
Shaeyl Nygct |

Shaeyl leads his merry band to check the last places, if nothing pops out getting there, he'll check the west area first.

CaveToad |

Shaeyl circles around and investigates the hall leading to a large solid stone door. It is clearly locked with a large complicated stone seal. Wondering what sort of challenge this will provide, he eyes the situation before touching anything. Nothing jumps out as obvious so it may require more interactive methods.
The group so far as remained unmolested since the initial fight with the skeletons.

Shaeyl Nygct |

Shaeyl looks at the fellowship, what do you think? That door back there is probably trapped, there's this ornate door, and the one behind Grub.

Shaeyl Nygct |

I was waiting to give everyone a chance to respond
Shaeyl shrugs and squeezes past Grub, hang in there big guy.
He approaches the door and searches for the inevitable trap.
perc: 1d20 + 13 ⇒ (4) + 13 = 17
perc/Ptery: 1d20 + 7 ⇒ (1) + 7 = 8
disable, if needed: 1d20 + 10 ⇒ (7) + 10 = 17
reflex/evasion, if needed: 1d20 + 11 ⇒ (12) + 11 = 23

Shaeyl Nygct |

Get your stretch out? Shaeyl smiles while he takes a look around the room from behind Grub.
Ptery, take a quick look and come back.
perc Ptery: 1d20 + 7 ⇒ (2) + 7 = 9
perc Shaeyl: 1d20 + 11 ⇒ (19) + 11 = 30

CaveToad |

Nearly knocking over Shaeyl, Grub steps over him and strides into the room, stretching his arms wide, and you can hear and almost feel his vertebrae crack a bit as he stands to full height with a satisfying "Ahhhh."
Ptery flaps into the room sailing about looking for obvious danger, as Shaeyl watches observantly from afar. Grub's entrance to the room triggers no explosions or ambush of undead or other enemies. The room has a thin layer of dust coating everything, and can easily be taken as a sign that nothing that walks the ground has traversed this chamber in a while. Such revelations are hardly comforting given the incorporeal state of some undead. You keep your eyes and senses alert for your wayward shadow 'friend' sometimes getting the feeling you are being watched although there is little you can do about it.
Peering to the far end of the room you see the altar. Carved from a dark stone, it features exquisite craftsmanship and seems of identical artistry to the columns lining the room. Thematic elements of earth, stone and crystalline are featured in the carvings. No people or creatures are shown, and most shapes are hexagonal or cubic. You recognize a recurring motif of four. The number figures heavily into many of the designs. The altar top itself is empty and smooth and holds no service objects currently. From this distance it is all you can determine.

Shaeyl Nygct |

Sounds likely, lets look around. Seems like a lot of work to hide it under a shack.
Shaeyl heads up for a closer look at the altar, walking around it and studying the carvings along the way.

CaveToad |

Shaeyl you can tell there is some sort of earth worship or elemental something going on with the altar. You can almost feel the power radiating from it. If the urns are tied to the altar though, you have no idea, and they are in the other room. It does seem that the altar is very much 'active' in some sense and contains legitimate power in and of itself as well.

Shaeyl Nygct |

Detect Magic!!! What schools?
know:arcana: 1d20 + 11 ⇒ (1) + 11 = 12
spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20
We got something, that altar is, well, it's not just a hunk of stone, not sure yet what, but give me a second.

CaveToad |

Do you think the shack was made right after this, or maybe later by different people?
Can I roll history or engineering to figure out if this is identifiable as any culture or something?
1d20+7
The shack, despite its dilapitated and aged appearance is much newer than this underground place. The shack is probably less than a century old, just subject to severe elements.
This dungeon is far, far older. Not on the order of 10,000 years from your time, but certainly centuries old.

CaveToad |

** spoiler omitted **
We got something, that altar is, well, it's not just a hunk of stone, not sure yet what, but give me a second.
The altar has has strong auras of evocation, necromancy, abjuration, transmutation and conjuration.
Shaeyl doesn't remember anything specific from his arcane lore about magical altars. It may be more the realm of religion. He does set to work using spellcraft to decipher what magic may be part of the altar, and quickly realizes that despite his skill, the creator of the altar may have been quite powerful and it is beyond Shaeyl's attempt to discern what is in effect here.

