Mothman's Adventures in Darkmoon Vale game

Game Master Mothman

Adventures in Darkmoon Vale


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Anor:
As you walk, you notice two things; the first is a sort of keening sound, borne faintly to you by the breeze from the north. You recognise it as the cry of a fox in some distress or pain. The second thing is a flurry of black wings from the limb of a darkwood tree some distance ahead, as a large black bird takes flight, heading north. You recognise it as a razorcrow, a bird native to this region but thankfully fairly rare. Larger than normal crows and with long, serrated beaks, they are as likely to hunt as to eat carrion, and in numbers will even attack humans.


Female Human Witch 1 AC 13 HP 8

"It sounds like there is an animal in distress up ahead, possibly a fox. Also, there's some big Blackbirds, Razerclaws about. Watch out for them, sometimes they attack people. I want to check on that fox."


"It's just a fox. Can't we, you know, just let the scary birds do their thing and move on?" Reekis clutches the butt of his crossbow nervously.


Female Human Witch 1 AC 13 HP 8

Anor looks at Rekis as though he just suggested leaving an entire city to starve. "No. I want a look, at the very least it should be killed humanely, not left in screaming agony and fear."


The sound Anor heard appears to be coming from the direction you are heading anyway, although you could probably skirt around it and still reach the lake if you chose. The trailblazers think you are probably pretty close to the lake by now.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"As long as it's on the way. Dozens could die if we take to long on this search," Eljoy is sardonic, then his tone changes. "It could be bait for another trap. Keep sharp."

Perception: 1d20 ⇒ 5


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male Human Fighter / 2

Adalwin readies sword and shield again, looking towards the tree tops trying to spot the birds Anor mentioned

1d20 + 5 ⇒ (12) + 5 = 17


OK, I'm gone. Try not to get Reekis killed.


Female Human Witch 1 AC 13 HP 8

Anor again leads the way, this time towards the fox.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Anor leads the way forward, and soon the keening of the injured fox can be heard by all. After walking for several more minutes, the group finds themselves at the edge of a large clearing, bordered to the north by a forest shrouded lake, its blue waters choppy in the wind, its far edge lost to the horizon.

Not far from the edge of the lake, a fox with large ears and bright orange fur lies bleeding, its hindquarters caught in the jaws of a crude iron trap.

Whilst Anor may have expected to see Razorcrows attacking the distressed fox, or waiting nearby for it to die, none of the birds are in clear evidence at a casual glance.

GM only:

1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 14 ⇒ (19) + 14 = 33


Anor:
Through your empathic link with Lightning, you get a feeling of unease, perhaps danger. Your familiar seems to be intent on some trees at the eastern edge of the clearing, closer to the lake, and about 60 or 70 feet distant from where you stand at the southern edge of the clearing.


Female Human Witch 1 AC 13 HP 8

Anor moves towards the fox to help it. Wary of any attack. As she does so she says "My Hawk senses danger over there," she points at some trees 60 or 70 feet away to the east, towards the lake, "It may be nothing, or just something that would scare a bird, but could one of the fighters go have a look?"

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 How do I get the fox out of the trap?

Heal: 1d20 + 6 ⇒ (12) + 6 = 18How badly injured if the fox?

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"Probably nothing," Eljoy grumbles. He slides his pack from his shoulders and drops it to the ground. His axe returns to his shoulder in its normal position with the handle nearly horizontal and his hand just counterbalancing the weight of the axe's head. He walks a few steps to put himself to the east of the party.

He glances over at Adalwin. "You want to gear up for this, or do it fast?"

The last question assumes Adalwin has been sans armor for travel speed.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Jasper moves forward with Anor, sliding off of Percival's saddle to lead the mule.

Reekis-bot checks his crossbow and moves to follow Eljoy, pausing as they look back at Adalwin.


Male Human Fighter / 2

Adalwin hesitates for a moment before squaring his shoulders, shield and bastard sword ready. He already thinks I'm a prude, I wont have him saying I'm a coward too! He moves forward to stand next to Eljoy.

"Lets check it out"

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Eljoy stares at the younger man, then nods. He drops the head of his axe to the ground and leans the haft on his thigh. Then he adjusts his shield, scratches his left armpit, and spits. Finally he hefts his axe in his right hand and begins to march toward Anor's copse of trees.

Nice RP. I hope we don't get Adalwin killed because of it.


Male Human Fighter / 2

Ha, here's hoping!


