Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Hey! Lie back down. Now.

Kairon pushes on Grung's shoulder just enough to ensure his meaning is understood, without adding to his injuries.

No good?! Hah! Not a one of us could have been wolf-bitten as much as you and actually lived through it, Grung. And you did put an arrow in that one, there. It might not have been a good hunt for you, this time, but I think you saved at least one of us from dying today. At that, the cleric looks meaningfully at Chillel. Yeah, he took what would have killed her, or me. What do you think about that, girl?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Kairon is right Grung. You were in the front line and took the brunt of the attacks from the largest and most dangerous opponent. That thing would have probably killed me if you had not stood in it's way. You are a wounded hero, not a failure. Chillel squeezes Grung's hand as she speaks.

So lacking in confidence. I may be exaggerating a little, but not much.


Grung looks at Kairon then Chillel as they speak words of comfort and encouragement. Looking Chillel deep in her eyes, and searching for truth he asks: You think Grung is real hero? Grung knocked out, and lay bleeding. No hero story Grung ever hear say hero do that. Feeling suddenly very woozy Grung does listen to Kairon's advice and lay back down.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

There are plenty of heroic tales where the hero dies bravely. Human ones anyway. I am certainly glad you stood between me and that huge wolf. Chillel replies, surreptitiously winking at Kairon.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

You were dying there, Grung, but you're alive now. Those wolves could have torn any one of us apart, but you kept them from doing us any harm. Technically, you died to save us, dying and died being different tenses of the same verb, and you lived to tell the tail!


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Baradim finishes inspecting the wolf bodies, deciding that it would take too long to try and skin what he could from them. Turning on his heel, he approaches the others and a toothy grin appear upon his face at the sight of Grung awake and moving.

"I was wrong about you Grung." The half-orc murmurs, kneeling down beside him. "You fought vicious beasts on our behalf, nearly lost your life for us, and did so without hesitation. You could've fled and disappeared whenever you wish but decided not to. I am sorry for my earlier suspicions against you."

Reaching over into his pocket, he pulls out one of the massive incisors taken from the dire wolf and gives it to him.

"For you, first to draw blood and to spill their own blood against a mighty predator." Standing, he then approaches Illiam and Chillel. Again he offers out teeth of the beast, nodding. "Without both of your magics, that fight would've been far different. Our pack survives thanks to your cunning."

Each member of the party receives their own tooth from the dire wolf, the tooth carefully extracted and cleaned of any meat or blood. After that, Baradim draws the bow from his back and stays on watch with Kanga, scanning the woods for both scavenger and predator.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

"Well, that last oar didn't come out quite right. Let me try again."

untrained oar crafting: 1d20 + 1 ⇒ (8) + 1 = 9

9 again? Yeah this dice roller is hating on me


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Well, technically he wasn't quite dead -- but he got better!!

Helping Grung ease into a more comfortable position, Kairon gestures with the wand, and speaks Curare.

CLW, 3rd CL: 1d8 + 3 ⇒ (1) + 3 = 4

Keeping Grung in a recline with light pressure on his chest, he puts the wand back in his backpack. Grung, this is only a quick fix. You're gonna feel pretty bad for a good while; I need you to stay put till we finish getting our raft together. I dunno what ya had planned for the future, but you've got to make the crossing with us, you know? I can't leave you here hurt this badly, but I can't stay on this side of the river, either. We're gonna need you to be able to stand on your own, and maybe even help guide the raft across. . . . . Oh. And next time a wolf knocks you down, maybe stay down till we can drive it back, okay? He probably wouldn't have bit ya again if you'd waited for just a moment.

And, yes, Chillel is right -- many of our stories say good things about someone who gets hurt protecting friends. Guarding your friends is a good thing.

Kairon stands up and asks the others: What can I do to help get this raft-ride done? And does anyone know how deep the river gets here?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Craft: Carpentry: 1d20 + 4 ⇒ (12) + 4 = 16

Illiam makes quick work of an oar for the raft and hands it to Dolok. See, like this.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Kairon Daaltin wrote:
Well, technically he wasn't quite dead -- but he got better!!

I didn't say he was dead, I said that he died. He was "dying", which is the present tense of the verb "to die". The past tense of the same verb is "died". Therefore, we even though he wasn't dead, he did die. He just didn't finish the process of dying.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Kneeling, Goruck gently places his hand on Grung's shoulder "It's thanks to you we could focus on the beasts as we did. From one warrior to another, I thank your for keeping my charges safe." Looking at Kairon, Goruck inquires, "If he needs help, whether it be assistance to walk or to be lifted, just ask. 'Tis the least I can do."

