Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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As the title implies, I'm looking to start up a PBP campaign for PBP newbies. I have just a teensy-weensy bit of PBP GMing experience, and only slightly more as a player, but I am willing to GM a campaign for a group of interested PBP virgins. This would be using the Pathfinder ruleset, in the Golarion setting. I'm thinking we'd start with a low level module like D0 Hollow's Last Hope, which I have actually run at a real table before. But, the finer details can be agreed upon by the entire group once the group has been established.

Also, as noted in the title, right now this is just an interest check. Right now I just want to hear two things: 1) I am a PBP newbie, 2) I am interested in being a player in your newbing noobs campaign, should it go past the interest check phase.

Thanks!


I am PBP newb myself, though I've done a lot of tabletop gaming as well as HTML chat room roleplaying so I can write in a way that isn't terrible.

I'd love to play in a newbie game myself.


I'm a PBP newbie (signed up for one once, and totally failed to figure it (the mechanics) out in time), and
I'd like to give it a go, if you decide to launch it.
Cheers,
Ben

The Exchange

I would be very interested in this. I've played a few in-person games (mostly thrust into the DM role, because nobody else had a suitable handle on the rules), but never a PBP.

Grand Lodge

I would like to play this game. I am new to PBP.


I am interested as well.

But the idea is going no-where w/o a GM.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook Subscriber

I have never done PBP. I am very interested in giving it my go.

Thanks so much,
Shell :)


Joynt Jezebel wrote:

I am interested as well.

But the idea is going no-where w/o a GM.

I'm the GM. :)


Just wanted to say that I'm encouraged by the responses so far, but I am planning on leaving the interest check thread open for at least a few more days to try and give everyone that wants it a chance to chime in.


Please ignore my last post.

Well, I am still interested, if not reliably literate.


I've been TTRPG'ing for a long while -- player and GM/DM, both --, and I would be interested in giving PbP a shot. Never tried it before (kinda skipped straight to roll20 just last week, but one 5E game just isn't gonna cut it for me).

That being said -- what general targets/goals could you share with us about this game? Y'know -- just your expectations and such, primarily. Even if you don't bring me into the game, having an idea going forward of what other GMs/DMs would expect would be helpful.


I am completely new to PBP, but it sounds like a lot of fun. Count me in!(please?)


Syrus Terrigan wrote:

I've been TTRPG'ing for a long while -- player and GM/DM, both --, and I would be interested in giving PbP a shot. Never tried it before (kinda skipped straight to roll20 just last week, but one 5E game just isn't gonna cut it for me).

That being said -- what general targets/goals could you share with us about this game? Y'know -- just your expectations and such, primarily. Even if you don't bring me into the game, having an idea going forward of what other GMs/DMs would expect would be helpful.

Great question!

  • Goal number one would be everyone has fun!
  • Secondarily to that would be the freedom and forgiveness to make mistakes. This is, after all, a place to get everyone's proverbial PBP feet wet, and we all need to be on board with allowing mistakes and being able to laugh at ourselves without hurting each other's pride.
  • Goal three would be, obviously, learning. This is going to be a campaign where we all figure out what works and what doesn't, and also figure out if PBP is a medium we enjoy gaming on. I'd rather not have a revolving door of characters, but if some people realize after giving it a go, that this isn't for them, and other people are really enjoying it, we might open up recruitment again to other players. Also, as part and parcel of the learning experience I expect we'll have some solid discussions about rules and their adjudication in the discussion thread. I can already think of a few of my usual houserules that I'll want to run by everyone before we actually start gaming.
  • As far as actual gaming content goes, I can say that as a GM I strongly dislike guns, even "emerging" guns, so if that turns anyone off, I guess I'll have to live with that. I'm also not really fond of the Summoner class, but if somebody was really dead set on it, I'd give it a go. I'm sure there are a couple other things I can't think of right now that I dislike insofar as character creation goes, but we could discuss those as they come up. Since a major goal is learning, I would be willing to try just about anything.

