Mirror, Mirror: The Further Adventures

Game Master Terquem

Released from four centuries of self-imposed imprisonment, It’Dupree sets out to correct a mistake of her past which may have terrible consequences for her very existence.


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Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Getting the boots of elvenkind (2500)and crafting the wayfinder of vanishing(8000) put me way over from being under. I am at 31,654 out of 23500.


male

Back from Nepal, *screams into pillow for twenty minutes straight*

Okay, okay, let me see where we are now.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Shhh. Those screams are messing with my concentration. ;)


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Bad trip? I'm interested in travel stories if you want to put your experience into writing. Might help you maybe even.


male

Good trip, with occasional almost bad incidents - just overall exhausting - We had a wedding and then a reception, and then some travel from Kathmandu to Pokhara, some hiking, tons and tons of food, and the 30 hours of plane rides at each end, just wow. I'm recovering.


male
Niversal Two Blades wrote:
Getting the boots of elvenkind (2500)and crafting the wayfinder of vanishing(8000) put me way over from being under. I am at 31,654 out of 23500.

Must you take the wayfinder? Seems that if you do not, and say settle for some one use items totaling up to 3,000 gp you might be better off.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Darned TSA, no wonder you're stressed! On the bright side your passport doesn't hinder you from returning to the States (My passport gets me into the suspect line) and it sounds like you had a full schedule which means lots of memories!


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Zae crafted the wayfinder giving me five one minute invisiblity uses per day. Pretty good. Temp use of a wand that is 2nd lv is spendy and potions sigh. If you insist I can change it.


male

no, no, I misunderstood. I forgot for a moment Zae was able to make items for the group. Keep it.

Tomorrow let's try to get ready to start. I'll send a message to Bud


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

I'm awake! You almost made me spill my beer


male

If everyone is ready to begin I'll start posting introductions to set the stage for the adventure to begin.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar sits eagerly with his popcorn by his desktop, awaiting the start of the previews.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I'm technically ready. We haven't officially made any preparation purchases mind you.


male
Keryth Tarathiel wrote:
I'm technically ready. We haven't officially made any preparation purchases mind you.

What do you think would be the best way to handle that? Should we do it "in game" or just take care of it off line. How much spending money would be reasonable to get you all the "non-magical" items you think you need to proceed?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

I think taking care of it off line will be fine. Bud and Keryth have more to make up to reach the suggested wealth by level level than the rest of the group and any explanation of where such and such an item came from will add (hopefully comically) to the play.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal could always liberate a few items for them...


male

Well. lets get that done - please work to get your current gear up to at least the wbl table your level. Don't forget normal non-magical gear. Let me know when you are ready to proceed.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ready!


male

I've put up a post with some minor, but still important information - This is the Dungeon Minion talking to you as you leave the Great Studio to take care of all your last minute needs. I assume your characters will take a day or two, maybe three, to buy supplies, and then return to the Great Studio to travel to your destination. When you are all ready I will set the situation at the great Studio, before you travel through the mirror.

You will be able to travel back and forth between Alodoa (the world you are going to) and Riom (the world you are on) as often as you like, but remember that there are locals working, possibly staying, at the Inn (possible spies of the Baravkovian government?) and the more often you disappear for days at a time, the more likely you are to draw suspicion to your activities.

Once you are ready to go through the mirror there will be some last minute bits of information, and you will be able to ask question before you go, as well as gather information in the fishing village if you chose.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I guess I'll just add a pearl of power (3rd) to bring me up to at least WBL.

No one seems to want to take the initiative in procuring additional magical supplies and Keryth obviously has no wealth to spend so off we go I guess. :P


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

There was only you and Bud who actually needed to do any shopping so sadly there is little motivation for the rest of us. On the bright side we haven't actually left so there is still time to whip up a side trip to Jeffry's Emporium. They are open late and Ballar does like to do price comparisons! What do you say Bud?


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I'm not referring to Keryth's personal wealth. That is a separate issue.

I'm talking about procuring group magical supplies specifically to deal with the mission at hand (ie fighting a vampire). Scrolls/potions/wands like the ones I mentioned in my previous post.

I had thought that our reward from It'Dupree would fund those items but there hasn't been any further mention of it.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Bud is actually at WBL. I do have a little coin I can spend though. Bud does hate undead after all.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar offered to help make some scrolls, you said no. As for rewards, I was under the impression we were to bring everyone up to WBL which looks like that has been done. To my knowledge, there has not been any discussion (by this group) of a group treasury but since the idea has been floated:
Ballar has created holy water and purchased 14 vials for it. If you feel we need more, he can create more as long as the vials are available. Although I did not include this in any previous posts, Ballar's also purchased 5lbs of garlic (I'm thinking woodend stakes can be made from the forest) and scribed a scroll of Searing Light and Consecration to add to his other scrolls. I'm willing to role play this out if you like :)
Honesetly, I've just been shooting for the traditional Vampire Slayer Kit, but if there is anything else you can suggest let's make it happen.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I didn't say no you shouldn't scribe any scrolls. You offered to make scrolls for Keryth. You cannot scribe arcane scrolls is what I said. Keryth can scribe his own scrolls but does not have access to the desired spells currently.

