
Ian Marros |

Ian moves towards the evil voice, attempting to attack it.
Not sure where I am or if I can reach it, so here's a single attack and a will save if needed.
V.Strk.P.Atk: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Dmg: 4d6 + 20 ⇒ (6, 1, 1, 2) + 20 = 30
Will: 1d20 + 11 + 2 + 2 ⇒ (12) + 11 + 2 + 2 = 27

Rilumin Nilvoril |

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Shot 2
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Shot 3
RS+DA+PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17
Shot 2 confirm?
RS+DA+PBS: 1d20 + 11 + 1 + 3 ⇒ (18) + 11 + 1 + 3 = 33
extra dmg: 2d8 + 20 + 8 ⇒ (6, 6) + 20 + 8 = 40
EDIT: forgot first shot that i might have gotten off the ready attack, and acrobatics if needed on a move:
acrobatics to avoid AoO: 1d20 + 17 ⇒ (9) + 17 = 26
DA+PBS: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
dmg: 1d8 + 10 + 5 + 4 ⇒ (4) + 10 + 5 + 4 = 23

GM Ascension |

Rilumin, that is Master Hast and Nina.
Nina pushes herself against the wall, trying to stay out of the way of the combat. She calls out, "I can sense my allies. They were transported away and will rejoin us shortly."
Cindy flies back down the corrider, re-entering the room while.
Rilumin lets loose a volley of arrows at the speaker, each striking the target. The deadly aim lays the undead abomination low.
The black monk standing before Issa unleashes a flurry of blows on him.
Attacks: 18, 29, 20. Damage: d8 + mods = 12, 13.
Issa also needs to make a DC 18 Fort save or be stunned for 2 rounds.
Issa needs to make 2 for saves DC 18 or lose d4 = 3, 2 Wisdom respectively.
The undead monk then takes a 5' stop to the northwest.
At the other side of the room the other two monks rush towards Morvae.
He takes a swing at the first one as it moves inside of his extended reach, but misses. Attack d20 + mods = 18
Their attacks against him are ineffectual. Attacks 20, 22
With the speaker dead, Ian's planned actions are invalidated, however with the speaker dead, init just got really simple - everyone goes, then the monks. So everyone is up (including Cormick and Serelina).
You attempt a spell top open the door. The handle jiggles, but the door remains closed, leaving you to retreat to the south end of the room.
The two skeletal figures advance and attack.
Attacks 21, 21. Damage d6 + mods = 4, 4.
Did a Kn Religion roll for you, there are skeletal champions, feel free to crack open the bestiary on these for full stats.
Having retreated to the corner of the room, the handle on the door to the room begins shaking furiously. Something outside is trying to get in.

Ian Marros |

Does that mean I lost my turn? If so, can I use those rolls for moving to and attacking the nearest monk for the current turn?

Issa Al'Sadri |

Fort vs stunned: 1d20 + 8 ⇒ (8) + 8 = 16
Fort vs 3 wisdom damages: 1d20 + 8 ⇒ (10) + 8 = 18
Fort vs 2 wisdom damages: 1d20 + 8 ⇒ (11) + 8 = 19
Issa is stunned by the blows of the black monk but avoid any damage to his wisdom.

Cindy Lu |

Coming to Issa's aid Cindy moves to the far side of the cleric and, laying a hand on him, Dimension Doors back out in to the hallway with Cindy closer to the doorway and Issa protectively behind the witch. Cindy in J1 and Issa in J0

Cormick Egerton |

disable device, vest of escape: 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31
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Current Effects: dancing lights (lanterns), 8 rds; heroism (Ian), 69 min;

GM Ascension |

Does that mean I lost my turn? If so, can I use those rolls for moving to and attacking the nearest monk for the current turn?
No, your target was killed before your turn came up, and the black monks moved before you did. So you can use the roll for another attack if you are able to get in range of something to hit - or you are free to do something completely different.

