Masque of the Strange Aeons

Game Master Mar Nakrum

The once-in-a-lifetime conjunction of celestial bodies has brought you to Lepidstadt's Spiral Cromlech on the Kuthonic Solstice. Your interest turns to horror, as the alien magics within the cromlech stir and propel you into an adventure that spans the depths of space and sanity.


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4713, 21st of Kuthona, a great conjunction of heavenly bodies aligns with Golarion above the Ustalav’s famous Spiral Cromlech, on the outskirts of Lepidstadt. Joined by tourists, hobbyists and academics the world over, the residents of Lepidstadt prepare for the biggest festival of the year, on its longest night. Little do the revelers know, this celestial conjunction will awaken a horror that will threaten the sanity of all Lepidstadt.

I'm running the Strange Aeons Adventure Path, but it doesn't come out until August, so in the meantime we'll be celebrating the Winter Solstice in Lepidstadt, dealing with tourists, watching the skies, and trying not to become gibbering piles of flesh as the ancient horrors awaken below!

If you're interested in participating, please submit a character concept in this thread. You will have until January 11th, 12:01 A.M., Mountain Time, to submit your concepts. A decision will be made the following week, and the game will start in earnest on the 15th.

Click here for more information.

Grand Lodge

I will present Ozil asap.

Ozil will have been from a well-to-do Chelaxian House that has branched out into Varisia and Ustalov. Ozil would have traveled as a child throughout those three regions and is now an 18/19 year old young scholar hoping to take a position at the University in Leipstadt as a professor. He may or may not be the only member of his House in Leipstadt (Others could be in Caliphas, though.), to be determined.

He will be Lawful Evil in that he supports the theory of Diabolism in the Cosmology, though the practical application of such is still pretty unknown to him. He will also be lawful evil due to a handful of prejudices, maybe against dwarves or Kellids or something.

He will be an Investigator (Empiricist) who, after two levels, will jump into Alchemist (Mindchemist).

Human or Half-Elf are the most likely Race choices but part of me sees this PC as an Aasimar -- I have an interesting story idea about an angel-blooded couple in Cheliax who forsake their angelic heritage for Asmodeus.

Expect a build that is ridiculously strong at Knowledge Skills & Diplomacy, with good Bluff & Sense Motive, who is only solid at combat.


W E Ray wrote:

I will present Ozil asap.

Ozil will have been from a well-to-do Chelaxian House that has branched out into Varisia and Ustalav. Ozil would have traveled as a child throughout those three regions and is now an 18/19 year old young scholar hoping to take a position at the University in Leipstadt as a professor. He may or may not be the only member of his House in Leipstadt (Others could be in Caliphas, though.), to be determined.

I like that, though professor at 18/19 is a little early.

Quote:
He will be Lawful Evil in that he supports the theory of Diabolism in the Cosmology, though the practical application of such is still pretty unknown to him. He will also be lawful evil due to a handful of prejudices, maybe against dwarves or Kellids or something.

An imperious scholar isn't something I encounter much in pbp.

Quote:
He will be an Investigator (Empiricist) who, after two levels, will jump into Alchemist (Mindchemist).

Empiricist is a nice choice. Why the jump?

Quote:
Human or Half-Elf are the most likely Race choices but part of me sees this PC as an Aasimar -- I have an interesting story idea about an angel-blooded couple in Cheliax who forsake their angelic heritage for Asmodeus.

That could be interesting.

Quote:
Expect a build that is ridiculously strong at Knowledge Skills & Diplomacy, with good Bluff & Sense Motive, who is only solid at combat.

Not a bad way to go about it.

Dark Archive

The possibilities are just...mind boggling. (Literally! =)

I'm thinking this is -made- for a hexcrafter magus.

Quick question: Are...um, are we working against t3h evulz or are we trying to bring it about? (I can see it either way. Sorry if this is a dumb questions. =)


Atlas2112 wrote:

The possibilities are just...mind boggling. (Literally! =)

I'm thinking this is -made- for a hexcrafter magus.

Quick question: Are...um, are we working against t3h evulz or are we trying to bring it about? (I can see it either way. Sorry if this is a dumb questions. =)

Could be both, depends on your character's agenda. Not a dumb question at all.