So if you want to scribe some scrolls, my suggestions were for Dispel Magic, Remove Curse and Magic Circle Against Evil. Other spells might also be handy like Lesser Restoration.

I was attempting to start a discussion about group treasury/items, but it did not get any traction and that's fine.

Maybe Keryth buys a wand of Magic Circle Against Evil instead of his new Pearl of Power?

Those of you that use weapons should definitely look at upgrading your weapons to magic AND silver if you want to overcome DR.

As for the holy water I'm not super encouraged by ranged touch attacks with 10' range increments that does on average 3 damage on a successful hit and/or 1 splash damage. :P

Also with regards to the holy water, are you aware that each vial you create costs you 25 gp (in material component of powdered silver) and requires a separate casting of a 1st level spell slot? Good aligned temples sell it at cost (25 gp).


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

I did but thanks for the reminder on damage :) Ballar already has a couple Lesser Restoration scrolls and Dispell Magic but it is time to reconsider the old Vampire kit and perhaps scribe a couple more scrolls. Ballar doesn't have the coin to silver his weapons but his Dorn is magical so that's not a complete loss. However, if it doesn't break the game, he can sell a couple scrolls (Diagnose Disease & Remove Paralysis - 125gp total) to scrounge up the 180gp needed to silver his axe...sound good?


male

Silvering your weapons can be done, OOC, and I will assume your characters can earn enough to have this done before you leave.

I sympathize with Keryth, it can be hard to get a dialog going sometimes, particularly when it comes to treasure and tactics.


male

Happy Easter Weekend (if you honor those sorts of things). I am heading off to visit granddaughters. I hope to pick things up a bit when I return.

Before I add a bit to follow up on Ballar's Knowledge check, would anyone else like to take a try at Knowledge Planes?


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

What can I do to support the initiation of the party treasure? Zaehyra is pretty much a support mage with a power animal so anything I can donate or do for the party Im in.


male

Okay, I'll try to get the game going

You know, I have a decidedly different GM style. I'm not meaning to complain, but when I put up a post like the one I just did and it

Generates no questions
Generates no discussion
Generates no comments

It sort of makes me think I am absolutely doing this wrong. Unless, it is just taking a bit of time for each of you to decide how to respond to the scene.

If everyone is ready to proceed, I'll do another post to try and move the party toward crossing the mirror back into the world of Alodoa


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

I apologize for no comments or posts but ai have been down due to emergency surgery due to my gallbladder trying to kill me. A few days of recovery and I will be back.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Sorry about that Terq, but Ballar was left in a trance. I don't know if he is capable of commenting.

Sounds like the gallbladder lost...it should watch its back around thieves :)


male

Niversal - I hope your recovery is quick and as painless as it can be. Get better my friend

Ballar - I know, but...


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Level 40 NPC is a castle tour guide. The life of these minions is on another level.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Time for a vacation, I will not likely be able to access a computer for the next 10 days, please NPC Zaehyra as necessary.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I am gone camping until the 7th. Not sure if I will have internet access. Please bot as needed.


male

It has been ten days since Keryth's post. I'm sorry I did not update sooner. Summer can get all filled up with stuff, but other than being a little more busy than normal I have no excuse.

I will see what I can do today.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ok, I'm back! Sorry about that absence guys, did I miss much?


male

No, you missed nothing - I have been stalling, not entirely on purpose, but I am struggling to decide where to go with this

It'Dupree can spill a bit of information, or it can all just be summed up in a narrative - then move the party toward actually going through the gate as soon as we can.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Knowing how you like to have us interact, a quick narrative getting us up to her for questions sounds fine.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I would say to expedite things to get some momentum going.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Starting a long holiday. Be back next Saturday.


male

I'm sorry I disappeared on everyone. Real life issues and I did not want to come in here in the thick of it and start sounding like I was complaining.

Right now everything is settled or settling down and I am ready to try to get going again, if everyone hasn't lost patience for the last time.

I'll be posting some things this weekend.

Thank you


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Thanks for the post and update. Sorry to hear of troubles and hope they have passed!


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Did we lose Zae?


male

Not sure, but I will post today.


male

Sorry, got busy today and couldn't pull it all together - it will be tomorrow.

On another note - a few "unique" things have been happening to some of you, and yet - still - it seems that as a group none of you are interested in talking to each other, about anything.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar's noticed the uniqueness but I hesitate to make much out of it less we get sidetracked. We are supposed to be heading out asap to free It'Dupree's friends, so I'm not sure how the elephant in the room comes into play. Does it hold some key to solving the mystery of the lich? Perhaps I'll have him check....


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Going on vacation holiday from today to next Monday. Happy holidays!


male

happy holidays to all

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