Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


2,751 to 2,800 of 3,074 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

@Seamus: FYI, as per the map, you are in the corner of a very small room, hedged in by Claude and Howard; moreover, since Claude attacked you, all of your attacks must now go into Claude (until one of you drops), as per Confusion (or at least, until someone *else* attacks you).

@Vincent: It is (somewhat) rules-debatable, but since there was only a 1-in-16 chance of this happening (Howard had to roll 'attack nearest', and Claude had to roll 'act normally', so he would follow Howard's order), it seemed reasonable.


Retired to Taldor?

Oops, it's too late to edit the post.

Thank you, I guess I didn't read the fine print, assume that the attacks were on Claude, and that he couldn't 5ft step, so I gave Claude an AOO.

So do I keep rolling 1d100 to see what I'm doing, or just keep fighting Claude?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Roll until it wears off each round or until we all die lol

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Actually, you will just keep fighting Claude... because since you attacked him, he will attack you, so you will keep attacking him, et cetera, et cetera.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

AoO (Howard): 1d20 + 2 ⇒ (13) + 2 = 15, for 1d4 - 2 ⇒ (1) - 2 = -1 damage.
AoO (Claude): 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28, for 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.


Strange Aeons Grp 2 |

The animated dream pops up besides Vincent, gives an evil chuckle seeing the results of its handy work, then taunting floats through the wall, into the night sky.

No AOO for movement because it moved through the wall. Party up

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard: 1d100 ⇒ 95.
1d3 ⇒ 2.

Howard turns and attacks Vincent...

Dagger: 1d20 + 2 ⇒ (8) + 2 = 10, for 1d4 - 2 ⇒ (3) - 2 = 1 damage.

...snarling for Claude to do the same.

Claude, however, is focused upon Seamus...

Bite: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31, for 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Claw: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.

...sending the poor man crashing to the ground.


Retired to Taldor?

stabilize: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3

Seamus lays unconscious in his own pool of blood, as the puddle spreads due to the new tooth and claw attacks from Claude...

Now at -3


Strange Aeons Grp 2 |

FYI on animated dream, it's about 60ft away from the boat, 20 ft in the air. Unfortunately map is not big enough to show that...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent moves into the air charging it from his place on deck? I assume outside the door is the deck, or is it another ship level? Also i believe movement provokes AOO if you leave a threatened square regardless of if you go into a wall or not.

AOO: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37
Damage: 1d8 + 11 + 2 + 2d6 ⇒ (2) + 11 + 2 + (2, 3) = 20

Charge, study, PA: 1d20 + 14 + 2 + 2 + 4 - 3 + 2 ⇒ (10) + 14 + 2 + 2 + 4 - 3 + 2 = 31
Damage: 1d8 + 11 + 2 + 4 + 9 + 2d6 ⇒ (8) + 11 + 2 + 4 + 9 + (4, 1) = 39


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

The dream gets cover or improved cover when it's inside a wall, and I think the movement was initiated when it was already in the wall. It's currently in the air off the boat, but you can reach it I think.

Confusion: 1d100 ⇒ 48

"Well well well well well," Leonard begins, "if it isn't a pile of nuts and fruits. It's like an oven, with wind and sky and rain. He looks at Howard and raises his hands, emploring the man, "Did you think the friend? Did you think the friend, man?" He turns away, shaking his head, "well well well."


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Well if it didn't pass by me I would not get AOO, but if it did it doesn't matter if it goes through a wall as part of the movement. If it went from the floor out the side obviously it's not in my threatened area to begin with. Also I am outside so if it's moving past that way it would be outside of a wall and get AOO. Unclear from map though.


Strange Aeons Grp 2 |

Vincent takes to the sky and sees the animated dream in the distance. You're 20ft away from it now

It continues to chuckle as it puts another 80 ft of distance between Vincent and itself. Now 100 ft away

Party up


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

If I wasn't able to charge would stay near the boat and cast Fly (60ft speed). As in, move to visual and realize it has 40ft fly speed and then cast fly.

Vincent chews another herb from a pounch, gliding down over the ship out of visual range of the dream. He drinks the mutagen and waits for it to reapproach.

This round action is mutagen and move to cover.


Strange Aeons Grp 2 |

Sure. Now you can catch up with the dream. If you want to...