Dotted. Creating Occult Oracle. Would a 16 year old character be too young? I'm thinking about a "I see dead people" type of vibe (only, you know, with the lovecraftian pantheon).


Thinking about a backstory for a half-elf or half-orc occultist.

Probably looking at evocation, abjuration, and necromancy as his first three focuses.


One question, oh Great Old One, I was thinking about submitting a Investigator, eitherone of the Steel Hound variety.

Regarding the latter, would it be too much if I asked for the battered gun at first level? It feels strange to receive it at 2nd even though you gain proficiency at 1st and it's quite hard to purchase one with the available starting wealth.
There's also the question of magically getting the weapon when we leveled.

That being said I've thought of two "concepts" for the Investigator, quite different from Atlas' one:

1) A rapier and pistol dual wielder. A monster hunter, potion concoctioner, quick swordsman ala Bloodborne. He knows things, and he is (or thinks he is) prepared to deal with the strange and occult.
2) An aspiring detective with a gun like in Call of Cthulhu games. He doesn't know or like freakish stuff, he just want to get another job and pay for his things. But then again Old Gods tend to get in the life of normal people. And said people freak out and shoot wildly while trying to maintain their sanity.

Grand Lodge

Quick question as I let this PC-concept marinate in my brain-box: In August when the AP comes out are our PCs going to start that campaign or are we going to game, um, adjacent to that campaign or something?

And is there anything else, campaign background-wise, that we should consider before really finalizing our PC applications and character concepts?

Not that it matters to you but I'm really looking forward to finally being able to read the APs when they come in the mail each month. (For TWO APs now they come in the mail and I cannot read so I will eventually be able to play in them instead of DM. I was looking forward to August when I could once again read the APs as they come in the mail.) But ultimately, I can go another 6 months (18 total!) without reading them when they come in the mail. I'd still like to play in this game.


Something Wicked wrote:
Dotted. Creating Occult Oracle. Would a 16 year old character be too young? I'm thinking about a "I see dead people" type of vibe (only, you know, with the lovecraftian pantheon).

Too young? I suppose not, considering the technology level of the setting.

JoshB wrote:

Thinking about a backstory for a half-elf or half-orc occultist.

Probably looking at evocation, abjuration, and necromancy as his first three focuses.

I've been curious to see how a caster Occultist plays.

EmissaryOfTheNorth wrote:

One question, oh Great Old One, I was thinking about submitting a Investigator, eitherone of the Steel Hound variety.

Regarding the latter, would it be too much if I asked for the battered gun at first level? It feels strange to receive it at 2nd even though you gain proficiency at 1st and it's quite hard to purchase one with the available starting wealth.
There's also the question of magically getting the weapon when we leveled.

I'd want to keep it at second level. As far as it "appearing", you could have a broken, or incomplete, gun on your person until you understand it enough to do some repairs.

Quote:

1) A rapier and pistol dual wielder. A monster hunter, potion concoctioner, quick swordsman ala Bloodborne. He knows things, and he is (or thinks he is) prepared to deal with the strange and occult.

2) An aspiring detective with a gun like in Call of Cthulhu games. He doesn't know or like freakish stuff, he just want to get another job and pay for his things. But then again Old Gods tend to get in the life of normal people. And said people freak out and shoot wildly while trying to maintain their sanity.

For me, the first one sounds more interesting.

W E Ray wrote:
Quick question as I let this PC-concept marinate in my brain-box: In August when the AP comes out are our PCs going to start that campaign or are we going to game, um, adjacent to that campaign or something?

We'll be starting the campaign proper, which I will modify as needed.

Quote:
And is there anything else, campaign background-wise, that we should consider before really finalizing our PC applications and character concepts?

What brought you to witness the conjunction? How did you travel to Lepidstadt?

Quote:
Not that it matters to you but I'm really looking forward to finally being able to read the APs when they come in the mail each month. (For TWO APs now they come in the mail and I cannot read so I will eventually be able to play in them instead of DM. I was looking forward to August when I could once again read the APs as they come in the mail.) But ultimately, I can go another 6 months (18 total!) without reading them when they come in the mail. I'd still like to play in this game.

