| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Round 1
Ideyoshi, Davro and Doraga charge, but the creature's hide is too tough for Ideyoshi's blade and Doraga's claws.
Before it can react, though, Davro circles around and strikes again, sword driving toward the creature's vitals though not deep enough that it penetrates. i.e. no crit
Doraga's able to penetrate its hide, barely, on his second attempt, and the creature roars in pain.
It is still alive, Skaar. Your turn ... and then it gets to go. :)
109 damage
| Skaar |
when Skaar sees his companions charge the huge beast he quickly joins them. With a roar he leaps into the air and grabs its neck in a deathgrip.
Spending a ki point for +4 strength.
Rushing Tackle (Heroism, Ki Point): 1d20 + 22 + 4 ⇒ (15) + 22 + 4 = 41
If that hits the dino's CMD it's grappled and takes:
Damage: 2d6 + 16 ⇒ (3, 3) + 16 = 22
Assuming that grapple landed, he'll spend a mythic power for an extra standard action.
The big orc works to crush the beast's windpipe.
Bearhug: 1d20 + 22 + 4 ⇒ (16) + 22 + 4 = 42
Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18
And it needs to make a DC 17 fort save or take 2 con damage.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Round 1 fin.
Skaar rushes in and leaps on the dinosaur's neck, trying his best to crush it, though he can feel the rock-hard hide resisting his efforts.
Badly hurt by Davro, it snaps at him, jaws crashing around the barbarian once and then again, locking in place the second time. 42 plus 1 bleed, then 39 hp plus 1 bleed, plus grappled
Fort save: 1d20 + 17 ⇒ (8) + 17 = 25
bite: 1d20 + 22 - 2 ⇒ (12) + 22 - 2 = 32
4d6 + 26 ⇒ (5, 6, 2, 3) + 26 = 42
bite: 1d20 + 22 - 2 ⇒ (8) + 22 - 2 = 28
4d6 + 26 ⇒ (4, 5, 2, 2) + 26 = 39
grab: 1d20 + 34 - 2 ⇒ (2) + 34 - 2 = 34
BE: 129
| Skaar |
Skaar did 40 damage total on his last turn.
| Skaar |
Ah. That's problematic.
His opponent ignoring him in favor of the falchion-armed Davro, Skaar growls in frustration. The big orc flexes as he wrenches and shifts his weight to overpower the beast and drive it into the ground.
Free Action to Pin from Rushing Tackle last turn: 1d20 + 22 + 4 + 5 ⇒ (11) + 22 + 4 + 5 = 42
From his now superior position, Skaar continues to twist on the giant reptile's neck in an effort to snap it.
Giving up half my strength mod to damage in order to ignore DR via Squeeze.
Standard Grapple for Damage (Heroism, Ki Point): 1d20 + 22 + 4 + 5 ⇒ (16) + 22 + 4 + 5 = 47
Damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20
Move Grapple for Damage (Heroism, Ki Point): 1d20 + 22 + 4 + 5 ⇒ (4) + 22 + 4 + 5 = 35
Damage: 2d6 + 12 ⇒ (2, 4) + 12 = 18
Amazing Initiative Grapple for Damage (Heroism, Ki Point): 1d20 + 22 + 4 + 5 ⇒ (16) + 22 + 4 + 5 = 47
Damage: 2d6 + 12 ⇒ (6, 3) + 12 = 21
| Skaar |
I assume that means the original 41 didn't do it either? That's a lot of retcon. Give me a moment.
| Skaar |
What is its CMD? I'm trying to figure out at what point Skaar failed as that would change his actions.
| Skaar |
Heh. We're mythic! Out of everything going on, the Hulk pinning Galactus is ludicrous to you? =P
Okay, well here's how things would have gone:
I forgot the actual charge bonus for Rushing Tackle so that would have hit on its own. The 42 for the bearhug would have failed but at that point I'd suspect 43 was the number so Skaar would Surge. It made the fort save so no con damage either way.
