Mindwarp:An Abysmal Sojourn through Time and Space
Game Master
GM Grimm
|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Ilya should be in melee range if they were 60 ft away and he moved forward on both the first and second rounds.
Yes, he is, but he can only make either move or standard action for next two rounds.
Adoy finishes the creature he injured as Fraga's quick move stuck a javelin into the final frog soldier, not enough to end him though as he lets out a terrifying croak, partly to scare you and partly to call for back up.
Everyone needs to make a DC 13 Will save or be shaken.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
will: 1d20 + 3 ⇒ (9) + 3 = 12
Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day
will: 1d20 + 5 ⇒ (7) + 5 = 12
HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun
Will: 1d20 + 5 ⇒ (1) + 5 = 6
Shaken for sure. GM call: Can an Entangled creature scrape off a Tanglefoot bag entirely, or is that just for downgrading from "stuck" to "Entangled"?
|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Will: 1d20 + 3 ⇒ (17) + 3 = 20
Round 3
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d12 + 10 ⇒ (3) + 10 = 13
Confirm: 1d20 + 6 ⇒ (9) + 6 = 15
Crit Damage: 2d12 + 20 ⇒ (12, 8) + 20 = 40
Target needs DC 12 Fort save vs Slow or Icy Prison if the critical confimed
Finally reaching his target Ilya lands a solid blow to the creatures neck.
Per RAW, you automatically hit the goo off with a weapon, but you must spend your actions doing this and make damage rolls each time until you reach 15 HP for the goo to completely come off. There won't be any damage to you for doing this.
The shaken condition causes players to take a -2 penalty on rolls. Only for one round though.
Ilya decimates Fraga's quarry sending pale bioluminescent skin and guts in a ten foot radius. The Frog shaman is all that is left, but his companion's croak causes movement in the foliage hundreds of yards away as it echoed throughout the chamber. The amphibious sorcerer grabs some objects from a pouch and recites a quick incantation.
a DC 14 will save is necessary to avoid falling asleep. You may take a ranged AoO at a -2 penalty to disrupt.
HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun
Who has the ability to ranged AoO? And I may as well spend my action on that. -4 attack is no bueno.
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
You must deal six or greater hp to goo to escape the effects of the tanglefoot bag, next round.
|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
Adoy pales as the croak washes over him. Despite that, he notes the shaman casting. he points a finger at the amphipbian priest and
energy ray, fire: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6 touch attack
damage: 1d6 ⇒ 6 fire, -2 due to shaken
misses badly.
oh dice, why are you trying to kill me
will: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 -2 due to shaken
well that's better
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
How long is Fraga slowed for?
end of round 3 for Fraga
Fraga and Ilya are slowed until round 5
Ilya, Kitai, and Fraga all fall into slumber leaving Brin and Adoy to face the menacing amphibious shaman and his incoming back up.
Brin and Adoy, it is your turn to attack and then your opponent's turn.
HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun
Do I not get a save? You're throwing so many saves I can't keep up. Particularly since I'm not sure how one Sleep spell is hitting everybody.
Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day
1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Brin charges down the shaman swinging his Shillelagh at his head.
Yes, Kitai, you get a save. The three of you were within the ten foot radius of melee with the two defeated frog warriors. It did not hit Brin and Adoy.
HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun
Gotcha. You didn't specify who needed to save.
Will: 1d20 + 5 ⇒ (5) + 5 = 10
You're right. My apologies.
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
Adoy moves up and attacks
gauntlet: 1d20 + 5 ⇒ (1) + 5 = 6
sigh
And misses completely
The speedy blue goblin charges the amphibious sorcerer in a flash, but misses his attack as the half-giant strides forth to deliver a knockout blow to the spell casting beast nailing him squarely in the head causing him to the side, but not prone. The thing recovers, throws a handful of colored sands into the air before angrily shouting the incantation for them to work. A blast of color spews forth and into the faces of the remaining two travelers.
