Mirror, Mirror: The Further Adventures

Game Master Terquem

Released from four centuries of self-imposed imprisonment, It’Dupree sets out to correct a mistake of her past which may have terrible consequences for her very existence.


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Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Stepping into the room, Ballar notices the mirror and shoots Bud a wink, Gonna practice me daemon stare. Before Nivers can cover the thing Ballar peeks a look at the reflective surface making his best demon face; scrunching up his face, puckering his lips and poking out his tongue in an exact replica of what he'd seen the demon do in earlier mirrors. The dwarf even slides his finger across his throat and points menacingly at the mirror before miming the act of breaking it.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud shakes his and and casts detect magic and studies the mirror.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Zaehyra follows after Bud with her orison of detect magic, but instead of focusing of the mirror, she sweeps her gaze over the room trying to pick up an subtle traces of spell-work.


male

The party enters the room cautiously, and Niversal places the wrapped class face down on the table in the room, and then moves toward the glass on the fireplace.

Just before he can reach from the side to take the mirror from the mantel, Ballar wave a hand at him, and gives him a knowing look that says, “give” me a moment first.

The dwarf then rises up on his toes and peers into the mirror, which shows a shadowy reflection of the room behind him, and he sees the face of the mirror fiend glaring back at him from a place near the other end of the table. Ballar begins to make a face, taunting the mirror when suddenly the mirror fiend appears right beside Zae

When Ballar sees the mirror fiend he sees what he thinks is a reflection, but the fiend is not in the room. When the monster appears, and due to the Detect Magic abilities in use at the time it becomes sort of apparent that the monster somehow teleported out of the mirror where it was able to exist for some reason, it appears in the room in a place of its own choosing not necessarily where it was projecting its reflection. The monster appears, physically, in the room in a space adjacent to Zae, and gains surprise. At that moment, both Zae and Bud receive a powerful indication of magic, as if a spell like ability was just triggered, and then it is gone. The mirror does not now have a magic aura, but in the brief moment when Ballar did see the reflection of the creature in the mirror, the mirror was detecting as if a magic spell were active on it. The Monster will attempt to bite Zae, and then initiative will be established

Bite!: 1d20 + 11 ⇒ (16) + 11 = 27

Zea screams as the monsters huge mouth bites into her shoulder

Damage: 3d6 ⇒ (1, 6, 1) = 8

Mirror Fiend Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Damage Tracker:
Surprise Round
Zae - takes 8 damage (35)

DM Notes:
Mirror Fiend CR 7, CE Medium Outsider | Init +4; Senses low-light vision | AC 19, touch 15, flat-footed 14 (+4 Dex, +4 natural, +1 dodge) | hp 61 (9d10+16) Fort +5, Ref +10, Will +5 | Speed 30 ft., climb 30 ft., Melee Bite +11 (3d6+3), Space 5 ft.; Reach 5 ft. | Str 12, Dex 18, Con 15, Int 10, Wis 9, Cha 14 |Base Atk +9 |Feats Acrobatic, Agile Maneuvers, Combat Reflexes, Dodge, Quicken Spell Like Ability (Special) | Skills | Special abilities, Mirror Mastery


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Ah! The babboon has betrayed us! He has betrayed us all!

Not the face: 1d20 + 7 ⇒ (9) + 7 = 16


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Keryth's attention upon one of the framed maps keeps him from noticing the fiend's sudden arrival until Zae's cry of pain alerts him to the danger.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud is momentarily distracted by the flashes of magic.

Init: 1d20 + 2 ⇒ (4) + 2 = 6


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal curses as he draws his daggers:

init: 1d20 + 10 ⇒ (8) + 10 = 18


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar continues his exercise in facial recognition. Course, once Zae reacts to the fiend's attack he may stop.

Init: 1d20 + 1 ⇒ (3) + 1 = 4


male

Initiative Order:
Niversal – 18
Mirror Fiend – 17
Zaehyra – 16
Keryth – 7
Bud – 6
Ballar – 4

Surprise Round…

A huge, dark and furry monster suddenly appears out of thin air right behind Zaehyra and attacks her with a savage bite to the shoulder.