GM Ascension |

Cormick pushes the door open, and finds himself on the north side of the large chamber where the fighting is taking place. You still have a standard action left if you want to do something.
Morvae begins clawing at one the monks assaulting him.
Attacks 31, 27, 17, 25. Three hits. Damage 16, 17, 18.
Hezrog, Ian, Rilumin, Serelina are still up.

Ian Marros |

"Where in the hells is Serelina?" Ian shouts above the fray, hurrying towards the nearest black monk and attacking.
34 to hit, 30 dmg

Rilumin Nilvoril |

Rilumin continues firing at the enemies on his enormous ally.
will focus one until it dies then the remainder of the shots go to the other.
Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22
Shot 2
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Shot 3
RS+DA+PBS: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Cormick Egerton |

Having returned to the fray, Cormick moves to Morvae but stops abuot 10' away so he can safely cast a spell next.
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Current Effects: dancing lights (lanterns), 8 rds; heroism (Ian), 69 min;

Hezrog Occorum |

Hezrog moves to G-7 and attacks the creature on F-6, attempting to bash it into the wall and prone.
(Studied Target, Power Attack)
Shield Bash: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 292d6 + 7 + 2 + 4 ⇒ (1, 1) + 7 + 2 + 4 = 15
Shield slam adds a bull rush vs CMD at a 29 as well.

Serelina Bellafini |

Talking is a free action, she will make a decision on her action for Round 2 based on what response comes from the other side of the door.

GM Ascension |

Sorry for the delay, had to rebuild my computer. Mostly done now, though reinstalling everything is a pain...
Rilumin only lands a single arrow, hurting one of the black monks fighting with Morvae and Leo. Cormick moves to join the combatants on that side of the room.
Hezrog rushes towards the other black monk, slamming it with its shield in an attempt to knock if off balance. He scores a hit, but the creature stands sturdy.
The creature retaliates against Hezrog. 22, 25, 20
The other two position themselves to flank Morvae before attempting to bring him down again. 16, 21, 18, 25, 33, 16. A single hit for d8 + mods = 10 damage.
Roland Will save vs Wisdom drain: 21
Everyone may act again, map is pretty much the same as before for positions of enemies.
I did forget the MI's. Two of the 8 images pop.
There is no response at the door, though the handle continues to shake and rattle.
Rest of your action pending

Cormick Egerton |

Cormick casts blur on himself and then moves in to provide a flank for Morvae.
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Current Effects: dancing lights (lanterns), 7 rds; heroism (Ian), 69 min; blur (self), 7min;

Serelina Bellafini |

Cast Defensively DC23: 1d20 + 14 ⇒ (14) + 14 = 28
She should have a move action remaining and would move towards wherever she thinks the group is located.

Hezrog Occorum |

Hezrog unleashes 3 shield bashes on the black monk adjacent to him.
mainhand1: 1d20 + 14 - 2 + 2 ⇒ (12) + 14 - 2 + 2 = 262d6 + 7 + 2 + 4 ⇒ (2, 6) + 7 + 2 + 4 = 21
offhand: 1d20 + 14 - 2 + 2 ⇒ (1) + 14 - 2 + 2 = 152d6 + 4 + 2 + 4 ⇒ (6, 6) + 4 + 2 + 4 = 22
mainhand2: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 192d6 + 7 + 2 + 4 ⇒ (4, 4) + 7 + 2 + 4 = 21
Best Bullrush is only a 26

GM Ascension |

Realized I forgot to account for Ian in the last round. Its more than a double move for him to reach any target though. This round it will be another move action then can attack. Just a matter of which side Ian wants to go to. Help Hezrog, or help Morvae/Leo/Cormick
Leaving the room behind you find yourself in a hallway standing next to a black monk rattling the door.
The door is one of the four with the crude hook locks. The passage runs northwest to southeast, and to the southeast soon intersects a passage running north to south.
The shortest path back to the large chamber would be taking the north-south passage north to reach the door on that side. Going the other direction will lead back to the spiral stairwell.
Moving will provoke an AoO