That's about all I can think of right now, but hopefully that gives everyone a good idea of the overarching campaign goals? If not and people have specific questions or points of discussion don't hesitate to bring them up. I'm going to let the interest check thread sit open over the weekend I think, and then address moving forward on Monday for those that are still interested.

Cheers!
MW


Oh!!! I completely forgot to mention that one of the reasons I love this game is because of the heroic narrative it helps to tell. So one of my personal goals would be to have rich narrative content for my posts as a GM. Because of that I'd also love to have some nice complex backgrounds for characters. I've found the random background system from Ultimate Campaign does a really good job of helping to create a rich and complex background for characters. I don't know that I'd impose that on everyone, but I'd certainly be looking favorably on characters that had interesting backgrounds. :)

Grand Lodge

I am glad you will not be allowing guns. I myself do not like them when someone use's it it feels like it ruins the meaning of pathfinder for me. Also I would like to know if this will be a pfs game or a none-pfs game.


I have nothing against guns except in 2 situations.

1 When they are pointed at me in real life, which is much, much less fun than in movies or games.

2 In fantastic medieval settings, where they do not belong.

I rather like Summoners however, but can easily play something else.

I am sure I can come up with a character background. But will need creation rules and scenario first.


@Mondoo definitely NOT PFS. :)

@Joynt Jezebel, I'm going to wait until Monday to see if anyone else wants to give this a shot, before we talk about character creation rules. I want the character creation to be enjoyable for everyone. At my home table we usually roll for stats: 2d6+6, roll three sets of six, assign as pleasurable, before picking race.

Like this:
Possible Array One
Character Stat 1: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Character Stat 2: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Character Stat 3: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Character Stat 4: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Character Stat 5: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Character Stat 6: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Possible Array Two
Character Stat 1: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Character Stat 2: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Character Stat 3: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Character Stat 4: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Character Stat 5: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Character Stat 6: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Possible Array Three
Character Stat 1: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Character Stat 2: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Character Stat 3: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Character Stat 4: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Character Stat 5: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Character Stat 6: 2d6 + 6 ⇒ (4, 3) + 6 = 13

But I'd certainly be open to alternative rolling methods, point buys, or even a set array to pick from for all characters. Whatever everyone that chooses to continue agrees on, we'll do. :)

For starting wealth, I've rolled it, taken the average, or just assigned a number because of campaign necessity.

I like traits and drawbacks too, but, again, all that can be agreed upon once I know we have a solid group going forward.


I'd definitely pick array two out of that set! :) I mean... an 18, two 17s and a 16, with nothing lower than 11 before racial bonuses get added? Dang, now I wish I was creating an actual character. :)

Grand Lodge

So i have had experience with the 2d6+6 before. and it is very unstable
for example you might roll two 1s and so you would end up with 8 sure that can happen with the race bonuses but you would normally pick lets say a halfing to be a spell caster so with the bonus of its sats you get 8 str so then a spell caster does not need that much str so you would put your worst roll into it witch in this case is 8 so then you have 8 - the 2 from the race bonus and you have a 6 on str i am just saying that is really low.


Mondoo wrote:

So i have had experience with the 2d6+6 before. and it is very unstable

for example you might roll two 1s and so you would end up with 8 sure that can happen with the race bonuses but you would normally pick lets say a halfing to be a spell caster so with the bonus of its sats you get 8 str so then a spell caster does not need that much str so you would put your worst roll into it witch in this case is 8 so then you have 8 - the 2 from the race bonus and you have a 6 on str i am just saying that is really low.

That's why we've always rolled three separate arrays of six, and you can pick which of the three sets makes you the happiest. In my experience there's always one set that is feasible out of the three. Also I'm not saying that's what we're doing for this PBP, just that that's what I have the most experience with. :) On Monday, when I have a good idea of total number of participants, we can start talking about character creation rules as a group. :)


VERY interested please! Brand new to PBP as well! But lots of tabletop, so I know how to play.

