| Erizi the Landless |
Erizi smiles at the three gnolls attacking him, and pulls forth his mighty hammer. "Which doggie wants to go first"? Erizi swings at the injured gnoll beside him, hoping to open up the battleground for Zhalet to join him for the fun.
1d20 + 12 ⇒ (4) + 12 = 16 (Earthbreaker, Raging, Guidance)
2d6 + 8 ⇒ (3, 3) + 8 = 14 (Dog Pound, Raging)
If by some miracle his meager attempt at combat proceeds, and he takes down the gnoll, he'll step into the spot vacated by G18.
| Kilarra Norgorkin |
When Rukn takes his shots the Gnoll focuses on him for a moment in the hopes of finding an opening. However, to it's detriment it realizes that all of it's hopes have turned to despair as Kilarra strikes at its backside.
Att 1 1d20 + 8 - 2 + 2 ⇒ (16) + 8 - 2 + 2 = 24 (2-weap) (Flank)
Att 2 1d20 + 8 - 2 + 2 - 2 ⇒ (6) + 8 - 2 + 2 - 2 = 12 (2-weap) (Flank) (Broken)(+4 Debilitating Injury??)
DMG 1 1d4 + 5 + 2d6 + 1d6 ⇒ (3) + 5 + (5, 3) + (4) = 20 (SA) (Fire)
DMG 2 1d4 + 5 + 2d6 - 2 ⇒ (2) + 5 + (2, 1) - 2 = 8 (SA) (Broken)
| MisterLurch |
Round 2 - 1st half:
Alexander snarls a few words in the guttural tongue of the gnolls, and unleashes another ray of freezing cold at his previous target. His eagerness to hurt the creature causes him to release the spell too early and the ray passes harmlessly over its head.
With a 20 ft. range increment, G20 is in your third range.
Solomon diverts his attention to the gnolls on the north side of the battle market, throwing a dart at each one with a snarl. The dart thrown at the closer gnoll embeds itself into the creature's left hip, eliciting a snarl of rage and pain from it. The dart thrown at the further gnoll seems like it was well aimed, but a swirl of darkness in the air around it throws the dart off its path and it fails to cause any harm.
(Gnoll#19: 11 damage.)
"Hey! I want to keep my goatee!" Rukn shouts as Solomon's flaming dart passes close to him, then turns and looses two arrows at the gnolls on the other side of the market. The first hits the stone balustrade and falls to the floor below, but the second causes a wound in the gnoll's side.
(Gnoll#22: 8 damage.)
Erizi smiles at the gnolls as he draws his hammer, "Which doggie wants to go first?" He swings his earthbreaker at the wounded gnoll beside him, wounding it gravely.
(Gnoll#18: 14 damage.)
Kilarra capitalizes on Rukn's distraction to murder the gnoll in front of her with two quick slashes.
(Gnoll#19: 28 damage.)
Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5
Erizi: 6 damage
Kilarra: Unhurt
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: 16 damage
Gnoll 19: Dead
Gnoll 20: Unhurt
Gnoll 21: Unhurt
Gnoll 22: 8 damage
Gnoll 23: Dead
Gnoll 24: Dead
Gnolls are up, but I ran out of time. I will update the NPC actions when I get home.
| MisterLurch |
Round 2 - The Gnolls:
The three gnolls around Erizi all act like they want to attack him, but all they accomplish is to flail their weapons about uselessly while making loud sounds.
The gnoll on the other side of the market, (#20) charges Kilarra, planting a solid blow into her shoulder.
(Kilarra: 12 damage.)
Zhalet, you are up.
Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5
Erizi: 6 damage
Kilarra: 12 damage
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: 16 damage
Gnoll 19: Dead
Gnoll 20: Unhurt
Gnoll 21: Unhurt
Gnoll 22: 8 damage
Gnoll 23: Dead
Gnoll 24: Dead
211d20 ⇒ 5
221d20 ⇒ 5
201d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
1d8 + 5 ⇒ (7) + 5 = 12
| Zhalet Soroush |
Zhalet darts out from behind Erizi to strike at the gnoll to his right, but her effort comes to nothing.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| MisterLurch |
End of Round 2
Zhalet darts out from behind Erizi to strike at the gnoll to his right, but her effort comes to nothing.
Haleen dodges nimbly around behind the gnoll that just struck Kilarra, stabbing it in the back with her rapier.
(Gnoll#20: 17 damage.)
Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5
Erizi: 6 damage
Kilarra: 12 damage
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: 16 damage
Gnoll 19: Dead
Gnoll 20: 17 Damage
Gnoll 21: Unhurt
Gnoll 22: 8 damage
Gnoll 23: Dead
Gnoll 24: Dead
1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
1d8 + 5 + 8 ⇒ (4) + 5 + 8 = 17
Round 3:
Kilarra, Rukn, Erizi, Solomon, and Alexander are up!
| Rukn ed-Din |
Seeing that the gnoll that just attacked Kilarra is bleeding to death, and that Kilarra will finish it off before he can reload his bow, Rukn decides to thin out the ranks of the ones assaulting Erizi.
5ft step
Flurry #1 @G18, Deadly Aim 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Flurry #2 @G22, Deadly Aim 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Damage 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
| Erizi the Landless |
Assuming Rukn takes out G18, Erizi will turn his attention to G22. If not then he will finish off G18 first.
1d20 + 12 ⇒ (7) + 12 = 19 Earthbreaker swing
2d6 + 8 ⇒ (5, 2) + 8 = 15 Dog pound
"Bad doggies"!
| Alexander Pierpoint |
Growling, Alexander unleashes his sword cane, the blade looping around Erizi to stab at one of the Gnolls threatening him. The blade flickers and is enveloped by flames as it goes.
Hand of the Apprentice; 1d20 + 9 ⇒ (11) + 9 = 20 for 2d6 ⇒ (4, 3) = 7, the second d6 is fire.
| Kilarra Norgorkin |
Turning on her attacker, Kilarra works with Haleen to eliminate the threat.
Att 1 1d20 + 8 + 2 - 2 ⇒ (1) + 8 + 2 - 2 = 9 (flanking)(2 weap)
Att 2 1d20 + 8 + 2 - 2 ⇒ (20) + 8 + 2 - 2 = 28 (flanking)(2 weap)
Dmg 1 - Att roll of a 1, skipping this roll
Dmg 2 1d4 + 5 + 2d6 ⇒ (4) + 5 + (4, 6) = 19 (SA)
Att 2 Crit Conf1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13 (flanking)(2 weap)
Dmg 2 Crit 1d4 + 5 + 2d6 ⇒ (2) + 5 + (6, 6) = 19 (SA) I doubt this confirmed but in case it did, here you go
Assuming Kilarra kills the Gnoll, 5 foot shift her clockwise around the inner circle
| Solomon Azar |
Solomon was pretty certain that Kilarra and Rukn were going to kill the Gnolls near Haleen, so he concentrated on supporting Erizi and Zhalet. He
Longspear Attack to G18, divine favor, attacking through cover: 1d20 + 8 + 2 - 4 ⇒ (15) + 8 + 2 - 4 = 21
Damage, divine favor: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
I'm starting to run low on ammo and it's getting hard to find targets that don't have cover from allies, so I'm switch to the longspear for now.
| MisterLurch |
Round 3
Kilarra whirls to the gnoll behind her, cuts at it once, wildly, slashes it across a major artery, then steps forward to stand beside its twitching corpse.
(Gnoll#20: 19 damage.)
Rukn fires across the gap once more, his arrows streaking between the melee combatants with almost perfect precision, both finding their new homes in the flesh of the gnolls. Both gnolls crumple to the ground.
(Gnoll#18: 7 damage. Gnoll#22: 12 damage.)
Solomon, you cannot reach the living gnoll. Would you like to make a different action instead?
With both of the injured gnolls now laying dead on the floor, Erizi turns his attention to the sole living gnoll. "Bad doggies," he exclaims as he smashes his earthbreaker's spiked face into the gnoll's chest.
(Gnoll#21: 15 damage.)
With a growl, Alexander sends his cane sword twirling through the fray to plunge, flaming, into the chest of the last living gnoll. With a whine and the sizzle of flesh, it collapses beside its fellows.
(Gnoll#21: 7 damage.)
Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5
Erizi: 6 damage
Kilarra: 12 damage
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: Dead
Gnoll 19: Dead
Gnoll 20: Dead
Gnoll 21: Dead
Gnoll 22: Dead
Gnoll 23: Dead
Gnoll 24: Dead
Combat is over!
| Kilarra Norgorkin |
After seeing the last combatant fall she turns to Haleen and Rukn "let's group back up with the others"
As she walks she looks around for something she missed. It appears that this is the top floor as she does not see any other stairs leading up. Without stopping, she says over her shoulder. "Sister, where is Kardswann, here would he be hiding?"
