
DM Luke |

We cross-posted and I had to delete a post, so if you saw it, sorry for the confusion. Anyway...
Yod and Eberk try the door together, bashing it with their shoulders (in Eberk's case behind a shield). The doors come off their hinges together and slam down to the floor as the heroes' momentum carries them over the doors and into the hall beyond. To their left is another set of double doors that hang slightly ajar. Directly in front of them is a hall dimly lit by stripes of white morning light coming through closed shutters.
Yod and Eberk, Spot check DC 20
Everyone, Listen check DC 12
map on the way

DM Luke |

Okay. Since both sides are aware of one another, I'll need initiative rolls from everyone. And your little dog too!

DM Luke |

Eberk, I have to admit. It took me a long time to figure out why you were making an intelligence check. The combination of a typo and a long day at work, I guess. The initiative order minus Sari is...
Eberk
Goblins
Cha
Yod
Ishah

DM Luke |

Me wife's bin gettin a bit prickly on me arse! New order is...
Eberk
Goblins
Sari
Cha
Yod
Ishah
Eberk, you're up. You do not see any goblins, but you have been warned by two of your friends, so you may act.

DM Luke |

Eberk charges past Yod and through the double doors to his left. The hall beyond is essentially the workfloor of the glassworks. The wall on the right is punctuated by burning furnaces that are giving off waves of heat. The room is oppressive. The left side of the hall consists of three dome-lit work areas that fill the hall with white daylight despite the drawn curtains. A grisly scene is revealed, stopping Eberk in his tracks momentarily. The room is filled with goblins.
The wooden worktables that fill this hall are covered with bloodstains and all manner of broken glass. It lies in piles here and there where the goblins have rampaged. Three goblins are pelting each other with glass phials from a rack along the wall, and go one with their game, heedless of the dwarf. Another is pouring molten glass over something on the floor that you cannot see, and several others watch on, giggling and pointing. There are at least three bodies in view in various states of dismemberment. On the table right in front of you is a burning shoe, attached to a leg that is encased in glass.
Unfortunately, the goblins nearest you were alerted by the first crash, and are facing Eberk as he enters. I have placed you just inside the doors where you paused to see all this in a glance. You are at the end of your first move action, and aren't within melee range of any opponents. You still have another move action to take. A new map is inbound.

DM Luke |

The goblin nearest Eberk raises what it holds in its hands. It's an iron poker with a tip dripping molten glass. It lunges at the dwarf but Eberk easily turns the off-balance attack away. A phial from across the room shatters on the rim of his shield sending shards tinkling in every direction.
The dwarf has all the goblins' attention now, and they scramble around retrieving weapons from among the ruination they've created.
New map inbound. Sari's turn.

Sari |

I am going to move to (5,18). I cast magic missile on the goblin at (11, 15). I roll 3 +1 for a total of 4 points of damage. I have 17 spell points left.
"What song shall we sing this fine day, Eberk? Kill the Goblins, or do we have another fetching ditty? Ameiko! Are you here, friend?"

DM Luke |

Sari's missile rocks the little beastie, but does not take him down entirely.
Cha's turn.

DM Luke |

Again, the happy little ball of flame appears in Cha's palm. He moves inside the door to stand beside Sari seeking a good target.
Yod bursts into the room and successfully leaps up onto the table with the burning shoe. The goblin on the other side of the table has a look of surprise for a moment, then that is obliterated by the head of Yod's descending morning star.
Absent a command, Ishah heels by moving to stand in the doorway at (6,19).
Eberk's turn. The goblin that was directly in front of you is now stuck on Yod's morning star and he's shaking the weapon in your face trying to make it come off.

DM Luke |

I'm obviously leaving that barb for Pam to answer. You just can't get enough can you?
The goblin that Eberk charges gets his weapon raised just in time to get it severed, along with the rest of its upper body by Eberk's frightening axe-swing.
The goblin that Sari pelted charges straight at Cha, but misses clumsily with his attack. This goblin now has -2 AC for the rest of the round thanks to the charge.
One of the goblins (14,12) imitates Yod by hopping up onto a work table. He hurls a goblin-sized javelin at Yod but the half-orc bats it out of the air.
Another of the goblins (16,10) hefts what looks like a glass ball over his head with both hands and hurls it at Eberk. The ball hits the table to Eberk's left and shatters, throwing chunks of glass everywhere. What's left of the projectile rolls in front of Eberk. It is a scorched head.
DC 12 spot check
New map on its way. Sari's turn.

DM Luke |

Damn this purple d20! I can't roll anything higher than a 6 tonight. Same die that whacked the whole party last night. Guess it's still exhausted!?