Yes to having fun! I fully agree with your goals!

I also don't like guns in this type of fantasy game.

I'll wait until Monday (if I'm chosen as part of the group) to make my suggestion about rules & talk about what kind of character I'd like to play.

PS: I can post daily & even more than once a day if needed. (Or less if needed as well!)


I think I agree with Mondoo about character creation. I prefer point buys or picking from a standard array as it puts everyone on the same footing. Characteristics are a big deal. But I will accept rolling or whatever is decided.

On what kind of character I will play, if I am playing of course, I go for spellcasters mostly.

It could be-

A Grippli Druid who rides a Spinosaurus named Mr Nippy.

A Skinwalker [Bloodmarked] Witch

A Kitsune Sorcerer, False Priest Archetype.

The Exchange

I like point buys, both as a player (to have a predicable level of flexibility in character creation) and as a GM (because I have at least one player who will always, inexplicably, roll 18 sixes in a row somehow). That array #2 is awesome, but I feel kind of crippled trying to create and RP a character with stats that high and no compensating weaknesses. Here are some special character creation rules I would consider:

• 20-point buy, MUST include one 18 and one 8 (before or after racial mods).
• 3 traits and a drawback for everyone, GM will veto drawbacks that will never come up for the character (this customization helps to avoid cookiecutter characters)
• Everyone should write at least half a page worth of backstory, including ways that they are different from the typical member of their class.
• Maybe even ban choosing a race that has a bonus in the primary stat for your class.

As for me, my character is a halfling trickster wizard with no direct-damage spells. He's extremely clever, but not half as clever as he thinks, and (at least starting out), he's pretty naive. He proudly describes himself as a "conjurer of cheap tricks" (tricks being what he calls his spells). His spellbook is a deck of cards, and he keeps them in a hidden pocket inside his sleeve (tricks up his sleeve).

Never getting to play except as DM, I've had a lot of time to work on this character, and I have almost 2 pages of backstory written.


I like point buys, albeit 25 or even 30 point buy because I like having big numbers :P

I'm a big fan of background skills, using the background generator for the core classes to create a character's history, what have you.

I usually play divine casters and martial classes in my tabletop games, though I've been hoping to try out some of the arcane classes or some of the newer classes that have come out like Hunter or Swashbuckler.


Oh, and guns should only show up if the characters find themselves in a steampunk or wild-west-like setting (or time traveling to a modern or scifi setting, of course).

Also, what kind of RP/combat ratio are you considering?

The Exchange

whosawhatsis wrote:

Oh, and guns should only show up if the characters find themselves in a steampunk or wild-west-like setting (or time traveling to a modern or scifi setting, of course).

Also, what kind of RP/combat ratio are you considering?

Sorry, that was me. This forum is weird.

The Exchange

Mondoo wrote:

So i have had experience with the 2d6+6 before. and it is very unstable

for example you might roll two 1s and so you would end up with 8 sure that can happen with the race bonuses but you would normally pick lets say a halfing to be a spell caster so with the bonus of its sats you get 8 str so then a spell caster does not need that much str so you would put your worst roll into it witch in this case is 8 so then you have 8 - the 2 from the race bonus and you have a 6 on str i am just saying that is really low.

BTW, I DO play a halfling spellcaster with a strength score of 6. It has lead to some hilarious situations (particularly in combination with a fighter whose intelligence was just as low).

:fighter climbs up the side of the tower:
Cleric: "Now throw down the rope!"
Me: "Nooooooooooo!"
:the full coil of rope lands at our feet, everybody facepalms:

Grand Lodge

I like to play as the classes that focus both in magic and fighting here's a list.
1) A Half-elf bloodrager with the draconic bloodline.

2) A strix hunter with a ape animal companion.

And i might be something swift like one of the following.
Swashbuckler, Rouge, Ranger, Monk, Slayer.

And that's really it.

Grand Lodge

Illiam Taal Great story lol.


Thanks for the feedback, Mended!

