Mirror, Mirror: The Further Adventures

Game Master Terquem

Released from four centuries of self-imposed imprisonment, It’Dupree sets out to correct a mistake of her past which may have terrible consequences for her very existence.


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Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Oblivious to Keryth's chiding, apparently it takes quite a bit to insult the dwarf (thick skull and all), Ballar finds the wizard's words somewhat interesting. Some of it though is just completely over his head. Noth'n ba smoke'n mirrors. Ballar giggles to himself, divinations are so much easier to interpret, especially when your deity's emissary whispers the answer in your ear. A quick memory of school flashes; hushed messages, secret notes with answers passed when the teacher's back was turned. Good times!

Noticing the conversation has shifted back to Hana, Ballar gazes into the woman's brown eyes. Trying to gleam a hint of what she might be up to the cleric and sometimes fighter watches the expressions flowing across her face and lets his ears drink in the influx of her voice, Estas ocupado esta noche?

In2uish: : 1d20 + 13 ⇒ (10) + 13 = 23


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal sees the cloud clear and has dropped to the stairs on the upper level invisible. As the group talks (round 2) and the cloud clears then Niversal will go into the door and look around to see what can be seen (round 3).


male

Zae looks up into the dark night wondering what is taking Bud and Niversal so long to join them here in the street.

Meanwhile…

When Niversal climbs down to the landing by the second floor door, he carefully examines it for danger, and discovers immediately that the door is locked from the inside, but not trapped.

When Keryth asks if the plan is to retrieve the mirror or enter the mirror realm, Hana glances up from Ballar and a strange look crosses her eyes


It was, I think she said, she wanted the mirror identified, yes identified, and studied here as best as it could be. I, I don’t know why she would ask anyone to enter the mirror, not, you know, not knowing what it is connected to

Ballar and Keryth:
The woman looks like a mouse caught in a trap for a moment, and her eyes shift nervously – she is hesitant when responding. It is obvious that she is concealing the truth


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar's expression turns sympathetic and the dwarf gently touches her chin. He looks Hana in the eye, Now lass, tha's no wha her Baronessness told us. We were told yu'd be work'n with us on thas. Now, if we're ta work ta geth'r, ya've gotta give us all tha goods darl'n. Ballar throws her a quick wink, Wat is it 'bout tha mirror she's need'n?

Diplomacy or something... perhaps chocolates and a nice bottle of wine: 1d20 + 2 ⇒ (15) + 2 = 17


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal will attempt to Jimmy the door open. Surely he can do so.
don't call me Shirley... Or Jimmy

disable: 1d20 + 14 ⇒ (18) + 14 = 32


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

I wonder whats taking Bud and Niversal so long to join us here... in the street. Zae sighs as she watches Ballar call Hana out on givn the goods.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth watches Hana stone-faced as she responds. She speaks falsely, he thinks to himself. Magical compulsion? I don't think so. Is it greed? Fear? Keryth tries to determine her motives as he listens to her and Ballar's exchange.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud watches the courtyard and Niversal as he works on the lock.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

I am invisible for six more rounds of a minute so even taking the action of disable device it will be almost impossible to see me

stealth + invisibility: 1d20 + 19 + 20 ⇒ (16) + 19 + 20 = 55


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Still waiting for Hana's response, Ballar gently strokes a hand over her black hair, keeping up his 'showing the girl a bit of tenderness' bit. Hana? Lassy. Ya can trust us girl. The dwarf smiles warmly, waiting patiently.


male

Bud cannot see Niversal, but he has a pretty good idea that his sneaky companion is near the door on the building across the alley. The door opens, only slightly, with a slow and deliberate kind of control that must be under the hand of a master who is currently invisible

Niversal:
The door’s lock is simple and easy to disable, and the door can be opened slightly to give a view inside. There is an oil lamp on a table to the right and through the door, just within sight, illuminating the room. It appears to be some kind of meeting room, or a dining area for a large group of workers. A shelf on the left holds stacks of plates, cups, bowls, spoons and forks of various sizes. Across the room there is an opening and a short set of steps going down. On the left, before the table there is a short section of wall with a closed door. You can see the backs of three people through the opening across the room, and they all seem to be focused on something out of your sight.

