
Darry Swiftfoot |

Here is the nine's application Done i belive. Some of my spoilers arent filled in since well you have the gear taken care of. I did have a question however about his mount.
I am a bit curious as to why it has to be a wolf mount not a riding dog, the only difference as far as I can tell is the wolf's movement speed is 50 feet and he has a bite +2 for 1d6+1 plus trip with a CMB of +2 (STR 13)
Where as the Riding Dog has a speed of 40 feet, a bite at +3 plus 1d6+3 plus trip with a CMB of +3. (STR 15)
Would it be acceptible to have a riding dog? if not could i have a riding dog with the Wolf's statline? I've always had a hard time with things set in cities with wild animals involved.
Darry has chosen the Sling of Smacking of course, here is his fluff.
Darry was always the smiling laughing troublemaker in the family. Anytime a prank or something unfortunate happened his name was the first to be called. The young mischevious halfing didnt mind however, Life was a grand game. He hated their lot in life as well, many a hungry night was spent as his ill-prepared family tried to survive through sailing. He changed a bit in his teens, he became quite the shirker of duties. He could often be seen making a lass smile, whether she was human, elven or what have you. His flashing smile and eyes made all the girls giggle, and made one young man in particular jealous. It was his rivalry with another dashing young halfling that led to him running off with a merchant caravan to seek his fortune and led him to meet a passing cavalier who was traveling with those merchants. It didnt take the cavalier long to notice the strapping halfling lad who kept always kept a close eye on him, and before the young halfling knew it, he was a bit of a squire to the cavalier.
They traveled together for years, with the Caravan, Darry grew more and more confident of their skills. An ambush by bandits along a river led to another event that changed the young halflings life. His friend and teacher took a wound that almost killed him, abnormally long stones were slung from one of the bandits that had shattered the knights leg. That sling Darry took and kept, sure their was something very very special about it. Not quite maimed but certainly hobbled for a long while, the Cavalier returned home to his families' business in Korvosa, his influence allowed the valiant halfling cavalier to get a positioning in the town guard, A position he served proudly in until the sudden arrest of his father.
Despite his protests about the good nature of his father, he watched the trial grow more despicible until he could take it no more. He quit his position within the guard and sought to free his father. Now this Gaedren Lamm has a lot to answer for and Darry intends to make sure the man indeed pays.
Darry is a strapping halfling lad, who is a whopping 3'6" tall and a robust 40 pounds. He has long (just below shoulder length normally) curly/wavy Blond hair, when he is working he keeps it pulled back with a simple black ribbon. He also has bright blue eyes that match a dashing smile (should he choose to display it.)

MiniGM |

Here is the nine's application Done i belive. Some of my spoilers arent filled in since well you have the gear taken care of. I did have a question however about his mount.
I am a bit curious as to why it has to be a wolf mount not a riding dog, the only difference as far as I can tell is the wolf's movement speed is 50 feet and he has a bite +2 for 1d6+1 plus trip with a CMB of +2 (STR 13)
Where as the Riding Dog has a speed of 40 feet, a bite at +3 plus 1d6+3 plus trip with a CMB of +3. (STR 15)
Would it be acceptible to have a riding dog? if not could i have a riding dog with the Wolf's statline? I've always had a hard time with things set in cities with wild animals involved.
Darry has chosen the Sling of Smacking of course, here is his fluff.
** spoiler omitted **...
strange you don't have ride as a skill...

DekoTheBarbarian |

Decided to not go the ape-riding route, it was just too feat intensive of a build. One of these days, though...
Anyway, here's the crunch for Quigley Aperider. Decided to take a feinting route with him. (Hey, look over there! *crossbow bolt in the back*) Will have the fluff up some time tomorrow afternoon.

