Mirror, Mirror: The Further Adventures

Game Master Terquem

Released from four centuries of self-imposed imprisonment, It’Dupree sets out to correct a mistake of her past which may have terrible consequences for her very existence.


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male

As Bud barges his way back out into the hall, Ballar approaches the table and as he asks about the creature innocently causes a mild disruption to the stacks of papers and books lying there.

As papers are rearranged, one of the elves says as folds his arms across his chest, ”We don’t know, but it has been trying to get in for the past hour.”

The other elf reaches to try and help Ballar while saying, ”Rather extraordinary creature, actually, it is not of this world and has a peculiar magical aura, which, for some bizarre reason is not triggering the building’s defense against extraplanar intrusion.”

Soon the human woman loses interest in the little blue creature and recognizes the commotion at the table. She rushes to help saying, ”Oh, that’s my fault I was supposed to clear the table a while ago. I’m afraid we let it get pilled up a bit as we worked, and it wasn’t your fault at all.”

Ballar:
You catch a glimpse of the scroll roller with the strange bull like creature engraved on the outer rims of the top and body of the cylinder as it comes out from under a heavy parchment. Near it there is a leather-bound book, it looks new, with a title in common, “Elven Deities of the Known Worlds.”

When Zae asks about the small blue creature, the Dungeon Minion stands up, and just before she can say anything, Niversal asks if the creature is “safe”?


NPC: Sakhalyph-vampire sorcerer/ cleric 20/20

”Safe, oh usually.” She then moves toward where Ballar and the others working with her are trying to organize some of the things on the table, she reaches out, without really looking at what she is reaching for, and goes on talking about the little creature, ”I think it is a called a Ceru, or maybe it is a subspecies of the Ceru. They are native to another world I have been to, but have read about them, though they are usually not winged. They are a not altogether natural being, having their origins in strange alchemy and magic rituals with closely guarded secrets. Occasionally you can fond one for sale in the marketplaces, but they are almost always impossible to train. The rumor is that the ones for sale here once belonged to another, and they are fiercely loyal to their owners, and cannot easily be tamed by someone they do not know. That it would be here, trying to get in the building, and for the building to let it in is very unusual. I can only guess that it belongs to someone who is inside the building and who has already completed the permits and spells necessary to allow it safe access.”


male

As Keryth can easily tell that this is not a remarkably rare creature, and as he begins to wonder why there is so much interest in it, the words of the Minion clue him in as to why they are all so taken with the thing. Apparently, it isn’t the creature, itself, which is peculiar, but that it is able to enter the building at all, as keryth pieces together what is being said and comes to suspect that the building has special wards and protections against unauthorized entrants.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

As the girls explain about the creature Ballar casually picks up a new looking leather bound book entitled, “Elven Deities of the Known Worlds” and begins to unconsciously use it as an extension of his hand, gesturing normally but not letting go. Ballar continues to help the elves with the papers offering such interjections as, Rally? Ceru? Nev'a heard of it. Tha's inter'est'n tha is. and Hmph, yah do'n say.

As Minion finishes speaking Ballar looks down and exclaims, Oi! Tha's tha thing! He points with the book to the black scroll roller with the strange bull like creature engraved on the outer rims laying under a heavy looking piece of parchment, Been look'n fa tha, Minion dear. Ya mind if we ask ya 'bout it? Gave us quite tha run'round ear'layer t'day.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth's interest is piqued at the mention of the sought after scroll...


male

The minion continues to play with the small blue animal, which makes occasional noises with its trunk toward the open door behind Ballar, while one of the Elves approaches Ballar with a stern look on his face.

”That,” he says as he tries in vain to gently put his own hand on the book Ballar is waving around until his actions begin to border on the farcical, and he surrenders to Ballar’s reluctance to simply hand the book over, ”is a scroll from the temple of Aonyr, from the northern islands of Athorosse. It is harmless, as all these items have undergone a power disenchantment ritual before they were cataloged into the museum here in the Studio. It has been identified as NOTW, not of this world, and probably has its origins on the world of the Qthria. It is an elven heroic mythical tale of a once power protective goddess, but the records we have indicate that she was imprisoned in a rebellion of deities on that world, and her diminished power may have led to a genocide of elven people that occurred, or may still be occurring on that world.”

