
Goivan |

Goivan shakes his head. "Find isn't the right word. We were on the shadow plane and were leaving when I was suddenly just dumped here. I have no idea how it happened."

Aury'tss |

Aury'tss sighs and sits down to study her spellbook. Prepare Mage Armor in my unprepared wizard slot.
"Perhaps you and Sly should work on dragging Grub back to the ladder out of here. I don't think it would work on you Goivan, but I could make Slyvec bigger if it would help. But only for a little bit."
"Err, did you even climb down the ladder, or did you get plopped right into the underground bit?"

CaveToad |

Grub heaves himself to his feat, and weakly squeezes through the door and hallways as the group makes their way back to the exit. Reaching the ladder, Grubgullet sighs and slowly, ever so slowly, the group ascends back up to the surface, finally arriving back into the cellar of the shack, and then up to the shack itself and outside into the fresh air.
The battered and wounded group breathes a collective sigh of relief, and sets about to setting up some sort of camp to figure out their next plan. Wiser and more experienced, they can decide what they will do next. They collected a few items in the dungeon, but left some things alone, and one room unexplored. But, there is the larger mission looking. Somewhere a raiding band led by a fire giant, is closing in on Cliffort if Hawke's scouting groups are to be believed.

Aury'tss |

"Ugghh" The tiny kobold flops over onto the dusty wood floor of the shack when she reaches the top of the ladder, and rolls to the side to make room for everyone else.
"That was an adventure. Didn't help with the giant problem, though. We still need to go take care of one of the groups before they reach Cliffort. Any ideas?"

Aury'tss |

"Well, we'll deal with it in the morning. It's been a long day, and we still have the rest of that shack to figure out."
--------------------------------------------
In the morning after leveling. Day 6?
Aury'tss blinks and groans at the bright morning sun, glad to remember that the motley group would be returning to the dark underground structure to investigate the corridors they left unexplored.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19 Checking for monsters at the bottom of the ladder
Perception: 1d20 + 8 ⇒ (7) + 8 = 15 Checking unexplored door/corridor for traps.
"Well, mister trap expert, how does it look?" She says, elbowing the wayang and nodding towards the door.

CaveToad |

It was the morning of day 7 when you entered the dungeon. You would probably emerge mid-day. I don't recall any significant delays within, and I didn't find any reading back. You would need to probably rest the remainder of the day to level up and then do an overnight sleep to regain spells and dailies. During that time Grubgullet would get 1 point of strength back. With a successful DC 15 heal check, long term care, Grub can get back 2. The rest would come on following days or need to be provided by lesser restoration. The same rolls could also provide additional healing for those who may be low on hit points yet. Please double check your totals before we proceed.
heal check long term care DC 15 - Shaeyl: 1d20 + 11 ⇒ (11) + 11 = 22 - success
heal check long term care DC 15 - Sly: 1d20 + 8 ⇒ (15) + 8 = 23 - success
With the successful heal checks everyone would get back level x2 hit points natural in the 8 hour rest period, and Grub heals 2 strength ability damage.
Grub feels weak yet, and recalls with some horror the 300' shaft down to the dungeon, and then back up, and now back down.... and then back up...

CaveToad |
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No, in fact I dont think you can do long term care on yourself, which is why I rolled for Sly and Shaeyl as the two most skilled with Heal. Others could have done Aid Another, but it wasn't needed so I didn't bother. It says you can tend up to 6 people at a time, though I am not sure if each requires a separate roll. I guess in theory it should as I reread it now.
If we assume the checks I rolled above were for each other, here are Shaeyl's rolls for the remainder of the group. I will roll for Sly if any fail.
Shaeyl, long term care check for Aury: 1d20 + 11 ⇒ (18) + 11 = 29 - success
Shaeyl, long term care check for Goivan: 1d20 + 11 ⇒ (14) + 11 = 25 - success
Shaeyl, long term care check for Grub: 1d20 + 11 ⇒ (16) + 11 = 27 - success
everyone will be considered under the benefits of long term care. Hopefully you guys have a healers kit somewhere as I think that is probably necessary for this.