Retired to Taldor?

stabilize: 1d20 + 1 - 3 ⇒ (10) + 1 - 3 = 8

The bloody puddle under the unconscious bard continues to expand.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Confusion 3: 1d100 ⇒ 43

"Haha, 43, 43!" Leonard cries, now locking eyes with Howard, who is the only other person standing. "Do you see? Does it see you? WHY!" Leonard turns to look at Angiliath, "Eyes eyes eyes eyes," he says, with rising urgency, "eyes eyes eyes Eyes." He turns away from the sword, back to Howard, suddenly smiling. "How you doin'?"


Retired to Taldor?
Leonard Giles Neithan wrote:
..."How you doin'?"

That's just wrong.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

lol. I would try healing you guys as you crash but need to wait until confusion is wearing thin. Since you will just wake up and rekill each other.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard: 1d100 ⇒ 4.

The mists of insanity clouding Howard's mind temporarily clear.

Looking from the (clearly disturbed) Leonard, to the (quite homicidal) Claude, he gulps.

"This is not good..."

He then casts Alter Self, taking on the appearance of a Lizardfolk, and jumps over the side of the boat.

"I would appreciate if someone could come and collect me, when this effect has worked its way out of my system..."

Claude: 1d100 ⇒ 54.

Claude, meanwhile, headbutts the wall.

1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 damage.


Strange Aeons Grp 2 |

Lol this is pretty funny

The water is calm, if shockingly cold, but Howard, in his lizardfolk form, manages to stay float.

The animated dream seeing no one in pursuit of it, decides to move towards the ship to see its handiwork, while reading an action.

Still about 80 ft range from Vincent's current position, he can't see it, either, due to 60 ft darkvision range

Readied action:

If anything comes within 30 feet...

Vincent spellcraft: 1d20 + 16 + 1d6 ⇒ (20) + 16 + (4) = 40

Vincent recognizes the spell as fear

Vincent will save: 1d20 + 10 ⇒ (10) + 10 = 20
Vorq will save: 1d20 + 7 ⇒ (14) + 7 = 21

Both Vincent and Vorq resist the spell, but Vincent and Vorq are shaken for 1 round.


Strange Aeons Grp 2 |

Seamus stabilize: 1d20 - 3 ⇒ (5) - 3 = 2

Leonard confusion: 1d100 ⇒ 69

Leonard whacks himself over the head with Angiliath, thinking it might help clear his muddled thoughts.

dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Howard + Vincent up

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard: 1d100 ⇒ 28.

Howard babbles incoherently to himself.

Claude: 1d100 ⇒ 39.

Claude hisses, in a rapidly rising and lowering tone, obviously in a fair amount of distress.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent hopes it is not expecting him to be flying and soars higher up and closer. 60ft up and 60ft towards it. I know I can't see it but I know it's direction it flew in, and I should be able to see it after 20ft horizontal movement and can course correct. Stop at 15ft so it can't 5ft step me and I can aoo if it approaches, but hopefully will end up above it and out of visual.


Strange Aeons Grp 2 |

As Vincent gets close, it's readied action triggers, but Vincent and Vorq manage to fight off the spell.

You may open the spoilers now, you're shaken for a round.

Vincent spellcraft: 1d20 + 16 + 1d6 ⇒ (15) + 16 + (6) = 37
Vincent will save: 1d20 + 8 ⇒ (13) + 8 = 21

It tries to use phantasmal killer on Vincent, but Vincent shrugs it off. Seeing its nastiest spell fail, it turns away at top speed.

55 ft from you now, you can charge it if you want. BTW should it turn out to be a melee mess, if you're flying in the air, its a DC 15 hover check for full round attacks, otherwise you need to move and attack, so you only get one attack per round.

Leonard: 1d100 ⇒ 96

"You're responsible for this!" Leonard yells, deranged, as he begins to cut at Claude with his scimitar.

slash: 1d20 + 12 ⇒ (16) + 12 = 28
dmg: 1d6 + 7 ⇒ (3) + 7 = 10
slash: 1d20 + 7 ⇒ (4) + 7 = 11

Everyone except for Leonard up


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent charges the creature. Vorq guides his actions.