Looking over at the opposite staircase "Do you think he fled down to the ground floor while we came up?"
The tone with which she says Kardswann's name seems implies a certain familiarity and emotion regarding this person, as if she knows him from somewhere in her past.
| Rukn ed-Din |
"What?"
Hearing what Kilarra just said, and not waiting for Haleen's response, Rukn walks towards the opposite stairs to check out, opening every door he finds in his way, in the hopes of finding an explanation.
"Is this man an arcane trickster of some sort?"
| MisterLurch |
Exploration of the second floor:
With their enemy still waiting above, the group quickly searches the second floor.
landings are open to the main outer ring of the structure’s second level.
Group Search: 1d20 + 14 ⇒ (8) + 14 = 22.
A tiny silver flute of exquisite craftsmanship is found hidden under a disintegrating drum in the orchestra section.
Appraise: 1d20 + 11 ⇒ (14) + 11 = 25, worth 130gp.
Craft(alchemy): 1d20 + 10 ⇒ (8) + 10 = 18.
This strange device is an infusium. When a potion is properly injected from the infusium into a creature's bloodstream, the duration of the potion is doubled.
Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30.
The infusium currently contains the following potions: mage armor, magic fang, blur, cat’s grace, invisibility, spider climb, and haste. To extract a potion will require a DC15 Craft(alchemy) check, and up to seven characters can use the infusium at the same time.
This is a guard station, complete with an unfinished card game scattered over a table in the middle, with several chairs around it. Two of the chairs lie on their sides where their occupants left them in a hurry. In the northern corner, a staircase leads upwards and disappears into a wall of stygian blackness about 10 feet up.
Darkvision will not penetrate the blackness.
Treasure: 72gp worth of assorted coins can be found on the table and scattered on the floor near it. There is also a silver and gold goblet that has rolled under one of the lounging chairs.
Appraise: 1d20 + 11 ⇒ (12) + 11 = 23, worth 130gp.
C17 is mis-labeled; it should be marked with an S.
Let me know if there is something about which you want more information.
| Solomon Azar |
As Alexander (I assume) explained the Infusium apparatus, Solomon became worried.
"Is there any way of telling if it's been used recently?" he asked.
| Rukn ed-Din |
Rukn observes the potions, interested. "Um... Can we use those potions ourselves? But it would have to be rather quickly" he adds while pointing upstairs.
| Zhalet Soroush |
Zhalet gathers Kilarra and anyone else who has an injury close to her. Rising her holy symbol, she calls on Sarenrae's healing grace and releases a flood of healing energy over them.
Channel: 2d6 ⇒ (4, 5) = 9
When the infusium is found she looks it over with the others. She's a little dubious though. "Are we sure we can use it correctly? What happens if we don't?"
| Rukn ed-Din |
"Oh." Rukn seems disappointed. "That seems a lot of time, given the situation. But we can always drink the potions the old fashioned style, can't we?" He grabs his bow and points at the bottles. "I say pick what you need, drink it and let's go."
| Kilarra Norgorkin |
Upon hearing about the infusium and its contents, Kilarra chimes in "I once saw something that was kind of like this in a pesh shop. That version allowed several customers to be dosed at the same time with the same batch. Is there some reason why we can't all use this at the same time too? I mean, I am sure that almost all of us could use that haste concoction and I am sure that all of our aim would be improved with that mixture that gives you cat like grace. Is there no way to share a single mixture together?"
| MisterLurch |
"I can do it. I have studied alchemy and its apparatus. But it would take about a minute per person."
Sorry if I was not clear before. It would take a standard action to use, and up to seven people can use it at the same time; so about three seconds for the entire group.
| MisterLurch |
Upon hearing about the infusium and its contents, Kilarra chimes in "I once saw something that was kind of like this in a pesh shop. That version allowed several customers to be dosed at the same time with the same batch. Is there some reason why we can't all use this at the same time too? I mean, I am sure that almost all of us could use that haste concoction and I am sure that all of our aim would be improved with that mixture that gives you cat like grace. Is there no way to share a single mixture together?"