So you know: most of the gaming I have done has been of the "chess with tricks" sort -- not much roleplaying, but certainly making skill checks in noncombat situations. I am heavily mechanics-oriented -- not a rules lawyer, mind you, but ability progression and optimization are strong draws for me.

I usually play humans -- I want that feat!!

Concerning classes: this is simple -- I don't want to play a bard. And I am not especially interested in the occult classes. Oh, yeah -- no vigilante for me.

But to express positives -- paladin, cleric, slayer, ranger, sorcerer, and rogue are my favorites. And warpriests. That covers it.

I am very interested in participating.


I'd love to participate in this game. I've only every played two games total, and one game of any progress.

I'd be willing to fill any needed roles, especially a more supportive role. I love my roleplay, and usually have odd character ideas/designs(Halfing Pirate knight, complete with turtle mount for example).


Good morrow gamers! So Monday has arrived, and it looks to me like all those that are regular board visitors and wanted to chime in, have done so. Which means it's time to progress forward to character creation discussion.

As I said, the way we usually do it at my table is the 2d6+6 roll three sets of six and pick a set that works for you. A few people have said they'd prefer point buy for equality's sake. So that's our first question to answer as a collective group.

So please post your answer to this question:
What stat generation method do you like the most?

In addition to that, I mentioned I don't like guns, which means that I'd much rather not have any of the classes that rely heavily on guns. I also am not a huge fan of the Summoner class, but did say that if somebody was dead set on it, I'd give it a go.

So second question for you all:
Are there any races or classes that you wish to have excluded for the campaign?

Once we have a consensus on these two questions, I'll post a lengthy wall of text on my expectations for character creation. I hate to exclude anybody from this, but with nine people expressing interest I do believe I'm going to have to make a selection after character creation and move on with that group. If all nine people put up great characters, and I feel like I can possibly do it, I might actually create another campaign and try and run them both at the same time... but I'll make that decision later on.


MendedWall12 wrote:

As I said, the way we usually do it at my table is the 2d6+6 roll three sets of six and pick a set that works for you. A few people have said they'd prefer point buy for equality's sake. So that's our first question to answer as a collective group.

So please post your answer to this question:
What stat generation method do you like the most?

I like point buys. I don't mind too much about the number of points cos we all start the same. Of course my inner powergamer wants as many points as possible.

But if we roll dice its not a big deal.

MendedWall12 wrote:
In addition to that, I mentioned I don't like guns, which means that I'd much rather not have any of the classes that rely heavily on guns. I also am not a huge fan of the Summoner class, but did say that if somebody was dead set on it, I'd give it a go.

I don't like guns either.

I do like summoners, but my last Pathfinder character was one, so I would likely vary anyway. If the GM does not like them I will certainly play something else.

MendedWall12 wrote:

So second question for you all:

Are there any races or classes that you wish to have excluded for the campaign?

I don't really have a strong preference. Things like the monstrous and very powerful races from Paizo I think can be done without.

I think we should have some guidelines for alignment too. Just to avoid inevitable inter party conflict.

MendedWall12 wrote:
Once we have a consensus on these two questions, I'll post a lengthy wall of text on my expectations for character creation. I hate to exclude anybody from this, but with nine people expressing interest I do believe I'm going to have to make a selection after character creation and move on with that group. If all nine people put up great characters, and I feel like I can possibly do it, I might actually create another campaign and try and run them both at the same time... but I'll make that decision later on.

Hmmm.

From what I have heard of PbP campaigns, and I have done very little online play, players dropping out is really common. So starting with a too many could fix itself fairly quickly.


Joynt Jezebel wrote:

I think we should have some guidelines for alignment too. Just to avoid inevitable inter party conflict.

From what I have heard of PbP campaigns, and I have done very little online play, players dropping out is really common. So starting with a too many could fix itself fairly quickly.

Both excellent points. Bad assumption on my part, but everybody I've ever played with has had characters aligned towards the good side.

I'll go ahead and make that just a decree from the GM in order to remove the choice.