Attack: 1d20 + 16 + 2 + 2 + 4 - 3 + 1 ⇒ (1) + 16 + 2 + 2 + 4 - 3 + 1 = 23
Damage: 1d8 + 14 + 4 + 9 + 2d6 ⇒ (6) + 14 + 4 + 9 + (2, 1) = 36

Well too bad I wasted that 19 on an impossible charge lol

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard: 1d100 ⇒ 1.

Howard swims in the direction of the ship at top speed, not wanting to be left behind.

Claude, on the other hand hisses in pain and anger, and responds by attacking Leonard...

Bite: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32, for 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 damage.
Crit Confirmation: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29, for 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 *ADDITIONAL* damage.
Claw: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Claw: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
Claw: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.

...slicing and dicing the man to within an inch of his life!

Since I will be at work whilst everyone else is posting, this is my next round of attacks:
Bite: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28, for 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Crit Confirmation: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 *ADDITIONAL* damage.
Claw: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Claw: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16, for 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.

Obviously, as far as I am aware, Confusion does not require me to continue to attack a 'downed' target, so when Leonard drops, I guess Claude goes back to rolling randomly...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

you roll every round. Only if you get attack nearest enemy do you have to attack whoever attacked you. I think. Weird reread it and it does say if you are still confused you attack whoever attacks you.
But it also says to roll at start of turn. I think you still have a chance to act normally or babble... that's confusing, lol.


Strange Aeons Grp 2 |

Sorry I messed up on confusion damage earlier, should be 1d8+str modifier not weapon dmg

dmg: 1d8 ⇒ 5

Claude in a frenzy of anger, jumps on Leonard and begins to assault him,with claws and fangs, despite Leonard's best attempts to parry.

parry bite: 1d20 + 12 ⇒ (19) + 12 = 31

Leonard's standard attacks

Desperate now against the monster that is on him, Leonard strikes back with Angiliath.

slash: 1d20 + 12 ⇒ (4) + 12 = 16
slash: 1d20 + 7 ⇒ (18) + 7 = 25
confirm crit: 1d20 + 7 ⇒ (13) + 7 = 20
dmg: 1d6 + 7 ⇒ (5) + 7 = 12
parry bite: 1d20 + 12 ⇒ (10) + 12 = 22

Parry failure...

Seamus Stabilize: 1d20 - 4 ⇒ (18) - 4 = 14

The dream decides that it has more pressing business elsewhere, and decides to make like a tree and leave.

defensive casting V DC 23: 1d20 + 17 ⇒ (9) + 17 = 26

Vincent spellcraft: 1d20 + 16 + 1d6 ⇒ (4) + 16 + (2) = 22

Suffice to say the dream can easily make DC 15 hover check without rolling

The dream dissappears with a *bamf* sound and a puff of black smoke. Vincent recognizes the spell as dimension door.


Strange Aeons Grp 2 |

Oh wait, there is still time. Mirror image activate!

first bite, 1 hits Leonard: 1d6 ⇒ 3
claw, 1 hits Leonard: 1d5 ⇒ 1
second claw, 1 hits Leonard: 1d5 ⇒ 4
3rd claw, 1 hits Leonard: 1d4 ⇒ 2
4th claw, 1 hits Leonard: 1d3 ⇒ 3

Second round

first bite, 1 hits Leonard: 1d2 ⇒ 1
claw, 1 hits Leonard: 1d2 ⇒ 2

Recalculating damage - due to mirror image being on, Leonard takes only 15 points of damage from Claude. Mirror image is off now.


Strange Aeons Grp 2 |

Leonard's round 2 on Claude, realized I hadn't factored in +1 and keen earlier, thus the modifier change.

Slash: 1d20 + 13 ⇒ (3) + 13 = 16
slash: 1d20 + 8 ⇒ (4) + 8 = 12

Leonard does not manage to cut into Claude.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent turns and flies back to the ship at top speed. He has the imp take his rope and tie it to the ship and find Howard or Claude, whoever he saw jump overboard, and throw the line to them.

He keeps an eye out for the dream, ready to attack it if it reappears.

Mort I changed my action after you posted apparently. Either way.


Strange Aeons Grp 2 |

Go ahead. Chasing someone who Ddoors away, unless you know where they Ddoored to is generally a waste of time.

Vincent sees Howard paddling in the water, trying to keep up with the boat. He also hears the sound of growling and Leonard yelping from the cabin.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Was going to circle farther and farther until I gave up or found it lol. At 110ft away from ship and 120ft double move,
I assume I can 5ft step into room next turn:

Vincent glances around at Seamus, Claude, and Leonard as he steps into the room, and begins to slam into Claude (studied target) and then Leonard if Claude goes down.

