame. No, my Numerian friend, I am afraid your companion is correct. Each element holds sway over the others in its turn.

"Why have you come to me?"

Assuming you explain the situation...

She nods gravely.

“What was, will be again. This is the great truth, obscured by our too-short lives," she says.

Catching a few drops of water in her outstretched hand, she turns her palm, letting the drops slip slowly to the ground.

“So the water passes from my chambers to the sea. Though it takes a thousand thousand years, in the fullness of time, those drops will rain down again within this cave, long after all we know has departed. So too, the Queen of the Inferno’s wrath has claimed towns before.

“Yet not all were consumed by fire. In the sea to the southeast is an ancient mountain island -- an island where legends dwell. None sail to it. Its waters are perilous, its land is cursed. Once, the fires beneath this island stirred as the fires beneath Theana do now, stoked by the Queen’s burning rage.

“The Queen’s wrath is a terrible thing. It is known as the unquenchable fire. Yet each element in its place reigns above all others, a wheel ever turning. Unquenchable, perhaps, but will her fire burn if she has to rage to feed and fan it? The tears of last remorse, brought to the heart of the Queen’s anger, can quench this immortal rage. So it was done on Arakau in an age long forgotten.

“All the waters of this world are as one. The waters of Arakau speak to me through the waters of my grotto. Their voice whispers that the tears yet linger where the Queen’s wrath was stilled. Seek out the island. There, look to wind and sky to find the path that you must travel.

“So the waters have spoken, so I have told. Time is short. The goddess’s anger wells up from the world’s core, ever closer to breaching Theana and consuming Blackcrag Cove. You must go. Take with you these totems of heroes long past—heroes who once stood against the wrath of the Inferno. Take these totems and cross the waves to Arakau. Close the circle, turn the wheel, and cleanse her fury from our land.”

With that, she reaches into the water and pulls forth five items that were not previously in the clear pool, each far too tarnished and weathered by time to be of use: A large belt, clearly more decorative than useful; a red leather scabbard stamped with a dragon and a rose and two golden cords hanging from the opening; a small metal board, multicolored beads and wires running across it; a long strip of leather, braided into a leash; and a simple amulet, formed into the shape of a fox, with amber chips serving as eyes.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar's head spins at all the cryptic wisdom and information. He did pick up on the first step: They had to cross the sea to an island called Arakau. The big looks to his companions and then nods in thanks.

When the seer reveals the assorted trinkets, the big orc puzzles over them - totems of heroes long past. He fishes out the belt. It reminded him of someone he used to know. Skaar wraps it across his powerful torso like a sash. "Thanks for all your help", he rumbles.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The belt does indeed seem like a relic of the past, just beaten gold, nothing spinning or any other accoutrements modern belts have...

Skaar:

As you pick up the belt, you feel a rush of power run through your veins and thews.

Get 3 mythic tiers!


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Bowing politely to the Oracle, Tasha accepts the fox-amulet, slipping it over her neck.

"I humbly thank you for your help in this matter," she says in a grave tone of voice. "If you will allow it, should we all survive this endeavour, I would like to return here and speak with you at length, that I might partake of your wisdom."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Mott:
That's a really good belt!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tasha:

As you slips the amulet over your head, you feel a rush of power run through your veins and thews.

Get 3 mythic tiers!


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Tasha's eyes widen and stare into the distance, her lips parting just enough for a sigh of wonder to escape.

"Well," she says after a moment. "I see. I see..."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar's eyes glaze over as well and his hulking form surges with power.

"Let's do it", he adds after his own long pause.


Inactive

"You honor us with your wisdom, sage. We will seek out the tears of last remorse that might quench the unquenchable fire."

He looks over the relics presented to them. "For years, I have used this sword to restore the honor of my family. It holds a special place in my clan's history, forged with the ashes of my late grandfather, a man of legend. Perhaps now, by saving Blackcrag Cove, I can begin to approach his greatness."

Ideyoshi takes the scabbard, loops it around his waist, and sheaths his sword therein.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ideyoshi:

As you slip the scabbard around your waist, you feel a rush of power run through you.

Get 3 mythic tiers!


Not Raging:
Orcish Tiefling Hunter(Primal Companion)/Bloodrager 1 HP 12/12 | AC16 T11 FF11 | F+4;R+3;W+3 | CMD 17 | Init +1 | Perception +7 Rage:6/6 PC:1/1

Davro stands lifeless, attempting to put all the information together in his head. Doraga, seeing his master too deep in thought to move, picks the leash from the pool and brings it to Davro.

"What's this? A gift from ancient allies no doubt. Thank you, with these powers at our side I'm sure we can win." Davro says, attempting to sound as intelligent as possible as he ties the leash around Doraga.


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

Drogusk steps forward to examine the last of the artifacts, wanting to argue with the crone but deciding against it. He picks up the small metal board and eyes it warily.

User: Place component within reach. He frowns as the voice rings in his head.

