Masks of the Living God (Inactive)

Game Master Stetrix

A few days have passed since the events at the Crypt of the Everflame and life in the town is beginning to return to normal. The folks are still quite wary of the dark, worried that some overlooked undead fiend might stalk from the crypt.

With everyone rested, healed and Anaba's strength returned to normal. You spend some time resupplying and thinking of the grave robbers, how to get the Amulet back and the hidden treasure horde and where the three amulets will lead.

Character Sheets

Innersea Map

Tamran

Treasure Sheet

The Ranger's Lament

Temple of Razmir

Temple of Razmir 2nd Floor

Note forund in Iramine’s Quarters


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Dark Archive

You have to pass them to get through the tunnel. You could however double move through them. It will take an area of effect spell or device like oil alchemist fire etc. to hurt these guys.

Spider Swarm:
An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.

Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage

OFFENSE
Speed 20 ft., climb 20 ft.
Melee swarm (1d6 plus poison and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11)

STATISTICS
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +1; CMB —; CMD —
Skills Climb +11, Perception +4; Racial Modifiers +4 Perception; uses Dexterity for Climb checks

SPECIAL ABILITIES
Poison (Ex)

Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

The sight of a carpet of swarming spiders is unsettling indeed—particularly when the swarm is made up of spiders each the size of a gold coin and possessing blade-like mandibles capable of lacerating flesh with sickening ease. A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner.

Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.

Swarms possess the distraction ability. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.


I am going to yell charge(in my head) and run thru then cast spark
behind the last of us ...


I will pour oil as I run

Dark Archive

Male Halfling Rogue L2

I will toss one of the two Alchemist's Fires into the mass of spiders. Not sure what roll is required, if any.

I will attempt it.

Alchemist Fire: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7

Alchemist Fire damage: 1d6 ⇒ 3

Of note:
On the round following a direct hit, the target takes an additional 1d6 points of damage.

Dark Archive

Well a few too many move actions you have one right now. You can (pick one)
1. Move your full move forward (not double it is surprise round)
2. Get oil from your pack
3. Cast spark

Dark Archive

Male Halfling Rogue L2

*smh* Gasp... This is gonna hurt...

Dark Archive

Fernleaf - do you have a bandoleer?
If not, it is your action to get the alchemist fire out and you will throw next round.

Alchem Fire Miss location: 1d8 ⇒ 1


get out oil as Fernleaf is possibly killing us all

Dark Archive

Male Halfling Rogue L2

I do not have a bandolier. Guess I will take the round to get the oil out

Dark Archive

Cela and Fernleaf grab flasks from their backpack to burn these spiders down. Buchart?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I have nothing with me but a dagger and staff. So, I will let those with the fire do their thing and then run like hell!

Dark Archive

Buchart Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Cela Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Fernleaf Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Swarm Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

The swarm reacts quickly and moves all over you, covering you with spiders. Only Buchart and Cela are covered (Fernleaf is in the back).

Buchart brushes the spiders off and runs down the tunnel. Triple move. he reaches a ladder at the end going 20' up.

Cela and Fernleaf move then throw the oil or run?

Spider bites: 1d6 ⇒ 4
Make Fort DC 11 Fortitude saves

Party is up!
Fernleaf
Cela -4
Spider Swarm
Buchart -4


run then throw oil from bottom of ladder

Dark Archive

Male Halfling Rogue L2

Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19

Run like Hell, then throw once on the other side of swarm.

Previous roll applies (I assume) :(

I did declare the action and will stick to it. Anybody have any aloe vera?


this is going to make it hard to come back in.. and obvious someone was here if the the cultists check this tunnel

Dark Archive

Male Halfling Rogue L2

From the looks of the scorch marks, they probably routinely burn their way through.


Assuming we make it to ladder I will cast Spark on the oil

Dark Archive

Cela and Fernleaf move forward and throw their oil and alchemist fires (Cela roll to hit 1d20+2 1d6 damage). Fernleaf's flask goes long, but still lands in the swarm exploding in liquid fire. Cela adds her flask to the inferno. They are 60' away from the ladder.

Party is up!
Spider Swarm -4
Buchart -4
Fernleaf
Cela -4


oil: 1d20 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Halfling Rogue L2

We are expert oil flingers. Two Nat 1s!! Woo Hoo!!


I decide that up the ladder is better than throwing oil.. it appears that is not my talent..

I will now go up as fast as possible

Dark Archive

oil miss location: 1d8 ⇒ 5
Unbelievably, this oil also misses, but falls short and still lands in the swarm instead of hitting the wall. (only a 1 or 5 on a d8 would still work) The alchemist fire splashes from the adjacent square and ignites this oil as well.

Roll 1d6 damage.


damage: 1d6 + 0 ⇒ (3) + 0 = 3

Dark Archive

You burn most of the critters away, but a few are left and move over Fernleaf and Cela.
bites: 1d6 ⇒ 4

Buchart double moves (up the ladder) then pushes the trapdoor up and the crate slides off.