Surge on for Turn One Bearhug: 1d6 ⇒ 3
Turn two we definitely want it pinned because this guy does a ton of damage and Davro’s pretty hurt. Surge on for Turn Two Pin: 1d6 ⇒ 6
The rest is fine as is because it either succeeded already or failed by a wide margin. Net retcon loss of 2 mythic powers.
| Skaar |
True.
#ObscureMarvelReference
| Skaar |
You should be at full health. We had a chance to rest.
| Tasha Mournglory |
Eeesh, no! Not unless I could aim it to exclude them.
"Keep that beast away from me!" Tasha calls to the others. "We must protect the Chalice and the Tears! Sagittae magicae, omne errore vacuae, e manu meu evolent!"
Four bolts of arcane power fly forth from Tasha's hand, impacting the maddened dinosaur.
Magic Missile for 4d4 + 4 ⇒ (3, 1, 4, 1) + 4 = 13 unerring force damage.
| Ideyoshi the Lesser |
Round 2
Ideyoshi strikes again! Attack: 1d20 + 14 ⇒ (13) + 14 = 27; Damage: 2d8 + 28 ⇒ (1, 5) + 28 = 34 If necessary, he continues the assault! Mythic power for extra standard. Attack: 1d20 + 12 ⇒ (1) + 12 = 13; Damage: 2d8 + 28 ⇒ (5, 2) + 28 = 35
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| Davro Iramelis |
Davro roars as the dinosaur bits into his flesh, "You will not defeat me beast, I will destroy you!". Rageborn glows green as Davro's rage causes him to double in size. He brings the now even larger Rageborn down on the Dinosaurs head with one clean chop.
Standard Action to cast Rejuvenate through Rageborn, using up it's last Legendary Power(Heal 30)
Free Action to activate Titanic Rage to grow to Large size(+4 STR/CON, -2 DEX, + 2 Natural Armor)
Swift Action to activate fleet charge for one attack at highest BaB ignoring DR
Davro Attack: 1d20 + 23 ⇒ (14) + 23 = 373d4 + 25 ⇒ (1, 1, 4) + 25 = 31
Then Doraga attempts to bring down the beast with a full attack.
Doraga Bite: 1d20 + 20 ⇒ (3) + 20 = 231d6 + 12 ⇒ (4) + 12 = 16
Doraga Claw #1: 1d20 + 20 ⇒ (4) + 20 = 241d6 + 12 ⇒ (3) + 12 = 15
Doraga Claw #2: 1d20 + 20 ⇒ (8) + 20 = 281d6 + 12 ⇒ (6) + 12 = 18
Current health under raging tab should be correct.
| Skaar |
You can’t attack with a two-handed weapon while grappled.
#WhichTeamAreYouOn?!
| Davro Iramelis |
I knew I missed something when I had to retype that, paizo gave me an error the first time through, sorry about that. Davro will spend a Mythic point to get a second standard action after using his first to heal, to attempt to break free of the grapple. If that doesn't work, obviously ignore everything after that.
CMB: 1d20 + 18 ⇒ (6) + 18 = 24
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tasha: 12
Ideyoshi: 22
Skaar: 20
Davro: 16
Antagonist: 14
Tasha's bolts hit the creature, causing it to flinch just enough that Ideyoshi's sword is able to strike home, tearing its tough skin.
Skaar twists the creature's neck, trying to limit its movement as Davro struggles futilely to free himself from the creature's jaws. Just as the creature seems about to swallow the barbarian, though, Skaar makes one final twist and you hear the creature's neck snap. It falls, landing with a ground-shaking impact.
Just got him; he's technically still alive, but fight's over...
| Skaar |
Close enough. =P
Skaar beats his chest in victory over the huge primordial beast for a moment before reaching down to offer Davro a hand out of its mouth.
”Let’s hope there aren’t too many more of these things”, the big orc says with a rumbling laugh.
| Tasha Mournglory |
"There is something here big and strong enough to put that cut on its face," Tasha says. "I need to make sure this water is what we need..." The Wizard carefully sets the chalice down, sits in the Lotus position a ways away, and magically scans the water, trying to exclude the chalice itself from her sight...
| Ideyoshi the Lesser |
"We should renew our strength, then, and prepare for a fierce foe.". Ideyoshi will heal up any injuries with his wand. Please roll dice as needed.
