MisterLurch's Legacy of Fire

Game Master MisterLurch

Useful dice for the GM:
Perception:
Alexander [dice]1d20+3[/dice]
Erizi [dice]1d20+8[/dice]
Kilarra [dice]1d20+11[/dice]
Rukn [dice]1d20+12[/dice]
Zhalet [dice]1d20+8[/dice]
Solomon [dice]1d20+10[/dice]

Initiative:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+4[/dice]
Kilarra: [dice]1d20+11[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+4[/dice]
Alexander: [dice]1d20+1[/dice]

Fortitude Save:
Rukn: [dice]1d20+6[/dice].
Solomon: [dice]1d20+7[/dice].
Kilarra: [dice]1d20+2[/dice].
Erizi: [dice]1d20+8[/dice].
Zhalet: [dice]1d20+5[/dice].
Alexander: [dice]1d20+3[/dice].

Reflex Save:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+7[/dice]
Kilarra: [dice]1d20+9[/dice]
Erizi: [dice]1d20+4[/dice]
Zhalet: [dice]1d20+8[/dice]
Alexander: [dice]1d20+3[/dice]

Will Save:
Rukn: [dice]1d20+9[/dice]
Solomon: [dice]1d20+9[/dice]
Kilarra: [dice]1d20+6[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+7[/dice]
Alexander: [dice]1d20+4[/dice]


2,501 to 2,550 of 3,024 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>

male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi smiles at the three gnolls attacking him, and pulls forth his mighty hammer. "Which doggie wants to go first"? Erizi swings at the injured gnoll beside him, hoping to open up the battleground for Zhalet to join him for the fun.

1d20 + 12 ⇒ (4) + 12 = 16 (Earthbreaker, Raging, Guidance)

2d6 + 8 ⇒ (3, 3) + 8 = 14 (Dog Pound, Raging)

If by some miracle his meager attempt at combat proceeds, and he takes down the gnoll, he'll step into the spot vacated by G18.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

When Rukn takes his shots the Gnoll focuses on him for a moment in the hopes of finding an opening. However, to it's detriment it realizes that all of it's hopes have turned to despair as Kilarra strikes at its backside.

Att 1 1d20 + 8 - 2 + 2 ⇒ (16) + 8 - 2 + 2 = 24 (2-weap) (Flank)
Att 2 1d20 + 8 - 2 + 2 - 2 ⇒ (6) + 8 - 2 + 2 - 2 = 12 (2-weap) (Flank) (Broken)(+4 Debilitating Injury??)

DMG 1 1d4 + 5 + 2d6 + 1d6 ⇒ (3) + 5 + (5, 3) + (4) = 20 (SA) (Fire)
DMG 2 1d4 + 5 + 2d6 - 2 ⇒ (2) + 5 + (2, 1) - 2 = 8 (SA) (Broken)


Male I am a meat Popsicle

Round 2 - 1st half:

Alexander snarls a few words in the guttural tongue of the gnolls, and unleashes another ray of freezing cold at his previous target. His eagerness to hurt the creature causes him to release the spell too early and the ray passes harmlessly over its head.

With a 20 ft. range increment, G20 is in your third range.
Solomon diverts his attention to the gnolls on the north side of the battle market, throwing a dart at each one with a snarl. The dart thrown at the closer gnoll embeds itself into the creature's left hip, eliciting a snarl of rage and pain from it. The dart thrown at the further gnoll seems like it was well aimed, but a swirl of darkness in the air around it throws the dart off its path and it fails to cause any harm.
(Gnoll#19: 11 damage.)

Knowledge(Arcana) DC 21:
It seems that this gnoll is under the effect of a Protection from Good spell.

"Hey! I want to keep my goatee!" Rukn shouts as Solomon's flaming dart passes close to him, then turns and looses two arrows at the gnolls on the other side of the market. The first hits the stone balustrade and falls to the floor below, but the second causes a wound in the gnoll's side.
(Gnoll#22: 8 damage.)

Erizi smiles at the gnolls as he draws his hammer, "Which doggie wants to go first?" He swings his earthbreaker at the wounded gnoll beside him, wounding it gravely.
(Gnoll#18: 14 damage.)

Kilarra capitalizes on Rukn's distraction to murder the gnoll in front of her with two quick slashes.
(Gnoll#19: 28 damage.)

Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5

Status:
Alexander: Unhurt
Erizi: 6 damage
Kilarra: Unhurt
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: 16 damage
Gnoll 19: Dead
Gnoll 20: Unhurt
Gnoll 21: Unhurt
Gnoll 22: 8 damage
Gnoll 23: Dead
Gnoll 24: Dead

Gnolls are up, but I ran out of time. I will update the NPC actions when I get home.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

"Alexander, that one! Some kind of ward spell." Solomon barked to the wizard.


Male I am a meat Popsicle

Round 2 - The Gnolls:

The three gnolls around Erizi all act like they want to attack him, but all they accomplish is to flail their weapons about uselessly while making loud sounds.

The gnoll on the other side of the market, (#20) charges Kilarra, planting a solid blow into her shoulder.
(Kilarra: 12 damage.)

Zhalet, you are up.

Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5

Status:
Alexander: Unhurt
Erizi: 6 damage
Kilarra: 12 damage
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: 16 damage
Gnoll 19: Dead
Gnoll 20: Unhurt
Gnoll 21: Unhurt
Gnoll 22: 8 damage
Gnoll 23: Dead
Gnoll 24: Dead

GM Dice:
181d20 ⇒ 5
211d20 ⇒ 5
221d20 ⇒ 5
201d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
1d8 + 5 ⇒ (7) + 5 = 12


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet darts out from behind Erizi to strike at the gnoll to his right, but her effort comes to nothing.

Attack: 1d20 + 7 ⇒ (1) + 7 = 8

Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male I am a meat Popsicle

End of Round 2

Zhalet darts out from behind Erizi to strike at the gnoll to his right, but her effort comes to nothing.

Haleen dodges nimbly around behind the gnoll that just struck Kilarra, stabbing it in the back with her rapier.
(Gnoll#20: 17 damage.)

Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5

Status:
Alexander: Unhurt
Erizi: 6 damage
Kilarra: 12 damage
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: 16 damage
Gnoll 19: Dead
Gnoll 20: 17 Damage
Gnoll 21: Unhurt
Gnoll 22: 8 damage
Gnoll 23: Dead
Gnoll 24: Dead

GM Dice:
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
1d8 + 5 + 8 ⇒ (4) + 5 + 8 = 17

Round 3:

Kilarra, Rukn, Erizi, Solomon, and Alexander are up!


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Seeing that the gnoll that just attacked Kilarra is bleeding to death, and that Kilarra will finish it off before he can reload his bow, Rukn decides to thin out the ranks of the ones assaulting Erizi.

5ft step

Flurry #1 @G18, Deadly Aim 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Damage 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Flurry #2 @G22, Deadly Aim 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Damage 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Assuming Rukn takes out G18, Erizi will turn his attention to G22. If not then he will finish off G18 first.

1d20 + 12 ⇒ (7) + 12 = 19 Earthbreaker swing
2d6 + 8 ⇒ (5, 2) + 8 = 15 Dog pound

"Bad doggies"!


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Growling, Alexander unleashes his sword cane, the blade looping around Erizi to stab at one of the Gnolls threatening him. The blade flickers and is enveloped by flames as it goes.

Hand of the Apprentice; 1d20 + 9 ⇒ (11) + 9 = 20 for 2d6 ⇒ (4, 3) = 7, the second d6 is fire.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Turning on her attacker, Kilarra works with Haleen to eliminate the threat.

Att 1 1d20 + 8 + 2 - 2 ⇒ (1) + 8 + 2 - 2 = 9 (flanking)(2 weap)
Att 2 1d20 + 8 + 2 - 2 ⇒ (20) + 8 + 2 - 2 = 28 (flanking)(2 weap)

Dmg 1 - Att roll of a 1, skipping this roll
Dmg 2 1d4 + 5 + 2d6 ⇒ (4) + 5 + (4, 6) = 19 (SA)

Att 2 Crit Conf1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13 (flanking)(2 weap)
Dmg 2 Crit 1d4 + 5 + 2d6 ⇒ (2) + 5 + (6, 6) = 19 (SA) I doubt this confirmed but in case it did, here you go

Assuming Kilarra kills the Gnoll, 5 foot shift her clockwise around the inner circle


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Solomon was pretty certain that Kilarra and Rukn were going to kill the Gnolls near Haleen, so he concentrated on supporting Erizi and Zhalet. He

Longspear Attack to G18, divine favor, attacking through cover: 1d20 + 8 + 2 - 4 ⇒ (15) + 8 + 2 - 4 = 21
Damage, divine favor: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

I'm starting to run low on ammo and it's getting hard to find targets that don't have cover from allies, so I'm switch to the longspear for now.