Zea lets out a sound, a muffled exclamation of surprise. It is not a scream, but it is enough to startle Kamastra, who snarls menacingly, and rears backward, into a pounce position, but bumps into Imreal who is himself pushed back against the wall.

When Imreal strikes the wall with his back, the wood groans and shakes a little, dislodging what appears to be a large metal drum which was resting on a shelf high above the floor. The drum rolls off the shelf and falls directly onto Imreal’s head, knocking him unconscious.

The group is momentarily startled

Niversal is quick to take action and…

Round 1 begins

Damage Tracker:
Surprise Round
Zae – takes 8 damage (35)

DM Notes:
Mirror Fiend CR 7, CE Medium Outsider | Init +5; Senses, low-light vision, scent | Perception +8 | AC 19, touch 15, flat-footed 14; (+4 Dex, +4 natural, +1 dodge) | hp 61 (9d10+16) Fort +5, Ref +10, Will +5 | Speed 30 ft., climb 30 ft., Melee Bite +11 (3d6+3), Space 5 ft.; Reach 5 ft. | Str 12, Dex 18, Con 15, Int 10, Wis 9, Cha 14 |Base Atk +9; CMB +5; CMD 17 |Feats Acrobatic, Agile Maneuvers, Combat Reflexes, Dodge, Quicken Spell Like Ability (Special) | Skills | Special abilities, Mirror Mastery


NPC: Companion Tiger/ AC 21, t 14, ff 17 | HP 32

Who put that big oaf behind me? Why wasn't he in front where he belongs...?


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal will use a standard action to turn invisible and a move action to get to a flanking location with the tiger.


male

Niversal vanishes from sight, and them almost at the same instant, the mirror fiend also vanishes.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

concentration check DC18: 1d20 + 5 + 6 ⇒ (13) + 5 + 6 = 24

Zaehyra holds onto her detect magic spell and turns it toward where the mirror demon was or perhaps may still be if he is using magic to obfuscate his location.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

[Dice=Perception (hunch) to determine if fiend is "active" and merely invisible ]1d20+13 [/dice]

Keryth focuses his full attention on the spot the fiend was just occupying to determine if it has rendered itself invisible or has actually departed in some manner. (delay until result of check)


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud sighs upon seeing both the fiend and Niversal disappearing. "Both of you? Really? All right then." He the prepares some spell components as if casting a spell but waits.

Preparing to cast glitterdust when Niversal appears to illuminate the fiend. I will try not to get any of the party but not really worried if I do.


male

Initiative Order:
Niversal – 18
Mirror Fiend – 17
Zaehyra – 16
Keryth – 7
Bud – 6
Ballar – 4

round 1, wrap up

When the creature vanishes from view, Zae focuses her concentration in the area where it was just standing First round of concentration

Zae:
You can “sense” an aura, but it is moving. The creature is using either a spell (can it cast spell without talking?) or a spell like ability, but the magic gives it away. If you continue to concentrate, assuming nothing else happens, you can pinpoint the type and location of the specific spell on the third round of concentration

Keryth:
Your keen sense of perception, not only in keeping an eye on the floor, and surrounding area, but the concentration in Zae’s eyes tells you that the monster is still in the room, but where it is exactly is impossible to tell with perception alone

Ballar looks left, then right, then left again, until his head is shifting back and forth with mechanical precision

Round 2…

Damage Tracker:
Surprise Round
Zae – takes 8 damage (35)

DM Notes:
Mirror Fiend CR 7, CE Medium Outsider | Init +5; Senses, low-light vision, scent | Perception +8 | AC 19, touch 15, flat-footed 14; (+4 Dex, +4 natural, +1 dodge) | hp 61 (9d10+16) Fort +5, Ref +10, Will +5 | Speed 30 ft., climb 30 ft., Melee Bite +11 (3d6+3), Space 5 ft.; Reach 5 ft. | Str 12, Dex 18, Con 15, Int 10, Wis 9, Cha 14 |Base Atk +9; CMB +5; CMD 17 |Feats Acrobatic, Agile Maneuvers, Combat Reflexes, Dodge, Quicken Spell Like Ability (Special) | Skills | Special abilities, Mirror Mastery


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Round 1 cont

Realizing the fiend is still present Keryth relays a warning to the others. It is still here but invisible, before following suit, rendering himself invisible as well. casting vanish

