Xerxes

Niversal Two Blades's page

438 posts. Alias of Edelsmirge.


Full Name

Niversal Two Blades

Race

Elf

Classes/Levels

Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Gender

Male

Size

5'7"

Age

117

Special Abilities

skill monkey, sneak attack 4d8, trap sense +2

Alignment

N

Deity

ancient shady religions are no replacement for a good vial of alchemist's fire

Location

A Dungeon

Languages

common, goblin, giant, orc, dwarf, elf, halfling, undercommon

Occupation

scout, trapfinder, major liar, and somewhat likable fellow

Strength 12
Dexterity 21
Constitution 12
Intelligence 15
Wisdom 12
Charisma 12

About Niversal Two Blades

2 5 3 2 2

Niversal
Height: 5'8' , Weight:170 , Eyes: black, Hair: Brown/Gold

N Medium human
Init +10; Perception +14
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Defense
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AC 20 mithril shirt +5 Dex +5 , touch 15 , flat-footed 15 (w/ shield spell 24.)
HP Max: 55
Fort +4, Ref +12, Will +4(+1 cloak resist, lv 7 rogue 2 5 2)

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Offense
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Speed 30
Melee: Dagger +11, Dagger +11 (+1 dagger, +5 BAB, +5 dex, +1 wf, -2 twf, +1 comp)
Melee:
Ranged: Dagger +10

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Statistics
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Str 12, Dex 21, Con 12, Int 15, Wis 12, Cha 12
Base Atk +5; CMB 5 ; CMD 20
Saves: Fort +3, Ref +10, Will +3
Xp gained 20472
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Feats
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lvl 1 TWF
Finese (weapon finese) free
lvl 2 weapon training - Weapon Focus Dagger +1 to hit
lvl 3 improved init
lvl 4 fast stealth (+1 dex)
lvl 5 combat expertise
lvl 6 bleeding attack
lvl 7 improved disarm
lvl 8 cmbt trick improv two wpn fighting (+1 dex)
lvl 9 improved two wpn feint
lvl 10 crippling attack
lvl 11 extra rogue talent weapon snatcher
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Traits
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River Rat +1 damage w daggers
+1 dex at forth lv
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Skills
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perception 7+3+2+2 14
stealth 7+5+3+5 20
sleight of hand 1+5+3 9
acrobatics 7+5+3+5 20
craft alchemy 5+3+2 10
know local 5+3+2 10
know dungeon 5+3+2 10
bluff 7+3+1 11
disable device 7+3+3+2 15
linguistics 7+3+2 12
languages: common, goblin, giant, orc, dwarf, elf, halfling, draconic, undercommon
use magic device 6+3+1 10
Spellcraft:2+3+2=7
Sense Motive: 4+3+1=8

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Gear
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belt pouches 6 (4 acid vials ea) 1 gp ea for pouch; 1 gp for acid
masterwork thieves tools 100gp
Dagger x8 2 gp ea 16gp
Masterwork alchemy kit 100gp
+1 mithril shirt 2100
Belt dex +2 (4000)
Cracked green prism ioun stone +1 comp to attack (4000)
Quick runners shirt (1000)
wand: shield 49 ch 750, wand infernal healing 50 ch 750
hooded cloak, boots, gloves, belt travellers outfit (free)
Handy haversack 2000, two +1 daggers 4000
Cloak resist +1 1000,ioun torch 75gp, 100 ft knotted silk rope 20 gp
Travellers any tool 250gp, 10 flasks oil, 5 flasks alchemist fire
Longbow 75gp 100 cold iron arrows 10gp 10 smoke sticks tied to 10 tinder twigs 21 gp 2 filled water flasks 2 gp
Healers kit 50gp, 3 anti plague 15gp 3 anti toxin 15gp 2 potions touch of the sea 100
Two potions air bubble 100 2 oil of grease 100 longspear5 gp
Wayfinder of vanishing w dusty rose cracked ioun stone 500 gp +1 init
Boots elvenkind +5 acrobatics,+5 stealth