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| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I think I'm going to move things along; I'd like to finish this in the next 10 days, before I head off on my honeymoon...
Despite your concerns, you make it back safel to the ship and smooth sailing eases your way back to Blackcrag Cove. Toward the end of the second day, an ominous plume of smoke can be seen over the horizon and the next morning, ash falls from the sky and continues to rain down day and night.
When the Nereid’s Kiss finally reaches Blackcrag Cove, the town stands mostly intact, though several buildings have burned to the ground. As Captain Valgarave maneuvers the ship into the harbor, a powerful tremor shakes the ground. Moments later, scorching hot rocks rain down over the ship and town.
Mayor Kostya meets the ship at the dock, a look of grave concern across her face. As you exit, she nods grimly at your return.
"Many townsfolk have already fled and others have died in the fires. Please, ou must make all possible haste toward Theana and divert the Queen's vengeance before it's too late!"
After 10 miles of travel, you reach the base of the 4,000-foot volcano. Debris and ash coat the mountain, making footing treacherous, and you can feel the heat radiating off the slope.
Difficult terrain on the ascent.
| Skaar |
Let's do it!
Despite the oppressive heat from the very active volcano, Skaar powers up the rugged terrain.
”This is it. All we gotta do is get the Tears inside and the town’ll be saved right?”
Noting the long climb ahead, the hulking greenskin looks to Tasha.
”Can you hit us with that magic flight again? It’ll take a while to get up there by foot.”
| Ideyoshi the Lesser |
Congrats on the wedding and honeymoon!
"The highest priority is to halt that volcano. If our situation becomes desperate, we must be ready to sacrifice ourselves for the town."
The paladin leads the way up the mountain.
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| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Thanks. And to move us along, I'm going to assume Tasha agrees and uses her mythic powers to give you all fly. That'll be four uses of her mythic power. I'll assume Davro carries Doraga.
As you begin to ascend, the mountain rumbles below you, and a wave of hot ash cascades down its slopes. Fortunately, you're able to stay above it, but that's not enough as you reach about 1,000 feet up and bursts of small rocks fly at you. Davro is shielded by his companion, and the rocks just bounce off Skaar's tough hide, but Doraga, Ideyoshi and Tasha all are hit painfully. 6 hp bludgeoning damage
You continue on and below you, you can see a river of lava flow down the mountain, forcing you higher into the air to avoid its extreme heat. The mountain begins to shake and tremble more, making you all he gladder to be in the air.
Finally, about 4,500 feet up, the smoke clears enough for you to spot a vast opening in the side of the mountain, with streams of lava pouring down either side of it. Oppressive heat radiates from inside the large chamber carved out of the rock.
1d20 + 15 ⇒ (1) + 15 = 16
1d20 + 15 ⇒ (18) + 15 = 33
1d20 + 15 ⇒ (16) + 15 = 31
1d20 + 15 ⇒ (1) + 15 = 16
1d20 + 15 ⇒ (17) + 15 = 32
2d6 ⇒ (5, 1) = 6
| Skaar |
Assuming nothing else big is happening immediately…
Skaar brushes the pebbles off his hide and points toward the opening. ”That’s gotta be it!”
After creating a protective aura for his companions to take shelter in, Skaar uses his magical flight to zoom toward the opening.
Magic circle vs evil.
| Ideyoshi the Lesser |
"Shizuru bless our venture, for the fate of the village is in the balance.". Ideyoshi follows along. Cast Bless.
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| Tasha Mournglory |
"I wish we knew where to put the Tears, exactly," Tasha grouses while casting a protective spell of her own -- and follows after the others.
Protection from Fire.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You enter the cave, the oppressive heat becoming even worse, hot air burning your lungs and reddening your skin. 3 hp fire damage
The chamber itself is over 50 feet across, with a large domed ceiling almost 60 feet overhead and lava pouring freely into a pair of
troughs that run down either side of the room. Opposite the entrance is a set of gigantic bronze double doors, glowing with heat.
As you enter, you hear a female voice: "Bow down and submit to the justice of the Queen!" it demands.
