MISSION: IMPOSSIBLE - The Korvosa Files (Inactive)

Game Master Corsario


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The Exchange

Just checking in to see how everyone is doing. :-)

Scarab Sages

It looks like everyone is still here, just standing by for the game to start.


Aye, still around. Still looking for some advice on where to go with the build

Liberty's Edge

Sorry, I am still swamped. I'll start tomorrow!

The Exchange

@Corsario, how is everything coming along?

@Arthur Cannon, from what I can see you are going for the "leadership" position with some combat utility (focused on non-lethal and knocking people unconscious). If that is the case, it looks pretty good from a quick glance.

One thing I noticed is that you put the elven chain as only giving +4 AC, but it actually gives +6. Which would bring you to 19 AC.

Liberty's Edge

Slowly but poorly. :S
I know you should be sick of hearing this, but I am still delayed.
But I will prevail!
Give me time. New date to start, December 1st.

The Exchange

It's alright. I understand that something like this takes some preparation and if other things interfere that goes slowly. And I'd rather you prepare well, than start it half-prepared due to the fact you feel obligated to get the thing going as fast as possible.

As I stated before, I am a very patient person.

Liberty's Edge

I think Irene still needs some editing... right?

About Aldras Vayne...

Shouldn't be:
- CMD 29 (1 more)?
- Disable Device 29 instead of 28 (with MW Tools)?
- Disguise 22 instead of 20 (with Disguise kit)?
- Rapier and Crossbow +17?

Questions:
- Diplomacy seems low, but ok, he has a "manager" to deal with negociations
- Knowledges seems very low, especially (Local)

Nice background and Organizations, love them...

The Exchange

Corsario wrote:


- CMD 29 (1 more)?

I indeed forgot to add Dodge, but seeing as I haven't focused on combat for this character, I hadn't thought that it added to CMD :)

Corsario wrote:


- Disable Device 29 instead of 28 (with MW Tools)?
- Disguise 22 instead of 20 (with Disguise kit)?

I usually don't add the bonuses from Kits to my character, but then again, without MW thieves' tools I would have a penalty. I do believe they give a +2, not a +1. Will add it to the sheet. Will also update it with the bonuses I get from my mythic feat once we actually become mythic ;)

Corsario wrote:


- Rapier and Crossbow +17?

Forgot I had taken weapon finesse, and the crossbow is most likely a copy/paste error where I didn't replace the attack modifier :)

Corsario wrote:


- Diplomacy seems low, but ok, he has a "manager" to deal with negociations

Well, I had been thinking about that. Similarly his profession(Merchant/Trader) isn't that high either, but I kind of figured those skills have gotten in disuse due to not being that actively busy with the business himself (with which I mean he might have had them slightly higher in his younger years, but "retrained/lost" them in favor of other skills). That combined with the fact that I figured his +15 in appraise could help when he was busy with valuables when trading.

Corsario wrote:


- Knowledges seems very low, especially (Local)

What would you think is a more reasonable number? And do you think he also should have some ranks in other knowledges?

Concerning Knowledges, he has access to certain items that can temporarely boost his knowledges when necessary, namely :
Adventurer's Chronicles on all Knowledges (10 books), Blue Book (Korvosa) and several puzzle books. which can give circumstance bonuses or "rerolls" on various knowledges & other skills after having consulted the book/solved the puzzle for the appropriate amount of time.
In the Damiano Manor, he has 2 book repositories (1 on knowledge(local), 1 on knowledge(engineering)). If he has a question pertaining to one of these knowledge domains. He can spend 1 hour researching in there to gain a +3 (untyped) bonus on the check concerning that question.

I looked over my sheet and I think I found some places where I could shift some skill points away from into knowledges & possibly diplomacy.

Corsario wrote:


Nice background and Organizations, love them...

Thanks, I really enjoyed making them. So thank you for giving me that opportunity :)

If you have more questions/feedback, just let me know :)

Liberty's Edge

Yes, the Masterwork Thieves tools give a +2, and that should take you to 29... the 28 value you had I think is incorrect. Can you check?

About the Knowledge's (thinking he is more "doer" than a "knower"):
Knowledge(Arcana): As a thief to know the basics, at least, would be advised, also as a magician. Or does he actively rejects magic?
Knowledge(Dungeoneering): He lived in Janderhoff with the dwarfs, ain't him? Has he forgot what little could he have learned there?
Knowledge(Engineering): Ok
Knowledge(Geography): He traveled somewhat, I think...
Knowledge(History): Ok
Knowledge(Local) [1]+3+2=6: That means he barely knows about town... He has contacts, has been around, should be higher, at least 8 ranks, I think, unless hi is somewhat an hermit.
Knowledge(Nature): Ok
Knowledge(Nobility): He knows people, right? I mean, he is a mover... Or do he actively avoids or ignores or opposes the Noble's? I could work with that!
Knowledge(Planes): Ok
Knowledge(Religion): Ok
I would think except Local a couple ranks is good for the other Knowledges I mentioned.