Finally when Ballar lowers the book close to the table, he has an opportunity to trap the book under his hand against the surface.

Roll an opposed Dex Check, Ballar. The elf has

Kitty Slap: 1d20 + 2 ⇒ (17) + 2 = 19


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud stands in the hall walking back and forth in a short path, his hands holding his bowed head. You can occasionally hear "I'm not going crazy. I'm not going crazy. There is nothing in."


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

The book slams solidly on the table and Ballar, seemingly oblivious to the change in possession, looks incredulously at the elf, Tha temple of wha? Who'd ya says dy'n? Elves? Wha do ya suppose they do'n 'bout it? The dwarf's expression changes rapidly with each question from quizzical to mildly upset to thoughtful and then a childlike admiration, An wha's tha have ta do with Jacquelyn? Is she on tha same place? Is Jacquelyn fight'n elf rebellion? Are we go'n ta world full'o elves? Are they tha cute tiny ones ya see in books or tha tall snobby kind? Donna know 'bout them snobby sorts. Bit stuck up. Give me tha cute one though, Ballar's eyes glaze over as the dwarf invisions a fairy tale land of pixies and fairies, ruby cheeks, them wee outfits an silly songs an games... Ballar turns to Keryth to try and draw the wizard into a conversation which the dwarf suspects has gone off topic but isn't sure how to focus, Yar an elf, right? Wha its like? Ya know wha we're go'n on 'bout? Ballar's eyes dart from the minion elf to Keryth, back to the elf and then Keryth his flaming red eyebrows raising and lowering.
Dexterity? Pfft, what's that?: 1d20 + 1 ⇒ (10) + 1 = 11


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

well that device took us someplace to speak to us. We would like very much to have it and bring it to the Lady to speak to her on it if it isn't too much trouble. Niversal says staring at the dwarf a bit as he goes on about elves.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Well, even if it is too much trouble. Zaehyra picks up, discarding her attention toward an animal that probably belongs to someone else, I welcome each of you to escort it as long as the case is in our possession if that helps, and we would fully cooperate so please try and work with us on this important matter.

Spoiler:
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26


male

The halfling in the room goes to the door, apparently attracted by something

“Excuse me, sir,” she says to Bud, “is everything alright? You seem troubled by something. Can I help?”

Meanwhile…

Back in the room the elf who has trapped the book on the table while still in Ballar’s had listens patiently while he rambles. When Ballar is through he takes a breath and is about to speak when Niversal and Zae add more to the story.

The Man lifts his hand from the book, giving Ballar a look that says, “you are welcome to read that, just don’t hurt yourself.”

”You say this scroll ‘took’ you someplace?” he says to Niversal, and then turns to Zae, “Normally I would say that is impossible, as none of us, even the minion, have the authority to interrupt Miss It'Dupree when she has strictly demanded she be left undisturbed, but you might have stumbled into something she will want to know about. Tell me more about how this device ‘took’ you someplace. Was it within the city? Within the building? Was it a triggered spell of some kind?”

He then turns back to Ballar, and says quickly, not concerned if the information he is giving is understood at all, “Yes, tall sorts, yes this is an issue where Jaquelyn is being held, no, no one is doing anything about it, as far as we can tell, and no she is not fighting any elves. The origin of this scroll is a mystery on this world and how it came to be here is completely unknown. It was recovered from the temple where it was found because of its off-world properties but has never proven to be anything more than a brief tale of a old goddess and her triumphs against the forces that opposed her.”


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud does his best to smile at the halfling, half his teeth missing and the rest rotting "I'm just fine! I don't see a tiny flying elephant in there at all. I'm perfectly sane!" He stutters a bit as he talks and tries not to look into the room.

Bluff: 1d20 + 5 ⇒ (8) + 5 = 13


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth appears to watch as things unfold before him, but anyone paying attention notices his mind seems to be elsewhere as well.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Well, no rally took. More like compell'd aft'r touch'n it. One min-nut Ah'm stand'n upstairs, tha next Ah'm walk'n ta'place Ah've naev'r been ba'fore an speak'n all weird like. Ballar says this last sentence with a straight face; he speaks the Queen's Common after all, it's the rest of the world who has put unnecessary inflections on words.
The dwarf pockets the book away with a nod and a wink, Right. Well less go an see It'Dupree soos we can getta move on ta rescue'n Jacquelyn!