Male I am a meat Popsicle

Sorry for no update today. My mother came in from out of town, so I will try to get an update put together tomorrow...


Male I am a meat Popsicle

Round 3

Kilarra whirls to the gnoll behind her, cuts at it once, wildly, slashes it across a major artery, then steps forward to stand beside its twitching corpse.
(Gnoll#20: 19 damage.)

Rukn fires across the gap once more, his arrows streaking between the melee combatants with almost perfect precision, both finding their new homes in the flesh of the gnolls. Both gnolls crumple to the ground.
(Gnoll#18: 7 damage. Gnoll#22: 12 damage.)

Solomon, you cannot reach the living gnoll. Would you like to make a different action instead?

With both of the injured gnolls now laying dead on the floor, Erizi turns his attention to the sole living gnoll. "Bad doggies," he exclaims as he smashes his earthbreaker's spiked face into the gnoll's chest.
(Gnoll#21: 15 damage.)

With a growl, Alexander sends his cane sword twirling through the fray to plunge, flaming, into the chest of the last living gnoll. With a whine and the sizzle of flesh, it collapses beside its fellows.
(Gnoll#21: 7 damage.)

Initiative:
Kilarra: 24+
Rukn: 24-
Solomon: 20+
Erizi: 20
Alexander: 20-
Gnolls: 9
Zhalet: 7
Haleen: 5

Status:
Alexander: Unhurt
Erizi: 6 damage
Kilarra: 12 damage
Rukn: Unhurt
Solomon: Unhurt
Zhalet: Unhurt
Haleen: Unhurt
Gnoll 17: Dead
Gnoll 18: Dead
Gnoll 19: Dead
Gnoll 20: Dead
Gnoll 21: Dead
Gnoll 22: Dead
Gnoll 23: Dead
Gnoll 24: Dead

Combat is over!


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"Next," Alexander says through gritted teeth. "Where is the coward who commands this filthy rabble of scavengers? I have a message for him!"

Great job breaking the ambush, guys!


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

After seeing the last combatant fall she turns to Haleen and Rukn "let's group back up with the others"

As she walks she looks around for something she missed. It appears that this is the top floor as she does not see any other stairs leading up. Without stopping, she says over her shoulder. "Sister, where is Kardswann, here would he be hiding?"

Looking over at the opposite staircase "Do you think he fled down to the ground floor while we came up?"

The tone with which she says Kardswann's name seems implies a certain familiarity and emotion regarding this person, as if she knows him from somewhere in her past.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

"What?"

Hearing what Kilarra just said, and not waiting for Haleen's response, Rukn walks towards the opposite stairs to check out, opening every door he finds in his way, in the hopes of finding an explanation.

"Is this man an arcane trickster of some sort?"


Male I am a meat Popsicle

Exploration of the second floor:

With their enemy still waiting above, the group quickly searches the second floor.

C2 - Outer Stairs:
Two sets of stairs lead up to a second floor landing on either side of the battle market. The inside walls of both
landings are open to the main outer ring of the structure’s second level.

C9 - Orchestra/Balcony Seating:
Four rows of raised wooden bleachers are positioned to offer an excellent view of the battle stage on the ground floor, about twenty feet below. A thin walkway bisects the stalls, separating what must have been general seating to the east from seating designed to accommodate a small orchestra. A few large drums with moldering skins stand at the forefront of this section, the only signs of the music that must once have filled the battle market.

Group Search: 1d20 + 14 ⇒ (8) + 14 = 22.

A tiny silver flute of exquisite craftsmanship is found hidden under a disintegrating drum in the orchestra section.

Appraise: 1d20 + 11 ⇒ (14) + 11 = 25, worth 130gp.

C10 - Alchemical Apparatus:
This strange shop is the largest storefront in the second floor arcade, and the only one currently in use. A bizarre alchemical apparatus against the west wall is a maze of glass beakers connected by rubber tubes. Seven of these tubes project from the apparatus, ending in syringe-like needles.

Craft(alchemy): 1d20 + 10 ⇒ (8) + 10 = 18.
This strange device is an infusium. When a potion is properly injected from the infusium into a creature's bloodstream, the duration of the potion is doubled.
Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30.
The infusium currently contains the following potions: mage armor, magic fang, blur, cat’s grace, invisibility, spider climb, and haste. To extract a potion will require a DC15 Craft(alchemy) check, and up to seven characters can use the infusium at the same time.