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Special Abilities
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Evasion, Uncanny Dodge, sneak attack 4d8
Trap sense +2
finese training = 1st lv Weapon Finese for free
finese training = dex to damage 3rd lv = +5
silent hunter (elf) -20 stealth while running
Signature skill stealth 5 ranks reduce penalty by 10 for sniping
Fast stealth rogue talent allows to move full speed without penalty
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Background
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Having come to the fine Dungeon he filled out his forms in triplicate and paid for the all Inclusive entrance (or so he says). He left a life of street crime and Rogue's guild membership behind for the comradeship of people who won't steal him blind and most likely won't kill him before morning... How nice.

Race
Half Elf

Classes/Levels
Rogue 13 (rake/scout)

Gender
male

Size
medium

Age
80

Special Abilities
see below

Alignment
N

Strength 10
Dexterity 28
Constitution 14
Intelligence 14
Wisdom 12
Charisma 10
About Anatoli Ghrymm
Half-Elf Unchained Rogue (Scout, Rake)

Racial Traits: Low-Light Vision, Keen senses, Elven Immunities, Ancestral Arms (Elven Branched Spear), Multitalented (Rogue, Unused)

Favored Class Bonus: Human (+⅙ Extra Rogue talent levels 1-6), Elf (+1/2 use of Major Magic thereafter)

Weapon: Elven Branched Spear

Traits: Pragmatic Activator (Magic), Clever Wordplay (Intimidate) (Social)

Skills:
Use Magic Device:13+2+3 18
Stealth: 13+6+3 22
Acrobatics 22
Intimidate 18
Sense motive 17
Bluff 16
Perception 17
Spell craft 18
Linguistics 18
Know local 12
Sleight 6+6+3 15

Level Progression:

Rogue 1: Finesse Training, Sneak Attack 1d6, Bravado’s Blade, Feat: Combat Expertise
Rogue 2: Evasion, Rogue Talent: Minor Magic – Detect Magic
Rogue 3: Rake’s Smile +1, Finesse Training, Sneak Attack 2d6, Feat: Gang Up
Rogue 4: Debilitating Injury, Scout’s Charge, Rogue Talent: Major Magic – Vanish
Rogue 5: Rogue’s Edge (Intimidate), Sneak Attack 3d6, Feat: Phalanx Formation
Rogue 6: Rake’s Smile +2, Rogue Talent: Weapon Training (Elven Branched Spear), Extra Rogue Talent: Shadow Duplicate
Rogue 7: Sneak Attack 4d6, Feat: Dazzling Display
Rogue 8: Skirmisher, Rogue Talent: Combat Trick – Shatter Defenses
Rogue 9: Rake’s Smile +3, Sneak Attack 5d6, Feat: Frightening Ambush
Rogue 10: Rogue’s Edge (Sense Motive), Rogue Talent: familiar
Rogue 11: Boon Companion sneak attack 6d6
Rogue 12: Rogue Talents: debilitating
Rogue 13: improved familiar sneak attack 7d6

tactics:

open combat in one of three ways. If his initiative is low and multiple friends are attacking an enemy, he will stand behind his tankiest friend and sneak attack thanks to his Gang Up feat. If he rolls high in initiative and is the first to go, he will charge the nearest enemy and deal sneak attack damage thanks to his Scout archetype. If he lacks a charge path, his friends are not ganging up on an enemy, and there are no other flanking options, he will turn invisible and move into position to attack. Once he has achieved his first sneak attack, he will begin chaining demoralizes using Frightening Ambush or Bravado’s Blade as necessary. Outside of battle, ansis adept at opening locks and disabling traps. When he encounters a magical trap, he employs Use Magic Device skill to cast Aram Zey’s Focus off a scroll, temporarily providing him with the ability to disable it.

Gear:
Handy haversack 2000 gp
Elixir of the thundering voice x10 2500 (+10 to intimidate for one hour)
Belt of incredible dex (+6) 36,000
Quick runners shirt 1000 gp
Mask of the Mantis 6000 gp
Boots of speed 12000 gp