GM only:

Bird Init: 1d20 + 3 ⇒ (15) + 3 = 18
Hunter initi: 1d20 + 2 ⇒ (12) + 2 = 14
target: 1d3 ⇒ 2
attack: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d8 ⇒ 3


As Anor begins walking over towards the injured fox (which continues its keening cry) and Eljoy and Adalwin unlimber their weapons and shields and start moving towards the tree that Anor indicated, two things happen. First, there is a raucous cawing and the beating of wings from the tree that Anor indicated, as two black birds – slightly larger than a typical raven, and with long, jagged beaks – take to the air and begin flying in your direction. A moment later, there is the ~twang~ of a bow string, and a broad headed arrow flies out from somewhere in the vicinity of where the razorcrows emerged from. The arrow strikes Eljoy, a glancing hit to his side that deflects harmlessly off his metal scale armour.


Map.
Choose a position for your character. Everyone should be somewhere within J-N, 9-13. The fox is marked on the maps, the razorcrows emerged from a tree in V6. The green is forest – difficult terrain that provides concealment to foes (or allies) greater than 10 feet away. The white is relatively open ground. The blue is water.


Roll for initiative. Anor’s familiar can act in the surprise round, everyone else is surprised and can act on their turn in Round 1.


Male Human Fighter / 2

Adalwin will start in N10 if no one objects

1d20 + 1 ⇒ (10) + 1 = 11

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Do you want separate inits for familiars?


No, familiars can act on their PCs initiative.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Jasper is leading Percival and should be a square or two behind Anor when she gets placed on the map as he was following her toward the fox. Feel free to place him accordingly if I don't get back to do it myself.

Jasper still has a flask of acid in hand after the discovery of the pit earlier.

Reekis-bot intended to follow the armored fighters and keep to the cover of the trees as much as possible. As such, he's in N11 to begin.

Reekis Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Female Human Witch 1 AC 13 HP 8

Put Anor in M7

Init: 1d20 + 9 ⇒ (6) + 9 = 15


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

In that case, Jasper is in M9 and Percival is in M10


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Sorry for my long bouts of silence

Oliver is quiet during the ride, as every time he takes an intake of breath to speak, he sets himself to coughing. Mostly he sticks to nods and waves, nodding when Adalwin asks if he is okay, waving in greeting to both the 'pets' and nodding with Jasper's assessment of wanting to get more time to speak with and meet them proper.

Initiative 1d20 - 1 ⇒ (11) - 1 = 10

As Anor moves toward the injured animal, Oliver follows Jasper in following the woman, also to see what he can do to help. Given his current state, he isn't likely to have been much help in the way of helping scout the potential danger.

Put Oliver in L12

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15 Start him in P12.

"SON OF A B%@*!!" Eljoy roars. He starts pressing northward through the brush. "Ady, keep to the woods. I'll flush the bastard to you."


Initiative Table
Razorcrows: 18
Reekis: 16
Anor: 15+
Eljoy: 15
Archer: 14
Jasper: 11+
Adalwin: 11
Oliver: 10

Let me know if I’ve missed anything on the initiative table or the map. I assume Oliver is still mounted. The Razorcrows are represented by ‘R1’ and ‘R2’ and are flying at about 30 feet elevation. The exact position of the archer is not yet clear. Lightning (Anor’s familiar) can act in the surprise round (the crows and the archer already have), and then we are to the top of round 1. Someone please take Reekis’ turn when it is up to him in Aubrey’s absence.

Lightning.


Female Human Witch 1 AC 13 HP 8

Lightning takes to the wing and flies into the forest.

Move to O11, and hide

Stealth: 1d20 + 15 ⇒ (4) + 15 = 19


The razorcrows caw loudly as they flap above the clearing. Then both dive, one towards Anor, one towards Jasper, attempting to peck at eyes, faces, throats with their sharp, jagged beaks.

The razorcrows are effectively charging. Due to their size they need to enter their opponents’ squares in order to attack, but as Anor and Jasper are flat footed before their initiative in round 1 I don’t believe they get AoOs.

R1 vs Anor (flat footed) 1d20 + 7 ⇒ (5) + 7 = 12 ; Damage: 1d4 - 1 ⇒ (1) - 1 = 0 (min. 1)
R2 vs Jasper (flat footed) 1d20 + 7 ⇒ (19) + 7 = 26 ; Damage: 1d4 - 1 ⇒ (2) - 1 = 1 (min. 1)

EDIT - R1 is now sharing Anor's space and R2 shares Jasper's space, so I'll move them off the map for now.


Reekis, Anor and Eljoy.


