Merchants and Mages

Game Master bbangerter


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As Master Hast casts the spell on Ian, Morvae moves behind the guardsman, ready to take action should it be needed.

It takes a little effort, but Ian pushes the door open revealing another room much like the others. As he holds his weapon in front of him to cast light into the room a swirling vortex of red mist erupts in the room, like thousands of droplets of blood.

Only Ian and Morvae have line of sight to it at present.

Ian Init: 1d20 + 5 ⇒ (8) + 5 = 13
Red Mist Init 20
Morvae init 13

The red mist rushes towards the open doorway.
Hast to overcome SR, d20 + mods = 25
Mist fort save DC 18, d20 + mods = 17

As the mist hits the cloak of winds billowing around Ian it is rebuffed and knocked backwards into the room.

With it having approached the doorway, everyone is able to catch at least a glimpse of it before it is knocked away.

Kn Religion DC 20:

This is a devouring mist, a deadly swarm of blood and negative energy. Devouring mist is capable of drinking blood of those caught within its vortex, and if left to feed, turn its victims into vampires.
Note that this creature is considered a swarm of fine sized creatures, so swarm traits apply.
More info will be provided with higher Kn rolls

I rolled Ian's init just so we didn't have to wait to see if it moved before the red mist did, everyone else feel free to roll your own inits. Everyone may act before the red mist acts again.

Map


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Init: 1d20 + 5 ⇒ (3) + 5 = 8

Unsure what the creature is Cindy will use her Fortune hex on Ian and maintain it as needed with Cackle.

Effect:

The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Init: 1d20 + 2 ⇒ (13) + 2 = 15

Kn Religion: 1d20 + 7 ⇒ (16) + 7 = 23

"See some kind of undead creature. I believe this is what is called a Devouring Mist. Don't let it kill anyone, as we will then have to deal with Vampires." Cormick quickly explains.

"Ian, don't let it past you. Let your inner hero out."

Cast Heroism on Ian. Move: pull out a vial of alchemist fire.

------------------------------------------------------
Current Effects: dancing lights (lanterns), 9 rds; heroism (Ian), 70 min;


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

init: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

i have nothing that can harm a swarm


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ian holds his sword out defensive as the mist rushes at him, then lowers it slightly as Hast's spell knocks it back.

"Alright, alright, shit--the f%*% do I do then?" He remains blocking the doorway.


HP: 63/63, |AC: 20; T: 13, FF: 18| Fort: 10, Ref: 8, Will: 15| Resist 5 acid, cold, elec| Init: +2| Bluff: +9, Perc: +8, Sense Motive: +16, Spellcraft +11

Init: 1d20 + 1 ⇒ (11) + 1 = 12
Kn Religion: 1d20 + 10 ⇒ (12) + 10 = 22

Leo gives Cormick a nod with his hooded head. "Right you are"

He reaches down to arm himself, but instead of grabbing any kind of weapon (of which he appears to be armed with none), he grabs one of the several wands at his hip, near his scroll cases and brandishes it like a sword while moving up besides the guardsmen in the doorway.

Drawing wand of cure light wounds. Ready action to use it on the mist if it approaches again.

"Get it's attention. Try to keep it off of me." Leo says to Ian.


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

"I can't do shit to keep it off you. F%%*ing pray Hast's spell holds."

Ian spreads his arms and shouts, "Hey, try again, you almost had me!" trying to taunt the...mist.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Serelina shifts into a position behind Ian and casts a spell, launching a flaming pea-sized ball of fire into the room. Once it is far enough from Ian to not strike him the small ball detonates with roaring force, sending flame everywhere.

Fireball: 7d6 ⇒ (6, 5, 6, 3, 6, 6, 2) = 34

Wow... that is a nice damage roll for a fireball!


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ian shields his face from the blast, "Holy shit." He laughs with exhilaration.


Hezrog and Issa still have actions.

With the explosion, smoking droplets of blood splatter the walls and doorway, though the cloak of winds disperses them from striking Ian or those behind him.

Diminished in density, the foul thing continues to be a vortex of swirling blood within the room.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

If you can't hurt it, at least spread out! Hezrog barks at the combatants, as he positions himself away from any cluster of people.

Anybody got one of those clasp things?


Just a note, it is both an undead and a swarm. So things like channel, holy water, etc would be effective against it as well. I didn't note in the kn religion reveal that it was undead.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin heeds the half-orc's words, and spreads himself even farther from the others than he likely already was.


