Adalwin looks on a little distractedly as the group discusses the trap. When the strange looking figure reveals itself, the young man gasps in surprise. "What the hell is that?" Will Save:1d20 ⇒ 15 Init:1d20 + 1 ⇒ (15) + 1 = 16
halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar
This looks like a nuglub, a species of gremlin. Gremlins are fey creatures, but whereas many fey enjoy mischief and tricks, the almost always evil gremlins tend towards cruelty and destruction. The most widely known gremlins are those who enjoy breaking mechanical devices and the type who's mere presence brings bad luck, but nuglubs just really enjoy fighting and hurting people. They especially hate humanoids who wear armour, as their own physiology makes them unsuitable for typical armour, much as they would like to wear it. They prefer their own teeth and claws to manufactured weapons, and have some minor magical talents, such as the ability to heat up metal and cause electric shocks. Like many fey, they have some resistance to magic and to the bite of normal weapons, though cold forged iron cuts through these defences.
The ugly little figure grinds its teeth and stamps its feet, showing little indication that it understood Anor's words but suggesting it takes offence at her reasonable tone.
A sense of dread starts to build in Adalwin as he looks at the hunched creature, and his hands start to shake as he raises his bow to fire at the thing.
halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar
Jasper casts a spell, causing the branch to become slippery below the fey. Grease, DC 14
halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar
He has to save again if he stays where he is, right?
Not if he stays where he is, he needs to make an acrobatics check if he wants to move, and if he fails that he needs to make another reflex save ... gremlin's move will be coming up when I have time ...
Note that due to misfortune it needs to take the worse roll for each of the above d20 rolls. It manages to make all the acrobatic checks but fails to connect with Adalwin in combat.
Adalwin barely resists the urge to retreat as the thing launches itself off the branch and attacks him. He drops his bow to the ground, drawing his sword and slashing at the creature.
Despite the discomfort, Eljoy’s axe shears through the ugly fey’s long hair and thick skin, biting deeply – though not quite as deeply as the power of his blow might suggest. The little monster shrieks in pain and rage.
Adalwin’s attack, in contrast, bounces harmlessly off the gremlin’s thick head.
Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])
Oliver is reluctant to fire into the fight, knowing all too well that he is less than adequate with the crossbow he carries. He instead hobbles forward, offering little assistance to Adalwin where he can.
Move, to Adalwin
Standard, Cast Guidance on Adalwin
halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar
Nice set of Acrobatics rolls. Rats.
Jasper gets the flask of acid from his pouch and, concentrating on the faint green fluid, conjures up a handful of the stuff and flings it at the angry little fellow.
Ranged Touch:1d20 + 3 ⇒ (2) + 3 = 5
Acid damage:1d3 + 2 ⇒ (3) + 2 = 5
Not confident in his aim missing Eljoy, however, the orcling's acid flies low, sizzling and popping on the ground scant feet from Eljoy's boot.
Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28
Formatting on the boards is screwed up. Can't find 'Add a new post" button, or even see the last posts. Replying to a post shows the missing ones and gets me a posting window.
Eljoy jerks and flails his arms, trying to evade his burning armor -- without success.
PC’s turns. Adalwin has guidance, so gets +1 to a single d20 roll this round. You can pretty easily set up flanks if more than one person is attacking in melee.