Brin and Adoy, DC 14 Will save to avoid the effects of Color Spray.
Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day
Will: 1d20 + 5 ⇒ (6) + 5 = 11
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
will: 1d20 + 3 ⇒ (20) + 3 = 23
nice
Everyone except for Adoy is either in slumber or unconscious from the sorcerer's spray of bright, mystical colors.
The Blue stands head to head with the injured shaman with a large number of amphibious warriors fast approaching.
The shaman speaks,
The creature stands ready to cast another spell, and begins the incantation.
Adoy, it's your move.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Fraga shouldn't be in melee since he is badly hurt he is taking cover and has a spear in hand to throw next turn. Not sure how he got in the color spray
Adoy, if you plan to fight back, keep in mind that you can awaken one of us as a standard (or both of us by Two-Weapon Fighting and smacking both of us. We'd take damage, but wake up).
Fraga, the range for a spear is 20 feet, the range for Color Spray is 15. So, are you wanting to stay at the maximum range for the spear being 5 feet outside the Color Spray?
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
Adoy grins at the creature.
don't speak slimy.
And attacks charging if possible
Swift action, martial flexibility, weapon finese
Standard action charge
gauntlet: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11
Current ac 21
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
I didn't realize the one standing was the closest one to me. But yes I was hiding behind cover if any since one more hit would knock me out. I would be in the second range penalty somewhere 25-40 ft.
And that works for Sleep not color spray Sundakan
Luckily, Ilya and I are asleep, not Color Spray'd.
Being out of range, Fraga takes a defensive stance as Adoy's attack, a vengeful and chaotic mess, missing greatly, triggers the frog man's release of his final spell. A cloud of golden dust surrounds the blue goblin falling heavily into his face.
DC14 Will save to avoid being blinded Adoy.
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
will: 1d20 + 3 ⇒ (12) + 3 = 15
did he cast defensively? no dice roll, so I'm guessing an aoo?
aoo if happens: 1d20 + 8 ⇒ (4) + 8 = 12
damge: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10
oh well with my rolls guess it doesn't matter. saved though.
Defensive cast, alas, this guy will have to face you in melee,
Did he roll for that? I didn't see it anywhere. It's a 15+2xSpell Level for cast defensively (in this case since Glitterdust is a 2nd level spell, a DC 19 Concentration check).
I must have hit preview instead of submit.I'm going to skip it now, because he saved anyway.
Fraga and Adoy remain standing and ready to face the frog shaman.
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
Adoy keeps swinging, recovering from the charge. He slips five feet to allow Fraga to flank the slimy shaman
guantlet: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10
crit confirm: 1d20 + 6 ⇒ (20) + 6 = 26
crit damage: 1d3 + 3 ⇒ (3) + 3 = 6
Adoy while moving sees a weak point and slams his fist into the shaman's side, breaking various bones.
16hp damage. Double 20 crit, wow
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Looks to see if the creature is still up or anymore are coming. Fraga will move to the closest person sleeping and try to wake them. No spell craft so not sure who is slept and who is color sprayed so goes to closest and tries to shake them awake.
Those of us who are snoring are asleep. The others are unconscious. =)
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Still slowed so its going to take time anyways. And not everyone Snores
Adoy destroys the leathery-skinned frog shaman by shattering his rib cage with his mighty blow and leaving the menace gargling his last breaths on the cavern floor.
Both Adoy and Fraga spot ten warriors fast approaching, now about sixty feet away in a line, side by side with only ten feet between each one, they close in with javelins out at the ready and moving seamlessly through the wilds of their home turf.
Ilya and Kitai are asleep, Brin is unconscious. You will have to cause damage to the sleepers to wake them up. I would go with unarmed damage. A to hit roll is not necessary, just roll for damage. Standard action for each, your attackers will be in melee after one round.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Still Slowed so will wake one up, then move to next one. If you read sleep spell all it takes is a standard action not damage.
Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
Adoy will go to llya and wake him.
wake up sleepy, time to run
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