Serelina Bellafini |


Rilumin Nilvoril |

RS+DA+PBS: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Shot 2
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17
Shot 3
RS+DA+PBS: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

GM Ascension |

Between Rilumin, Morvae, and Ian, one of the monks goes down. With Cormick moving in to flank, Morvae then turns on the second monk, a whirlwind of arms and claws.
Attacks 26, 20, 19, 25. Damage 21, 15, 16
Hezrog smashes his shield into the other monk only a single time, finding the creature particularly agile. It counter attacks trying to bring the half-orc down.
Attacks 24, 21, 16
It then takes a step towards Rilumin and Master Hast.
The second monk turns against Cormick, seeking a softer target, and stepping away from Morvae.
Attacks: 20, 28, 25. Concealment: 94, 27, 94. Damage 12, 7, 8
Cormick needs to make a DC 18 fort save or be stunned for 2 rounds.
Followed by 3 DC 18 fort saves or lose 4, 3, 1 wisdom respectively.
Everyone may act again. Issa is no longer stunned. That also means I didn't get actions from Cindy, probably due to her travelling.
Cindy moves back into the room, floating near the ceiling.
Map
You begin fleeing from the monk, and it quickly gives chase, attacking from behind. Attack 22. Another image popped, down to 5.
You can hear the sounds of battle faintly.
You have another full turn to be caught up with everyone else in the rounds. Followed by the one everyone else is about to take.

Ian Marros |

Seeing the monk tear into Cormick, Ian yells and pulls back his greatsword for a massive arcing swing at the monk's neck--immediately followed by a thrust to impale it on his sword.
P.Atk: 1d20 + 15 ⇒ (12) + 15 = 27
Dmg: 2d6 + 17 ⇒ (2, 4) + 17 = 23
P.Atk: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 2d6 + 20 ⇒ (2, 5) + 20 = 27

Cormick Egerton |

Fort: 1d20 + 3 ⇒ (16) + 3 = 19
Fort: 1d20 + 3 ⇒ (2) + 3 = 5
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Will: 1d20 + 8 ⇒ (15) + 8 = 23
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Shocking Grasp: 7d6 + 7 ⇒ (3, 3, 2, 5, 3, 5, 3) + 7 = 31 When the Monk makes first successful attack, Shocking Grasp is triggered from the Cormick's armor. No Save.
So if the monk doesn't die from the shocking grasp, Cormick is stunned for 1 rd, if I read that all right.
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Current Effects: dancing lights (lanterns), 6 rds; heroism (Ian), 69 min; blur (self), 7min;

GM Ascension |

Just 4 fort saves. 1 vs stun, 3 vs wisdom drain. Taking those same rolls in order, adjusted to be all fort saves. You save vs stun, fail the first two checks vs drain (taking 7 wisdom drain) and make the last save. The 5th roll is ignored.
Between Cormick's spell and Ian's attack the monk collapses to the floor, a lifeless husk.
Morvae begins moving back to the west to assist Hezrog with the last black monk.
Hezrog, Cormick, Leo, Rilumin still have actions.
You flee from the monk heading towards the spiral staircase. The creature continues to give chase, it quickly out paces you and moves past you to try and block the path.
Double move action to move to the NW side of you.
You now have your turn that everyone else is on.

Hezrog Occorum |

Hezrog notes the creatures agility and swings more accurately, but with less force (no power attack)
Mainhand1: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 282d6 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13
Offhand: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 172d7 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12
Mainhand2: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 252d6 + 7 + 2 ⇒ (2, 2) + 7 + 2 = 13
Best Combat Maneuver roll is a 28.