C11 - Locked Door:
Kilarra's Disable Device: 1d20 + 14 ⇒ (11) + 14 = 25.

This is a guard station, complete with an unfinished card game scattered over a table in the middle, with several chairs around it. Two of the chairs lie on their sides where their occupants left them in a hurry. In the northern corner, a staircase leads upwards and disappears into a wall of stygian blackness about 10 feet up.
Darkvision will not penetrate the blackness.

Treasure: 72gp worth of assorted coins can be found on the table and scattered on the floor near it. There is also a silver and gold goblet that has rolled under one of the lounging chairs.
Appraise: 1d20 + 11 ⇒ (12) + 11 = 23, worth 130gp.

S/C17 - Unused storefronts:
Several large storefronts lie unused around the perimeter of the second floor.
C17 is mis-labeled; it should be marked with an S.

Let me know if there is something about which you want more information.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

As Alexander (I assume) explained the Infusium apparatus, Solomon became worried.

"Is there any way of telling if it's been used recently?" he asked.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Rukn observes the potions, interested. "Um... Can we use those potions ourselves? But it would have to be rather quickly" he adds while pointing upstairs.


Male I am a meat Popsicle

Alexander:
The infusium has only 7 injector-pistons, and all of their chambers are full. You could use the device to inject a potion into an ally, up to seven can use it at once, and it will take a full round to do so.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet gathers Kilarra and anyone else who has an injury close to her. Rising her holy symbol, she calls on Sarenrae's healing grace and releases a flood of healing energy over them.

Channel: 2d6 ⇒ (4, 5) = 9

When the infusium is found she looks it over with the others. She's a little dubious though. "Are we sure we can use it correctly? What happens if we don't?"


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"I can do it. I have studied alchemy and its apparatus. But it would take about a minute per person."


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

"Oh." Rukn seems disappointed. "That seems a lot of time, given the situation. But we can always drink the potions the old fashioned style, can't we?" He grabs his bow and points at the bottles. "I say pick what you need, drink it and let's go."


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Upon hearing about the infusium and its contents, Kilarra chimes in "I once saw something that was kind of like this in a pesh shop. That version allowed several customers to be dosed at the same time with the same batch. Is there some reason why we can't all use this at the same time too? I mean, I am sure that almost all of us could use that haste concoction and I am sure that all of our aim would be improved with that mixture that gives you cat like grace. Is there no way to share a single mixture together?"


Male I am a meat Popsicle
Alexander Pierpoint wrote:
"I can do it. I have studied alchemy and its apparatus. But it would take about a minute per person."

Sorry if I was not clear before. It would take a standard action to use, and up to seven people can use it at the same time; so about three seconds for the entire group.


Male I am a meat Popsicle
Kilarra Norgorkin wrote:
Upon hearing about the infusium and its contents, Kilarra chimes in "I once saw something that was kind of like this in a pesh shop. That version allowed several customers to be dosed at the same time with the same batch. Is there some reason why we can't all use this at the same time too? I mean, I am sure that almost all of us could use that haste concoction and I am sure that all of our aim would be improved with that mixture that gives you cat like grace. Is there no way to share a single mixture together?"

Each potion is in a single injector-piston. Only one person can benefit from a given potion, but up to seven can be injected at once, each with a different potion.


Male I am a meat Popsicle

Those answers are so that the person skilled in alchemy (Alexander) can answer your questions, but yeah .. there you are.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

So, forget my previous post, I guess.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"We have," Alexander says, "mage armor, magic fang, blur, cat’s grace, invisibility, spider climb, and haste. Who wants what?"


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Kilarra thinks for a moment and then says "I feel like we should save the conditional items like invisibility and spider climb for situations where they are essential. Mage armor should only go to to someone who does not wear armor like Rukn. I am not sure if anyone can use Magic Fang very well, Haste and maybe even the blur should go to a front liner that hits hard like Erizi or Solomon. The Cat's Grace should go to me, Rukn, or Solomon."


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

"I don't really mind. I'll pick from whatever you folks don't use, and don't hesitate to pick two or three if you feel like." Shrugging, he adds "After all, I don't know much of what they do just by those fancy names, though if this 'Mage Armour' thing is a protective one, Alexander should have it."