Spear, PA, non-lethal: 1d20 + 16 + 2 + 4 - 3 - 4 ⇒ (3) + 16 + 2 + 4 - 3 - 4 = 18
Damage: 1d8 + 13 + 4 + 9 + 2d6 ⇒ (5) + 13 + 4 + 9 + (1, 1) = 33

Spear, PA, non-lethal: 1d20 + 11 + 2 + 4 - 3 - 4 ⇒ (2) + 11 + 2 + 4 - 3 - 4 = 12
Damage: 1d8 + 13 + 4 + 9 + 2d6 ⇒ (1) + 13 + 4 + 9 + (2, 2) = 31

Bite, PA, non-lethal: 1d20 + 10 + 2 + 4 - 3 - 4 ⇒ (16) + 10 + 2 + 4 - 3 - 4 = 25
Damage: 2d6 + 5 + 4 + 3 ⇒ (1, 1) + 5 + 4 + 3 = 14

Claw, PA, non-lethal: 1d20 + 10 + 2 + 4 - 3 - 4 ⇒ (3) + 10 + 2 + 4 - 3 - 4 = 12
Damage: 1d8 + 5 + 4 + 3 ⇒ (1) + 5 + 4 + 3 = 13

Claw, PA, non-lethal: 1d20 + 10 + 2 + 4 - 3 - 4 ⇒ (9) + 10 + 2 + 4 - 3 - 4 = 18
Damage: 1d8 + 5 + 4 + 3 ⇒ (7) + 5 + 4 + 3 = 19

Sting, PA, non-lethal: 1d20 + 10 + 2 + 4 - 3 - 4 ⇒ (16) + 10 + 2 + 4 - 3 - 4 = 25
Damage: 1d6 + 5 + 4 + 3 ⇒ (5) + 5 + 4 + 3 = 17

It occurs to me since I almost never do natural attacks that spear is different range and I used my 5ft step. So I will try to slap Leonard with one and Claude with the other, I guess, or have swift drawn rapier as I landed last turn if DM allows.


Strange Aeons Grp 2 |

Power attack is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. Also did you count all secondary attacks deal half str damage?please do necessary amendments.


Strange Aeons Grp 2 |

Both spear attacks miss Leonard, but the bite and the sting land on Claude, and Claude looks slightly dizzy from the blows. 21 non lethal to Claude, he's taken 24 lethal damage

The issue is that shield companion, so Howard takes half of what Claude takes, is on, so it gets a little fuzzy.


Strange Aeons Grp 2 |

Both Leonard and Claude turn on Vincent, their new challenger for king of the room.

Leonard slash: 1d20 + 13 ⇒ (5) + 13 = 18
Leonard slash: 1d20 + 8 ⇒ (14) + 8 = 22

Vincent parry: 1d20 + 9 ⇒ (20) + 9 = 29
Vincent riposte: 1d20 + 15 ⇒ (7) + 15 = 22
dmg, non lethal: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Vincent parries Leonard's strike with a claw and manages to riposte,sending Leonard reeling. 14 non lethal to Leonard

Leonard tries to parry his riposte,unsucessfully.

parry: 1d20 + 13 ⇒ (3) + 13 = 16

Claude bite: 1d20 + 12 ⇒ (19) + 12 = 31
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Claude claw: 1d20 + 12 ⇒ (5) + 12 = 17
Claude claw: 1d20 + 12 ⇒ (19) + 12 = 31
dmg: 1d4 + 4 ⇒ (1) + 4 = 5
Claude claw: 1d20 + 12 ⇒ (11) + 12 = 23
dmg: 1d4 + 4 ⇒ (4) + 4 = 8
Claude claw: 1d20 + 12 ⇒ (14) + 12 = 26
DMG: 1d4 + 4 ⇒ (2) + 4 = 6

Claude manages to land a bite and 3 claws on Vincent.

25 pts to Vincent, you're up.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Yes I did, +3 from PA for secondary. Oops, I think I did miscalculate str damage, I am at 26 from mutagen and physique so +8. Should be +4 for Nat attacks not +5. Ac is 2 higher from physique btw if it matters.