No evil alignments will be accepted for play in the campaign.

There that takes care of that. :)

I did think about the dropout rate, especially with this being most people's very first foray into PBP... I guess we'll see who actually submits a character, and I can make my decision from there. I don't want to necessarily turn people away, but I also don't want to try and run my first real PBP campaign of any length with nine characters. :)


Well, there goes my character concept of a chaotic evil arsonist pedophile who compulsively parks illegally.

Having everyone good or neutral is what the PFS do and should make things workable.


Joynt Jezebel wrote:

Well, there goes my character concept of a chaotic evil arsonist pedophile who compulsively parks illegally.

Having everyone good or neutral is what the PFS do and should make things workable.

Parks his/her horse and wagon illegally? Unicorn? Pegasus? Dragon?

I mean, parking illegally in Golarion doesn't even seem like an offense that would register with most work-a-day town guards... Does it?

The Exchange

I also mentioned a preference for point buys, because I like to make sure that I can make a well-rounded characters, by which I mean one with both strengths AND weaknesses like the physically weak wizard and the dumb-as-rocks fighter I mentioned. I like drawbacks for similar reasons.

One thing you could do is give the players a choice. I've seen DMs say that you can choose either to roll your stats (using specific rules, like the ones you laid out) or do a point buy (with some specified number of points).

BTW, 2d6+6 is, on average, roughly equivalent to a 20-point buy (or maybe an 18), but "roll 3 times and pick the one you want" is kind of like the advantage system in 5e, which significantly skews the odds in favor of higher rolls (I believe advantage of a d20 roll is considered roughly equivalent to a +4). Just some things to consider.

For races/classes to exclude, I don't really have a strong preference. That said, if I had to say something, I'd say aasimars and tieflings, just because they tend to appeal to min-maxers and powergamers. For classes, I'd definitely exclude the synthesist summoner archetype (even if allowing the rest of the class) for similar reasons (I've also heard it's banned in PFS).

I'll also second the notion of starting with extra players in case people drop out.

No evil is fine with me. I do want to play chaotic neutral, but I won't play it as quasi-evil the way some players do (though if there's a paladin, I'm going to have to mess with him, at least a little).


Answer 1) Any.
Answer 2) No preferences. I'm *do* admit to an aversion to guns and summoners, though.

RE: Alignment
I am not a fan of eggshell walking within a party. That being said, I don't want to encourage restricting alignment representation. NE and CE I can see being frowned upon, but LE is an alignment I truly appreciate; I believe one can play a paladin that *isn't* a member of the A$$#@t Alliance, and, so, too can one play a LE character that isn't too overbearing. Then again, I have been party to some semi-epic in-party deaths, but they usually involved one player being disgusted with initially misunderstood mechanics and immolating themselves upon a well-prepared cleric . . . . Good story not burdened with negative feelings.

Furthermore, I generally play characters that range from LG - CN primarily on the "good" axis, so I don't foresee any real issues on my part.

The Exchange

That's an interesting position, Syrus. I'd be interested to hear how you're defining lawful in this case.

Lawful can be defined a lot of different ways, and when I run a game, I usually have lawful good NPCs doing things that would generally be considered evil out of some misguided sense of morality or twisted religious laws.

I also had an idea (which I haven't used yet) to play a lawful neutral character, and interpret the alignment as obsessive-compulsive disorder.


I don't know that I am "defining" lawful at all. But here are a few examples of how I can see LE being played without existential conflict as a matter of course:

1) Palpatine
2) Nicodemus Archleone (at least when he's nominally cooperating with others' rules -- totally NE, in my opinion)
3) the Operative (this one has a lot of speculative baggage, but it isn't necessarily the case that he had to kill the whole crew of Serenity to complete his goals)

See what I'm trying to get at, there?

Patience. Planning. Long-term. Manipulation. Order and tyranny advanced in quiet ways. Not to put too fine a point upon it, but -- like modern-day socioecono-politics in the US.