Each potion is in a single injector-piston. Only one person can benefit from a given potion, but up to seven can be injected at once, each with a different potion.
| Kilarra Norgorkin |
Kilarra thinks for a moment and then says "I feel like we should save the conditional items like invisibility and spider climb for situations where they are essential. Mage armor should only go to to someone who does not wear armor like Rukn. I am not sure if anyone can use Magic Fang very well, Haste and maybe even the blur should go to a front liner that hits hard like Erizi or Solomon. The Cat's Grace should go to me, Rukn, or Solomon."
| Rukn ed-Din |
"I don't really mind. I'll pick from whatever you folks don't use, and don't hesitate to pick two or three if you feel like." Shrugging, he adds "After all, I don't know much of what they do just by those fancy names, though if this 'Mage Armour' thing is a protective one, Alexander should have it."
| Rukn ed-Din |
Rukn shrugs again. "I'm a complete ignorant when it comes to magic things."
He picks the bottle and drinks is content, trying not to taste it too much.
"Ready."
| Erizi the Landless |
"If that blur thing makes me harder to hit. I'll take a shot of it. Seem to have a target painted on me lately... though if I could hit anything it wouldn't be as big of a deal. Anything to help eyesight"?
The big man rubs dirt into a few new wounds, and smiles in thanks at Zhalet's healing power.
| Alexander Pierpoint |
Alexander readies the apparatus, gently pushing Rukn's hand away.
"I need to stick these needles into the recipients," he explains, "and inject the potions directly into your bloodstream."
| Rukn ed-Din |
"No reason at all" is Rukn's answer to Kilarra. "As I suggested, use what you think is helpful, given what is waiting for us up there... which, by the way, is getting more prepared every second we spend chatting down here."
| Alexander Pierpoint |
When no one responds, Alexander's lips compress to a thin, angry line.
"Very well. Kilarra - invisibility and spider climb. Get behind our enemy unseen by the ceiling. Rukn - cat's grace and mage armour. Better armour, better aim. Erizi - blur. Better defense. Solomon - haste. More and better strikes, a minor defensive boost Roll up your sleeves. NOW."
| Zhalet Soroush |
Zhalet nods at Alexander's decision, considering the subject decided. She didn't really want to be poked by a needle anyway.
| Rukn ed-Din |
Though Rukn is not hundred percent sure of what effects the potions are going to put on him, he just does as Alexander says and stays quite. What they don't need is to waste more time.
| Kilarra Norgorkin |
Kilarra feels the rush of magic power being delivered directly into blood stream and is once again enamored and terrified all at the same moment with the raw power of magic. She can almost feel the nuances of the spells knitting around her in subtlety different ways to as to allow such breathtaking changes. For just the briefest of moments she thinks that she is actually able to see the magical energies taking hold in and around her body but just as quickly it is lost. As she fades from sight, she whispers one of the prayers that Alexander taught her to Nethys and closes with a whispered prayer intended for Nethys alone.
Kilarra takes a moment to ensure that everyone is ready and then says to the group from the void "Give me to the count of 60 to move ahead and get into position. I will wait to reveal myself until a critical moment so if there are lesser minions between here and Kardswan I will likely wait and let the group deal with them. You should expect to find me positioned behind him and I will strike as soon as I have an ally on the opposite side. If for whatever reason, it is not possible to get in behind him I will take the next available position in a clockwise pattern."
Kilarra waits for a moment to see if there are any questions and if she sees that there are none she whispers "Good luck to us all and may the mighty gifts of Nethys that we all now bear shine brightly in the comming battle." and then moves off ahead.
| Kilarra Norgorkin |
I moved Kilarra on the map however I am not sure if I moved her in the right direction towards the stairs. Also, once she gets to the stairs she would begin to walk up the walls and then onto the ceiling in order to try and avoid any traps that may have been laid while also keeping an eye out for them for her allies trailing behind. She would be trying to move quietly although with the +20 bonus gained from invis I am not sure if a check is needed when combined with her normal skill modifier of +12.
| Rukn ed-Din |
"Ten, Eleven, Twelve..."
While counting, Rukn thinks about the possibilities, though an infinite amount of situations presents before him. The opposition has had time enough to reposition, buff, prepare, and all of these about thrice, so anything is to be expected.
"Fifty-nine, Sixty."
He waits for the melee guys to go first, since they'll need to have a clear line to the enemy. When they're moving, he follows, feeling how fluid his movements are now thanks to the potion.
Stealth 1d20 + 11 ⇒ (6) + 11 = 17
Adding the new buffs. Shall I erase the Barkskin buff already?
| Erizi the Landless |
Erizi stares at his arms as they move, and seem to blur in space, and reminisces about how this would have been useful in the Arena. He then snaps back to the present, and leads the way.
| Zhalet Soroush |
Zhalet makes ready to follow the empotioned ones after placing a hand on Erizi to grant him the Dawnflower's Guidance.