MiniGM |

Decided to not go the ape-riding route, it was just too feat intensive of a build. One of these days, though...
Anyway, here's the crunch for Quigley Aperider. Decided to take a feinting route with him. (Hey, look over there! *crossbow bolt in the back*) Will have the fluff up some time tomorrow afternoon.
Ranged feint? How does that work

Gnomezrule |

Hmmmmmm I like this idea. Thinking about Korvosa I don't see any option for swashbuckler's especially ones that have a hero worship of Blackjack.
Also if someone wanted to build a Sable Co Marine. Traditionally this meant ranger either through the feat in the player's guide or the Sky Stalker archetype. Both the feat and the archetype predate Slayer's. Would the Sable Co. Marine feat (from the player's guide) be available to Slayers? I ask because Ranger's in general feel out of place in Korvosa. The obvious choice of making an Urban Ranger is out because it is not compatible with the Sky Stalker.
I am considering some sort of Sable Co. Marine using the spear.

Gnomezrule |

Well it sounds like you are against the idea. Which is fine. The Player's Guide to COTCT has a feat that grants a hippogriff as your animal companion because you graduated from the Sable Company academy and getting one is not unheard of in a city where there is a whole unit of the military that rides them. It doesn't go into how you would get one anymore than any other animal companion. If I was to make such a character he would have trained at the academy graduating recently and awaiting either his acceptance into the company at which time he would be given a mount or buying a mount from a local breeder (the Sable Company gets them from somewhere). But if I am following you even though there may be a Sable Company getting a hippogriff is extremely difficult.

The Dragon |

A hippogryph?!?!
Same answer as I mentioned to the potential ape rider. In theory it is possible, but how the hell are you going to get a hippogryph. If it works story wise then I would allow it, I am just not sure how that would come to be.
Well, there's the hippogryph riding sable company right there in the city, which he'd be tied to, of course. Whether he stole one of their mounts, bought a stolen egg on the black market, and has been raising it in secrecy, or is just bringing it with him when he goes adventuring in his off-days, I think it could work just fine.