Vincent drops the spear, prepared to parry Leonard's attacks, as he begins to work on Claude and then Leonard. now Nat is primary so full str and +6 from PA. Saving swift to use for study on Leonard if Claude drops.

Bite, PA, nonlethal: 1d20 + 15 + 2 + 4 - 3 - 4 ⇒ (1) + 15 + 2 + 4 - 3 - 4 = 15
Damage: 2d6 + 8 + 4 + 6 ⇒ (2, 6) + 8 + 4 + 6 = 26

Claw, PA, nonlethal: 1d20 + 15 + 2 + 4 - 3 - 4 ⇒ (8) + 15 + 2 + 4 - 3 - 4 = 22
Damage: 1d8 + 8 + 4 + 6 ⇒ (6) + 8 + 4 + 6 = 24

Claw, PA, nonlethal, inspired: 1d20 + 15 + 2 + 4 - 3 - 4 + 1d6 + 2 ⇒ (5) + 15 + 2 + 4 - 3 - 4 + (6) + 2 = 27
Damage: 1d8 + 8 + 4 + 6 ⇒ (5) + 8 + 4 + 6 = 23

Claw, PA, nonlethal: 1d20 + 15 + 2 + 4 - 3 - 4 ⇒ (12) + 15 + 2 + 4 - 3 - 4 = 26
Damage: 1d8 + 8 + 4 + 6 ⇒ (6) + 8 + 4 + 6 = 24

Claw, PA, nonlethal: 1d20 + 15 + 2 + 4 - 3 - 4 ⇒ (13) + 15 + 2 + 4 - 3 - 4 = 27
Damage: 1d8 + 8 + 4 + 6 ⇒ (7) + 8 + 4 + 6 = 25

Sting, PA, nonlethal: 1d20 + 15 + 2 + 4 - 3 - 4 ⇒ (3) + 15 + 2 + 4 - 3 - 4 = 17
Damage: 1d6 + 8 + 4 + 6 ⇒ (6) + 8 + 4 + 6 = 24

For parry I will burn 2 inspiration for 1d6+2 if my roll is close but not enough to do so.


Strange Aeons Grp 2 |

The first bite and claw miss Claude, while the third claw hits him squarely in the head and Claude goes down. 23 non lethal to Claude.

Vincent also smacks Leonard on the side of his head, knocking him out cold. Another 24 non lethal to Leonard.

They both don't look like they'll be waking up anytime soon, and it seems that Vincent is now king of the cabin.

Meanwhile…out there
Howard confusion: 1d100 ⇒ 10

Howard ties the guide rope to himself in his brief moment of sanity then spends some time gibbering incoherently.

Howard confusion: 1d100 ⇒ 89
Howard confusion: 1d100 ⇒ 70

He rams his head against a nearby rock, once.

dmg: 1d8 - 1 ⇒ (5) - 1 = 4

Howard confusion: 1d100 ⇒ 80
Howard confusion: 1d100 ⇒ 9

Howard confusion: 1d100 ⇒ 61
dmg: 1d8 - 1 ⇒ (8) - 1 = 7

And again, because he thinks his head is harder then the rock, knocking himself out. Vorq feels the line go limp, and tells Vincent to reel the unconscious Howard in.

Howard stabilize: 1d20 - 3 ⇒ (6) - 3 = 3

Howard is at -7 when the rope is reeled in


Strange Aeons Grp 2 |

Status of everyone

Seamus is at -5 and stable
Leonard is at 33 lethal, 38 non lethal, unconscious
Claude is at 24 lethal, 45 non lethal, unconscious
Howard is at -7, bleeding out
With friends like these…who needs enemies ;)

Vincent and Vorq do not see any sign of the animated dream.

Confusion duration over


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent shares a look with Vorq, who shakes his head and disappears muttering about incompetencies. Vincent uses the wand on Howard immediately, then takes turns getting everyone conscious.

Well now, that wasn't our best moment. The dream fled, but be wary in case it returns.


Retired to Taldor?

'Well that didn't go as planned.' regaining consciousness, Seamus moves a little looking at his wounds and the blood, "Well, that didn't go as planed, did it? So are we trying this again? If so we should use the wand and I can save my spells. If not I will use the spells and we can save the wand."


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I would rather not. The next destination is the pirate captain who has b en tailing us with the Amber sails. I used most of my extracts to combat the dream.