The Exchange

About disable device :
10 ranks
+ 3 from class skill
+ 5 from Dex
+ 6 from Skill Focus (normally +3, but +6 because of 10 ranks)
+ 4 from Deft Hands (normally +2, but +4 because of 10 ranks)
+ 2 from MW thieves' tools
= 30

About the knowledges, he didn't live in Janderhoff. He did travel there often due to his family's business and the fact they have a warehouse there.

Changed some skills around a bit, just tell me if you think it's better now :)

Liberty's Edge

That looks about right about Disable Device...

Aldras looks great. Thanks

Liberty's Edge

About Ashimar Weilin:

- As a fellow "teacher" what is his opinion on Vencarlo Orisini?
- Shouldn't Initiative be +6?
- I think you only get two +2 upgrades, so Human would be +4 and Gnome +4, or Human +6 leaving Gnome and Halfling in +2.
- There are several omissions/errors in the Alias. For example Stealth is wrong and Trap Spotter is nowhere to be found
- I got 25 in disable Device, including the Masterwork Thieve's Tools and ranger bonus
- In the Mythweavers sheet the Dex ability bonus has +7 instead of +6 and Wisdowm +3 instead of +2 in skills, Disable Device is wrong and I stop checking. The ones in the alias look ok. Initiative is +6
- Emma Talon Attack 1d3+3
- I think Emma should have 10 and not 13 tricks


Corsario wrote:

About Ashimar Weilin:

- As a fellow "teacher" what is his opinion on Vencarlo Orisini?
- Shouldn't Initiative be +6?
- I think you only get two +2 upgrades, so Human would be +4 and Gnome +4, or Human +6 leaving Gnome and Halfling in +2.
- There are several omissions/errors in the Alias. For example Stealth is wrong and Trap Spotter is nowhere to be found
- I got 25 in disable Device, including the Masterwork Thieve's Tools and ranger bonus
- In the Mythweavers sheet the Dex ability bonus has +7 instead of +6 and Wisdowm +3 instead of +2 in skills, Disable Device is wrong and I stop checking. The ones in the alias look ok. Initiative is +6
- Emma Talon Attack 1d3+3
- I think Emma should have 10 and not 13 tricks

1) Excellent question. I will read up on Vencarlo Orisini and have Ashimar form an opinion about what I learn.

2) I've changed Init to +6 for the regular and left it at +7 for geared up (belt of dexterity)

3) Fixed favored enemy to +6/+2/+2

4+5) When geared up, wis and dex bonuses become +3 and +7 because of the equipment. Trap Spotter is there in the alias sheet (first column, a little below halfway mark).

6) Disable Device was a hard one. In everyday mode it's +25 for traps, and in fact may be lower (he doesn't walk around with his thieve's kit - it's just not something normal citizens need). It becomes +28 when geared, since he'll have the extra dex bonus and the mw tools handy.

7) Fixed Emma's Talon Attack stats

8) Fixed Emma's tricks set

I think that leaves question 1, which I'll respond to in a followup. Please let me know if you have any other items I should look into. Thanks!

Liberty's Edge

As I got it Disable Device is:
Disable Device +25 =
8 Ranks
+3 Class Skill
+6 Trapfinding
+6 Dex Bonus
+2 Thieves' Tools (Masterwork)


I get the same ones, too. It's just the Thieves' Tools(Masterwork) are with the magical gear in his secret stash, and Ashimar won't typically have it with him. So, I'll leave it at +23, and there is an entry at the bottom of the skills list to show the +23 for disabling traps (+25 when he takes the tools with him, and +26 when he has the dex belt and the tools).

Liberty's Edge

About Arthur Cannon:

I haven't finished yet, but I have some questions:
- I think you are missing an Ability Point
- The Tactical Expertise ability of the Divine Strategist uses your Intelligence bonus
- For Snake Style you need Improved Unarmed Strike. How did you get it?
- For Snake Fang you need Combat Reflexes
- I think you are missing a trait
- I got 12 in your Reflex save

Dark Archive

Miss Vesper is still here, but I'm also still ill and on top of that there was a family emergency, my father had a small heart attack Saturday and I've been kind of busy dealing with that and work and the holidays. I'm still down for this game.