As he stands the half orc gives a grateful nod to Baradim, even though the swordsman has no idea what he'll do with such an item as a wolf's tooth.

Deciding it's better to be safe than sorry, Goruck sets about making another oar for the raft.

Craft-Oar: 1d20 ⇒ 12


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Much appreciated, Goruck.

Been thinkin'. We'll need to take our armor off during the crossing, won't we? Just in case one of us winds up in the drink?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

It is clear from her manner Chillel appreciates the kind words the party members have for Grung, though she says nothing. Upon receiving the dire wolf tooth from Baradim she bows ever so slightly, saying:-

I am honoured Baradim.

And I am, it clearly has meaning for Baradim. It is not exactly an item I would have sought out myself. A giant wolf tooth complete with blood? Great for...


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

The tooth is not bloody at all, Baradim made sure to clean it of anything like that. A trophy to remember and such.


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

Tell you what Grung, it may not seem like getting knocked unconscious was the bravest thing to do, but it took a rather large set of stones to step up and take point in the face of that horse-sized wolf. May not be so in goblin culture, but in human culture, sacrificing yourself to save others is about as brave and heroic an act as can be done. So, yes, you are a hero, whether you see it that way or not, when we get back to town, you better believe I'll be singing your praises to everyone I meet.

Lunarinus receives the bone white dire wolf tooth from Baradim with a bow and small flourish. I'm honored Baradim. He then deliberately walks up to Kanga and scratches him under his still bloody chin. You are a brave and powerful cat, Kanga; you do your master proud.

Then Lunarinus goes to the rafts and oars that are already crafted. Looks like we've got four serviceable oars, and a sturdy double raft. I'd feel a bit better if we had two more oars. I'd hate to get pushed down river because we don't have enough propulsion power. As to the armor, Kairon, I do believe taking off such weighted metal is in our best interest. We'll want to tie it securely to the raft somehow though, so that if we're jostled it doesn't slide off and sink to the bottom.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Well, let me help y'all outta your shells, then.

Kairon assists Scipio and Goruck tend to doffing their armor, and then sets to removing his own. Once finished, the cleric uses a variation of how he secured his armor to his backpack to affix both to a timber on the raft -- looping the backpack's straps through the mail's interior and buckling them around the wood.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Baradim does the same, taking off the heavy chainmail that he wears and following Kairon's lead. He watches as the cleric ties off his belongings onto the raft and follows suit. After testing it and finding it secure, he grins at Kairon for a moment. "Clever trick. Good to know."

The mighty cat, in the middle of licking and cleaning his claws and muzzle, stops and looks curiously at the paladin. The magic of the wand was still active and the feline was still just as big as the dead dire wolf laying off to the side. Yet when he scratches underneath its chin, a purr that seems more reminiscent of a tree being cut down rather than a sound an animal makes comes from him.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Craft: Carpentry for another oar: 1d20 + 4 ⇒ (6) + 4 = 10

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam hopes that Grung will come with them, but he was never much good at telling the truth, other than the half-truths that make lies more convincing, so it when he tries to convince Grung to come with them, it doesn't even occur to him to be entirely truthful. Grung, I hope you'll continue to travel with us. I don't think we can complete our mission without you. When we run into more potential trophies, we're going to need you. In truth, Illiam does think that they'll have a better chance with him than without him, but has never thought that he "needed" the help of any specific person.

Bluff: 1d20 + 8 ⇒ (12) + 8 = 20

Then, Illiam goes back to making the sixth oar.

Craft: Carpentry: 1d20 + 4 ⇒ (1) + 4 = 5


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Giving a quiet "Thanks," to Kairon, Goruck closes his eyes and breathes deep before removing the cloth padding beneath his armor. Quickly, the half orc dons a oufit common of wandering sellswords and soldiers, though his clothes fail to hide the heavy tattoos that seem to cover all but his face.

Keeping his mask in place, the swordsman silently follows in Baradim's and Kairon's technique, before setting about an oar.

Craft:Carpentry: 1d20 ⇒ 9


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Illiam Taal wrote:
Then, Illiam goes back to making the sixth oar.