Aison Biros |

I like the campaign idea and I'd like to submit Aison for your consideration.
The store certainly looked the part. Dimly lit, the shelves were crowded with magical bric-a-brac that Jared couldn't recognize, but knew better than to touch. He instead occupied himself with trying to identify the incense suffusing the store, and examining one of the small paintings on the wall.
The painting was vivid, even fantastical. A knight in armor was confronting a loathsome beast. The creature floated in midair, it's enormous eye matched by its fearsome jaw. The most disturbing thing about it, though, were the tentacles surrounding its face, each topped with another eyeball. Jared was trying to decipher how what purpose such a thing could possibly serve when a voice broke him out of his reverie.
"An interesting selection."
Jared spun around, barely suppressing the urge to cry out. Before him was the man he had come here to see: tall and foreboding, with a knowing look in his eye. A fine tracery of scars started at his right temple and decorated much of the side of his face, contributing to his intimidating appearance. He seemed pleasant enough, for now, but Jared had a feeling he didn't want to be on his bad side.
"What is that thing?"
"Ah," the man said, stepping up to stand shoulder to shoulder with Jared and gaze companionably at the picture, "now that is something of a mystery. Some say it is a creature from the time before time, a beast that used to terrorize adventurers before Golarion was even conceived."
"Is that what you think?"
"I think it's more likely a painting by a chemically assisted artist. I do enjoy collecting such things," the man said, before clapping Jared on the shoulder. "But enough chit-chat. You're here about a very important contract negotiation."
Jared gaped at the man for a moment, before the copper piece dropped. "Tavi told you about me."
The man smiled as though Jared had passed some sort of test. "Indeed he did. I can grant you good fortune, but good fortune is little good to a fool."
Jared wasn't quite sure how he felt about that, but held his peace as the man led him to a small table. They sat facing each other, and the man directed Jared to hold out his hands. Taking Jared's hands in his, the man began a low, sonorous chanting.
Moments after he began, the light in the shop dimmed noticeably. Jared shifted slightly in his chair, but held steady. A scuttling sound seemed to come from just outside of his sight. Jared startled back, but found his hands held in an iron grip. He looked up in shock to see that the man's eyes had rolled back into his head, leaving only the whites visible.
"The spirits are here! Focus on nothing but your goal!"
Jared did his best to obey the command, focusing his every thought on the importance of securing the best possible deal for his family. With any luck this could be the contract that moved them up to the Heights.
The man started chanting in the harsh syllables of a language Jared didn't understand. A moment later he stopped, and the light gradually returned to normal. He released Jared's hands with a sigh, then favored him with a friendly smile.
"It is done. The spirits have blessed your endeavor."
Jared didn't know quite what to say to that. He reached for his pouch, but the man held out a hand to stop him.
"No. Once your bargain is struck, pay me what you feel is right."
ooOoo
Aison chuckled to himself as the young noble hurried out of the shop at a pace that was only just short of a run. With any luck the lad would credit him with all of the success his venture enjoyed, even though Aison was providing him with only a little nudge in the right direction. That poor lad was just begging to be conned by somebody; Aison felt downright virtuous to be providing an actual service to go with the dog and pony show.
Of course, selling the whole act was a lot easier now that he had the power to back it up. He felt a twinge of an old sympathetic ache at the thought of the old days with Gaedren. A bump on his shins brought him back to the present, and reminded him of the partner who was the other reason things were better these days.
"Yes, yes, you've outwitted a Korvosan noble."
The scorpion standing by his boot stretched out, seeming to preen under his gaze. That done, it began capering from side to side until he laughed and tossed it a mealworm from the jar he kept by his desk.
"Don't act like you're the first familiar to ever pull that off," Aison said, shaking his head.
After years of scrimping and saving to afford the deposit on a storefront, and then more years of building up a reputation, he finally had an in with the nobility. Minor nobility, but still. If things went well, Aison could really start moving up in the world soon. Of course, moving up would be a lot easier without the anchor of Gaedren Lamm's continued existence dragging him down.
The ensuing beating changed Aison's life. He experienced a spiritual awakening as he neared death, forging a strong affinity with the spirit world. He also forged a bond with his spirit animal, a scorpion living in the refuse pile on top of which Lamm left him for dead.
Aison has spent his life since that day trying to use his abilities to help other people... while also doing well for himself, of course. He does have a special little place in his heart that would rejoice at the news of Lamm's death, though he does his best not to dwell on it.
Staff of Spells: Aison enjoys collecting magical knick knacks, even if they appear to be useless. One such item is a "magical staff" that a traveling peddler insisted used to belong to a powerful wizard. Aison bought it, but wasn't able to detect anything magical about it. Fortunately, the staff was the perfect size to replace his broken closet rod, so he has gotten some use out of it.
Once Aison gets trained in spellcraft I think it would be cool to have the GM do a daily spellcraft/perception roll to recognize the potential of the staff.
STR 11
DEX 14
CON 12
INT 12
WIS 16
CHA 14
Racial traits: Silver Tongued
Traits: Tortured (campaign), Reactionary (combat), Convincing Liar (bluff, social)
Feats:
1: Extra hex: Chant
2: Extra hex: Fortune
Floating hex(1): Soothsayer
Wandering spirit: Lore
Skills:
Bluff 1 (8)
Diplomacy 1 (8)
Craft (Alchemy) 1 (5)
Knowledge (Nature) 1 (5)
Knowledge (Religion) 1 (5)
Knowledge (Plains) 1 (5)
Perception 2 (5)
Survival 1 (7)
Use Magic Device 1 (7)
The Unsworn Shaman archetype is a little unclear about whether you get to keep your level 2 hex. I've built assuming it's gone. Obviously I'd be happy to add it in if you think it should stay.

Kavalina Norreiys |

http://www.myth-weavers.com/sheet.html#id=557122
This should take you to my characters profile. US EST
The sisters were a tough bunch. Often getting into fights with other children in town. When she was old enough, Kavila left home and set up a small book and alchemical store in small village within Korvosa. Things went well for a time, until one day Gaedran Lamm came in.