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Ballar, we came for the scroll not a book.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar looks blankly at the wizard, Aye, tha's right, but doesn't move to pick up the black scroll preferring that someone else touches the thing.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth finally enters the room and approaches the table. May I? he asks as he motions towards the scroll.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal wonders not for the first time if he just should have swiped it or bluffed it knowing either would have worked just fine as this whole thing drags on indeterminately.

how about we just see ItDupeee and see how that goes eh, now that you know that this scroll did something more then mildly interesting.


male

The halfling who spoke to Bud, comes back into the room just as Keryth is asking for the scroll and says, ”Is your friend alright?” She gestures with her thumb pointed back over her shoulder. ”This little creature,” she moves her hand forward now and points at the little blue, winged elephant on the floor, ”seems to be upsetting him for some reason.”

The Elf who had been talking to Ballar turns toward Keryth and says slowly, ”I’m not certain that is a good idea and yet,” he gently places his hand on the scroll, not intending to pick it up, but as some kind of test. ”Peculiar,” he says. “There must have been some specific trigger that caused your dwarven friend here to be subjected to the compulsion he described, while I can detect no magic in this artefact at all. Then again, links to the deities of other dimensions can be difficult to identify with common magic.”

He removes his hand and gestures to Keryth that it is alright for him to try and pick up the scroll, then waits to see if anything happens. When nothing happens, he frowns, and says, ”Very strange. Let’s take this information to Olivia, Miss Dupree’s personal assistant and if she determines it is important enough, then you can take the matter to the Lich Baroness herself.”

A short walk up another flight of stairs and down a grand hallway leads the party to a gold desk and a middle-aged human woman carefully cataloging notes as she goes through a stack of mail.

Ballar, Bud, Niversal, and Zea, please make a perception check. The DC is 10

Keryth:
It is while the party is being escorted by the five curators and the Dungeon Minion, to see It’Dupree that you slip away, seeing the hallway that leads to the gallery that was mentioned

The elven curator briefly explains the situation to Olivia, and then the woman stands, and says, ”wait just one moment.”

She enters a large door behind her, and returns almost immediately, ”Miss Dupree will see you now, but she asks that you be brief and please do not disturbed the dressers.”

You are taken into what is clearly a large dressing room. There are several mirrors arranged in different parts of the room, and a small round raised platform is placed in front of each mirror station. At one of the stations, It’Dupree stands on the platform, surrounded by half a dozen people, humans and halflings, and these people are busy adjusting an enormous gold and green gown that It’Dupree is “trying” to wear. The dressers are adjusting, pinning, and making alterations to the layers of garments It’Dupree wears in a hurried but very profession tempo.

”Tell me about this trance,” It’Dupree says seeing your group in a reflection of a mirror without turning to address you proper.

When you explain what happen to Ballar, she listens, only nodding her head slightly while the event is detailed and the message that Ballar delivered is repeated as best you can remember
.
When you are done, at the prodding of the dressers, It’Dupree lifts her arms and the busy folk begin work on the belt and mid-section of the gown.

”I don’t know that I understand everything in the proper context,” the Lich Baroness says. ”I’ll get more people on the research as soon as I return from the gala. Drat, I both hate and love these events. It is a dreadful pain to be sure I am dressed in something that won’t make the papers for all the wrong reasons, but at the same time I get an opportunity to learn first hand what is trending in our fair city.”

The dressers lower It’Dupree’s arms and gently turn her around. She is radiant, even for a person who as been dead for a very long time. The dressers begin work on the back of the gown, and as It’Dupree faces you she says, ”There are connections here, clearly, and it is obvious that a powerful being from another dimension is working through the artifact to bring these connections to the forefront. A Vampire lord is gaining power in a country on the continent of another world. That world, by the way, we discovered is called Qtheria, the continent is Alodoa. This being, if it is a goddess, for some reason, is interested in my interference with the vampire lord’s plan. This could be to our advantage, or it could be an unnecessary complication. There is still too much to be uncovered, but this I know. There are elves of this world who are like elves of our world, both the kind that are touched by the fey realm and those touched by the realm of shadows. The power of these elves is not completely know to us, but it seems clear that there is an ongoing struggle that is directly related to this ancient goddess and the shadow elves of Qtherria, and it must be connected to this vampire lord in some way. Many puzzles to unravel, many,” It’Dupree’s voice trails off just as the dressers signal their work is through.