With a mischievous grin on his face, "So, Illiam, how was it you showed me the oars are made again?"

craft carpentry for another oar: 1d20 + 1 ⇒ (7) + 1 = 8

"No, not quite right again."


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

"Grung, that was a great heroic example, getting out in front & taking the brunt of the attack! Now we would certainly like to see you come with us. For one, I believe you could be of great help to us and secondly, I don't think your in any condition to stay out here by yourself as is."

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam tosses away the bad materials and picks up some more from the pile gathered before.

Craft: Carpentry: 1d20 + 4 ⇒ (9) + 4 = 13

Like that. Illiam hands the newly completed oar to Dolok. That one's yours.

Then speaking up to the larger group, That's the last one. Is everyone ready to go? Illiam picks up one of the other oars and walks over to Grung. Offering it to the hobgoblin, he says You're coming, right?


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Baradim, as the group tries to create the oars necessary, has been looking to the excess rope they have and has been tying them onto Kanga's harness. The feline does not look particularly pleased with the idea of going into the water but so far, outside of a few grumbling growls, has put up no protest.

Craft: Don't Matter Because I Have No Ranks In Anything: 1d20 + 1 ⇒ (1) + 1 = 2

-_-

Baradim will growl in frustration as he makes his way to the group, dismissing the spell upon Kanga who returns to his normal size. "I don't want to waste more time trying to make this harness. We've wasted too much time heading in the wrong direction anyways." He grabs one of the oars and whistles for Kanga, who climbs upon the raft eagerly.

"If you would honor us with your hunting skills, we would appreciate it Grung. We are trying to save our own tribe, a sickness is amongst them. Every day we wait, more of them are lost. I cannot honestly ask you to join us, you've already helped us more than I could ever expect." Baradim speaks truthfully to the hobgoblin, giving a slow nod. "If you wish to join us still, I will happily have you. We can teach each other more of the hunt, your ways and my own. So...will you join us?" Baradim still sees the instinctual brutality in the hobgoblin but there is an opportunity there. His home is already made of others who are so different, so diverse. If he could reach the hobgoblin in the middle ground as hunters, perhaps he could teach him of the Green Faith as he was taught.

Assuming that the option to Take 10 is not available for this, I will do my Strength rolls now. I'll do ten of them and we'll see how many we'll need.

Strength Rolls:
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 3 ⇒ (4) + 3 = 7


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

This is just to get the work done. Getting Grung to full "functionality", while of great utility, would be of an extreme cost -- I would like to see some input on the point from y'all in the Discussion thread, please.

Row, row, row, the raft:

One: 1d20 + 3 ⇒ (5) + 3 = 8
Two: 1d20 + 3 ⇒ (3) + 3 = 6
Three: 1d20 + 3 ⇒ (8) + 3 = 11
Four: 1d20 + 3 ⇒ (7) + 3 = 10
Five: 1d20 + 3 ⇒ (12) + 3 = 15
Six: 1d20 + 3 ⇒ (19) + 3 = 22
Seven: 1d20 + 3 ⇒ (7) + 3 = 10
Eight: 1d20 + 3 ⇒ (19) + 3 = 22
Nine: 1d20 + 3 ⇒ (15) + 3 = 18
Ten: 1d20 + 3 ⇒ (19) + 3 = 22
Eleven: 1d20 + 3 ⇒ (4) + 3 = 7
Twelve: 1d20 + 3 ⇒ (18) + 3 = 21
Thirteen: 1d20 + 3 ⇒ (4) + 3 = 7
Fourteen: 1d20 + 3 ⇒ (1) + 3 = 4
Fifteen: 1d20 + 3 ⇒ (20) + 3 = 23
Sixteen: 1d20 + 3 ⇒ (12) + 3 = 15
Seventeen: 1d20 + 3 ⇒ (8) + 3 = 11
Eighteen: 1d20 + 3 ⇒ (6) + 3 = 9
Nineteen: 1d20 + 3 ⇒ (7) + 3 = 10
Twenty: 1d20 + 3 ⇒ (9) + 3 = 12

EDIT: See what I mean? 40% success. I hate dice.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Grabbing the thickest oar he can, Goruck stops by Grung, waiting for the hobgoblin to make his decision.