Hana looks uncomfortable, glancing sideways at Keryth repeatedly, and then finally turning her eyes to Ballar, she sighs, let’s out a long breath, and says


I was with a few friends, when that man came upon us. We were travelling to deliver a message to Jackie, Jaquelin, and we were ambushed. He got the drop on us and before I knew what was happening my friends were taken into that mirror. I don’t know what is on the other side, but I was hoping I’d find out, if I could stay alive long enough for him to confront the five of you. I didn’t tell him about It’Dupree, but he already knew that someone from another reality was searching for the mirror, or maybe he’s paranoid and always thinks someone is trying to take the mirror from him. It’Dupree believes, I suppose, that the mirror, if it is the mirror I think it is, is some sort of prison, a dimensional anchor that traps those who travel into it. The secret for getting in and out of the mirror is what she is after, and I think she probably intended all along for us, and probably your team as well, to get into that place and then back out again with the secret to travelling back and forth. She’s trapped, you know, in some parallel dimension. She can communicate with her books, from where she is, but she can’t see very much of what goes on here, or in our home world. She talks about where she is, and it sounds like a strange place with advanced magic that everyone controls through little boxes people carry in their hands – and weird contests of skill and sport. I don’t know how she has managed to keep her sanity all these years, but in order for her to protect the city from the Necromechadons, she ended up sealing herself away from the city. Now the city has been trapped under the shroud for four centuries and she has been trapped in another dimension, but here is the thing. She wants me, or you I suppose, to bring the mirror to her, to the other world where she is trapped, and then if she is right about things, she wants to go into the mirror, and then have the mirror returned to Dorbna, where she can come back out of the mirror back in her home dimension, bypassing whatever magic is keeping here trapped on that other world. She wants the mirror brought back to the city, delivered to Abigail, her number one genius, who is the only one who knows where a portal to this other dimension where It’Dupree is trapped can be located. If we get the mirror we can take it back, as she wants, but, my friends are still trapped in that mirror. I don’t know if it is worth the risk to try and save them, but at the same time, I don’t want to just let them die, and it sounds like this man is not bothered by using the place beyond the mirror to kill or imprison his enemies for all eternity. That’s the truth everything I know.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

So in simpler terms, we need the mirror and to discover the secret of travelling back and forth through the mirror to help our benefactor. Does that sum it up? Because the whole thing sounds dreadful.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal leaves the door barely cracked and open and uses a round to write a message and shoot it ivef to Bud telling him about the three inside staring at sonething


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15
Zaehyra Sillaesa wrote:
So in simpler terms, we need the mirror and to discover the secret of travelling back and forth through the mirror to help our benefactor. Does that sum it up? Because the whole thing sounds dreadful.

Keryth continues to stare at Hana for a long time after Zae speaks. Finally breaking the long silence, his voice is tinged with fatigue, I think you are overlooking Hana's request to rescue her friends from within the mirror dimension. I'd be all for getting a hold of the mirror so that we can enter at the time of our choosing. Now normally that would be never, who knows what or who lies beyond, but who am I kidding? We are already through the looking glass just being here, Keryth emphasizes while jingling the wrist band that they all wear from travelling to this dimension via the portal.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ok, I made it back and brought back a cold as a souvenir...I'm so cheap.

Ballar nods and pats Hana's shoulders warmly, Thanks. Tha's all we ask lass.

The mixed up cleric listens as the magic types talk thinking all the while, The're do'n a very goo' job o'summ'n it up. The dwarf looks at his own wrist band then blurts out, So, tha mirror's jus anoth'r wrist band? An ta figure it out, we need ta...wha? Try as he might, this line of thought is quickly moving beyond Ballar's realm of expertise but he's willing to give it a shot.