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"Maybe if we bring the urns in," Sly muses as he inspects the altar and columns more closely.
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Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Kn:Religion: 1d20 + 9 ⇒ (12) + 9 = 21

Shaeyl Nygct |

At least two more doors to open as well.
Shaeyl makes note of what he saw here and heads back for the door.
We can try the trapped one first...

CaveToad |

Sly you are very aware of some religions whose funerary rites include the removal of some organs for preservation in separate urns for the afterlife. It is possible, even likely that whoever was in the sarcophagus room, has his/her organs preserved in some manner in the urns in the prior room. How the altar here is linked is unknown, but clearly a significant religious rite would have taken place at the burial. For all you know the burial was sacrificial, to appease some earth deity if you to hazard a guess.
You note the the buried person had the large magical chest jewelry which you took and bagged after being analyzed by Aury as some sort master control magic item.
As Sly ponders this, Shaeyl moves back towards the other door. Move your character to the door you want to attempt next.

Shaeyl Nygct |

Once the others are near, Shaeyl will study the door, but due to a premonition from someone, he'll try opening the door with mage hand from where he is.

CaveToad |

Shaeyl uses his mage hand is surprised to find the door not only not trapped, but not locked any more. As the door swings slowly open, a roar and a hiss of multitudes of skeletal warriors issues forth from the room, as you have discovered your friends from earlier....
Shaeyl Initiative: 1d20 + 16 ⇒ (3) + 16 = 19
Aury Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Sly Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Grub Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Skeletons Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Round 1, Fight!

CaveToad |

Just as the group prepares to attack, there is a soft 'whump' noise behind them down the hall. Everyone turns as one, prepared to lay waste to the sneak attack, and you see a somewhat familiar figure. You recognize Goivan, one of your fellows raised by Goodwin. How on earth did he appear here all of a sudden?
Goivan Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
While there may logically be some strong suspicions about whether this would really be Goivan, I am willing to hand wave it a bit, or if you wish, feel free to role play through it at your discretion at whatever level you feel is fun.

Goivan |

Goivan touches down on the ground, his large and bulky frame landing heavily with a whump. His wicked-looking gargoyle double-axe flashes as he stands up, looking around with suspicioun for a moment then seeing other children of Goodwin. He breaks out into a broad smile. "Shaeyl, Grub, Sly, Aury'tss! Oh it is good to see you all..." He sees the skeletons and narrows his eyes. "We can talk later than. Raaaahhhrg!" As only Goivan could, he flies into battle with a terrifying fury.
Not sure where I'm currently on the map. Goivan will get to the front, attacking if possibly or going defensive if not possible.
I could never find an avatar for Goivan I was happy with, so I have a description under his alias as well as an accompanying picture.

Shaeyl Nygct |

Worry about how he got here later. Undead needing reburrying.

CaveToad |

Round 1
Aury 28
Shaeyl 19
Goivan 16
Grub 14
Skeletons 13
Sly 12
Aury'tss fires a pair of arrows into the room at the first skeleton, One of her arrows hits, but it clatters mostly through the creatures bony forms, barely doing much damage.
Need Shaeyl action. Also Goivan you can make it into the room, but its 35' to the first foe, you may be just a bit short for a move and attack.

Goivan |

Bah, wish I could have afforded a chain shirt. Goivan will move 30 ft. forward and ready an action to attack if one of them gets adjacent to him.
Readied Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

CaveToad |

Bah, wish I could have afforded a chain shirt. Goivan will move 30 ft. forward and ready an action to attack if one of them gets adjacent to him.
[dice=Readied Attack]1d20+8
[dice=Damage]1d8+7
Without the shirt, your move is 40, so you could make it in and attack in theory. I thought you all had a bunch of funds after your prior trip to town. I wonder how you don't have one.

Shaeyl Nygct |

Did Goivan move to the entrance of the room?

Shaeyl Nygct |

Shaeyl keeps an eye out for the shadow, its lurking around here somewhere.