Without any obvious signal, a small retinue of well dressed lords and ladies enter the room, and It’Dupree motions for the dressers to leave.

”I have no more time for you at the moment, and I was counting on you getting started as soon as possible in your attempt to rescue my associate, Jacquelyn. I will ensure the proper attention is diverted toward unraveling this mystery you have uncovered, but for now, complete your preparations and get started. I will be late at the gala tonight and will not want to be disturbed tomorrow. I hope the next time we talk you will have information for me on Jacquelyn’s condition, or you will have brought her to me as I requested.”

As the well-dressed lords and ladies gather around It’Dupree making faces that seem to suggest there is a matter of pressing engagements to attend to, her voice, for the first time, begins to take on a cold, sinister, and uncompromising tone. ”We can spend countless lifetimes learning who has been wronged, what gods and goddesses believe their plans are being interfered with, but I will not have it. Get to the task I asked you to accept, or like the cowards before you abandon your commitment and never cross my path again. This choice was yours. See to it, or never speak of it again.”


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Perception DC 10: 1d20 + 11 ⇒ (16) + 11 = 27


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


male

Bud and Zaehyra:
Your group is not large, but it is a group, and among many groups visiting the Gallery today. As you make your way toward the meeting that is described above, you notice Keryth slip away, mingle with another group, then another, and then casually step into a gallery down the hall before you ascend the stairs.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

perc: 1d20 + 14 ⇒ (9) + 14 = 23


male

Bud, Zaehyra, and Niversal should now all do Sense Motive Checks.

Niversal:
Your group is not large, but it is a group, and among many groups visiting the Gallery today. As you make your way toward the meeting that is described above, you notice Keryth slip away, mingle with another group, then another, and then casually step into a gallery down the hall before you ascend the stairs.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar follows the elf up to Olivia's station noting all the goings on around him with a passing glance. Feeling particularly on his game, Ballar even notices the wizard slip away and is about to say as much to the others when he also notices the others too have noticed Keryth's little slip. Being Ballar he blurts out, Wha tha blazes?! Oi! Elf, 'old up a tick. Ballar pauses before approaching the elevator to see what Keryth might be on to.

Hmm? Me? Paying attention? Let's check DC10...: 1d20 + 9 ⇒ (20) + 9 = 29 - Dang! I gotta try to save these 20s!!
Intuition/Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30 I've got a feeling about this...


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

sense motive: 1d20 + 8 ⇒ (11) + 8 = 19

Niversal trips into Ballar keeping him from interrupting Keryth saying what the blazes are you asking about me for, I am standing right here!

bluff: 1d20 + 11 ⇒ (12) + 11 = 23


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud sees the elf move off but shakes his head and ignores it.

Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Zae shrugs, not interested in Keryth's actions at first, but why is he being so friendly and chatting up the locals? Since when was he so sociable? Before Zae has realized it, she's up the stairs and too far gone from learning what Keryth was up to. Hopefully something useful.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

If Keryth heard Ballar, he did not react to the dwarf's question as he slipped away leaving the others, and their escorts, on their way to see It'Dupree.


male

Niversal:
You get a feeling that Keryth is wise to separate from the group, probably following up on a lead that requires a delicate approach, and you decide to let it go without another word.

Ballar:
It seems obvious to you that Keryth has discovered something important and feels a need to keep a low profile as he investigates – there is something serious about the fact that he did not even bother to dismiss your comment, even though you know he heard you, and what’s with Niversal? Is he trying to cover up for Keryth’s absence? Are the two of them in on something together they are keeping from the rest of you?

Keryth:
You enter the room and see it is not packed with people, but it is a popular display of antique pottery, and dinnerware – some of it is actually quite beautiful, and this means the room is not entirely empty either – the person you are looking for is standing in a far corner, isolated from others, with their back to you, apparently reading a display card near an exhibit of tall narrow blue glazed vases.