"Fine..." He says with a sigh. The board is held over his shoulder and a field pulls it out of his hand. The wires snake into place and a bead lights up.

Upgrading. An empty bar pops into view in his eyepiece. Currently reading 3% and increasing rapidly.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As Davro and Drogusk pick up the remaining two items, they feel surges of power, a new vitality filling them.

The oracle nods and sits down, her milky pale white eyes on you.

DC 25 Knowledge (arcana) or Knowledge (history):

You have a vague recollection of the tears of last remorse — waters said to warp anything they touch.

DC 20 Knowledge (geography):

The oracle's tale brings to mind tales of a cursed island called Arakau said to lie to the southeast.


Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1

Database Item Found: Tears of Last Remorse - This substance may have mutative qualities on both Organic and inorganic substances.

"What the heck does that-." Drogusk is cut off as a feed on information is shot into his brain. "-Oh..."

Actions:
Free: Knowledge check
Knowledge: Arcana: 1d20 + 13 ⇒ (18) + 13 = 31


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Knowledge (arcana) 1d20 + 16 ⇒ (9) + 16 = 25

"I recall something of these waters," Tasha says, "though not much..."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Your mission satisfied, you make your way back down the cliff Will need a couple Climb checks, DC 20, from the last person to leave.

As you begin riding back toward Blackcrag Cove, the ground trembles and splits open, spilling magma from the world’s molten heart onto the surface. A pair of creatures emerge from these fissures, and immediately begin an assault.

The rocky monsters glow with an internal heat, red light spilling from its eyes and mouth, as well as fractures in its outer surface.

Knowledge (planar) DC 15:

You think they're magma elementals.

Knowledge (planar) DC 21:

While you're sure they're magma elementals, they seem to be larger and more ominous than normal. They're mythic.

Initiatives:

Davro: 1d20 + 4 ⇒ (17) + 4 = 21
Drogusk: 1d20 + 6 ⇒ (14) + 6 = 20
Ideyoshi: 1d20 + 10 ⇒ (5) + 10 = 15
Skaar: 1d20 + 4 ⇒ (19) + 4 = 23
Tasha: 1d20 + 4 ⇒ (17) + 4 = 21
Antagonist: 1d20 + 3 ⇒ (4) + 3 = 7

Party is up


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Indifferent toward the obvious inner heat radiating off the fiery monsters, Skaar rushes forward eager to test his new strength. With a guttural roar the grabs the closer one.

Move forward. Grapple the left elemental.

Grapple: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35

Assuming that succeeds, spend a mythic power for an extra standard action.

With his opponent in his grasp, the massive orc squeezes, crushing the elemental against his own body.

Bearhug: 1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37
Damage: 2d6 + 13 ⇒ (5, 3) + 13 = 21

The elemental needs to make DC 17 fort save or take 2 con damage.


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Knowledge (planes) 1d20 + 12 ⇒ (8) + 12 = 20

Tasha reaches out to the amazing reservoir of power the foxhead put within her grasp and -- taps into it. For a moment, the excitement threatens to overwhelm her, and she has to force herself to stay focused.
'So smoothly! So swiftly! Mastery of my magic I thought years in the future...!'

Words spill from Tasha's lips, so quick as to be unintelligible to anyone but her. The effect is immediate! Behind the two magma elementals, the air swirls, darkens, then brightens. A glorious note sounds, and a Lantern Archon appears. Immediately, the celestial being fires its rays of light at the two enemies.

"Careful!" Tasha shouts at Skaar. "These are magma elementals, they can vomit up puddles of lava! Keep its mouth averted from yourself!"

Her warning given, the Wizard resorts to a classic while backing away from the enemies: "Sagittae magicae, e manu meu evoletis!" Bolts of energy go flying towards the elemental not currently being grappled by a powerful Orc...

Tasha expends one use of mythic power to accelerate her Summon Monster III to a Swift action. She summons a lantern archon behind the two magma elementals to grant flanking benefits to the melee warriors. The archon uses its two beams to attack each elemental. Attack #1: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d6 ⇒ 4 damage. Attack #2: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d6 ⇒ 3 damage.

Tasha backs up and casts Magic Missile on the other elemental for 4d4 + 4 ⇒ (2, 4, 3, 4) + 4 = 17 unerring force damage.


Inactive

As the magma elementals emerge, Ideyoshi's sword suddenly speaks. "Strike swiftly - before they are prepared!" Ideyoshi is surprised, but the advice is sound. Swift Action - Advance. Everyone gets an extra move action.

Ideyoshi uses the extra action to move behind the ungrappled elemental. He waits for an ally to get into flanking position, and then strikes with all his might! Vital Strike: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21; Damage: 2d10 + 28 ⇒ (7, 9) + 28 = 44 If it's a miss, spending legendary power to increase the attack roll. At least, I think you can use this after the results are revealed... 1d6 ⇒ 6


Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7

Note my lantern archon is already in position to flank. You just need to coordinate with it. ;)


Inactive

Nice! I totally missed that.

-Posted with Wayfinder

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