CaveToad |

The group begins their laborious trek down the 300' shaft deep into the earth again to investigate the final hallway and makes sense of who or what was buried here with so many eternal guardians. Why the shrine,why the urns? What of the device he was buried with? What of the geometric patterns?
Sly says "Hey guys, I will stay up top here and keep watch."
Aury searches the corridor for traps, finding none. Shaeyl reaches the door to the room and examines it checking carefully.
Shaeyl perception: 1d20 + 13 ⇒ (9) + 13 = 22
He finds an old trap that he isn't sure is functioning any more.
disable device: 1d20 + 12 ⇒ (15) + 12 = 27 - success
He disables the hand chopper device and determines it was probably still working.
He next starts working on the lock mechanism.
disable device: 1d20 + 12 ⇒ (6) + 12 = 18 - fail
After a bit Shaeyl gives up unable to open the lock.
I moved the group to the spot on the map.

CaveToad |

Goivan steps up and takes a look at the lock. "Hmm." He sets to work and after a short bit, there is a click and the lock seems to open.
Opening the door cautiously, the group reveals another vaulted chamber. Well carved motifs, many of them geometrical in nature line the walls, floor, ceiling and columns.
The center of the room is dominated by a large stone box. It may be that it is a crypt or some sort of burial container, but it is not clear what its purpose it. It measures about five feet high, nine feet long and about five feet wide, and is made from a rich dark stone.
Map updated

Shaeyl Nygct |

Shaeyl enters the room and steps to the side, looking around for the shoe.

CaveToad |

Unfortunately, the lid is mortared to the rest of the thing. If it were chipped away some, it probably wouldn't be so hard to move at all for Grub or other strong people.
You fire a few detect magics around the room, but detect nothing within the room itself, but something inside seems to be magic. The schools seem to be evocation, necromancy, transmutation and fairly strong.

CaveToad |

Aury returns with some of the swords, and with some effort and time, you hack away at the mortar around the stone box. After about half an hour of chipping away, its enough that the group can slide the lid off.
With a lot of noise the massive stone lid grates over and is lowered down to the floor with a thump. Air trapped for centuries wafts out, stale and musty.
The group peers into the box carefully and within is a single large urn, much like the group encountered early on in their exploration. It appears to be bronze or some similar alloy. You haven't touched it yet, but this is surely the source of the magical detection. It looks large, and depending on the contents, if any, could be heavy. The lid is sealed on much like the other urns.
Mystery....

CaveToad |

The longswords are masterwork. Shame you banged them all up chipping away mortar.... Just kidding, a little whetstone and good as new.
With some effort the group hoists the big urn from within the stone sanctuary and set it in the room on the floor. Goivan nods to the group and attempts the urn. Whatever is sealing the lid on is like some dried and hardened resin. Annoying, but he works at it with his claws or tool and gets it away enough to take the lid off. Inside is a thick viscous semi-opaque gel. within the center of the gel is a glowing something. Smaller and roundish? It is hard to tell as its dark and the glowing thing's appearance is warped by the gel's refraction of the glow. Not trusting the gel one bit Goivan pauses and explains what he has found, perhaps letting everyone see.

Aury'tss |

Aury stands to the side, out of the way of the stronger of the group as they hoist the urn out of the sarcophagus. Wouldn't want to get squished, after all.
When it has been opened and Goivan takes a look, she peers over the edge of the urn.
"Yuck. That doesn't look too pleasant."
She invokes a few arcane words.
Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24 Detect magic + spellcraft roll to try to figure out what it might be, now that we have both of them.
Knowledge Arcane: 1d20 + 7 ⇒ (5) + 7 = 12
She looks up to Goivan. "You were always pretty good at getting a sense of things, do you think it's dangerous?"
"We could always just drop the other one in an see what happens."

CaveToad |

After some analysis, Aury determines that the thing in the gel is a magically preserved organ. Perhaps a heart. As is the custom, some cultures preserve the organs as part of the funerary service. It is likely that the urns in the other room contain 4 other organs, preserved.
In this case the organs have been enchanted somehow, and are attached to the large magical gem pectoral that you recovered from the sarcophagus in the burial chamber.
You wonder what these magical organs might do. You have heard tales of ancient artifacts, macabre and horrifying, where a person will cut out their own organ and replace it with the magical one, gaining some power. You have heard of other, less gruesome versions where the organ is merely worn as a charm of some sort, protecting against some harm or magically enhancing its possessor. In cultures where the organs are preserved, the presumption is the person will need use of them in the afterlife. It isn't clear to you what taking the dead person's magically preserved and enchanted organs will do, but it sure seems like something worth investigating.

Goivan |

Goivan just stands and shakes his head. "I don't want to touch anything unless we know more about what's going on. Between ancient magic and the rights of the dead."