You can read them if you like, I could even go through them for you and tell you which pages to avoid for spoilers.

Grand Lodge

The Conjunction?... What Conjunction?
(I think I'm a bit behind on some basic knowledge, here. This is probably fixed, I assume, by reading up on what Paizo has said about the AP starting in August? ....I remember a few months ago seeing that the Aug 2016 AP had to do with Aeons, that's all.)

I will, of course, fill out the backstory of how The Family went from Cheliax to Varisia to Ustalov. Not sure yet where I was born. And that will take me to Leipstadt. I just didn't want to work on that backstory without making sure there wasn't anything I should know about the setting first -- or if you had any ideas I may want to consider.

From earlier, ...Yes, I know Ozil is too young at 18/19 to be a professor at the University. That doesn't mean, though, that he isn't an absolute prodigy who will be highly sought after (Hastur notwithstanding) by the deans & provost in another year or so. Heck, the kid's only first level so his Knowledge Skills are not fully developed. That being said, Ozil will still have between +9 and +12 on eight or nine Knowledge Skills and Linguistics at first level, plus a free +1d6 to each of those rolls! So he's not too far off from an Adjunct Professor. (Of course, metagame-wise I'm pretty sure the campaign will prevent Ozil's career as a professor from getting off the ground, but still,.... IF this PC application is selected for this campaign, he'll be pretty close to a "professor" from day one.

Grand Lodge

I HATE spoilers so would only look at an AP volume I'm playing in after we finished the volume in-game AND the DM told me what parts were not okay to read.
(We did something like this for Wrath of the Righteous, my reading a few selectively chosen parts of the AP after the group finished a particular volume.)


My submission a native of Ustalav and Dhampir Cleric seeking to eke out an existence among a population that hates him for what he is.


All this talk of Hastur's got me wanting to run a Tatters of the King game!

I'll definitely have to cook something up for this.


W E Ray wrote:

The Conjunction?... What Conjunction?

(I think I'm a bit behind on some basic knowledge, here. This is probably fixed, I assume, by reading up on what Paizo has said about the AP starting in August? ....I remember a few months ago seeing that the Aug 2016 AP had to do with Aeons, that's all.)

It actually doesn't have anything to do with Aeons. Link

Here's what a conjunction is, astrologically speaking.

Quote:
I will, of course, fill out the backstory of how The Family went from Cheliax to Varisia to Ustalav. Not sure yet where I was born. And that will take me to Leipstadt. I just didn't want to work on that backstory without making sure there wasn't anything I should know about the setting first -- or if you had any ideas I may want to consider.

Just keep the theme and setting in mind.

Quote:
From earlier, ...Yes, I know Ozil is too young at 18/19 to be a professor at the University. That doesn't mean, though, that he isn't an absolute prodigy who will be highly sought after (Hastur notwithstanding) by the deans & provost in another year or so. Heck, the kid's only first level so his Knowledge Skills are not fully developed. That being said, Ozil will still have between +9 and +12 on eight or nine Knowledge Skills and Linguistics at first level, plus a free +1d6 to each of those rolls! So he's not too far off from an Adjunct Professor. (Of course, metagame-wise I'm pretty sure the campaign will prevent Ozil's career as a professor from getting off the ground, but still,.... IF this PC application is selected for this campaign, he'll be pretty close to a "professor" from day one.

Academia isn't about what you know, it's about how long you've suffered.

Quote:

I HATE spoilers so would only look at an AP volume I'm playing in after we finished the volume in-game AND the DM told me what parts were not okay to read.

(We did something like this for Wrath of the Righteous, my reading a few selectively chosen parts of the AP after the group finished a particular volume.)

Whatever suits you.

Rego Darksome wrote:
My submission a native of Ustalav and Dhampir Cleric seeking to eke out an existence among a population that hates him for what he is.

Looking forward to the details.

The Lonely GM wrote:

All this talk of Hastur's got me wanting to run a Tatters of the King game!

I'll definitely have to cook something up for this.

I have got such an ambivalent relationship with Tatters.

I'm excited to see what you come up with.