MiniGM |

For those of you who are using myth-weavers it is 100% fine for the submission process. If selected I will need you to add it to the profile of the character. I wont need everything in there but a fair amount. I learned today that at my work I am unable to access myth-weavers.
No problem for now. I can certainly access it on my phone easily enough to read them

DekoTheBarbarian |

Actually forgot I hadn't put it up until you mentioned it lol
Overall his childhood was a good one, with lots of laughter and excitement suitable to any Gnome village. When he was 27, as a drunken dare from his friends, he was even able to convince a gorilla living nearby to give him a ride! However, even he, with his happy life, could not resist the Gnome's natural wanderlust, and eventually set out on his own to learn more about the world at large.
He traveled for a while, getting in a few skirmishes and fights, before finding himself in the city of Korvosa. Deciding to stay for a while, he was able to make friends with a female Gnome named Glitter Rumdrizzler that worked in a small tavern not far from his apartment. As the days went by, he found himself enjoying the city life, though he never forgot his roots.
While browsing through the various curiosity shops, he came across a very well-made heavy crossbow. Made of dark woods with etchings of castle walls on the stock, he instantly fell in love. Doing various odd jobs and saving every copper he could, he was finally able to afford the weapon.
As days turned to years, he and his friend Glitter got closer, as people tend to do, and eventually moved in together. However, things started to go bad for Quigley, as Glitter became more distant and agitated. Quigley didn't know what to do, he'd never seen her that way before. It eventually came to a head when he entered his apartment to find her unconscious with vomit covering the floor. Desperate for help, he took her to a small chapel dedicated to Sarenrae. Unfortunately, the Halfling cleric wasn't able to help her in time and she succumb to the drug overdose.
Overcome with grief, he didn't know what to do. Eventually, the only thing he could think to do what find out who sold her the drugs. He was finally able to find the dealer, a kid working for a man named Gaedren. With target fixed, he swore to do everything he could to make sure something like this wouldn't happen to someone else.

Gnomezrule |

Gnome. I'm not against it at all. Just has to make sense. That's all. If it does then cool. I just want to avoid the idea of "I'm level 6 now I get a hippogryph cause I took the feat"
That's all.
That I can understand. I misunderstood I guess. I was not counting on an automatic hippogriff but I assumed the Sable Company was the reasonable explanation.

MiniGM |

Sorry. Was at a funeral all day yesterday. Didn't realize it would go so long. I'm flying back tonight. I'll try to get everything up before then, but I'll have it for sure finished by tomorrow morning at the latest. I have the crunch done already. Just working on background story.
All good. Not a judgement just tracking who expressed interest but had not submitted

Lucendar |
1 person marked this as a favorite. |

Hi GM, I am interested. A dwarf cleric laying claim to the Warhammer. Backstory will be up later today, if you don't mind.
Kaegan Fellhammer
Male dwarf cleric of Torag 2
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +9
Aura deflection aura (2 ft.)
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 18 (2d8+5)
Fort +6, Ref +2, Will +8; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and
compulson
Defensive Abilities defensive training
—————
Offense
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Speed 20 ft.
Special Attacks channel positive energy 2/day (DC 10, 1d6), hatred
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—touch of good (+1)
Cleric Spells Prepared (CL 2nd; concentration +5)
1st—bless, entropic shield , shieldD, shield of faith
0 (at will)— create water , detect magic , detect poison , stabilize
D Domain spell; Domains Protection (Defense subdomain), Good
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Statistics
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Str 16, Dex 12, Con 15, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Extra Channel
Traits birthmark, missing child (son or daughter), seeker
Skills Acrobatics +1 (-3 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Heal +7,
Knowledge (religion) +4, Perception +9 (+11 to notice unusual stonework), Sense Motive +7; Racial
Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual
stonework
Languages Common, Dwarven
Other Gear
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 1d6 (2/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense)
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deflection Aura (2 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Touch of Good +1 (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.