Gently down the stream:
One: 1d20 + 5 ⇒ (16) + 5 = 21
Two: 1d20 + 5 ⇒ (12) + 5 = 17
Three: 1d20 + 5 ⇒ (9) + 5 = 14
Four: 1d20 + 5 ⇒ (15) + 5 = 20
Five: 1d20 + 5 ⇒ (11) + 5 = 16
Six: 1d20 + 5 ⇒ (17) + 5 = 22
Seven: 1d20 + 5 ⇒ (10) + 5 = 15
Eight: 1d20 + 5 ⇒ (6) + 5 = 11
Nine: 1d20 + 5 ⇒ (4) + 5 = 9
Ten: 1d20 + 5 ⇒ (10) + 5 = 15

I think I stole your luck Kairon.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel moves onto the raft pausing to speak to Grung:-

You are coming I hope Grung? We could use your strength.

She then takes up position near the armour, ready to intervene if comes loose from where it is tied.


Grung looks at the party gearing up for the crossing, and back at the bevy of wolf corpses in the grass. He looks back and forth, back and forth, then turns to the group, and says. Grung will stay here. These corpses should not go to waste. Good hides, good meat. Then as if it could not possibly brook argument, Grung goes to the timber wolf corpse and begins the arduous process of skinning it. His birds flying to the trees nearby to keep watch.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

. . . If that's how you want it, then.

Kairon strides over to Grung from the raft, and takes hold of his ankh to cast a spell. Ap' eulogein, iaomein.

spontaneously convert bless slot to CLW

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Be safe, Grung.

Stonefaced, the cleric goes back to the raft, looking expectantly at the others. We all ready?


After feeling healing once again course through his flesh, Grung takes Kairon's hand in his now crimson grip and shakes gently. Thank you. Safe journey, is all he says, and then goes back to his bloody work.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Merrily, merrily, merrily:

One:: 1d20 + 0 ⇒ (8) + 0 = 8
Two:: 1d20 + 0 ⇒ (8) + 0 = 8
Three:: 1d20 + 0 ⇒ (7) + 0 = 7
Four:: 1d20 + 0 ⇒ (18) + 0 = 18
Five:: 1d20 + 0 ⇒ (1) + 0 = 1
Six:: 1d20 + 0 ⇒ (10) + 0 = 10
Seven:: 1d20 + 0 ⇒ (15) + 0 = 15
Eight:: 1d20 + 0 ⇒ (19) + 0 = 19
Nine:: 1d20 + 0 ⇒ (17) + 0 = 17
Ten:: 1d20 + 0 ⇒ (18) + 0 = 18
Eleven:: 1d20 + 0 ⇒ (15) + 0 = 15
Twelve:: 1d20 + 0 ⇒ (12) + 0 = 12
Thirteen:: 1d20 + 0 ⇒ (5) + 0 = 5
Fourteen:: 1d20 + 0 ⇒ (15) + 0 = 15
Fifteen:: 1d20 + 0 ⇒ (5) + 0 = 5
Sixteen:: 1d20 + 0 ⇒ (3) + 0 = 3
Seventeen:: 1d20 + 0 ⇒ (7) + 0 = 7
Eighteen:: 1d20 + 0 ⇒ (11) + 0 = 11
Nineteen:: 1d20 + 0 ⇒ (5) + 0 = 5
Twenty:: 1d20 + 0 ⇒ (1) + 0 = 1

7 successes! WOW! I'm almost impressed!


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Farewell Grung.says Chillel, scowling and taking up an oar.

One: 1d20 - 1 ⇒ (18) - 1 = 17
Two: 1d20 - 1 ⇒ (15) - 1 = 14
Three: 1d20 - 1 ⇒ (18) - 1 = 17
Four: 1d20 - 1 ⇒ (9) - 1 = 8
Six: 1d20 - 1 ⇒ (6) - 1 = 5
Seven: 1d20 - 1 ⇒ (11) - 1 = 10
Eight: 1d20 - 1 ⇒ (10) - 1 = 9
Nine: 1d20 - 1 ⇒ (6) - 1 = 5
Ten: 1d20 - 1 ⇒ (7) - 1 = 6
Eleven: 1d20 - 1 ⇒ (4) - 1 = 3
Twelve: 1d20 - 1 ⇒ (1) - 1 = 0
Thirteen: 1d20 - 1 ⇒ (9) - 1 = 8
Fourteen: 1d20 - 1 ⇒ (19) - 1 = 18
Fifteen: 1d20 - 1 ⇒ (20) - 1 = 19
Sixteen: 1d20 - 1 ⇒ (20) - 1 = 19
Seventeen: 1d20 - 1 ⇒ (16) - 1 = 15
Eighteen: 1d20 - 1 ⇒ (1) - 1 = 0
Nineteen: 1d20 - 1 ⇒ (1) - 1 = 0
Twenty: 1d20 - 1 ⇒ (3) - 1 = 2