Interest so far:

Atlas2112 – Hexcrafter Magus

EmissaryOfTheNorth – Investigator (Steel Hound)

JoshB – Half-something Occultist

Rego Darksom – Dhampir Cleric

Something Wicked – ?

The Loney GM – ?

W E Ray – Ozil, Investigator (Empiricist)

Grand Lodge

Bēl-Ṣullulim wrote:
Academia isn't about what you know, it's about how long you've suffered.

.

.

LOL!

Uh uh, man, you're talking about Tenure!


The draft thus far. Let me know f you want me to beef it up DM.

Backstory:

Rego is over 50 years old, though he appears no more than 20, and spent the bulk of his lifetime moving from county to county in Ustalav taking up a new identity to hide his nature from the Humans of Ustalav. His own youth is a story he never knew since as long as he can remember he was living on the streets and fields to survive.
In the year 4974 Rego was nearly burned to death by locals in the town of Vauntil. The timely intervention of a cleric of Sivanah saved his life as the cleric wished to speak with a Dhampir up close and personal. Mikash was interested in what made a Dhampir a Dhampir and Rego was more than happy to assist in exchange for his life.

Rego began to assist Mikash with her duties as a cleric of Sivanah despite the protests of the locals. He learned a great deal about the faithful and about his own heritage including how to hurt the creatures that spawned him. Mikash was a former adventurer who ventured into the wilderness of Varisia before realizing her true calling as a servant of the Seventh Veil.

When Mikash passed on to her Goddess Rego knew it was time for him to move on as well as the locals would never accept him regardless of what he had done for them. Rego determined to make his way to a place in Ustalav which would have him, he has yet to find that place.

The year is now 4713, 21st of Kuthona, a great conjunction of heavenly bodies aligns with Golarion above the Ustalav’s famous Spiral Cromlech, on the outskirts of Lepidstadt. Rego has been living in the city for some time coming out at night cloaked as a Cleric who grants alms to the sick and poor in the street. The large number of people who have entered the city for the Celestial event has made Rego's life even easier as the more people there are, the easier it is for him to hide.


W E Ray wrote:
Bēl-Ṣullulim wrote:
Academia isn't about what you know, it's about how long you've suffered.

.

.

LOL!

Uh uh, man, you're talking about Tenure!

I wish that were true.

Rego Darksome wrote:
The draft thus far. Let me know f you want me to beef it up DM.

So you're running a cleric of Sivanah? Could you give some detail on why your character is dedicating their life to that god?


Hi, I wrote in my first post that I'll be drawing up an Oracle. I'm looking at the occult or dark tapestry mysteries.


Something Wicked wrote:
Hi, I wrote in my first post that I'll be drawing up an Oracle. I'm looking at the occult or dark tapestry mysteries.

The 3rd party Great Ones mystery might be worth your time too. Sorry about the question mark, I was distracted.


Bēl-Ṣullulim wrote:
Rego Darksome wrote:
The draft thus far. Let me know f you want me to beef it up DM.
So you're running a cleric of Sivanah? Could you give some detail on why your character is dedicating their life to that god?

Sure, will bolster that point up up at some point today.


Neat I will definitely look at the 3rd party mystery too.

Dark Archive

I'm not saying that I'll definitely do this, but I just noticed that BladeBound stacks with Hexcrafter for Magus.

Yes, a witch-bent magic fighter with a Stormbringer-esque insane murder-sword as his only friend sounds very, very tempting when Conjunctions are entering, stage left. =)

Mind you, I just wanted to run this past you to see if you looked upon it and found it good. Some are allergic to two archetypes and I just wanted to say I'd be doing for yet even moar theme, not cheese, but I wanted to get your opinion before I started plotting betrayals, erm, ah, I mean fighting the good fight. Yeah, totally that. =)


Atlas2112 wrote:

I'm not saying that I'll definitely do this, but I just noticed that BladeBound stacks with Hexcrafter for Magus.