I will impart some brief information to Keryth in a private message – for the rest of you I hope you are thinking about what you intend to do next. For clarity – It’Dupree’s speech to you will take longer than Keryth’s brief absence, when you decide to leave It’Dupree’s presence, he will be a few steps away from the room he snuck off to, headed toward you – UNLESS, the remainder of the group tries to tie up It’Dupree fro a bit longer – What do you do?


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

GM:
Keryth ambles around the room, looking at other displays before making his way alongside the figure. Keeping his eyes on the displayed glassware he murmurs out quietly, Exquisite work. He then awaits a reply.


male

Keryth:
The figure looks left and then right, trying not to draw attention to them self while saying, "Yes, it is a pinnacle of the genre, I have something I think you need to hear, but it might take a while to tell you, so I wrote it down." The shadow elf holds out an envelope. "I think you should read it before you go."


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

GM:
Keryth takes the offered envelope as discreetly as he can. Here? Now? he asks quietly. In the back of his mind a ping of suspicion sounds. He decides to ignore it largely in part due to the public location. As you wish. He then unravels the missive and begins reading. Explosive runes? ;)


male

Keryth:
The letter is in your PMs

Does anyone else have something they want to do next?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Pfft! Ballar waves a dismissive hand at the elf's apparent brush off and carries on to their meeting with It'Dupree.

Upstairs, Ballar gets the impression that the Lady is too busy for the group, so he tries to keep it short. With only one nagging question really on his mind, An wha do we do if ya friends donna wan'ta return ta their old lives? Should we jus bring'm back forra wee chat then?

As Dupree departs, Ballar turns to Olivia, Right then lass, less getta move on.

Ballar is ready to teleport/transport/or jump down the rabbit hole.


NPC: F Human/Lich

The entourage clustered around It’Dupree is slowly making its way out through the double doors of this room and as It’Dupree herself is just about to leave, with her back to you, she hears Ballar’s question.

She stops suddenly, and this makes all those around her give out an audible, but restrained, gasp.

You watch her back as It’Dupree’s shoulders rise, as if she were taking a deep breath, though you know she does not need to breath and no sound of inhalation can be heard, and then her shoulders relax, her head turns just a tiny amount until only her left eye comes into view and she says, with a monotone authority that is unmistakable, ”I am counting on you to make her understand how important it is to me that she comes home, where she belongs.”

Anyone want to jump in here and tell me what they want to do next?


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud shudders as he sees It'Dupree stop in her tracks. He pauses and says "Right. We'll make sure she knows how important it is and that she wants to come back." Bud shuffles nervously and wait to see if she leaves or anyone else stops her.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

For one brief sober moment, Ballar's eyes bore into the Lady's back with a questioning look.

The moment gone, the dwarf rubs his hands together and turns to the others, Best be 'ead'n on then. Ballar looks over Niversal's head and adds, Suppose we should a'least round up tha elf. Then follows Olivia to the transporter room.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

GM:
Finished reading the note, Keryth folds it up neatly and places it into his spellbook for safe keeping. Whispering once again he asks, Magical disguise perhaps? Something to change my appearance? A magical hat perhaps? Or maybe just something more mundane like gloves, hood and a mask?


male

Keryth:
"Disguise?" the fellow whispers while holding a finger over the lips as if studying a glazed platter nearby, "Definitely a good idea."


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

GM:
Ok then, I shall endeavor to acquire a disguise quickly before we leave. I don't have the funds for magical assistance, so I shall go with the more mundane approach of a hood, mask and gloves to hide the color of my skin.

I thank you for sharing this information with me. If there isn't anything else, I should look to rejoin my group as soon as possible. Keryth bows in gratitude.

If possible, Keryth will buy the above mentioned items and rejoin the party posthaste.


male

Keryth:
You are still in the same building with the others, just a few doors down, so unless you share with them the situation you have uncovered, you will probably have to excuse yourself for a moment, as everyone is getting ready to go, and sneak out of the building to buy the things you need - which can be whatever you imagine the costume would be, spending as much as 20 gold on it if necessary. A magical mask, similar to an opera mask, which produces a "non descript human male appearance" can be acquired for 50 gold pieces, but is only a party type prop, close scrutiny will reveal it is a magical disguise, the DC to notice the magic is 16, but there usually must be some reason to cause an observer to want to look that closely.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Are we waiting on me?