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

Init: 1d20 + 0 ⇒ (1) + 0 = 1
Know. Religion: 1d20 + 8 ⇒ (7) + 8 = 15

Believing Cormik's words, Issa decides for the second time of the day to channel against the undead.

He moves to have a better look at the scene in J40.
Once in place, he takes his holy symbol in hand and calls for Horus Power.

May Horus' Light casts away the shadows of this world

Positive Channeling (Will DC21 or Daze 1 round): 4d3 ⇒ (3, 1, 3, 2) = 9 so 13 damages as it's a swarm


I forgot to have Serelina roll to overcome SR for the devouring mist for her fireball. If you could roll that Serelina.

Will save vs Channel d20 + mods = 27. Damage gets halved.

Morvae backs away, a hint of irritation in his voice, "I am powerless against this creature."

Master Hast invokes a spell, his face a mask of concentration as his body begins to glow, changing shape slightly, then bursts into flame. Upon the completion of his spell he moves in behind Ian.

Spellcraft DC 20:

Elemental body II

As others move about, trying to spread out, or deal damage to the undead swarm, the blood again pushes forward towards Ian, this time pressing past the protective winds. Where Ian's skin is exposed he feels a sharp pain and begins to bleed, his blood mixing with that of the whirling vortex.
This provokes an AoO from Ian and Master Hast. Though I don't think Ian has a way to damage it
Hast AoO d20 + mods = 17. Damage d6 + mods = 3
Ian takes d4 = 1 Con damage
The swarm takes d6 + 1 fire damage = 5, for being in the same space and thus 'attacking' Hast, though he is immune to bleed damage.
Ian needs to make a DC 20 Fort save or be nauseated.
The undead swarm is now in the hallway in front of the door. Will get a map up tonight.

Everyone may take another action.


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

The channel damages are already halved, the save is only for the dazing part.

Frustrated to see the swarm still action, Issa calls again Horus power to help them.

May Horus' Light casts away the shadows of this world

Channel (Will DC21 or dazed 1 round: 4d3 ⇒ (3, 2, 1, 1) = 7 so 10 damages


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Fort: 1d20 + 10 ⇒ (8) + 10 = 18

Ian covers his neck with one hand and swipes uselessly at the swarm with his sword. "Gods that's f!@@ing disgusting--kill this damned thing already."

To be clear, just an RP swatting like trying to get mosquitoes away from you.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Spell Resistance: 1d20 + 9 ⇒ (16) + 9 = 25


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Grimacing as she sees the blood torn from Ian's flesh, Serelina mutters Well I guess we know what was seeking blood...

Serelina responds with a second fireball, launching it so that it hits the vile swarm without hitting the group..

Spell Resistance: 1d20 + 9 ⇒ (16) + 9 = 25

Fireball: 7d6 ⇒ (4, 4, 4, 1, 5, 5, 6) = 29


Unless Ian moves with his one action available, it is impossible to hit the swarm without hitting him (or Master Hast, though Hast is immune in his current form).


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Ian Marros wrote:

[dice=Fort]1d20+10

Ian covers his neck with one hand and swipes uselessly at the swarm with his sword. "Gods that's f&#&ing disgusting--kill this damned thing already."

To be clear, just an RP swatting like trying to get mosquitoes away from you.

Ian, you may roll that twice if you like as a benefit from my hex.

Cindy continues to cackle as she moves back further. I do not think I can hurt it much at all. I might be able to blind it, but does it see?


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Retcon

Ian move back into the hallway so I can blast this thing. Cindy, can you weaken its resistances?

Serelina give Ian a few moments to respond, then casts the spell...

She's casting whether he moves or not, dropping in the order until just prior to the swarm.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

"Does anyone have any area spells still available to them for today? And if so what spells do you have?"


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Retcon based on the request - Cindy will still cackle, use her evil eye hex on the creature and then 5' step back.

Evil Eye: DC 19 Will (Partial) (Supernatural - no SR) Foe takes a -2 penalty to saves (1 round if it make the save, 9 rounds if not).

I can cast Lightning bolt but doubt I can break through the creature's spell resistance.


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

@Cindy Evil Eye won't work against the creature as as an undead is immune to mind-affecting effects.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

"A lightning bolt, hmmm? Let me borrow that a couple of seconds."

Cormick begins a lecture on the fundamentals of the lightning bolt spell for everyone, and with a quick step closer to Cindy, he reaches out with his hand to touch her.