Knowledge Spellcraft: Is there a commonality between the mirror's power and the wristbands? ie. Similar magic at work?: 1d20 + 10 ⇒ (19) + 10 = 29


male

Ballar:
You understand that travelling across dimensional barriers has rules, each sort of travel to any particular sort of world has its own set of rules. It would seem that It'Dupree hastily created a portal to send her own physical body through in order to create the shroud that now protects D'Orbna from attack by other extra dimensional beings, but she is trapped in this other world and is looking for "rules" associated with the mirror world that might help her escape. The bracelets you wear are part of the rules that allow you to be on this world and return to D'Orbna when you are ready. There are probably not direct similarities between the bracelets and the mirror, but they might take use of the same kinds of magic spells - who can say if the bracelet will work if you jump from this world to another


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

El Lucha Libre strokes his red beard some more in thought before exclaiming, Aah! Ballar looks up to see if anyone is listening before continuing. It's a habit he's been developing ever since taking up MMA as 'knowing' where the blow is coming from improves the chances of blocking it. Could be the're a sort'a key, Ballar holds up his wrist band, Ya know, allow'n passage to an fro. No key. No pass'n through, or gett'n back. We may need ta look fa more than jus tha mirror, if ya get mah drift.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15
Ballar Fargrim wrote:
The dwarf looks at his own wrist band then blurts out, So, tha mirror's jus anoth'r wrist band? An ta figure it out, we need ta...wha?

No.

Ballar Fargrim wrote:
Could be the're a sort'a key, Ballar holds up his wrist band, Ya know, allow'n passage to an fro. No key. No pass'n through, or gett'n back. We may need ta look fa more than jus tha mirror, if ya get mah drift.

Again, no. Keryth shakes his head. They are not the same. I was merely pointing out the absurdity of it all. The Baron was planning on using the mirror against our will. I'm sure merely looking at the mirror is all that is needed to enter. Getting out on the other hand might require something else. And that is the issue.

The decision we have to make is do we try to acquire the mirror here and now and control it, or just let ourselves be "captured".

Looking around at the rooftops trying to spy the rest of the party he adds, Of course, depending on what Bud and Niversal are up to, that decision may be rendered moot.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

seeing Bud not respond to the message was typical so Niversal closes the door silently and makes his way on round seven of invisibility down the steps and over to his group and whispers to them:

there are several people behind the door up the stairs three to be exact looking at something, what do we feel like doing? Bud is still up on the roof looking things over and ignoring my attempts to talk with him


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Letting us be captured sounds rather clever, but I don't like that we don't know yet on how to get out. Controlling the mirror sounds like the better option, especially since it is the more difficult sounding of the two options. Usually the harder of two routes is worth the effort when it comes to this sort of thing.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud moves around the roof to the side where he can see the group and pauses. He bends over and stands back up and then paces back and for for a minute. He finally smiles and snaps his fingers and appears next to the group. "I think the leader went into one of the rooms in there. I say we go get him and pay him back for taking our friend here. If he's got the mirror then we'll have it and can take it back to the boss. Wadda ya think?"


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Jus so long as he's got tha manual with'm. Ballar looks over to the others and as soon as they are ready heads back into the alley and towards the door Bud indicated.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

How do you propose to avoid looking at the mirror while we attempt to capture it? I could summon another Dretch to try and steal it away. It can cast a stinking cloud of its own to allow it a chance to get in and out without as much resistance.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

They were able to grab the mirror and move it even under exceptional duress previously and I do not doubt they will do so again. Niversal says plainly


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Were they? Are you sure about that? Keryth retorts. If you have a proposal of your own, I'm all pointy ears.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

With no one speaking up or offering any alternative ideas Keryth sighs and says dejectedly, So, kick in the door and rush in blind then?


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

we can go through the upstairs door and I can sneak in for sure. When we arrive and can see down if the mirror is there summon the creature and grab the mirror from behind bringing it out.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Oh Aye, ba tha direct approach usual-lay works best lad. Ballar nods enthusiastically in favor of Keryth's tactic. Sides, Ah'm not exact-lay known fa ma sneak'n. At this Ballar raises his hands and mimicks Niversal's best stealth moves. Even though on tip-toes, the dwarf's armor and Dorn chain rattle and clank annoyingly.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth throws up his hands in surrender. I give up. Lead on whoever. I'll follow and throw spells or whatever seems appropriate...


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar shrugs, hefts his dorn and makes for the doorway.