Liberty's Edge

Glad you are still here...
What about Irene's changes?
Sorry for the extra delay...


-Yeah, looked like I was missing one ability point. I put it towards CHA
-I know. I didn't want to focus on that ability too much though.
-I used Rogue Talent: Ninja Trick: Unarmed Combat Training to get Improved Unarmed Strike.
-I removed Cosmopolitan and replaced it with Combat Reflexes. I must've completely overlooked that.
-I added World Traveler as a trait, picking the Knowledge (Local) option
-Whoops! Forgot to add the +1 for the Unhappy Childhood trait.

This may be obvious, but does Nondetection cover magic equipment from detect magic? Would it protect from See Invis? I was really worried about gearing up with a bunch of magical items but I plan on having Nondetection up 24/7. It would be a great relief if thats how it worked.

Liberty's Edge

Nondetection:

Quote:

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

Yes, it would help against detect magic (it grants the Caster level check).

No, it won't protect you from See invisibility.
No, don't gear up with a lot of magic items. The whole point of the campaign is for you not to depend on magiks.

If I may ask: How do you plan to have it up 24/7?

Sorry for the delay

The Exchange

Well there's the Tier 1 Mythic Trickster path ability called

No One of Consequence (Ex):

Your mythic nature is a cloak that can shield you from the minds and memories of others. Creatures struggle to recognize you, recall your appearance, remember the nature of conversations they had with you, and recount the actions you took when you were in their presence. If a creature makes a deliberate attempt to recall details about time spent with you, it must succeed at a Will save (DC 10 + your tier + your Charisma modifier) to recall anything beyond vague details. In addition, you're under a permanent nondetection effect with a caster level equal to your character level plus your tier. You can end this effect at any time, and can resume it as a swift action.

Had thought about that ability myself (and than specifically for the very good protection vs divination spells), but seeing as we only become mythic after our meeting with Alika it would have been weird how I evaded detection up to this point + I have my eye on some other path abilities I want before something like that ;)

And as had been asked by the GM, I specifically avoided to load up on Magical items. These are the ones I do have :
+1 Merciful Rapier, Pathfinder Pouch, Muleback cords (mostly carried in the Pathfinder Pouch, only comes out if he needs to lift something really heavy), concealing pocket, Bag of holding type I (not on person, mostly used to transport items between 2 locations my character owns) and Amulet of proof against detection and location (the thing he has been using up to this point to avoid most detection via divination),
5 Potions of Cure Serious Wounds, 2 Potions of Water Breathing, 1 Potion of Invisibility , 2 Potions of Disguise Other (CL3), 1 Wand of Comprehend Languages (50 charges), 4 Keys of lock jamming, 2 Snapleaf, 2 Universal Solvent


Woops, miscalculated. I don't know why I thought my caster level was 16 if I only had 8 levels in Cleric. I was planning on using extend metamagic rod for nondetection. So for 16 hours a day, Arthur Cannon is under nondetection. Enough for Alika to contact him, I'm sure.

Liberty's Edge

Sorry, I think this weekend I will finally be able to get all back on track.
Aldras: Everything looks good.
Arthur: Please please please don't make a character that relies too much on magic items. You will feel cheated when you are unable to use them.


Oh, no problem whatsoever! Magic items are at a minimum.

Dark Archive

Did you guys ever get this started. I had a lot of issues over the last few months, but I'm thinking that it should be slowing down.

The Exchange

Corsario has had issues of his own, but we seem to be getting close to getting things started.

Although I think the actual start might probably be for the new year as I suspect many people are busy with preparations for the holiday period.

Liberty's Edge

I was about to start yesterday, and then my home internet died!

:P

But we are about it...

PS. i hope I have it fixed today, and I still have the work internet

Liberty's Edge

Sorry for the delay!
Gameplay and Discussion threads are on!

Liberty's Edge

About Virgil Longstreet:
- Are are still on, rigth?
- The requisites for Shadowdancer are not meet
- You have 3 rogue talents, but I think you should only have two
- Be mindful of the magic items. You won't be able to use them most of the time.
- Need background, even if only a draft of it

Liberty's Edge

What do you think? Do we wait for the others until the start of next year, or do we go ahead? Your call...

If you ask me, let go ahead...


I'm good with either waiting or forging on. Perhaps we can continue on with a smaller core (ala the three of us), and have the others slide into the story at a later point?

Just give us the green light, and Ashimar will act.

Liberty's Edge

Green light...
Will Ashimar peek on the window the girl just went in?

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