Move begin Oratory Performance, standard to Stealspell lightning bolt

@Cindy: DC18 Will, if you want to negate the stealspell.

------------------------------------------------------
Current Effects: dancing lights (lanterns), 8 rds; heroism (Ian), 70 min; Performance (Oratory) 1rd, stealspell (lighnting bolt [Cindy]);


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy allows the theft of the spell.


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Crap nm, I forgot about Cormick's heroism. Ian passed that Fort save.

Ian moves back as ordered.


HP: 63/63, |AC: 20; T: 13, FF: 18| Fort: 10, Ref: 8, Will: 15| Resist 5 acid, cold, elec| Init: +2| Bluff: +9, Perc: +8, Sense Motive: +16, Spellcraft +11

Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16

I should get an attack on the swarm in the last round as well, right? I wanted to move near Ian and ready an attack with my wand at the swarm if it advances, damaging it with positive energy. It posted after me, but probably went before me, in which case I would have just walked up to it and attacked with my wand. Either way I think I get my action in last round.

I'm honestly not sure how this resolves, but I'll assume the worse case and roll everything I think relevant. Use what appropriate, DM
Attack roll for touch against the swarm: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 positive energy

Will Save for half: 17, assuming it's using my wisdom.

For the next round, I'll attack again and five foot step back to give Serelina better blasting distances.

Attack roll for touch against the swarm: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 1 ⇒ (8) + 1 = 9 positive energy
Will save 17 for half.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Issa Al'Sadri wrote:
@Cindy Evil Eye won't work against the creature as as an undead is immune to mind-affecting effects.

Yep, you are right. And Cindy knew it was undead because she was told. Plus I am not sure a hex, which targets a single creature, can target a swarm. Not much I can do. Ill Omen also targets a single creature. I guess she would just move back/ spread out to be a less attractive target for now. She can try the lightning bolt once the borrower returns it. :)


HP: 63/63, |AC: 20; T: 13, FF: 18| Fort: 10, Ref: 8, Will: 15| Resist 5 acid, cold, elec| Init: +2| Bluff: +9, Perc: +8, Sense Motive: +16, Spellcraft +11

Oh dang, will my wand not work on the swarm either, then? If that's the case, my whole declaration is pointless. If a retcon is allowed to not waste time on charges Leo would know on something that wouldn't work, he'd instead stand back and nuke.

If retcon is needed and allowed:

Leo casts Burst of Radiance centering the blast to keep it from affecting anything but the swarm, if possible.

It must roll a reflex save (DC 18) or be blinded for 1d4 ⇒ 4 rounds. If it succeeds, it is only dazzled for the same, instead.

Assuming it is evil, damage: 5d4 ⇒ (3, 4, 1, 4, 3) = 15 damage that ISNT reduced at all by a successful save. x1.5 = 22


Sorry, life took over last night, so no map yet.

Issa, correct on the variant channeling damage, it is full damage, just no side effect.
Will save vs 2nd channel: d20 + mods = 20. It is now dazed.

Wand of CLW will be ineffective.
Cormick, roll to overcome SR for your burst of radiance.

I also forgot to roll a ref save for the first fireball for half damage. d20 + mods = 28. Second fireball save d20 + mods = 11

Master Hast continues standing in the swarm, form blazing, swinging with with hand to burn away the blood.
Attack d20 + mods = 22. Damage d6 + mods = 4
Additional damage done to the swarm for 'attacking' Hast by being in his space. d6 + mods = 6

I think that was everyone that had an effective means of attacking.

Dazed, the swarm of blood continues to swirl around Master Hast.

Everyone may act again.

Master Hast continues to apply what little damage he can add. Attack 21, damage 6. Additional damage 3


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Snarling, Serelina says "Enough with the cute spell swapping, cast the damn spells and throw fire at this thing. I can't kill it my self!"

We can't afford to waste actions here. Serelina is nearly out of spells that will affect this thing.

The wizardess then calls forth one of her few remaining spells, hoping to hold off the creature.

Magic Missile: 4d4 + 4 ⇒ (2, 4, 3, 2) + 4 = 15
Spell Resistance: 1d20 + 9 ⇒ (2) + 9 = 11


HP: 63/63, |AC: 20; T: 13, FF: 18| Fort: 10, Ref: 8, Will: 15| Resist 5 acid, cold, elec| Init: +2| Bluff: +9, Perc: +8, Sense Motive: +16, Spellcraft +11

So does that mean my retcon action, using the Burst of Radiance, happened?