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Chillel! You forgot to head a spoiler with the next phrase in the song!!! *gasp*


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

Lunarinus takes to the drudgery of rowing after waving Grung a fond farewell.

life is but a dream:

Strength on the oars 1: 1d20 + 4 ⇒ (3) + 4 = 7
Strength on the oars 2: 1d20 + 4 ⇒ (14) + 4 = 18
Strength on the oars 3: 1d20 + 4 ⇒ (4) + 4 = 8
Strength on the oars 4: 1d20 + 4 ⇒ (10) + 4 = 14
Strength on the oars 5: 1d20 + 4 ⇒ (7) + 4 = 11
Strength on the oars 6: 1d20 + 4 ⇒ (4) + 4 = 8
Strength on the oars 7: 1d20 + 4 ⇒ (15) + 4 = 19
Strength on the oars 8: 1d20 + 4 ⇒ (5) + 4 = 9
Strength on the oars 9: 1d20 + 4 ⇒ (9) + 4 = 13
Strength on the oars 10: 1d20 + 4 ⇒ (9) + 4 = 13
Strength on the oars 11: 1d20 + 4 ⇒ (19) + 4 = 23
Strength on the oars 12: 1d20 + 4 ⇒ (17) + 4 = 21
Strength on the oars 13: 1d20 + 4 ⇒ (9) + 4 = 13
Strength on the oars 14: 1d20 + 4 ⇒ (2) + 4 = 6
Strength on the oars 15: 1d20 + 4 ⇒ (6) + 4 = 10
Strength on the oars 16: 1d20 + 4 ⇒ (16) + 4 = 20
Strength on the oars 17: 1d20 + 4 ⇒ (16) + 4 = 20
Strength on the oars 18: 1d20 + 4 ⇒ (14) + 4 = 18
Strength on the oars 19: 1d20 + 4 ⇒ (20) + 4 = 24
Strength on the oars 20: 1d20 + 4 ⇒ (9) + 4 = 13


Battle Grid

Rowing across the slow moving Taggoret river is dull and strenuous work, and all those pulling on the oars lather up a good sweat underneath the full heat of the afternoon sun.

Secret GM Rolls:

Stealth: 1d20 + 16 ⇒ (6) + 16 = 22
Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Stealth: 1d20 + 16 ⇒ (19) + 16 = 35
Stealth: 1d20 + 16 ⇒ (5) + 16 = 21
Stealth: 1d20 + 16 ⇒ (14) + 16 = 30
Stealth: 1d20 + 16 ⇒ (17) + 16 = 33

Perception Check 21+:

You hear the distinct buzz of insects, and look out over the water to the north to see a flock of stirges flying straight for the party.

Roll perception checks people. If you beat the above listed DC check the spoiler and react accordingly.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Incoming!: 1d20 + 2 ⇒ (5) + 2 = 7

Contending with the effort of oaring along and keeping his guts in order, Kairon breaks twice the sweat the others do, oblivious to the danger heading their way.

Caught it just before you finished your edit, Mended. My bad.


If you do not agree with where I have placed your character on the raft, please do switch your positions to what you think would have been the seating arrangement. Also, don't forget all those of you that took off armor, your AC is now your touch AC...

Edit: Also, just wanted everyone to be aware that since this encounter follows so closely on the back of such a difficult one, I have NOT given the bad guys full HP. Their HP is what is listed in the monster entry from the Bestiary.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Moved Illiam to a non-rowing position.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I never said so, but I would have taken off my armor - if Mended will allow me to retro that.

Perception - which I can't make even if I roll a nat 20!: 1d20 + 0 ⇒ (2) + 0 = 2

"This rowing stuff is hard work!"


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Baradim's Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Kanga's Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Baradim is rowing along when Kanga interrupts their hard work with a fierce roar, growling with his eyes on the sky.

"What is it boy?" He asks before looking up in the air and seeing a swarm of creatures flocking towards them.

Kn: Arcana (untrained): 1d20 + 1 ⇒ (7) + 1 = 8

"We have company coming! Everyone get ready!"

Baradim drops the oar onto the raft and grabs his guisarme from the ground, readying for these flying beasts to come in.