GM:
It is possible to locate invisible creatures with perception alone and I think Keryth has a chance. :)


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar does his best to see what the fiend is doing but really doesn't have a hope in...well, he knows it's still in the room. Without really knowing if this creature is from this world or some other dimension, although he's pretty sure the other dimension thing is a save bet, the dwarf takes a chance and puts those evening Abyssal language classes to use,

Ballar Speaking Abyssal:
Listen, if you want to play just say so. All this hiding and those silly faces your pulling isn't making you any friends here. So what do you say?

perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal will delay not knowing where it is and step back as he sees others prepare to hit the area with spells.


male

Keryth:
I did some reading on the Q&A forums about this, and it isn’t exactly what you might be thinking. You can detect the presence of an invisible creature with Perception, but you cannot determine exactly where the invisible creature is. So you wouldn’t have to guess where the creature is (which might be completely wrong) but should you try to attack the creature you would still need to overcome the 50% miss chance, and other drawbacks associated with attacking an invisible creature. So because the Mirror Fiend Moved, while it was invisible, and I did not roll a stealth check, and it cannot technically Take 10, we can gather that its stealth total would be (with a +20 from the invisibility) somewhere between 21 and 40 before the application of any ranks in Stealth or for Dexterity. I will give you the success on the perception, but this only indicates that you know about where the invisible creature is. You still must treat it as an invisible creature for any attacks directed against it, unless you cast an area affect spell that includes the square where you know it is located. Does that make sense?

Initiative Order:
Niversal – 18
Mirror Fiend – 17
Zaehyra – 16
Keryth – 7
Bud – 6
Ballar – 4

Round 2…

The party exchange knowing glances as word is quickly spread that the monster has not left the room, but is somewhere around, cloaked by some form of magic invisibility.

Ballar speaks in another language Those that speak that language will obviously know what he said but there is no obvious reply.
Not sure what to do right at the moment, Niversal esitates and then suddenly the cloth wrapped around the mirror on the table is whipped to the side, and floats down to the floor.

Stealthy Stealth in this round: 1d20 + 8 + 20 ⇒ (13) + 8 + 20 = 41

The reflective surface of the mirror is either facing up, or facing down, at the table. On a roll of 1-3 it is facing up

Mirror, Mirror: 1d6 ⇒ 5

Damage Tracker:
Surprise Round
Zae – takes 8 damage (35)

DM Notes:
Mirror Fiend CR 7, CE Medium Outsider | Init +5; Senses, low-light vision, scent | Perception +8 | AC 19, touch 15, flat-footed 14; (+4 Dex, +4 natural, +1 dodge) | hp 61 (9d10+16) Fort +5, Ref +10, Will +5 | Speed 30 ft., climb 30 ft., Melee Bite +11 (3d6+3), Space 5 ft.; Reach 5 ft. | Str 12, Dex 18, Con 15, Int 10, Wis 9, Cha 14 |Base Atk +9; CMB +5; CMD 17 |Feats Acrobatic, Agile Maneuvers, Combat Reflexes, Dodge, Quicken Spell Like Ability (Special) | Skills Stealth +8 | Special abilities, Mirror Mastery


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Using the power of her magic detection orison that she maintained though being bitten, Zaehyra uses her best guess to approximate the best spot to encompass the foul demon monster with divine Glitterdust, and commands Kamastra, Get ready to pounce! No one spills Sillaesa blood without soon regretting it.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

GM:
I have some thoughts regarding this but not the time to discuss right now. Maybe later. It is fine anyhow, Keryth isn't planning on attacking it directly anyways. :)

~Round 2 Init 7~

Abyssal:
I'm quite certain it doesn't want to be your friend Ballar...