Fernleaf -4 (Make fortitude save)
Cela -8 (make two fortitude saves)
Spider Swarm -8
Buchart -4 (make fortitude save)

Dark Archive

Male Halfling Rogue L2

Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21


I scramble up the ladder dropping my torch as i go

fort save: 1d20 + 5 ⇒ (1) + 5 = 6
fort save: 1d20 + 5 ⇒ (11) + 5 = 16

Dark Archive

Fernleaf has no problem with spiders covering his entire body...except it gives him the heebee jeebees

Cela fails the first save and takes Strength Damage: 1d2 ⇒ 1

Fernleaf, your covered in spiders, run for the ladder or get another flask and take the damage? You see Buchart at the top of the ladder with the trap door open 60' away

Cela starts running for the ladder and reaches the bottom.


in my mind I am already up the ladder

Dark Archive

Male Halfling Rogue L2

I will run for the ladder as fast as I can. Double move?

Dark Archive

Fernleaf runs (triple move 60'). The spiders double move but only go 40' down the passage. Everyone is able to scramble up and out closing the trap door behind them. You found no magic on the door and let the rest of the party in the Tavern from the back street.

As the Razmiri garbed members brush a few remaining spiders off you you sit down for a conversation with the Reginar "Reggie".

"Well Pathfinders, what have you discovered? What are these Razmiri lowlife up to?"

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14

Dark Archive

Buchart wrote:
[dice= Fortitude]1d20 + 4

Your fine.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Did you bring my gear? I think we should go right back in and hit that magiced door! If the amulet is there, great! If not, there's treasure! I think it is their safe!

Dark Archive

Buchart wrote:
Did you bring my gear? I think we should go right back in and hit that magiced door! If the amulet is there, great! If not, there's treasure! I think it is their safe!

Reginar opens up a bag of holding and passes out all your gear. Fahari is very happy to see Cela...Do lions wag their tails?

"Slow down Buchart, What's all this about a magic door and what did you discover about this cult?"

Dark Archive

Male Halfling Rogue L2

This cult is not even a religion. It is a band of thieves and brigands specifically set up to steal from the populous, corrupt the government and gain wealth for the leaders. They have no theology, no sacred texts and no actual Clerics!!

They do have a nifty setup for pick pocketing in crowds...

\We will relate all of what we learned in our several days of enlightenment. I still think they have a pretty good thing going...

Dark Archive

As you gear up with your newly reacquainted items Reginar speaks to you.

"I heard most of these reports, as well. The incident with the crowd and baker are most disturbing. I think I agree with Buchart, it is time all of you enter the temple, find evidence; papers, accounting records or anything else you can that implicates the temple. While your at it look for your amulet. Be careful, use stealth where you can. They outnumber you greatly and an all out fight maybe more than you can handle. The black and grey, cloaks will obviously be your biggest challenges. It is early yet, but I will start working with local authorities I trust to prepare some action if we can deliver evidence. It is 3:50 now, do what you can before they are all aware. Hurry our time is short. Good luck!"


Let's move out you lot! Into the garb and masks and lets infiltrate!

Dark Archive

Does everyone don the robes and masks?
Who wears the grey and black one?


Buchart what say you? Who wears what?

Dark Archive

They are medium sized and - there are no dwarfs or halfling priests or heralds.


Anyone...anyone?

Dark Archive

Male Halfling Rogue L2

Cela has been AFK and is at a job interview thingie. Sorry for delays.

The three veteran cultists should wear our own garb. Maybe put Buchard in the black one?

Give Anaba the gray?

Everybody else in white.

I think we all go in, infiltrate, kill whoever messes with us and run out as fast as we can.

Get Burning Hands ready for spiders.

I have another alchemical fire, too.

Dark Archive

Buchart is in the black one
Give Anaba gray
and Everybody else is in white with everyone having a mask..

You open the door and spew burning hands on the spiders finishing them off.

Where do you want to go first?


Let's take out any leadership in house first, the acolytes will respond to the new leadership I am sure. Then we can lay in wait for elf lady.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Reginar, do you think you might create a distraction?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I think that someone who has already been in the facility should wear the gray and black one.
I will go ahead and put on a regular robe.

Dark Archive

The Gray won't fit Cela or Fernleaf and there are no medium sized priests or Heralds, so that won't work. Buchart is top dog in Black.

Most of the place is sleeping, except 3rd shift on the 2nd floor and towers overlooking the courtyard. What kind of distraction do you want? Reginar recommended getting as far as you can with stealth while possible.

You are all through the tunnel in the hall by the storage room, Where to?


I am assuming that Sekkim has cast that spell for communication so we don't have to speak.
I think stealth is the way to go, lets take them from the top down. Where do the ones in charge sleep? We try and take them quietly and in the morning we can make sure things go on about business as normal until the elf lady comes back.

Dark Archive

Male Halfling Rogue L2

stealth is good

Dark Archive

Male Halfling Rogue L2

Up the stairs to T4? That is most likely where the people you seek are sleeping. Probably some guard types, as well.

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