Strange Aeons Grp 2 |

CLW wand on Howard: 1d8 + 1 ⇒ (5) + 1 = 6

Howard doesn't wake up though some of the bruising on his head heals.
CLW wand on Howard: 1d8 + 1 ⇒ (3) + 1 = 4

CLW wand on Seamus: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand on Seamus: 1d8 + 1 ⇒ (4) + 1 = 5

CLW on Claude: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Claude: 1d8 + 1 ⇒ (5) + 1 = 6

CLW on Leonard: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Leonard: 1d8 + 1 ⇒ (7) + 1 = 8

Party status
Howard - 3/66
Seamus -3/59
Leonard - 23 lethal, 28 non lethal
Claude - 13 lethal, 34 non lethal

Decide how you want to heal up, or not


Strange Aeons Grp 2 |

When Vincent tries to sleep…:

Vincent will: 1d20 + 8 ⇒ (2) + 8 = 10
Vincent will save reroll: 1d20 + 7 ⇒ (1) + 7 = 8

When Vincent tries to sleep that night, he dreams that he is being pursued by an animate dream. Vorq appears and tries to attack the dream, but is instead swallowed by it. Then the dream turns back to Vincent, and pulls his heart from his chest, then munches it. He awakens from the nightmare shivering and shaking, with a headache.

dmg to Vincent: 1d10 ⇒ 2

Also, Vincent, you're fatigued and your inspiration pool does not refresh.

The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep.


Retired to Taldor?

'Well, I'm going first.' Looking down at his own wounds, Seamus Hums a little ditty and heals himself first, the Taps Claude on the nose to wake him back up, He then moves to Howard and uses the rest of the spells on him.

clw: 1d8 + 5 ⇒ (2) + 5 = 7
clw: 1d8 + 5 ⇒ (8) + 5 = 13
clw: 1d8 + 5 ⇒ (4) + 5 = 9
clw: 1d8 + 5 ⇒ (4) + 5 = 9
clw: 1d8 + 5 ⇒ (3) + 5 = 8
46 for Seamus
cmw: 2d8 + 8 ⇒ (7, 1) + 8 = 16
16 for Claude
cmw: 2d8 + 8 ⇒ (2, 6) + 8 = 16
cmw: 2d8 + 8 ⇒ (4, 6) + 8 = 18
cmw: 2d8 + 8 ⇒ (7, 7) + 8 = 22
56 for Howard


Strange Aeons Grp 2 |

Claude's already awake

You have 3 third level spells left, you can convert them into cure moderate wounds

Party status

Seamus - 49/59
Claude - 18 non lethal
Howard - 59/66
Leonard - 23 lethal, 28 non lethal.


Strange Aeons Grp 2 |

Captain Starwind pops up near the cabin, "Hey, what's going on down here? There was a lot of noise coming from the cabin."


Strange Aeons Grp 2 |

The rest of the night passes uneventfully, except for Vincent, who wakes up shiver and shaking. No one sees any trace of the animated dream.

Day 20

The next day, Leonard and Vincent begin to research the next 3 books, The black Lake, Men and Vultures: Denizens of Darkened Depths and Dead Skies and the Shards of Sight about the webbed foot.

knowledge planes: 1d20 + 21 ⇒ (20) + 21 = 41
Library has KP bonus of +2

knowledge planes confirm: 1d20 + 21 ⇒ (1) + 21 = 22
KP: 2d12 + 16 ⇒ (3, 6) + 16 = 25

Vincent, Leonard and Vorq have an eureka moment where they finish studying everything in a day.

KP 15

A lavishly illustrated bestiary identifies rare creatures called wamps, bizarre aberrations with multiple legs ending in webbed feet. Although wamps are generally a pale grey colour, the skin of their feet is a dark red.

KP 5

A medical journal describing rare diseases lists corpsepox, ghoul fever and zombie rot as diseases that carrion-eating wamps can inflict with their bites. The reader is advised to avoid necropolises, where wamps sometimes congregate in large numbers.

KP 0
Vincent, Leonard and Vorq learn the proper phase that allows them to use the Dreamlands excursion occult ritual to reach the Ceramic Necropolis.

2,751 to 2,800 of 3,074 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mort's Strange Aeons All Messageboards

Want to post a reply? Sign in.