MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Once his contemplations are finished, Seif-al-Din moves over to inspect the meal that the cat is preparing.

"I will admit, I do enjoy a good curry..."

I know it is a typo, but I could not resist the inherent humor of it ;-)


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Ha, shows what you know MiniGM. Goblins never contemplate their own mortality, it gets in the way of awesome things like the goblinapult, or the rocket-powered-goblin-delivery-system.

What are you all doing! The cat's getting away!

Kixzik will unlimber his crossbow and follow the cat to the east, with Churley hurrying on his heels.


Unnamed

kix:
. You follow up to the hilltop and surrounding it are rocks shaped as all sorts of wild winged beasts. The south of the hilltop has a mausoleum with brass doors that are partially melted and embedded in the bronze are skeletal remains, blackened

The cat races to the mausoleum and enters


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Drat.

Stealth: 1d20 + 20 ⇒ (15) + 20 = 35

Kixzik will hide while he waits for the daydreamers.


Unnamed

OK so just Kix and churley then

Kix and Churley:

History DC 20 to ID the figure carved on the mausoleum

As you come within 30 feet of the building, even stealthed as you are a strange figure of fire, water, earth and air forms and says

“Why do you come here? What do you seek? This place was
made for those who are dead. Why do the living trouble the
endless sleep, the final dream?”


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Knowledge (History): 1d20 + 14 ⇒ (9) + 14 = 23

Curious - there must be a magical detection spell in place to detect the living.

Kixzik will abandon stealth and speak to the apparition.

Ah, greetings. I am Kixzik Andoranman, a merchant from Andoran and this is my companion Churley of the Shoanti. We have come because there is a terrible imbalance on this plane that could cause its dissolution. We are seeking to redress this imbalance and have been told to search here.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"You want fizzy drink?" Churley will ask whilst digging about in his haversack.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Not now, Churley! Kixzik will whisper to his companion.

Any knowledge check for the, uh, thing?


Unnamed

Spellcraft or arcana


Unnamed

Kix and Churley:

The statue on the left speaks first to Kix “Some knowledge
is dangerous, and deeper knowledge is more dangerous
still!”

Make me a will save of DC 20 Kix you can add +2 to your save

Then it continues
However, A it is a worthy goal, but elusive.
Sometimes you find it best looking inside yourself. Other
times your own counsel is the last you should heed.”


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

will save: 1d20 + 10 ⇒ (6) + 10 = 16


Unnamed

not you churley, luckily, just Kix. IT only targeted the speaker


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Will Save: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Knowledge (Arcana): 1d20 + 20 ⇒ (1) + 20 = 21
Spellcraft: 1d20 + 17 ⇒ (2) + 17 = 19

Thank goodness I rolled Will first.


Unnamed

Kix:

a magic mouth, couples with an illusion spell. The spell that was cast on you was insanity, and somehow was directly related to your answer. You figure had you said something else it might have reacted differently


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will lean in to whisper at Churley.

That illusion just cast a spell on me! Be on your guard!

Turning back to the statues.

Then I must continue on my quest for knowledge! Come Churley, there's little time to spare and our companions appear to be napping!


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Hey, as soon as I have finished contemplating death, I will follow ;-)


Unnamed

You can arrive now if you like. they nattered on for a bit


Zephyr waits while the goblin and Churley scout ahead. ”Kix, is it safe?” she whispers.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din ambles along the trail, finally coming to Kix and Churley's position.

"There you are! Shall we continue? Is this where the cat went?"


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"No we find talky statue, not cat. Statue not make sense. "


Unnamed

As the new comers get within 50 feet it speaks again

“Why do you come here? What do you seek? This place was
made for those who are dead. Why do the living trouble the
endless sleep, the final dream?”


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din raises an eyebrow, and turns to Kix.

"Did you get asked the same thing?"

He then turns back to the statue.

"We seek understanding; a clarification of what has happened here, so we may determine the best way to chart the future. Also, a cat led us here."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Uh oh. Cats bring nothing but trouble.


Unnamed

It starts to do something but then goes silent. The image faces zephyr and repeats itself


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"You sure it not want fizzy drink?"


Unnamed

The faces do not respond to the Fizzy drink comment, oddly.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

This is pointless. I'm heading inside.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley agree. " and he will follow his tiny friend while sucking down a fizzy drink.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Still, they must have a purpose - I doubt the original builder simply made them to annoy passing travelers - but for the life of me, I cannot ken what that purpose is..."

Seif-al-Din follows Kix inside.


Zephyr nods in agreement with Seif's response.

"We seek knowledge. If the dead possess the wisdom we seek then we require an audience."


Unnamed

As the party approaches the doors themselves they slam shut

A voice speaks

“Truth is the most terrifying thing in the world, and the
most enchanting. Dare you face it? Dare you use it? Answer
truthfully and enter.”


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley know- it is outhouse. Old outhouse very terrifying. Outhouse most enchanting when needed. Churley know you need to face it and use it. " and he has a very smug look on his face after replying.


Unnamed

Silence is all that greets churley


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley gets a stern look on his face, crosses his arms and begins tapping his feet as if he's waiting for his brilliant answer to produce a result.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Any truth is better than indefinite doubt.

Kixzik enters.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Oh, Churley think it was riddle. Silly door. Ok, truth is good. Let Churley in. "


Unnamed

Kix walks into the door then. It does not open.

I will give everyone a chance to make a guess, then I will take Knowledge History Checks or CHA checks, yes I said CHA


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Oh for heaven's sake. That's not a riddle, that's two yes or no questions.

Kixzik snaps at the spirit.

Fine, I dare face and use truth. Open up you addlepated buffoon. There's no time for abandoned games created by idiotic long-dead wizards with god complexes.


Unnamed

It starts to open for a moment then slams back shut.

INT 15:
Seems like you almost hit the nail on the head, but just missed it


History: 1d20 + 6 ⇒ (16) + 6 = 22
Cha: 1d20 + 3 ⇒ (6) + 3 = 9

Zephyr reflects on the door's puzzle.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Intelligence: 1d20 + 5 ⇒ (6) + 5 = 11


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

int: 1d20 + 2 ⇒ (14) + 2 = 16 "You almost get it Kix!"

charisma: 1d20 + 2 ⇒ (4) + 2 = 6 hurr


Unnamed

Zephyr:

Though Nex was almost a god like power he was known for having a somewhat simple sense of humor. His favorite joke was reported to be. What is brown and sticky? A stick


Zephyr taps her chin while she ponders. ”You know, despite Nex being incredibly powerful, he was known to have a somewhat simple sense of humor. His favorite joke was reported to be. What is brown and sticky? A stick. I guess ancient mages weren't big on humor.”

I totally do not get it.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley know! We need to play truth or dare!!!"


Unnamed

the joke? or the clue?


I don't really understand the clue.


Unnamed

the answer to the joke is completely obvious. Right there in front of you the whole time. most people guess at that joke and the try to be clever and creative, that gets them nowhere. The answer is so obvious it is not obvious. Perhaps this riddle is similar


Uh...

"Does anyone have any enchantment spells?"


Unnamed

I don't know how else to help you...hopefully someone else figures it out.

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