CaveToad |

Round 1 continued
Shaeyl keeps close eye out for the shadow, that escaped earlier, thinking this would be the opportune time for it to make its reappearance. Goivan moves into position seeing the undead in the room. Grub, feeling cramped and stooped over in the narrow hall, shuffles slightly, hoping to find a gap to make a move.
The skeletons march towards Goivan, the nearest having to only take a slight step to get to him before swinging his sword. Goivan is ready and swings his axe in response, but the skeleton's defenses are solid and the axe misses the evil creature.
Skeleton Champion longsword attack against Goivan AC 22: 1d20 + 7 ⇒ (4) + 7 = 11 - miss
Likewise, the skeleton's attack is easily rebuffed by Goivan, who barely has to sidestep the poorly aimed blow.
Sly you complete the round 1, Everyone else start round 2 actions.

Goivan |

Goivan gives a grin as the undead misses. "You will fall, undead scourge!" He rains down a pair of blows and uppercuts into the creature!
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Gore: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Bite: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
If number 2 falls from these attack, Goivan will 5 foot step into Q10. If 2 falls before the full attack is finished, Goivan will still 5 foot step into A10 and continue the rest of the attacks on 4.

Grubgullet |

Grub lumbers closer, but with the entrance to the room blocked off, there's not much he can do. Luckily, there is one thing he can think of. He concentrates for only a second, and the noxious fumes in his gut burst into magical flame, ready to spew forth at any moment.
Casting Firebelly.

Shaeyl Nygct |

Damn all curmudgeons! Shaeyl grumbles under his breath. We're going to have to push through and clear a corner, pick one.
Without any ranged options available at the moment, Shaeyl continues to be alert for the shade while watching events unfold.

CaveToad |

Round 1 - finish
Sly steps down the hall, cursing the undead, he knows most of his cold based or mind affecting powers are useless. He is prepared to fight however, and steps up behind Goivan so they can fight their way into the room, or if needed heal the gargoyle.
Round 2
Aury 28
Shaeyl 19
Goivan 16
Grub 14
Skeletons 13
Sly 12
Aury begins her song, inspiring her comrades to glory as the fight picks up. Added to Goivan's hit/damage
Shaeyl keeps an eye out, looking for an opening.
Goivan lays into the first skeletal warrior. They have armor and seem pretty dang tough, but he manages to land one end of his axe and though a bludgeoning weapon would be better, he hears bones crunch none the less from the power of his blow. The undead creature presses on however.
Grub invokes his magic and his prodigious stomach rumbles. The group isn't sure which is more fearsome, Grub with an upset stomach or a small army of the dead.
The skeleton fighting Goivan, slashes at him with its sword.
skeleton #2 longsword attack vs AC 22: 1d20 + 7 ⇒ (6) + 7 = 13 - miss
Goivan's own armor and tough hide rebuffs the weak blow. The skeleton takes a positional step back as another slips into its place, trading spots in a tactical reposition.
skeleton #9 longsword attack vs AC 22: 1d20 + 7 ⇒ (14) + 7 = 21 - miss
The second skeleton, swings and the blow is much more telling and spot on, but not quite, Goivan's defenses hold and the blow is shunted off to the side harmlessly.
Note, diagonal attacks to and from skeletons #3 and #4 are not valid due to the construction of the doorway and I think are invalid by RAW in any event.
The other skeletons huddle around the bunch, waiting silently, bones rattling as they move in their ancient armor.
Sly considers trying to tumble through and past the defenses of many of the skeletons, but decides otherwise at the moment, rather than being trapped and surrounded in the room.
Round 2 complete. Round 3 go!

Goivan |

Goivan roars and his eyes turn a furious red as he presses the offense, his body sparking with electricity!
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17
Confirm: 1d20 + 8 ⇒ (17) + 8 = 25
Additional Crit Damage: 2d8 + 18 ⇒ (8, 8) + 18 = 34
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15
Gore: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 9 + 1d6 ⇒ (5) + 9 + (4) = 18
Bite: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 9 + 1d6 ⇒ (5) + 9 + (2) = 16
Raging and using elemental strike. On my statblock my current stats are the ones in brackets.

Grubgullet |

Overrun #9: 1d20 + 10 ⇒ (17) + 10 = 27
Grubgullet forces his way through the crowd into the room, though the swings and blows of the enemies, and positions himself on the other side.
I think I'm provoking five AoOs from this, assuming the skeletons don't have combat reflexes.