Yes, a witch-bent magic fighter with a Stormbringer-esque insane murder-sword as his only friend sounds very, very tempting when Conjunctions are entering, stage left. =)

Mind you, I just wanted to run this past you to see if you looked upon it and found it good. Some are allergic to two archetypes and I just wanted to say I'd be doing for yet even moar theme, not cheese, but I wanted to get your opinion before I started plotting betrayals, erm, ah, I mean fighting the good fight. Yeah, totally that. =)

If you'll do all the legwork for it (including the heavy rp involved from basically running two character), I won't mind, but your concept has to be solid.


Leaning towards my occultist being a half-orc. An elf or half-elf might work better mechanically, but a half-orc feels tougher and grittier.

I don't really want him to be a summoner, but I really like the necromancy power Soulbound Poppet. The idea of having a little sack of animal skulls that you pick from when you want to call up a familiar is just too creepy to ignore.

Dark Archive

Yep, that is creepy. =)


Here's my (Something Wicked) crunch submission for a creepy Oracle. Background will be forthcoming, but I just wanted to share my ideas with you all. I think my choices lend a lot of flavor. I went the the Old Gods mystery from Kobold Press. I also chose a second trait/drawback. The idea is that she was a chosen of Desna (Starchild trait) but, in looking to the stars, something beyond them took notice .
But i'm open to suggestions :).


JoshB wrote:

Leaning towards my occultist being a half-orc. An elf or half-elf might work better mechanically, but a half-orc feels tougher and grittier.

I don't really want him to be a summoner, but I really like the necromancy power Soulbound Poppet. The idea of having a little sack of animal skulls that you pick from when you want to call up a familiar is just too creepy to ignore.

Great problems to have, one of the reasons I love character creation.

Amaria Desnusianu wrote:

Here's my (Something Wicked) crunch submission for a creepy Oracle. Background will be forthcoming, but I just wanted to share my ideas with you all. I think my choices lend a lot of flavor. I went the the Old Gods mystery from Kobold Press. I also chose a second trait/drawback. The idea is that she was a chosen of Desna (Starchild trait) but, in looking to the stars, something beyond them took notice .

But i'm open to suggestions :).

You can drop the Desna fluff if you want, the trait is fine.


dotting for big time intrest. I'll have a submission up in a few days.


I don't know, the more I think about it the more I like it. It's an interesting contrast, and it explains why she would have the cure spells instead of inflict line. But she should come across as eerie, not whimsical.

I guess it will play out when I write her background.


I am very interested. Do you believe you can handle it if the party is split between being for and against the great evils? Or do you plan on choosing a party all on one side of the fence?


Here is my "Shamelessly inspired by John Constantine and named after a Vonnegut character" Mesmerist. I kept the background on the short side but am happy to expand upon it.


Amaria Desnusianu wrote:

I don't know, the more I think about it the more I like it. It's an interesting contrast, and it explains why she would have the cure spells instead of inflict line. But she should come across as eerie, not whimsical.

I guess it will play out when I write her background.

I would accept that it was the Great Old Ones the whole time, but your character misinterpreted it as Densa to start with.

The Pale King wrote:
I am very interested. Do you believe you can handle it if the party is split between being for and against the great evils? Or do you plan on choosing a party all on one side of the fence?

Either way, I'm running a similar game (or two) right now with the same sort of issues.

Dark Archive

1 person marked this as a favorite.

Hi there!

Character submission for Atlas2112

I've never actually played a Magus before, so I didn't feel comfortable enough taking the Bladebound. I have no quams about putting in the work or RPing it hard enough to write home about, but I was worried that I'd miss something crucial. Then people would taunt me and throw rocks. :p

I based this on the old trope of t3h evulz being portrayed as trying to seduce some shmuck, but then being stopped at the last minute.
Well, what if evil wasn't stopped? What if the shuck didn't catch on?

What if he didn't want to?

Since we're starting at 1st level, it seems apropos to try and see things from the shmuck's perspective. ;)

Background story:

Orion never wanted to be evil.

Oh, sure, he'd heard tales of evil sorcerers trying to take over the world with massive hordes of undead, and they'd all be stopped by pure-hearted paladins bathed in auras of light, so all-in-all being evil didn't seem like the right way to go.

What did want was to be rich. And to be the best. Well, he already was the best, so at least he had that going for him.

