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This is a comment for Shel, but relevant to a larger picture.
One of the lessons I've taken away from earlier play-by-post adventures is don't go too fast. This sounds weird: there's a lot of scenario here and why wouldn't we want to go through it as quickly as possible?
But I've asked you to try to check in once a day. If James, says, checks in Friday morning to find out that we moved through two room and had a fight Thursday night, when he wasn't on, he feels justifiably put out.
So, if I advance the plot at 8:00 Thursday morning, I'll try not to go too much farther till that evening, and then again not too much before the next morning.
I may make clarifications, or reveal the results of Perception rolls, or that sort of thing. But I won't move Shel into a room, find clues about the cultists back in Absalom, send her and Moulini into a fight with the efreet at the top of the stairs, and plane shift the Citadel back to Malbolge, all before the next morning. You folks didn't sign up for that.

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So today i got good news. Tomorrow (Monday) I have a job interview at 8 am in Bozeman Montana. I live in Lolo Montana, so it is about 3.5 hours there. Unfortunately, I also have an interview in Missoula MT at 1pm, a three hour drive from Bozeman. So, I will likely not be posting until after 3.

GM Chris Mortika |

A couple of notes:
Tieflings' Energy Resistance
Energy resistance applies against attacks, not environmental conditions. (That requires Endure Elements.) Hadassah doesn't take a much damage versus fire attacks, like the fire elementals outside, or the trap on the door, but she would take the same amount of damage from being in the dry sauna room at the top of the stairs.
If you want to say that Hadassah doesn't sweat and looks cool no matter what, that's cool!
Faction Missions
Part of Season 1 scenarios -- such as "Citadel" -- is that some faction missions are vague, and the challenge is "figure out what the faction leader wants" rather than "make a DC 25 craft(weaving) check."

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| . H . . |
D J .MSD
| . . . MD
So this is my attempt to visualize the inside of the room.
From top to bottom:
|=Wall, .= Empty Square, H=Hadassah
D=Door, J=James, .= Empty Square, M=Maximo, S=Shel, D= Door
|= Wall, .= Empty Square,M=Moulini, D= Door.
If that makes sense....

GM Chris Mortika |

Hadassah, that's a pretty good job. But the door is on the east wall in the top and middle squares. In the bottom square, where you have Moulini standing, there is a table with an idol of Moloch.
So, scoot the "MCD" from the middle row to the top. Scoot the "MD" from the bottom row to the middle. Put Azatoth somewhere in the middle. And Maximo seems ready to go through the door.

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Incidentally, when someone posts something like "My character goes over to the stuffed gorilla and walks down the secret passage we found there." I'm interpreting that as "My character intends to go over to the stuffed gorilla. Assuming everything is normal, he will open the door we found. Again, assuming nothing untoard happens, he will..."
I state this for the record, because some people are posting that their characters are doing things, instead of attempting or intending to do things, and I want everybody to be on the same page here: I think the following dialogue works fine:
Player 1: My character sets fire to the tapestries. She then pockets the ashes to use in a ceremony later.
Player 2: "Hold on a minute there. Let's not burn down any tapestries yet."

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Strategy:
Let's get organized here. Which door first? Obviously having the Rogues check for traps is the most logical approach, so let's designate a door openner(that's an official role now) so we do not split up and cause a split team wipe.
We all have our own agendas as far as side missions go but lets stay together.

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my theroy behind wanting to open the do is that there were 2 ways 2 get to the thrown room and it would make sence that the both only led to the thown room... so it would be back tracking to just open the weapons room do later... and that going thew the secret door is moving for ward....

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Shel seemed to be taking the lead with trapfinding, backed up by Moulini. I propose we select one as our point person, my vote being Shel only because that's who I've been following, and assume we all go in their direction unless stated otherwise.
Trusting to the ladies ability to check the doors, I would like Maximo to be first through all doors if that's ok.

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Azatoth is kind of tankish too with a decent chunk of armor and shield and wouldn't mind entering the rooms rather quickly to be able to position himself to guard the other teammembers by posing a threat and attacks of oppturnity to make the critters pay if they go for the other members.
As far as of leading the pack then I don't mind following Shel. As long we do as Chris mentions and say our intentions instead of specific doings then we can oppose if there is anything we think Shel is doing wrong, ie which ways we shall go to. I think doing this will speed up the pace quite a bit for us too.

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Hadassah is healerish and squishy, so I will try and stay middle isn. Most of my abilities are either 30' (Hex) or touch (CLW). I will go with Shel as door opener because I already posted she is who I am following as well. The paladin has the highest charisma as a general rule, so I dub him leader/decision maker.

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I am fine with being the door opener person. I am also fine with Moulini being the door opener. As long as its just one of us at a time, it will be fine. When we all start opening doors, that's when we are going to run into issues.
I have a touch of OCD in dungeons, lol, so I hope I am not coming across rudely, but I just want to have a system in place that we are all ok with. I hate getting swarmed by baddies coming from all directions.

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I have a touch of OCD in dungeons, lol, so I hope I am not coming across rudely, but I just want to have a system in place that we are all ok with. I hate getting swarmed by baddies coming from all directions.
agreed.

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If those of us who can not honestly hurt this thing Aid Other in combat, our allies will end up with essentially +4 or better to hit (-2 to AC from Hex, +2 to hit from Aid Other) Just a suggestion. Not sure how many aid other's can be stacked, but 4 of us aiding the two hard hitters = +8 to hit, -2 to AC = +10 ish to hit. . .

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How much rope do we have? I am thinking we could tie the rope around the walls, out one window, in the next, tie off, throw rope across with out best jumper, and repeat on the other side to make a bridge unless we can find a pole. Or, if the windows are too far apart, we could tie rope the the center of the spear, pass the spear through a window, and use its steel haft as an anchor against the walls. and throw the grappling hook to anchor it to the other side, then pull taught, and use that.. In addition to Gryne's rope and hook, I have my own rope, so those not crossing can belay the person crossing.

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Here is my plan.

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The most pressing concern is Azatoth and his four-mirror armor.
I don't have any problem with Azatoth temporarily removing his shield (ACP now -5) and getting 2 people to assist, getting rope to assist, and getting a guidance spell, to cross the crevase.
The gap is intended to be an environmental feature during the fight with the Gaav devil, not a challenge by itself.

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I have a feeling that it might be good if we could discuss just a little bit together here before we do decisions, cause right now we not that coordinated ;)
That doesn't mean that people can't do their own choices in the end but at least the others know what we are planning and doesn't have to do an action just to see a new post and then suddenly feel that action is not longer appropriate during the new circumstance.
Just my few coppers...
/Aza

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After due consideration, I am relatively sure I will be remaking Hadassah at the end of the campaign. The changes will be:
- Remove Improved Initiative Feat.
- Add Extra Hex Feat.
- Add Slumber Hex.
I am not sure whether you need that information for the chronicle sheet or not.