The Exchange

Syrus Terrigan wrote:

1) Palpatine

2) Nicodemus Archleone (at least when he's nominally cooperating with others' rules -- totally NE, in my opinion)
3) the Operative (this one has a lot of speculative baggage, but it isn't necessarily the case that he had to kill the whole crew of Serenity to complete his goals)

Ok, maybe define wasn't the right word. Interpreting would have been a better choice.

Palpatine would definitely be LE, but only because Star Wars has a tangible divide between good and evil, with good characters doing good things for good reasons and evil characters doing evil things for evil reasons. That's the worst thing about star wars.

I'm not familiar enough with Nicodemus Archleone to comment, but in any of my games, the Operative from Serenity would be LG (a paladin, in fact, oath against chaos probably) who just had a different idea of what "good" entails. In the real world, nobody's motivated by evil. Greed and lust for power, certainly, but they do what they think will be good (or less bad), even if they have a twisted, narrow or self-centered idea of what that means.

Grand Lodge

I myself like the 20 point buy. It seems to be the most well balanced of all the point buys. And for classes and races i don't like.
Races
1: Dhampir
2: Drow
3: Tiefling
4: Android
I mainly don't like these races because they are normally evil but Android i don't like for the same reason i don't like guns because this is a medieval game and Androids and guns don't belong in it unless its in a future or western theme. As for classes.
Classes
1: Antipaladin
That's Really it for classes but i do like to be summoner but only for one reason because you get a magical beast that you can create to do your biding and destroy your foes(but as a GM i don't like having a player with one because it like never dies so annoying but i sure like to be them). So i also agree no evil alignments. That's about it.


As for how I like my stat generation, I prefer point buy so everyone is on an equal footing with one another though I prefer higher point totals compared to lower. I feel it opens up more options for the MAD classes and allows us to really get that "heroic" feeling. 25 points to even 30 points, though with limits like nothing above an 18 or what have you.

As for classes, I am generally fine with everything and think everything is pretty damn neat. As long as it leads to team cohesion, all is super well. Races are another things I'm basically all open to, as long as the story makes sense and it appears interesting.

I'm cool for nonevil alignments simply because it makes things easier. I'm brand new and I'd like to know that I'm not going to have a dick player with me ruining my enjoyment of the game. Not saying anyone is of course but we all have heard/played with that guy.

I'd prefer smaller groups, simply because there is less work for the GM in total and there can be more focus on the group as a whole. It can be achieved with large numbers of players but it just takes more time is all. If you feel you can do it though, more power to you.


I personally prefer the 2d6+6 method, but that's because that's all I've used in tabletop. I don't have anything against any of the races OR classes for that matter. Each has their own advantages and disadvantages, and this opens up some pretty overpowered combos, but that's what makes Pathfinder fun!

BTW, I've seen a lot of people thinking about arcane spellcasters and that's fine, I can play a fighter if I need to. In fact I actually prefer martial classes, so... play spellcasters. Please.


I'll be honest and say I didn't even know Android was a playable race. Definitely don't want those in, for the same reason as guns. Looks like we have more leaning towards point buy than rolling at this point. Still some people that expressed interest in joining that haven't chimed in. I'll give them a day or so to express their opinions. If not, then I'll put together the character creation guidelines and we'll go from there. Thanks everybody that did offer their preferences.


Mended --
I guess I'm kinda in a "nervous hen" mode, or something; I hope it's not bothersome. I want to ask -- Are there any general baselines you're willing to divulge at this point pertaining to the game world? Since I know next to nothing about the module you've mentioned, could you tell me in which part of Golarion it transpires? That will help me get some seed ideas for backstory . . . .

Maybe I'm too excited about this opportunity . . . . :D

Alignment Sidebar for Illiam Taal:
Illiam Taal wrote:
In the real world, nobody's motivated by evil. Greed and lust for power, certainly, but they do what they think will be good (or less bad), even if they have a twisted, narrow, or self-centered idea of what that means.