1d6 ⇒ 3
| Tasha Mournglory |
"Who is speaking?" Tasha demands. "We do not bow to faceless voices, show your credentials and proofs of authority in the court of the Queen of Elemental Fire!"
| Skaar |
Skaar growls in defiance even as his hide blisters under the heat.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
| Skaar |
"We're not bowin' to you or any 'Queen' that's plannin' to massacre so many innocent people. We're not scared of you! Show yerself!" the big orc bellows.
If Skaar has even an inkling of where the voice is coming from he'll holy smite it.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Davro, you still here?
"The Hand of the Queen fears nothing," the voice snarls as a blast of searing light suddenly lashes out toward the three speakers, hitting Tasha, Skaar and Ideyoshi with a blaze of heat. 16 hp fire damage to Ideyoshi, 12 to Skaar; 26 to Tasha
In their wake stands revealed a red-skinned woman floating above one of the streams of lava.
Ray: 1d20 + 16 ⇒ (8) + 16 = 24
4d6 ⇒ (6, 5, 1, 4) = 16
Ray: 1d20 + 16 ⇒ (18) + 16 = 34
4d6 ⇒ (2, 6, 1, 3) = 12
Ray: 1d20 + 16 ⇒ (20) + 16 = 36
4d6 ⇒ (2, 1, 5, 3) = 11
Ray confirm: 1d20 + 16 ⇒ (2) + 16 = 18
4d6 ⇒ (6, 4, 3, 2) = 15
Davro: 1d20 + 4 ⇒ (9) + 4 = 13
Ideyoshi: 1d20 + 10 ⇒ (4) + 10 = 14
Skaar: 1d20 + 4 ⇒ (15) + 4 = 19
Tasha: 1d20 + 4 ⇒ (17) + 4 = 21
Antagonist: 1d20 + 12 ⇒ (11) + 12 = 23
Round 1
Laughing madly, she gestures again, shooting rays toward Davro, Doroga and once more toward Ideyoshi, hitting all three with the searing light. 14 to Davro; 13 to Doroga; 20 more to Ideyoshi
Ray: 1d20 + 16 ⇒ (8) + 16 = 24
4d6 ⇒ (5, 6, 1, 2) = 14
Ray: 1d20 + 16 ⇒ (16) + 16 = 32
4d6 ⇒ (3, 5, 4, 1) = 13
1d3 ⇒ 1
Ray: 1d20 + 16 ⇒ (8) + 16 = 24
4d6 ⇒ (5, 6, 3, 6) = 20
Party is up
| Skaar |
Skaar recoils from the flames but doesn’t yield an inch.
HP’s updated. Going to wait and see what Tasha’s got in mind before Skaar goes in to wrassle.
| Ideyoshi the Lesser |
For now, Shizuru's favor shields Ideyoshi from the worst of the flames.
Resist fire, 17 points remaining.
Spending a mythic point to make Ideyoshi's initiative roll into 20, so he acts first.
Ideyoshi moves swiftly into combat, avoiding the Hand's blows with ease. Swift action to cast Grace. He then swings furiously at it.
Vital Strike, Bless: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17; Damage: 2d10 + 28 ⇒ (7, 10) + 28 = 45
Spending mythic point for an additional Standard
Vital Strike, Bless: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23; Damage: 2d10 + 28 ⇒ (6, 10) + 28 = 44
Spending legendary power to attempt to hit.
Legendary Power: 1d6 ⇒ 3
Waiting on the others before commencing his next round of attacks.
| Tasha Mournglory |
Actually, that is 0 heat damage to me unless it's not heat. ;) I cast Protection from Fire before I flew into this sweatshop.
"Allow me to return that compliment to you, hag!" Tasha snarls. "NIVIS CASUS!"
Howling polar winds erupt around the red-skinned woman, ice briefly creeping over every surface before it bubbles away in the murderous heat.
Mythic charge to Empower: Iceball to the face for 7d10 ⇒ (1, 2, 4, 1, 8, 6, 7) = 29 ice damage. Reflex save DC19 for half.
| Skaar |
Was that fire resist for everyone?