Female Human Witch 1 AC 13 HP 8

Rekis will take his time to load his crossbow and move slightly into the clearing.

Move to P6 while loading crossbow...

Anor appears to just step back, but she whispers something under her breath at the razorclaw attacking her.

"Cast" miss-fortune on the razorclaw attacking her, and take a step backwards. Draw a dagger as a move action.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Eljoy crashes out of the woods into the clearing. His legs pump like pistons as he charges forward behind his shield, ax swinging in his other hand.

"Let's see you now!"

Double move to V5.


Is Anor taking a five foot step back into another square (and if so which one)? Or is the ‘step back’ more window dressing, and she is remaining in the same square?

Razorcrow’s will save: 1d20 + 2 ⇒ (20) + 2 = 22 vs DC 14 to resist hex.


Another arrow flies down at Eljoy from a steep angle as he reaches the eastern edge of the clearing.

arrow attack: 1d20 + 4 ⇒ (19) + 4 = 23 ; Damage: 1d8 ⇒ 5

Eljoy:
The attack seemed to come from within the branches of a tree almost right beside Eljoy in square v6. Looking up, Eljoy spies a burly humanoid figure standing on a broad branch some 12 feet up holding a bow. Between the branch itself and the surrounding foliage he can’t make out much more detail.


Jasper, Adalwin and Oliver.


Female Human Witch 1 AC 13 HP 8
DM Mothman wrote:
Is Anor taking a five foot step back into another square (and if so which one)? Or is the ‘step back’ more window dressing, and she is remaining in the same square?

Sorry, a genuine step back to L7

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Eljoy howls when the arrow strikes, but it only seems to make him mad. He screams up into the tree.

"You're treed now, damn your eyes. You're done and I'll make your birds into pies."

9/14 hp remain


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Not that it really matters, but I had Reekis-bot load his crossbow earlier.

Jasper drops Percival's reins to the ground and steps back to L9 as he reaches into a pouch for a pinch of colored sand. He casts a spell and a rainbow of colors wash over the two birds that had attacked he and Anor.

Will DC 14 or suffer the effects, foul fowl!


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver gasps with the onset of the attack, and sets to coughing. Trying to get down off of the second mule, his cough disrupts him more than his general awkwardness does, and he ends up having to climb down off the creature. But once he's on the ground he takes a half step forward and brings the end of his spear, or more accurately his glorified walking stick, and tries to jab the bird attacking Jasper.

Move, dismount into L11
Free, 5' step to L10
Standard, attack R2 1d20 + 2 ⇒ (8) + 2 = 10, doubt that hits, but here's damage JIC 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Fighter / 2

Seeing Oliver moving to help Jasper, Adalwin strides towards Anor and chops at the razorcrow with his bastard sword, striking the bird squarely between the wings, sending a spray of feathers and blood into the air.

'I got one!" Adalwin yells excitedly, the success of the attack temporarily removing the boy from the seriousness of the situation

Adalwin moves to N7 and attacks

[ooc] attack 1d20 + 5 ⇒ (19) + 5 = 24
confirm critical 1d20 + 5 ⇒ (19) + 5 = 24
damage 2d10 + 6 ⇒ (8, 6) + 6 = 20


Will Save R1: 1d20 + 2 ⇒ (7) + 2 = 9
Will Save R2: 1d20 + 2 ⇒ (1) + 2 = 3


Both of the attacking razorcrows are caught in the sudden spray of bright colours from Jasper's outstretched hands. They plummet to the ground, stunned or unconscious.

Adalwin, you are welcome to move over and chop one of the birds in half anyway as per your action, but they won't be hurting anyone for at least a couple of rounds. If you'd like to change your action you are welcome.

We can also go back to the top of the round for Round 2. With the birds out of action it is Reekes, Anor and Eljoy.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Reekis-bot

Reekis moves along the edge of the trees, keeping to cover and looking for the archer in the tree that Eljoy may start chopping down any moment.

Half-speed for maximum stealth
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

PS: Did Oliver's attack hit a stunned/unconscious R2?


Jasper Eleventoes wrote:


PS: Did Oliver's attack hit a stunned/unconscious R2?

Good point, a result of 10 is not as bad against a helpless foe.


Oliver jabs one of the fallen razorcrows through the breast with his spear tip. He feels small bones crunch, and sees the bird's lifeblood spurt and begin to drain away. R2 dying.


Reekis doesn't get far moving at half speed through difficult terrain. He can't spot Eljoy's foe from here.

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