Aury'tss |

I'd give you the Escape Route 'avoid aoos' effect, but I don't think it would help you - it only works on squares adjacent to allies. You'd still provoke, just from different squares.
But I can give you mage armor!
Seeing Grubgullet rush into the fray, Aury'tss thinks fast and barely manages to touch him before he's out of reach. A blue force shimmers over him briefly.
19 AC for Grubgullet for 2 hours! I also move 5' closer so Grub is still under inspire courage.

CaveToad |

Round 3
Aury 28
Shaeyl 19
Goivan 16
Grub 14
Skeletons 13
Sly 12
Aury sees Grub preparing to burst into the room and quickly enchants him with a protective layer of force armor.
Shaeyl, still watching for an opening holds back.
Goivan attacks his foe yet again, a furious blue of attacks. His axe slams into the skeleton in front of him, completely obliterating it as bone pieces fly everywhere. Can probably 5' to finish the rest of the attacks against those in the room, as you can take a 5' during a full round attack. Stepping into the room, Goivan is able to swing against the skeleton that had retreated, and also brings his set of horns down, slamming into the creature. Both attacks are diminished slightly by the bony nature of the creature, but enough to destroy it.
Grub goes barrelling into the room ready to flatten any foes in the way, but Goivan has dropped one already. He almost flattens Goivan as he comes tromping through, but the two manage to squeeze and Grub moves into the room. Gurb you will have a penalty of 4 to your AC for squeezing as you move through the enemies' threatened areas.
Skeleton #3 AoO vs Grubgullet AC 15: 1d20 + 7 ⇒ (20) + 7 = 27 - hit/natural 20 possible crit
Skeleton #3 confirm crit vs Grubgullet AC 15: 1d20 + 7 ⇒ (13) + 7 = 20 - confirmed
Skeleton #4 AoO vs Grubgullet AC 15: 1d20 + 7 ⇒ (8) + 7 = 15 - hit
Skeleton #7 AoO vs Grubgullet AC 15: 1d20 + 7 ⇒ (20) + 7 = 27 - hit/natural 20 possible crit
Skeleton #7 confirm crit vs Grubgullet AC 15: 1d20 + 7 ⇒ (6) + 7 = 13 - not confirmed
Skeleton #3 damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14
Skeleton #4 damage: 1d8 + 3 ⇒ (7) + 3 = 10
Skeleton #7 damage: 1d8 + 3 ⇒ (2) + 3 = 5
29 total damage to Grub
The ogre lumbers into the room, as a barrage of sword strikes attempt to cut him down. They cut deep as he roars in pain, and leave several bloody gashes. The big ogre arrives in the middle of the room, but at what cost?
The skeletons all take subtle positional steps of trained warriors. 5' moves
They attack, with four of them attacking Goivan, and two against Grubgullet.
Skeleton #7 vs Grubgullet AC 19: 1d20 + 7 ⇒ (3) + 7 = 10 - miss
Skeleton #8 vs Grubgullet AC 19: 1d20 + 7 ⇒ (17) + 7 = 24 - hit
damage to Grubgullet: 1d8 + 3 ⇒ (6) + 3 = 9
Skeleton #3 vs flanked Goivan AC 20: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 - hit
Skeleton #4 vs flanked Goivan AC 20: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 - miss
Skeleton #5 vs Goivan AC 20: 1d20 + 7 ⇒ (20) + 7 = 27 - hit, natural 20, possible crit
Skeleton #5, crit confirm vs Goivan AC 20: 1d20 + 7 ⇒ (4) + 7 = 11 - not confirmed
Skeleton #6 vs Goivan AC 20: 1d20 + 7 ⇒ (12) + 7 = 19 - miss
damage to Goivan: 1d8 + 3 ⇒ (6) + 3 = 9
The skeletons assault seems to heat up the battle. Grub are you uncon now? 38 total
Sly moves into the room, risking more attacks from the skeletons, but they appear kept their attacks to Grub. He moves to the fallen ogre's side and administers magical healing.
Sly healing hex to grub: 1d8 + 2 ⇒ (3) + 2 = 5
Round 4 go