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

remaining in defensive posture looking for other threats


Leo Spellworthy wrote:
So does that mean my retcon action, using the Burst of Radiance, happened?

Yes


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

With another step to get the right angle, Cormick continues to explain the fundamentals of the lightning bolt spell, and finishes his explanation with a casting of the spell.

Free Maintain the performance, Move if needed to get into a position, Standard Cast lightning bolt, Free drop performance

Lightning Bolt, DC18 Ref: 7d6 ⇒ (4, 5, 1, 3, 3, 1, 2) = 19 +50% (9 points) for a line area

SR Lightning Bolt: 1d20 + 7 ⇒ (8) + 7 = 15

Not sure what Burst of Radiance is? Not something Cormick cast/did.

------------------------------------------------------
Current Effects: dancing lights (lanterns), 7 rds; heroism (Ian), 70 min;


I need a caster level check Cormick for both the Burst of Radiance and the lightning bolt to overcome the undeads SR


Serelina Bellafini wrote:


The wizardess then calls forth one of her few remaining spells, hoping to hold off the creature.

[dice=Magic Missile]4d4+4
[dice=Spell Resistance]1d20+9

MM is an ineffective spell against a swarm as it targets individual creatures. Feel free to take a different action instead.


HP: 63/63, |AC: 20; T: 13, FF: 18| Fort: 10, Ref: 8, Will: 15| Resist 5 acid, cold, elec| Init: +2| Bluff: +9, Perc: +8, Sense Motive: +16, Spellcraft +11

Caster level check: 1d20 + 7 ⇒ (1) + 7 = 8
----

For this turn I'll channel energy.

position energy to hurt undead: 4d6 ⇒ (3, 3, 2, 3) = 11
x1.5 = 16
If a caster level check is needed for this
CL chcek: 1d20 + 7 ⇒ (14) + 7 = 21


Oops, burst of radiance was Leo's spell.

Will save vs Leo's channel: 27, takes half damage. No SR check on channel.

Neither Cormick's or Leo's spell affect the undead swarm.

Issa, Cindy, Hezrog are up (I expect only Issa is taking an action to channel)?

Map


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

Again, Issa calls Horus' Light to fight the undead mists.

May Horus' Light casts away the shadows of this world

Channel (Will DC21 or dazed 1 round: 4d3 ⇒ (2, 1, 1, 1) = 5 5 so 7 damages


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cormick, let me know when/if I get Lightning bolt back.

Cindy takes another 5' step back and begins casting a summoning spell. Bringing in Hell Hounds she says before she begins. Make room.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

"The two fireballs are all I can bring to bear that will effect this monstrosity...

@GM did the door appear to be air tight and able to keep the creature in or out?


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Cindy, you have it back now.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Ok. I was thinking you might try to cast it multiple times before returning it.


Will save vs channel: d20 + mods = 20. Dazed again.... wow, very swingy dice for me lately.

Master Hast continues to burn away at the creature.
Attack 20, damage 6. Extra damage 5

Everyone is up again.


Serelina Bellafini wrote:

"The two fireballs are all I can bring to bear that will effect this monstrosity...

@GM did the door appear to be air tight and able to keep the creature in or out?

Without the cloth you expect it would be able to slip under the door, the sides probably not, though a thorough inspection of the door would be needed to be certain of that.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

@Cindy: Only had 1 3rd level slot still open.

Cormick throws a vial of alchemist fire at the mist.

Vial, ranged touch: 1d20 + 7 - 8 ⇒ (18) + 7 - 8 = 17
damage, alchemist fire: 1d6 ⇒ 3

------------------------------------------------------
Current Effects: dancing lights (lanterns), 6 rds; heroism (Ian), 70 min;


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

At the start of Cindy's turn Hellhounds appear flanking the mist and the Elemental/Hast. Both breath fire at the undead swarm.
Fire Breath 1: 2d6 ⇒ (5, 5) = 10 So 15 points, DC 14 Reflex for half. Reset rounds: 2d4 ⇒ (1, 3) = 4

Fire Breath 2: 2d6 ⇒ (1, 1) = 2 So 3 points, DC 14 Reflex for half. Reset rounds: 2d4 ⇒ (1, 1) = 2

Cindy has to cackle this round to maintain fortune on Ian.

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