GM:
Keryth attempts to quickly acquire his disguise from whatever is easily available, consisting of a large hooded cloak, fine elbow length gloves and a full face covering mask, and return to the group.


male

Somewhere else in the Studio, an elderly watchkeeper strolls through the display of Du’Orbna’s greatest fictional heroes, from stage and literature, and as he turns a corner to face the mannequin of “Captain Phantom” he stops in his tracks. The mannequin is bare, missing is the long flowing cape of blue and black, the long dark blue gloves and sequined “night avenger” mask.

He gulps, and then says quietly to himself, “Man, I am so fired.”


F human Expert/4 (NPC)

The door remains open. Ballar, Zae, Bud, and Niversal turn to Oliva for inspiration.

“Well, let’s be on our way then, if everyone is ready.”

As the group follows her out into the hall she looks left then right, then left again, and says, ”yes, this way, but are we missing someone?”

Just then a tall lanky fellow dressed in the gard of a “hero of old” comes walking down the hall. His mask and long gloves hide his identity, somewhat, but you recognize his gait and know it is Keryth.
Just then, a small blue animal, resembling a cross between a house cat and an elephant, with feathery wings, scuttles between Keryth’s legs, nearly tripping him, and then rushes right up toward Oliva as if it intends to pass her with no regard, intent on some target, but the Dungeon Minion stoops suddenly and scoops the creature up in her arms, ”Well aren’t you adorable,” she says stroking the animal affectionately.

The animal seems to enjoy the attention, but after a moment struggles to be put down.

”Good, you’re all here. Let’s send you on your way.”

After a hurried walk through many corridors, doors, side passages, stairs, both straight and circular, up and then down, you are brought to a room like one you have seen before.

It is a sort of logistical control room, with many dungeon minions sitting at desks or crowded around tables spread with maps and scrying devices of every kind. A large, single mirror is set on one wall, covered, mostly, with a blue drapery (you can see the silvery glass between the curtains which do not come all the way together.

”Through this mirror,” Olivia says, ”Is the world of Alodoa, the mountains of Baravkovia, and the castle you need to reach. The mirror will take you to the village on the lake shore, four miles south of the mountain pass that leads to the castle. You can enter when you are ready.”


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar nods as he listens to Olivia's instructions. Doing his best impression of a general inspecting the troops, the dwarf clasps his hands behind his back taking in the sights of the other dungeon minions at work. It is a fascinating room and Ballar nods his approval even pausing to acknowledge the new guy. Right. Vary good. Althoug Ah'm no sure tha ar'lay-phant'll be of much use. Puny thang, how's it stomp tha enemy? Or does it gore on command? Acid truds? Gaseous breath?

Ballar bends down to get a closer look at the small blue elephant being, hooking a thumb at the figure in the mask and flowing cap as he does, Yu'll 'ave ta bring tha new guy up ta speed 'fore we go Olivia. Ya best get start'd soon as tha drinks arrive. We're inna hurr'eh. Ballar stands and looks expectantly for a minion with a drink tray to arrive. As he waits he absentmindedly surveys the mirror, So how d'we get there? Ta this Alo'do'whatcha. Ya gonna wave a wand? The cleric eyes Olivia up and down.

Just waiting to see if everyone is still around. Ballar will of course blindly follow the party though the mirror portal.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal may have dozed and had his eyes roll into his head once or twice looking at all the administrative splendor and as the little creature joins them Niversal slaps his face and drags his palm downward in the eternal symbol of "why me" mixed with the groan of "oh Gods". Soon enough all of the boredom melts away and excitement returns as they are before the mirror and Niversal says activate this sucker and let's hit the road


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud looks nervously at the little elephant and says "I agree. I am ready to go." He keeps looking at the ceru while trying to look like he is not.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth sighs, shaking his head slightly. I am ready to go as well, he signals after a lengthy pause.

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