Aury'tss |

"It can't be good to just leave them here, though, can it? If they used necromancy to make the tomb guardians, I doubt they had very nice plans for these."
So we got a gem that was in a dead guy, and it's magically linked to a bunch of organs. It might be a burial right or some sort of ritual. Gruesome.
"Do you think we already messed up whatever they did by taking the gem out of the other sarcophagus?"
I would say that maybe we just keep the gem until we figure out what's going on, but I don't really know how to research farther, since this is just a shack in the woods, and we don't know much else. Maybe ask the dwarves what kind of people lived in the region way in the past?

Shaeyl Nygct |

I'm coming with you.
Shaeyl had gitters from the preserved organ. Something she recalled reading in a class, a long time ago, seemed like centuries.
If only she had paid attention in Necromancy, Lore and History of.

CaveToad |

You recover the other urns from the other room, and it takes a while to crack them open too, but eventually your perseverance wins out. Within each urn, wrapped in burial linens, and seemingly preserved with embalming herbs are what you suspect must be mummified organs. Without unwrapping the extremely fragile wrappings you don't know what they are, but your detect magic shows them to glow magically.

Aury'tss |

Are there any writings on the walls, urns or sarcophagus that could be deciphered with comprehend languages? If so, I will cast comprehend languages. Otherwise if no one has any ideas...
If nothing immediately terrible happens:
Seeing no problems thus far, she dunks the rest of her scaly hand into the goo and grabs the contents to investigate.

CaveToad |

Most of the runes and patterns on the walls are symbolic or pertain to funerary rites. You are however able to discern a pattern and some of the images are extremely abstract but one could interpret some of the glyphs as protective, and if one assigns certain symbols to the various urns, you are able to see that each of the four urns plus the fifth are represented, and linked by the control gem.
Aury pulls the heart from the goo, and a sense of power washes over her. Within her minds eye, and spirit voice speaks and if she closes her eyes a bit she can almost envision a person. She gets the sense that this person is who is buried in the chamber where you first held off the skeletons and encountered the shadow.
The heart seems to throb in your hand although it doesn't seem to move, it does glow with a deep rich light, about as bright as a small candle.
The voice in her head echoes "Long ago was I buried here by my brothers, after a life if seeking knowledge and immortality. I yearned to push on into the afterlife. Having met with some success, I found myself, after all the work and a lifetime of research, quite content with the existence waiting for me in the afterlife. These items no longer have any use for me. I hope that the guardians were not too much of a bother. Please take them, that they may strengthen you on your journey as they helped me on mine in the afterlife. My lungs, stomach, intestines and liver are preserved as was the nature of my people. In addition, my heart was also preserved. Each brings with it magical properties. Together, they are also linked by my pectoral piece, and the talismans will bring about a greater unity among you."
With that the voice and image fades, leaving you with more questions that you started, and mentally shouting 'wait.....!'
At least you have some small idea now what is going on here, and what the preserved organs do, and perhaps a little less squeamish about what to do with them or simply taking things from here.

Aury'tss |

The small kobold gasps in surprise as the voice speaks in her head. When it stops she excitedly repeats the story to the others - luckily, her bardic training ensures it is quite a well told story!
"Mystery solved!" She exclaims.
She grins and excitedly looks from face to face expecting similar reactions. After a few seconds she realizes she's still holding a (probably) human heart, she drops it back into the urn and wipes her claws off on the loose clothing the dwarves had given her.

CaveToad |

Based on what the man said in your head, and what little you know, you probably have enough information to take the 4 smaller urns ( lung, stomach, liver, intestines ) and the large heart urn, along with the 'control piece' the large chest pectoral jewelry with gems.
The one you have is larger and more elaborate, but you get the idea.

Goivan |

"This person sounded righteous, but to gain powers from preserved organs? It sounds like the works of necromancy to me." Goivan frowns and scans the area for evil.

CaveToad |

Goivan focuses his spirit and scans and detects no evil. He surmises that the undead present as guardians were evil, and it is quite likely the man buried here practiced necromancy in life and his research led him down this avenue.. However, the burial rites of preserving organs is itself not evil, though you do wonder about those same organs having been enchanted with magical powers. Why couldn't the man have used a nice ring or something like everyone else does?
While you heard the tale from Aury second hand, it seems as though in death the man had a turn of heart (hah!). Whether or not this is truthful or not, rolls through your mind.