Invisible himself, Keryth moves away (move action) from the now exposed mirror, and likely location of the fiend, not wanting to get caught in the area of the glitterdust(s) spell(s) about to be cast. He then begins casting a spell of his own... (summon monster III, 1 round casting)

Kamastra's scent ablity could prove useful here. :)


male

Initiative Order:
Niversal – 18
Mirror Fiend – 17
Zaehyra – 16
Keryth – 7
Bud – 6
Ballar – 4

Round 1, an adjustment…

Keryth feels a slight sensation, almost like dread, as he begins to suspect where the invisible creature might be, and wonders just what his associates are planning to do. Certainly there is the obvious thing that someone would cast Glitter Dust, but his friends are not signaling him in any way that this is what is coming, and then he vanishes from sight

Round 2…

Niversal, who has also disappeared, hesitates, looking for a safe place to retreat to in case the room suddenly becomes filled with magical fire or some other unexpected display of arcane power. He then sees the cloth her wrapped around the shard of glass on the table being pulled, quickly, aside.

At that moment Zae, taking her best guess at the general area of the magic aura she was following, casts a spell, and the area all around Keryth is covered in tinny specks which reflect the light like a thousand grains of polished sand.

The particles of fine dust adhere to the invisible creatures in the area, outlining Keryth’s shape as well as the monsters.

As the particles cling to those in the area of the spell’s affect it gets in the eyes

Mirror Fiend Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

Keryth, please make a Will save to avoid the blinded condition – however at the end of your turn, should you fail the Save, you will have a second chance to make another save to then end the blinded condition

Bud and Ballar can now see the monster, which is right in front of the unconscious Imreal.

Bud and Ballar can take actions to end round 2, then Niversal is up –

Kamastra growls low and long and then leaps onto the table determined to close in on the fiend.

Damage Tracker:
Surprise Round
Zae – takes 8 damage (35)
Round 2
Mirror Fiend - Blinded

DM Notes:
Mirror Fiend CR 7, CE Medium Outsider | Init +5; Senses, low-light vision, scent | Perception +8 | AC 19, touch 15, flat-footed 14; (+4 Dex, +4 natural, +1 dodge) | hp 61 (9d10+16) Fort +5, Ref +10, Will +5 | Speed 30 ft., climb 30 ft., Melee Bite +11 (3d6+3), Space 5 ft.; Reach 5 ft. | Str 12, Dex 18, Con 15, Int 10, Wis 9, Cha 14 |Base Atk +9; CMB +5; CMD 17 |Feats Acrobatic, Agile Maneuvers, Combat Reflexes, Dodge, Quicken Spell Like Ability (Special) | Skills Stealth +8 | Special abilities, Mirror Mastery


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Seeing the glitterdust go off and revealing the beast Bud gives up on his glitterdust and points at the creature and a jet of acid goes arcing out toward it.

Acid Jet: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 3d6 + 5 ⇒ (6, 5, 3) + 5 = 19


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

As Zae's actions come before Keryth's, I shall change what he does based on the results of his save.

~Round 2 Init 7 redux~

will save: 1d20 + 6 ⇒ (9) + 6 = 15

Caught in the blast of particles, Keryth is caught by surprise and gets some in his eyes. He let's out a sigh and you can see his faint outline shaking his head slowly as he moves away from everyone while rubbing his eyes...
end of turn will save: 1d20 + 6 ⇒ (17) + 6 = 23
...and manages to restore his vision.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Finding the glittering monster was easy enough and Ballar swings his Dorn into action, HA! Foun'dya! Hitting the creature however proves to be a bit more difficult as the dwarf's weapon arcs just wide of the demon and the Dorn's chains clatter on the floor. Confound'd!
Stand still fiend!

ATTACK!: 1d20 + 7 ⇒ (6) + 7 = 13


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I wouldn't be so sure that is a miss. It is currently blind. -2 to AC and loss of dexterity bonus to AC.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

And just as suddenly Niversal stepped to the flank of Ballar and attacked

attack 1: 1d20 + 12 ⇒ (11) + 12 = 23

damage 1: 1d4 + 8 ⇒ (4) + 8 = 12

sneak attack1: 3d8 ⇒ (7, 5, 3) = 15

bleeding: 1d6 ⇒ 4

attack 2: 1d20 + 12 ⇒ (2) + 12 = 14

damage 2: 1d4 + 8 ⇒ (2) + 8 = 10

sneak attack 2: 3d8 ⇒ (7, 4, 5) = 16


male

Initiative Order:
Niversal – 18
Mirror Fiend – 17
Zaehyra – 16
Keryth – 7
Bud – 6
Ballar – 4

end of round 2

Bud aims a missile of magic acid at the glittering outline of the demonic creature and hits. Ballar crosses the room as quickly as he can and swings his weapon at the outline striking the monster as well

Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Round 3…

And then Niversal, seeing the glittering form, runs along the south edge of the table and rounds the end to come in behind the monster.
Because Niversal must move his full movement to reach a place where he can attack the monster, I don’t believe he can take a Full Round Attack, and for now, unless I am missing some rule, I will only count the first attack. I am also confused as to why you do d8 in sneak attack damage

With a lunge toward the center of the monsters form, Niversal burries his blade as far as it will go.