I would float the possibility that our two understandings of the Star Wars mythos diverge somewhere. I hold the opinion that Palpatine, in particular, was, indeed, motivated by something more than "evil for its own sake" -- but you're certainly on-point, in my estimation, that his conception of the "good" was twisted and self-centered. But, of course, Lucas' brainchild has moved past him, and I am pretty heavily invested in its Expanded Universe. I disagree with many SW fans over various things.

As for the Operative -- LG?! I can certainly see that stance, through the lens of "oath against chaos"; still, by his own admission in the film, he characterizes himself as "evil", or that his actions were such. "Better worlds" was the motivation -- a noble goal, true --, but the execution . . . . Ugh. For my part, he's some flavor of Hellknight; maybe a "true-blue" paladin at first, but I think there was a personal change in his history somewhere, if that was ever the case.

I'm not trying to make a "Derail Thread" check here, just so you know. If you'd like to continue the discussion, feel free to PM me. And thanks for taking the time to discuss it in the first place!


Syrus Terrigan wrote:

Mended --

I guess I'm kinda in a "nervous hen" mode, or something; I hope it's not bothersome. I want to ask -- Are there any general baselines you're willing to divulge at this point pertaining to the game world? Since I know next to nothing about the module you've mentioned, could you tell me in which part of Golarion it transpires? That will help me get some seed ideas for backstory . . . .

Maybe I'm too excited about this opportunity . . . . :D

** spoiler omitted **

Syrus, no problem whatsoever! I love where your head's at, thinking of tying your character to the region somehow. Awesome! Hollow's Last Hope takes place in and outside of Falcon's Hollow. Which is in the northern extremity of Andoran, right near Droskar's Crag. The town itself is nestled next to the River Foam, between the Darkmoon Wood, and the Wolfrun Hills. If you have money to spare, and want a very detailed account of the area there is a great player resource called Guide to Darkmoon Vale. If you don't have money and want more information about population, flora, fauna, etcetera, just let me know, as I own that guide.

I partially picked the module because it is free (so afterwards players can take a look at it), because I've run it before, and partially because it is small enough in scope to help us all get our PBP feet wet. If the group is going well, we finish the module, and still want to continue, I'd be happy to discuss picking another module or even perhaps an Adventure Path, and continuing to game together.


Sorry, I was sick yesterday. DEFINITELY still interested in playing!

What stat generation method do I like the most?
I've mostly used the roll 4d6 keeping the 3 highest & do that for each ability. But your "2d6+6 roll three sets of six and pick a set" sounds good to me as well. That said I'll certainly go along w/the majority vote & if it comes to a point buy I would definitely prefer the higher 25 point buy as it gives you a more "heroic" feel.

Races/classes I have no opinion on forbidding any of them & I agree w/banning evil alignments for simplicity sake.

Seeing that there may be enough arcane spell-casters, how do you feel about a half-giant psychic warrior? I really prefer it over a fighter.

In case your not familiar with them: http://www.d20pfsrd.com/psionics-unleashed/races/half-giant
&
http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior

Most DM's I've played with that allowed this just treated psionics as the same as magic. So Spell resistance & such would apply to any psionics as well & this seemed to work just fine.

PS: what's the best way too submit my character sheet here?


I'm doing this just because. Consider it a field test, or something.

Set One
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13

Set Two
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 5) + 6 = 14

Set Three
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (1, 5) + 6 = 12

Wow. Should I just roll 1d3 to figure out which set to take??? 'Cause I'd be thrilled with any one of 'em!


Yeah, that right there is why I like rolling (especially that method) more than point buy. It usually does a good job of creating variance, some strength some weakness, and, with racial bonuses applied, almost always gets at least one 18.

I plan on posting a nice long Character Creation Guidelines post later this afternoon, but I have decided to allow both my favored rolling method, or a 25 point buy. Whichever the player prefers, with the caveat that the player must choose which method FIRST, not roll three sets, and then decide they want to point buy. :) Syrus, if you want to pick one of those three sets for your character, please do

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