Planning on the "unannounced party crasher" entry - walk up and kick open the door.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal runs as Ballar goes for the front door to the stairs and up the stairs back to where Bud is and the door waiting for the noise from him kicking the door below.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Zae mimics Ballar with an imperceptible shrug as she saddles back on top of Kama and brings up the rear of the party formation.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

BANG! Ballar's size 6 and a half boot connects with the door.
Strength check: 1d20 + 2 ⇒ (12) + 2 = 14


male

Determined to face this mysterious person and his peculiar mirror head on, the party decides that now is the time to act. In a column, they form up. Prepared to bash through the door on the second floor. It’s a stair with one turn, so the going will be awkward, but they will press on.
Zae, riding Kamastra now, at the rear of the group, does all she can to hold back the impetuous tiger as Ballar throws his foot against the door.
Wood splinters, and breaks as the latch gives under the blow. The door swings violently open, into the room, bangs against the wall, and then slams shut again in front of him, only to swing open, now more slowly, and silently.
In the after math of the noise, in a moment of quiet, Kamastra’s ears perk

Zae and Keryth, please make a Perception roll the DC is 20, Success means read this:
You hear a click, as a door is closed around the corner and out in the street.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

perception: 1d20 + 13 ⇒ (14) + 13 = 27

I just heard a door close around the corner and out in the street.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Not the face!: 1d20 + 7 ⇒ (7) + 7 = 14

Zaehyra is oblivious to the noise but isn't foreign to the keener senses of elves. Trying to set up a flank or are they looking to slip away?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Intuish: Did they leave traps?: 1d20 + 13 ⇒ (17) + 13 = 30
Runn'n like cowards! Ballar makes to move into the room but stops himself. His dwarven eyes dart from one side of the room to the other looking for anything shiny... like trip wires or the barrel of a dart gun. Course most tricky things like that are usually set off by opening doors and the like and as nothing bad happened the dwarf whispers over his shoulder, Err, which way?


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth points in the direction from which he heard the door close. I highly doubt they are trying to get away. More likely they are drawing us into an ambush or into the path of the mirror.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

I haven't had lunch yet and I am getting tired of all this running around. Fine. Back that way! Niversal turns the direction that Keryth is pointing and moves with the group this time in that way.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar follows the conjurer's finger then with a nod steps off in that direction.


male

When the door swings slowly open, before Keryth and Zea can get Ballar , Niversal and Bud's attention,the dwarf and elf, who were rushing head long for the promise of maybe something to bash or stab, find the room is empty, and it looks like it was a common bed room with many small beds, and the place looks like it has been ransacked.

When they realize the other two are trying to get them to turn back to the street, and look back down the stairs, they can see Zae, on Kamastra, and Keryth are already near the intersection of the alley way and the dark street.

When Zae and Keryth peek around the corner they see, in the moonlight, an empty street, every door is closed. A leaf tumbles in a slight breeze.

The area is still and quiet.

There is a general feeling that the enemy has escaped.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ah, ya gotta be kidd'n meh! Ballar rushes back down the stairs to rejoin his companions.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I'm not convinced they are gone, but if they are, what do we do next?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Purr'aps they did some o'tha magician trick'ry. Ya know, turn'd un'visible. Ballar looks around for foot prints or puddles of water which may have been disturbed recently by invisible feet.
Survival: 1d20 + 4 ⇒ (16) + 4 = 20


male

Ballar:
You find foot prints leading way from a door, two doors down the street. The prints go right into the street and then south. There are at least four different sizes of boot. The street is hard packed earth with a light coat of fine dusty dirt, so tracking the prints, even at this time of night will not be impossible


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar taps Niversal on the arm, Oi Nivers! Look a'them! The dwarf points towards some tracks two doors down the street leading south, Ow'many where there? Four, right? Think we should ge'onit? Ballar grins at the others, his red beard nodding enthusiastically.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal turns and tries to make something out of the dirt

survival: 1d20 + 1 ⇒ (15) + 1 = 16


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

What makes you sure those belong to the Baron and his retinue?

Keryth has no ranks in survival so he cannot track anything unless the DC is 10 or less. Which also means no aid another.

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