Rilumin Nilvoril |

RS+DA+PBS: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22
dmg: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Shot 2
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Shot 3
RS+DA+PBS: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Leo Spellworthy |

Leo walks up to Cormick, now that there is no threat right near him, drawing his wand and hitting him with a charge of it.
Healing for Cormick: 1d8 + 1 ⇒ (4) + 1 = 5
"Feeling okay?" Leo asks, a bit concerned.

Cormick Egerton |

"Yes, right as rain. I am fit as a fiddle and ready to get back into the middle of this. So what should I do next?."
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Current Effects: dancing lights (lanterns), 6 rds; heroism (Ian), 69 min; blur (self), 7min; -7 Wisdom Drain;

GM Ascension |

@Rilumin, red token with the golden hair is Master Hast.
Rilumin lands a single arrow in the nearby monk.
Master Hast and Nina both scoot southward, letting the combatants deal with the remaining monk.
Issa and Cindy GM PC'd.
Cindy gets her crossbow out and loads a bolt, "I don't expect this to do much..."
Issa comes back into the room, and finding himself directly behind Rilumin touches him with a spell.
Guidance, Rilumin gets a +1 to his next attack.
The monk takes a 5' step towards Rilumin and lays into him with a flurry of blows. 26, 30, 21. Dmg 12, 8, 13.
Rilumin make one fort save DC 18 to avoid being stunned for 2 rounds. Followed by 3 fort saves DC 18 or lose 3, 2, 2 wisdom respectively.
Entire party is up again.

Issa Al'Sadri |

Issa, coming back from his temporary fatigue channel to daze the undead creatures.
May Horus' Light takes hold on the creature of unlife.
Channel (DC21 Will save or Daze): 4d3 ⇒ (1, 3, 1, 1) = 6

Serelina Bellafini |

Action:
Serelina takes a 5' step back from the undead monk, then casts Dimension Door again channeling her arcane bond to appear 50' down the corridor where to the undead monk room where the party is.

Cormick Egerton |

Seeing Cindy on the otherside of the room, Cormick rushes over to her.
"Cindy, Cindy, guess what? I helped kill a monk! What should I do now?"
Run to H8
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Current Effects: dancing lights (lanterns), 5 rds; heroism (Ian), 69 min; blur (self), 7min; -7 Wisdom Drain;

GM Ascension |

Seeing Cindy on the otherside of the room, Cormick rushes over to her.
"Cindy, Cindy, guess what? I helped kill a monk! What should I do now?"
Lol, that wisdom score of 5.
As Cindy begins to question the whereabouts of Serelina she appears with a soft pop just outside the doorway.
Morvae moves forward, his large size dwarfing everyone else, and takes a swipe at the black monk with his clawed hands, but is unable to hit the undead. Attack 18
Hezrog's channel catches the creature unaware. Will save 14, it is dazed.
Hezrog is still up, as is Serelina as she was one turn behind.

Serelina Bellafini |

Looking over the fight, Serelinia says calmly. "One of the monks is likely pursuing me down the hallway, so incoming."
With that she begins to move across the room towards Ian, avoiding the places where enemies lurk.
Double move towards Ian and away from the pursuing monk she expects to come running down the hallway.

Hezrog Occorum |

Same thing as before
Mainhand1: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 9 ⇒ (4, 4) + 9 = 17
Offhand: 1d20 + 16 ⇒ (3) + 16 = 192d6 + 6 ⇒ (1, 2) + 6 = 9
Mainhand2: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 9 ⇒ (1, 4) + 9 = 14
Hezrog seems to be becoming frustrated with his apparent incompetence against these creatures.

GM Ascension |

Hezrog lands two blows this time, but the creature remains standing.
Right on cue to Serelina's words a fourth monk comes rushing down the hallway. Will get a map up tonight, based on a speed of 50 it may be inside the room itself, but not certain till I get home.
Party is up, Rilumin is still stunned, though that ends after this round.
Hmm, Ian has not taken an action in the previous, so he will have two actions he can take - most likely spent just moving to get back into combat, with one possible attack.