
Adoy the sly |

my precious, is lost, have you seen it? :)
Then adoy does a double take.
what you speak common?

Brin Walker |

"This creature is not being very helpful. Goblins are a troublesome kind where I come from. They are slaves of the fire elementals mostly and never to be trusted." Brin remarks as they try to catch some eels for the thing.

Fraga |

It seemed odd he replied with his name in goblin after I asked him if he called something else in common, reason for me asking.
I hope this creature wont be more trouble then it already has been. I think we should find someone that could possibly be of help.

GM DeathbySuburbs |

Adoy relays the message and the goblinoid asks what will you eat if you only caught 4 eels.
He gets excited as he finally finds what he seems to be looking for. It is a small box with a lock on it. The key is hanging on a slim chain around his neck. He takes it off and opens the box. He pulls out a ring. After carefully sliding it on his finger, he speaks in the universal trade language which the travelers seem to all understand.
"You kill yellow eyes?" he asks.
"Yellow eyes take my home. Try kill me. Destroy home. Hurt others. You kill yellow eyes?" He is of course referring to the cave troll that chased Adoy back towards the party.

GM DeathbySuburbs |

1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 1 ⇒ (2) + 1 = 3
1d6 + 1 ⇒ (4) + 1 = 5
Three javelins are suddenly launched at the group. Ilya and Brin catch them in the back of their shoulders and wince in pain. The third one goes wide.
Looking in the direction of whence they came, the travelers can see three frog-like humanoids with pale skin and traces of bioluminosity getting ready to launch another attack.
Ilya and Brin, fort save against poison or be slowed. DC 15
Brin takes 3 HP damage and Ilya takes 5 HP damage

Brin Walker |

Fort save: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge(Nature): 1d20 + 6 ⇒ (4) + 6 = 10
How far away are they?
"Agh!" Brin winces in pain and pulls the javelin out of his shoulder and throws it to the ground. "Look out! We're under attack!" He raises his quarterstaff into the air and it grows thicker and deadlier then he charges towards these new enemies.
Casts Shillelagh then moves 30ft. towards the frog people.

GM DeathbySuburbs |

Combat Order
Adoy the Sly: 1d20 + 5 ⇒ (18) + 5 = 23
Kitai: 1d20 + 6 ⇒ (14) + 6 = 20
Brin Walker: 1d20 + 0 ⇒ (7) + 0 = 7
Fraga: 1d20 + 5 ⇒ (20) + 5 = 25
Ilya: 1d20 + 3 ⇒ (20) + 3 = 23
creature: 1d20 + 2 ⇒ (20) + 2 = 22
creature: 1d20 + 2 ⇒ (6) + 2 = 8
creature: 1d20 + 2 ⇒ (2) + 2 = 4
COMBAT ORDER
Fraga
Adoy the Sly
Creature 1
Ilya
Kitai
Creature 2
Brin Walker
Creature 3

Adoy the sly |

Adoy's head whips around to spy the enemy. Seeing the threat, he manifests force screen.

Fraga |

Fraga waits for the creatures to get closer
delay until they are all within 30ft cone. Then activate the tremor-blast on my weapon to knock them prone

Kitai Wataru |

Kitai lets fly with his phantom spear.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
At the point of contact a spiral of wind forms, sweeping the creature's feet out from under it.
Trip: 1d20 + 6 ⇒ (5) + 6 = 11
Success or failure, Kitai moves closer to them.
Standard: Attack, Swift: Wind Burst, Move action: Move 40 feet

GM DeathbySuburbs |

The three amphibious pale-skinned humanoids stand in a semicircle, slowly closing around their quarry. Scared to death, Mullog has fled the scene in true Mullog fashion. One croaker has loosed his second javelin, the other two are ready to repeat their ranged success.
Both of the creature's second attempts go wide and disappear into the roots and sludge of the cavern floor. They close in within 30 feet and draw their next ranged attempt to soften up the travelers.
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (3) + 3 = 6
Round one complete, BEGIN ROUND TWO!

Adoy the sly |

Time to dance! Adoy yells
Swift action: activate martial flexibilty, cbt expertise
+1 AC, -1 hit
Mv and standard action: Charge, +2 hit, -2 AC
Current AC 22
Adoy charges the enemy, seeking to engage the beastie on the far right.
gauntlet: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7

Brin Walker |

-2 AC for charging
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Brin charges forwards swinging wildly and only succeeds in smacking the ground with his empowered quarterstaff.

GM DeathbySuburbs |

The frogman to the left throws his last javelin at Kitai. The javelin flies well above the reptoid and off into the smaller cabin. Swift as a blurry, blue jaguar, Adoy lands a solid punch and determines that the skin, though pale, is thick and leathery. He causes the creature to take a five foot step to the right to absorb some of the blow.
1d20 + 3 ⇒ (9) + 3 = 12

Kitai Wataru |

Frog men are twenty feet apart, and in an arc formation forming a cone shape from where Brin. [/ooc]
Missed this.
Kitai charges in at one of the frog men and stabs with the spear.
Bronze Lancet Charge: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (6) = 16
Bronze Lancet Charge lets me charge without provoking, and adds an extra 1d6 damage.

GM DeathbySuburbs |

The spear dispatches one of their attackers straight away. creature 3 The frog man squeals before falling limp to the ground.
The one to his right throws some sort of gooey pouch at Kitai. It explodes in a stenchy mess of very sticky roots and sludge, taking his attention off of the fight.
Another pale-skinned frog creature appears from the foliage, holding a staff with a goblin-shaped skull on top of it.
Kitai, make a reflex save please.
1d20 ⇒ 18

GM DeathbySuburbs |

Kitai dodges the sticky device, but ends up with some of the goo on his legs.
@Kitai, -2 to attack, -4 to dexterity and you go down to half-movement, but you are not stuck to the ground.
Round Two Recap
Fraga and Ilya hold action until the frog men are within melee range after feeling the effects of the drowsy poison.
Adoy charges a frog man and lands a solid punch on it. Kitai readily dispatches one of their opponents, but is slowed by a device of amphibious alchemy.
Brin valiantly charges the creatures, but misses his swift opponent.
A frog shaman of some sort has now appeared .
Begin Round Three

Adoy the sly |

Once he recovers from the charge, Adoy stops being defensive and strikes
gauntlet: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12
As he swings, his gloves flares with electricity

Fraga |

Tryign to stay behind some cover, Fraga throws a spear at the closest target within range.
1d6 + 5 ⇒ (2) + 5 = 7 damage if hit