Per the usual, Baradim will have the guisarme ready and will take a readied action if he has enough time to do so to attack a stirge should they enter his threatened reach. Kanga will switch to Animal Aspect: Bull and will also have a readied action to attack a stirge that enters his threatened area.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Seeing Baradim ready himself for an attack, Illiam pulls his backpack and some of the removed armor over himself, so as to provide an even less obvious target to whatever might be out there.

Stealth: 1d20 + 12 ⇒ (4) + 12 = 16


Battle Grid

Initiative:

Stirges (grouped): 1d20 + 4 ⇒ (10) + 4 = 14
Baradim Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Illiam Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Kairon Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Lunarinus Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Dolok Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Chillel Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Goruck Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Kanga's keen eyes and ears catch the sight and sound of the tiny winged menaces flying towards the group, and her growl alerts everyone to their danger. Straining eyes everyone can see them. Bloodsucking little so and so's.

As I mentioned in the discussion thread, you can drop oars and pick up a different weapon before we actually get to combat here, since Kanga caught wind of the attack. Initiative: Chillel, Kairon, Stirges (grouped), Baradim, Goruck, Illiam, Lunarinus, Dolok.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Perception Chillel : 1d20 + 1 ⇒ (5) + 1 = 6

Perception Athena : 1d20 + 10 ⇒ (18) + 10 = 28

Chillel is exerting herself using the oar when she hears Baradim's alert. she initially looks to the rear of the raft, then her attention is drawn towards the stirges by Athena.

There's nothing...figures, this whole day crawled out of Asmodeus's a... armpit.

With that she places the oar somewhere near the center of the raft and draws her dagger, readying an action to use the slumber hex on the first stirge to fly onto the raft, or more precisely the area just above it.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Since the stirges have a higher Dex/initiative modifier than Kairon, wouldn't they go after Chillel and before Kairon?

EDIT: I overlaid something close to what I meant in red, Mended. Does that one seem reasonable, as well? It might not make much difference, overall, since I'm just going to try to hit as many of them as I can with the spell.

As the others begin to move with agitated purpose, triggered by Kanga's bubbling roar, Kairon drops his oar in the middle of the raft section and draws his spear.


Wow advocating for the stirges to go before you? That's some rare player ethics. I didn't even look at the dex mods, just gave the tie to the PC. If you want me to make the stirges go before Kairon I certainly can... Also, looked at your template, that is a legal 15' cone template connected to one of the corners of Kairon's square, so, yeah, it's legal.


Male LG Human (Chelaxian) Paladin (Sarenrae) 1 | Character Sheet | HP: 12/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 | F: +4, R: +2, W: +3 | Init: +3 | Perc: +1, SM: +5 | Speed 30ft; 20ft in armor | Smite Evil: 1/1 | Detect Evil: At will | Active conditions: None.

Lunarinus places his oar in the center of the raft and draws his scimitar. Great... He mumbles to himself.

Ready action to attack any stirge that moves into his threatened range, which should give him another attack if the first misses, for the bug flying through his threatened square.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Believe me: I don't want 'em to get a turn at *all*. Chalk this up to feeling out your methodology some more. I'll take the tiebreaker!!

Ready an action to burning hands as many stirges as possible as they fly into the areas already indicated on the grid. I'm not going to risk any allies taking damage from this; if I get lucky again, I may be able to finish two of them off before they get a chance to hit anyone on my raft section.

As the incoming beasts become silhouetted against the sun-limned sky, Kairon touches his holy symbol lightly, preparing to loose a blast of the Everlight's flame, and keeping his longspear unlimbered for a pair of quick strikes.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

"What? Something's coming? Where? Ah! there they are! Big mosquitoes?!"

Dolok sets his oar down about the middle of the raft as well and draws a dagger and prepares to fire a ray as soon as they come within 25 ft. Or is that too many actions? If so I'll wait about drawing the dagger.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Dolok Pickering wrote:

"What? Something's coming? Where? Ah! there they are! Big mosquitoes?!"

Dolok sets his oar down about the middle of the raft as well and draws a dagger and prepares to fire a ray as soon as they come within 25 ft. Or is that too many actions? If so I'll wait about drawing the dagger.

If "prepare to cast a spell" means ready an action, then yes, it's too much for the surprise round. You get a move (drawing a weapon) or a standard (ready an action), but not both.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

From his hidden position, Illiam prepares to use his arcane bond to cast color spray when the maximum number of the creatures are in range.

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