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"I already have it," the old man says. "Cast it myself. It lasts for hours on end, so no fear."


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Rukn shrugs again. "I'm a complete ignorant when it comes to magic things."

He picks the bottle and drinks is content, trying not to taste it too much.

"Ready."


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

"If that blur thing makes me harder to hit. I'll take a shot of it. Seem to have a target painted on me lately... though if I could hit anything it wouldn't be as big of a deal. Anything to help eyesight"?

The big man rubs dirt into a few new wounds, and smiles in thanks at Zhalet's healing power.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Alexander readies the apparatus, gently pushing Rukn's hand away.
"I need to stick these needles into the recipients," he explains, "and inject the potions directly into your bloodstream."


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

"Any reason not to just give them all to Erizi?" Solomon asked, half joking.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

"Any reason we should use them all right now?" Kilarra asks, dead serious.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

"No reason at all" is Rukn's answer to Kilarra. "As I suggested, use what you think is helpful, given what is waiting for us up there... which, by the way, is getting more prepared every second we spend chatting down here."


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"You know which potions I can apply. Choose now. We do not know we will need them later, we do know we may need them now. Choose. Quickly."


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

When no one responds, Alexander's lips compress to a thin, angry line.
"Very well. Kilarra - invisibility and spider climb. Get behind our enemy unseen by the ceiling. Rukn - cat's grace and mage armour. Better armour, better aim. Erizi - blur. Better defense. Solomon - haste. More and better strikes, a minor defensive boost Roll up your sleeves. NOW."


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet nods at Alexander's decision, considering the subject decided. She didn't really want to be poked by a needle anyway.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Though Rukn is not hundred percent sure of what effects the potions are going to put on him, he just does as Alexander says and stays quite. What they don't need is to waste more time.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Solomon nodded and held out a brawny arm.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Alexander quickly applies the needles and injects the others as he has decided.
"There. Now let's go kill the scum."


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Kilarra feels the rush of magic power being delivered directly into blood stream and is once again enamored and terrified all at the same moment with the raw power of magic. She can almost feel the nuances of the spells knitting around her in subtlety different ways to as to allow such breathtaking changes. For just the briefest of moments she thinks that she is actually able to see the magical energies taking hold in and around her body but just as quickly it is lost. As she fades from sight, she whispers one of the prayers that Alexander taught her to Nethys and closes with a whispered prayer intended for Nethys alone.

Perception DC 15 (whispered conversation):
"Grant me the power to destroy my enemies and the power to protect my allies oh great God-King that I may demonstrate the might of your blessings."

Kilarra takes a moment to ensure that everyone is ready and then says to the group from the void "Give me to the count of 60 to move ahead and get into position. I will wait to reveal myself until a critical moment so if there are lesser minions between here and Kardswan I will likely wait and let the group deal with them. You should expect to find me positioned behind him and I will strike as soon as I have an ally on the opposite side. If for whatever reason, it is not possible to get in behind him I will take the next available position in a clockwise pattern."

Kilarra waits for a moment to see if there are any questions and if she sees that there are none she whispers "Good luck to us all and may the mighty gifts of Nethys that we all now bear shine brightly in the comming battle." and then moves off ahead.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I moved Kilarra on the map however I am not sure if I moved her in the right direction towards the stairs. Also, once she gets to the stairs she would begin to walk up the walls and then onto the ceiling in order to try and avoid any traps that may have been laid while also keeping an eye out for them for her allies trailing behind. She would be trying to move quietly although with the +20 bonus gained from invis I am not sure if a check is needed when combined with her normal skill modifier of +12.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

"Ten, Eleven, Twelve..."

While counting, Rukn thinks about the possibilities, though an infinite amount of situations presents before him. The opposition has had time enough to reposition, buff, prepare, and all of these about thrice, so anything is to be expected.

"Fifty-nine, Sixty."

He waits for the melee guys to go first, since they'll need to have a clear line to the enemy. When they're moving, he follows, feeling how fluid his movements are now thanks to the potion.

Stealth 1d20 + 11 ⇒ (6) + 11 = 17

Adding the new buffs. Shall I erase the Barkskin buff already?


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi stares at his arms as they move, and seem to blur in space, and reminisces about how this would have been useful in the Arena. He then snaps back to the present, and leads the way.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet makes ready to follow the empotioned ones after placing a hand on Erizi to grant him the Dawnflower's Guidance.

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