So, wherefor cometh the money? It came form doing jobs. He had a sword, people needed things hit with swords. Usually other people, and hit with the sword until they stopped moving. A jealous lover here, a gang-rival there. Then, sure, sometimes people would hire a whole bunch of people to kill a whole bunch of other people. And sometimes the side he -wasn't- on didn't have too many weapons. But the gold paid for them to not be living after, so it's not like it was his fault, right?

Then one day he's hired to hit people, but the people hit back. Worse, he's bested in personal combat. Worse than that, he gets to live to think on it. And stew. And think. Ohhhh and think and stew some more. He doesn't like it. He wan--no, -needs- to be the best. Second best get dead. And them's what get dead doesn't get paid.

He said his name was Curwen. Joe Curwen. Said he could give some pointers. Said he saw potential. A few words here, the right mental attitude there. Things started to happen. Orion's hands started to glow and mana surged through them. Power. This was power. This was being the best.

But there was more. Much more. Joe said training wasn't free. He needed favors. Reasonable.
Then a few small favors grew to many large favors. Somehow no matter how many got put under Orion kept owing more. Didn't make sense, but the training kept coming. Power begat more power.

At last Jo said he was ready. Ready to go and do the Last favor.

He sent him on his way.

Instructions would follow.

Fun fact: Joseph Curwen is the person that Charles Dexter Ward resurrects. =}

This hook can go either way. Either he's quite obviously working for the evil, or, since evil is a House Divided, he's working for a different evil to stop this evil. That sometimes happens too.


Orion the Hunter wrote:

Hi there!

Character submission for Atlas2112

I've never actually played a Magus before, so I didn't feel comfortable enough taking the Bladebound. I have no quams about putting in the work or RPing it hard enough to write home about, but I was worried that I'd miss something crucial. Then people would taunt me and throw rocks. :p

Sometimes that's the best choice.

Quote:

I based this on the old trope of t3h evulz being portrayed as trying to seduce some shmuck, but then being stopped at the last minute.

Well, what if evil wasn't stopped? What if the shuck didn't catch on?

What if he didn't want to?

Since we're starting at 1st level, it seems apropos to try and see things from the shmuck's perspective. ;)

** spoiler omitted **...

It's an interesting concept. The attribute disparity should encourage some great role-playing opportunities.

Quote:
Fun fact: Joseph Curwen is the person that Charles Dexter Ward resurrects. =}

A fine choice.

Quote:
This hook can go either way. Either he's quite obviously working for the evil, or, since evil is a House Divided, he's working for a different evil to stop this evil. That sometimes happens too.

The latter is one of my favorite story themes.


Bēl-Ṣullulim you may have missed mine, as I came in just before your last post!

Malachi Constant wrote:
Here is my "Shamelessly inspired by John Constantine and named after a Vonnegut character" Mesmerist. I kept the background on the short side but am happy to expand upon it.

Grand Lodge

I'll get Ozil's backstory up soon, I promise; I just had a long (but very productive) day at work and decided to make Happy Hour a trifle more happy. So I'm calling it an early night. hiccup


YoricksRequiem wrote:

Bēl-Ṣullulim you may have missed mine, as I came in just before your last post!

Malachi Constant wrote:
Here is my "Shamelessly inspired by John Constantine and named after a Vonnegut character" Mesmerist. I kept the background on the short side but am happy to expand upon it.

And so I did. Malachi is definitely headed in the right direction.

W E Ray wrote:
I'll get Ozil's backstory up soon, I promise; I just had a long (but very productive) day at work and decided to make Happy Hour a trifle more happy. So I'm calling it an early night. hiccup

I'm glad you enjoyed it, I could use something like that myself.


Bēl-Ṣullulim wrote:
Orion the Hunter wrote:

Hi there!

Character submission for Atlas2112

I've never actually played a Magus before, so I didn't feel comfortable enough taking the Bladebound. I have no quams about putting in the work or RPing it hard enough to write home about, but I was worried that I'd miss something crucial. Then people would taunt me and throw rocks. :p

Sometimes that's the best choice.

Quote:
This hook can go either way. Either he's quite obviously working for the evil, or, since evil is a House Divided, he's working for a different evil to stop this evil. That sometimes happens too.
The latter is one of my favorite story themes.