The monster howls in pain, becomes completely visible, and then vanishes from the room completely.

Before anyone takes another action, please make a perception Skill Check, the DC you are trying to beat is 16

Damage Tracker:
Surprise Round
Zae – takes 8 damage (35)
Round 2
Mirror Fiend – takes 19 damage (42)
Mirror Fiend – takes 11 damage (31)
Mirror Fiend – takes 27 damage (4)

DM Notes:
Mirror Fiend CR 7, CE Medium Outsider | Init +5; Senses, low-light vision, scent | Perception +8 | AC 19, touch 15, flat-footed 14; (+4 Dex, +4 natural, +1 dodge) | hp 61 (9d10+16) Fort +5, Ref +10, Will +5 | Speed 30 ft., climb 30 ft., Melee Bite +11 (3d6+3), Space 5 ft.; Reach 5 ft. | Str 12, Dex 18, Con 15, Int 10, Wis 9, Cha 14 |Base Atk +9; CMB +5; CMD 17 |Feats Acrobatic, Agile Maneuvers, Combat Reflexes, Dodge, Quicken Spell Like Ability (Special) | Skills Stealth +8 | Special abilities, Mirror Mastery


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth raises an eyebrow when the fiend vanishes a second time. So easily defeated? he thinks to himself as he scans the room for sign of the creature...

perception: 1d20 + 13 ⇒ (15) + 13 = 28

I think you may have banished it from this plane. No telling how long it will be before it can return. If indeed it can. There is the chance that you actually killed it, but I doubt we are that lucky.


male

As Keryth explains what he thinks has just happened, he turns this way and that, and his eyes fall on the mirror over the mantle.

Keryth:
You spot the mirror fiend, visible, and glittering in the mirror, standing where he would be standing if he were in the room. You believe it is not a reflection, but that the fiend has somehow entered into another dimension that shares a real space with the mirror's reflection


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Perception DC 16: 1d20 + 10 ⇒ (10) + 10 = 20


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth points at the mirror on the mantel, There! It has retreated into the mirror! A mirror dimension?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Collecting his dorn's chain for another toss Ballar's head turns in the direction Keryth indicated, Tha big chick'n. Hide'n away jas when thangs were gett'n intereest'n. The cleric smirks, Well, wa do we know o'thas fiend. Should we smash it? Ballar points the decorative yet very solid iron ball at the mirror, 'Course tha twerp'll jas jump ta tha next mirror, righ? From the way the dwarf scratches the side of his head it is clear this is a genuine question. Having not studied fiends or of their ilk, Ballar turns to those better suited for advice.

Intuition: Should he smash the mirror?: 1d20 + 13 ⇒ (6) + 13 = 19


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Can we follow after him somehow? I would hide magical artifacts such as the one we might be after in there.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

since its a magical device of some sort there may be a way to activate it. I have passing knowledge about such things and could either assist someone or try myself. Niversal says looking at the mirror warily.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud grumbles at the fiend's disappearance and says, "If it's something we can activate I might be able to do so."

Use Magic Device: 1d20 + 12 ⇒ (1) + 12 = 13


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I find it highly improbable that the mirror itself is magical in nature. If for no other reason than the sheer number of them we have found scattered throughout the tower already. The ability is likely the fiend's alone. I vote to smash it, and all the others as well.


male

Ballar:
You don't have any feeling that breaking the mirror would be a danger to anyone in the party, but you do have some suspicion that their could be consequences, if the monster is somehow physically connected to the mirror while visible only in the mirror.