I created a Magus Bladebound for an unfortunately short lived Tomb of Horrors Dungeon Crawl. Really like the class and that Archetype.

My next Table Top group will be a set of evil characters fighting against another evil faction, always an interesting story theme IMHO.


Rego's Revised Backstory:

Rego is over 50 years old and spent the bulk of his lifetime moving from county to county in Ustalav taking up a new identity to hide his nature from the Humans of Ustalav. His own youth is a story he never knew since as long as he can remember he was living on the streets and fields to survive.

In the year 4674 Rego was nearly burned to death by locals in the town of Vauntil. The timely intervention of a cleric of Sivanah saved his life as the cleric wished to speak with a Dhampir up close and personal. Mikash was interested in what made a Dhampir a Dhampir and Rego was more than happy to assist in exchange for his life.

Rego began to assist Mikash with her duties as a cleric of Sivanah despite the protests of the locals. He learned a great deal about the faithful and about his own heritage including how to hurt the creatures that spawned him. Mikash was a former adventurer who ventured into the wilderness of Varisia before realizing her true calling as a servant of the Seventh Veil.

In Mikash, Rego found acceptance and friendship, something no human had offered to him before. From her, he learned of her Goddess and in time Rego became enamored of the Goddesses after all his own life was a mystery to him. Who was he? Where did he come from? Perhaps by following the Lady of mystery and reflections he could come to know himself.

When Mikash passed on to her Goddess Rego knew it was time for him to move on as well as the locals of Vauntil would never accept him regardless of what he had done for them. Rego determined to make his way to a place in Ustalav which would have him though he has yet to find that place.

Thus far, such efforts at “knowing thyself” have not come to pass. Instead, Rego has embraced the mystery of the self. His true self, if there ever was one, has been forgotten. Rego works hard to ensure that his presence is a mystery to the humans he interacts with. The illusion he has created is as a caregiver, though the beast within his own heart begins to yearn for more from the humans…

The year is now 4713, 21st of Kuthona, a great conjunction of heavenly bodies aligns with Golarion above the Ustalav’s famous Spiral Cromlech, on the outskirts of Lepidstadt. Rego has been living in the city for several months coming out at night cloaked as a Cleric who grants alms to the sick and poor in the street. The large number of people who have entered the city for the Celestial event has made Rego's life even easier as the more people there are, the easier it is for him to hide.


Storyteller Shadow wrote:
** spoiler omitted **...

I like the additions.


Bēl-Ṣullulim wrote:
Storyteller Shadow wrote:
** spoiler omitted **...
I like the additions.

Terrific. If you wish me to delve into the Background a bit deeper that is fine as well.


Storyteller Shadow wrote:
Terrific. If you wish me to delve into the Background a bit deeper that is fine as well.

That's up to you.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Are you looking for a fully statted character now, or just background/concepts?


motteditor wrote:
Are you looking for a fully statted character now, or just background/concepts?

Background/concepts.


My current thoughts are for some sort of artistic type who's products are grotesque yet also of such visionary caliber that they've gained some popularity. The horrible secret of course is that the real artist is some otherworldly horror that's manifested itself as the character's eidolon.

I know you didn't mention it, but I figured I'd ask anyways if there are any restrictions as far as summoners go (unchained required, no synthesists, etc).


The Lonely GM wrote:

My current thoughts are for some sort of artistic type who's products are grotesque yet also of such visionary caliber that they've gained some popularity. The horrible secret of course is that the real artist is some otherworldly horror that's manifested itself as the character's eidolon.

I know you didn't mention it, but I figured I'd ask anyways if there are any restrictions as far as summoners go (unchained required, no synthesists, etc).

No restrictions. Interesting idea that.


Bēl-Ṣullulim wrote:
Storyteller Shadow wrote:
Terrific. If you wish me to delve into the Background a bit deeper that is fine as well.
That's up to you.

Probably won't get to think about that further till Friday night.


Here's a couple concepts and backgrounds I'm interested in. Please let me know which one you feel would suit the game best.

Note that every one of these characters fulfills the party role of Scout (the traditional Rogue party slot), but are definitely not traditional concepts for that role.

Jonas Locke, a man unwittingly tied to the power of the Great Old Ones:

Jonas was a thief who stole the wrong thing. A shipment of relics bound for a Pathfinder safehouse were his mark, but he got caught. The only thing he had time to grab before he had to flee was a strange golden pyramid covered in glyphs.

It rattled a bit when he shook it, like a bell, and parts of it could twist and move to new configurations. He decided it had to be some kind of puzzle box with something inside it. He refused to just sell it until he figured it out.

Eventually he managed to open it. In doing so he let something into himself that he can't explain. He sees things now, hears voices, has strange terrible dreams. He's drawn to places for reasons he doesn't understand, and his only real hope is to figure out what is happening to him before he goes completely mad.

Jonas is a classic lovecraftian protagonist. He learned something not meant for mortals and now he is being driven insane and hounded by monsters. The big difference is that in this case the monsters are helping him. Often whether he likes it or not, and with little regard for anything else. He doesn't realize this at first. He just thinks he's being stalked.

Jonas is a bit of a coward, but also pragmatic and driven to figure out what is going on. Once he figures out what is going on with the terrible creatures that keep showing up around him he will decide that the only thing he can do is to try to use that power to fight against the cults trying to harness the power of the Old Ones themselves.

Mechanically, Jonah is a Morphic Savant Summoner, with Variant Multiclass in Oracle of the Dark Tapestry. He'll have skills focused in stealth, perception and disable device. The few feats he gets will be aimed at improving his Summoned Creatures.

The inspirations for the character come from Hellraiser, The Thing, and Dagon, as well as the Lovecraft/Dereleth story The Lurker at the Threshold.

Desmond Ravencourt, a former Inquisitor of Pharasma tainted by the power of the Dark Tapestry:

Desmond is similar mechanically to Jonah, but differs greatly in backstory and motivation.

In order to stop a terrible ritual from being completed, Desmond opened the wrong book.

Ever since he has been a vessel for something dark. Now he is a bridge for the eldrich powers of the Dark Tapestry. Luckily, the creatures who seek passage through him are bound to obey him.

Now he wages war against Dark Tapestry cults with the very creatures the call to curry favor from. He takes a bit of solace in the poetic justice, but he knows in the end his goddess will judge him for trafficking with monsters. His goal is to put a whole lot of cultists in Pharasma's line before he joins them.

Desmond is also a Morphic Savant Summoner, but his themes are more like those of an Inquisitor. He seeks out monsters and cultists and uses his own monsters to destroy them.

The character is inspired in part by the characters of Solomon Kane and Jackie Esposito (The Darkness) from Top Cow Comics.

Father Griswald, the angriest priest those damn cultists ever crossed:

Sturdy, dependable and kindly, right up until a bunch of cultists killed a bunch of his congregation. Now he's on a one priest crusade to destroy them all. The deeper in he gets the more zealous he'll be in his desire to destroy the cults and their monsters.

Griswald's motives are simple and pure but his methods are anything but. Of all my proposed characters, he's the least complex.

Griswald is a Cleric in the vein of a retired black-ops army chaplin. His skills are aimed towards scouting and trapspringing, his feats are aimed toward beating monster face.

The character is inspired by Ed Munny from Unforgiven, Hub McCain from Secondhand Lions and Conan the Barbarian (as an old man).

Brother Cain, the Black Chaplain, who will bring order to the rising chaos by any means necessary:

Cain is a young Hellknight tasked with gathering information regarding the Dark Tapestry cults. He is dedicated to lawful order and the tenants of his merciless god. He believes it is his sacred duty to stamp out unearthly chaos for the betterment of organized society.

Cain is an Antipaladin (or a Warpriest) of Asmodeus. He's evil, but completely willing to work with anyone willing to help him do his job. He's a quintessential dark knight. Honor and duty are far more important to him than silly things like morality.

Mechanically, he's a bruiser. Two handed weapons, heavy armor, and a direct approach to problems. His skills will cover trapspringing and social interaction, but not stealth.

[ooc]Inspirations for the character are Cecil from Final Fantasy II, The Operative from Serenity, and Darth Vader.

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