As the conversation about the nature of the mirror, and the mirror fiend continues, you can see the monster stagger around in the reflection of the room.


male

Use Magic Device:
When attempting the skill, Use Magic Device, you get the idea that the mirror has no magical properties of its own


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

I do agree with with Keryth. Smashing them may hinder the fiend at least. Perhaps inside a sealed container extra caution. Keeps the bits glass from cutting bare feet and might save a servants back from all the stooping.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Use it?! Ballar gives the others his, "You've been smoking," look and hefting his dorn soundly makes his decision to agree with the pointy eared binder of spells. Stepping up to the mirror the cleric gives the staggering fiend a wink, Play times ov'r ya bawbag lov'n tube! Then lets the iron ball crash into the mirror's reflective surface.

Ballar smashes the mirror while the fiend is still visible.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

And the one on the table my good dwarf, if you would, Keryth nods in approval while gesturing to the other mirror in the room. As a matter of interest, Keryth steals a glance at the mirror before Ballar pounds it into dust, to see if the fiend is present in it as well.

Good thing the mirror isn't (likely) magical. With Bud's roll, that would have been an auto fail due to the 1 and he would have suffered a mishap due to failing to activate blindly by 10 or more. Also, for the future, you cannot use aid another with UMD. (Or take 10)


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

I have been covering mirrors up all along so there are those behind us as well to break Ballar.


male

Ballar’s weapon smashes the glass on the mantle sending tiny pieces of glass showering down upon the floor all around. At that moment, Keryth lifts a corner of the glass on the table until he can see a reflection of the table’s surface, and tries to see if the mirror fiend is there, but there is no sight or sign of the creature at all in this mirror.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar joins Keryth in sifting through the pieces. With no sign of the fiend the dwarf complains, Well tha was bloody disappoint'n. No shrieks o'terror. No fireworks or death thraws. Tisking Ballar looks at Niversal blankly as the thief reminds him of all the other mirrors, If they've go'tha dingus in'em we'll smash'm. Til than Ah'll no be do'n any errands fa'ya lad. Best keep tageth'r. Taking one more look around the room, but finding nothing on interest, Ballar steps to the door to keep watch until the others are ready to move on.
Perception in the room: 1d20 + 6 ⇒ (3) + 6 = 9
Perception in the hall: 1d20 + 6 ⇒ (17) + 6 = 23

Ballar will fall in behind Niversal as soon as he safely opens the next door.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth stares at Ballar for a moment before shaking his head slightly while lifting the mirror from atop the table and unceremoniously dropping it upon the stone floor, smashing it to pieces. Grinding a few of the larger shards under the heel of his boot he remarks, Why would we wait?


male

Examining one shard of shattered mirror after another, the group can see no images of the fiend.

It is the same in every room they examine on the second floor of the tower, bedrooms, studies, and a small store room, all have small mirrors, which are soon destroyed, but nowhere does the fiend appear.

A perceptible calm can be felt throughout the tower, as if the threat of the monster has vanished permanently.

Venturing further upward, the party discovers the corpse of a human woman. She is tall, with elegant features, and dark red hair cut short falling to just above her collar. The woman wears a fighting robe, and a satchel is still around her, the strap of the satchel going over one of her shoulders. She appears to have died from a savage bite to the left arm which pierced an artery.

The third floor has more, well-appointed bedrooms, a practice room, for what would seem to be physical fitness, and not combat training, and a small pantry.

The fourth has a very well appointed bedroom, with a large, double sized bed (which shows signs of having been slept in), a small dining room on one side of the fourth floor has large doors which open out onto a small patio with a view of the town in the distance. There is another kitchen on this floor, and in one corner of the tower a secured room with four small coffers each holding several hundred coins (each coffer holds a different denomination of coins of this realm, copper, silver, gold, and some shiny metal which you know is not platinum, but appears more valuable than gold.

There are no other people in the tower, and after an hour or so of searching you conclude it is completely empty of any threats, the mirror fiend never appears, though many pieces of broken mirrored glass are found propped up on shelves and chairs throughout the tower. You do not find any large, undamaged, still in a frame, mirrors in the tower. It would seem the search for the mirror It’Dupree is hoping to find, was a failure.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

taking 20 from the entire place are there secret rooms or anything hidden we missed or is that taken into account with the description above?

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