Sari |

18+17+1=27? Were you homeschooled?
Homeschooled? Homeschooled you say? Nah, she's a product of them prosperous public schools. You know, the ones where you pray before lunch and can't use the bathroom 'cept for twice daily. No talking, and you must color in the lines. The place where creativity is the work of the devil, and sugar and independent thinking are both one of the seven deadly sins. It's a very satisfying experience.....
"One's making a break for it!"
I'm confused, probably because I wasn't homeschooled, is the goblin heading for the door, or did it go out all ready? If it is in range, I aim for that one, if not, I aim for the one on the table.
"May the fates seek revenge on you and yours!! Take that you foul dog!"
I aim my magic missile and roll 1 +1 for a total of 2 on which ever ends up being my lucky target. I have 15 spell points left. I take a 5' step to square (5, 17).
"Ameiko!! Ameiko, are you here?"
Please don't tell me she's the shattered head at Eberk's feet?

DM Luke |

The goblin in question ran out the doors during its turn. It is no longer a valid target. Your missile instead slams into the goblin on the table.
Cha's up.

Cha tuk |

I hit the goblin in front of me with flame. Roll is 17+1=18. Damage is 1+2=3. I take off towards 3,17 and depending upon what I see there I continue moving into that room.
"Ishah, come on."
...pray before lunch and can't use the bathroom 'cept for twice daily...I think I know that school. Looks like those homeschool jokes are getting old. Doesn't mean I won't use them now and again though. I mean, I went to public school and all...lack of creativity.

DM Luke |

I can't tell if Cha is confused because he missed the spot check, or if you're just trying to guard the party's flanks. I'm going to assume the latter, and that you know that the fleeing goblin in question went out the far door.
Cha's flame lights the goblin's head on fire. It falls back screeching in pain, then collapses to the ground. Cha's dash through the door takes him back into the hall that Yod and Eberk originally burst in on. That hall bends around to the left and disappears into the darkness. The light from the flame that springs back into Cha's palm lights about 20' of hallway. There's a closed door across the hall from where Cha emerged.
I've placed you at (2,16), right in front of the new door and at the end of your movement. Once the goblins act, I'll send out a new map that updates what you can see.
Yod's turn.

Cha tuk |

I can't tell if Cha is confused because he missed the spot check, or if you're just trying to guard the party's flanks. I'm going to assume the latter, and that you know that the fleeing goblin in question went out the far door.
Sorry, I rolled a 19+10=29 on the Spot check. I assumed the hall he ran into was somehow connected to the hallway behind us and was worried about the flank.

DM Luke |

Thanks Chris. I completely missed that.
Yod's attack misses his opponent.
Eberk.

Cha tuk |

Cha tuk wrote:18+17+1=27? Were you homeschooled?I move to 11,12 and take a swat at the goblin on the table. 13+7+1=21 damage roll 6+4=10. Sari my sweet, sing us a tune.
Way to go Chris, correct my math and still get it wrong. We both must be public school kids.
I had a private Christian education for the first few years...fell off that cart pretty hard now looking back on it. :)
For DM
I've got a shield in one hand and a ball of flame in the other. Assuming the door is shut, can I open it with my shield hand or with the flame hand without first extinguishing the flame?

DM Luke |

Cha...

DM Luke |

Eberk rushes ahead and takes a swipe at the goblin on the table in front of him. The goblin mistimes his jump and Eberk hews his legs out from under him.
One goblin steps into square (12,12) and attacks. He scores a stinging hit with his crude blade along the underside of the dwarf's arm. Attack roll was a nat 20, confirm roll was 18. You take 6 pts of damage.
Another goblin steps into square (11,13) by moving diagonal 3 times and attacks Eberk from another angle. Its attack clangs harmlessly against the dwarf's shield.
The goblin that Yod attempted to scare retaliates with a clumsy swipe at his ankle. It takes a 5' step to (10,15).
The door at the far side of the hall bursts open and another goblin runs into the room (19,5), followed closely by a man carrying a short bow (21,6). The man levels the bow at Yod and snaps off a shot and the arrow narrowly misses Yod's head!
Sari's turn. New map inbound.

DM Luke |

Nope. I generally only make you roll a skill check if you're trying something hard. I'm giving you and gravity the benefit of the doubt on this one.

DM Luke |

Your missile strikes the archer in the chest. As he reels from the searing bolt, you notice his ears. He is a half elf.
"The same kind that will shoot a gypsy whore with a bow," he calls back angrily.
You do not recognize him from personal experience, but his eyes have the same almond-shaped quality as Ameiko's.
spoiler for Cha
Well, technically you could run (quadruple speed), that would deprive you of Dex to AC - which you have none - but I still don't think it's valid down a dark hallway. You can double move though, which is twice your base, or 60'.
The Hallway stretches into the darkness. At the end of your movement you come to a door on your right. You can also just make out a double door at the end of the hall, and at the limit of your vision.
Cha, I'm sending you an updated map.
spoiler for all but Cha (abc) -
Yod - I do like to encourage ability use - that's supposedly what they're there for. Normally I would say if you jump down off a table like that, there's no roll, but it would cut your movement action by half. I'll let you try a jump DC 15 to move your full base speed. If you fail you get down, but get no additional movement at all.
You guys please hide your stuff behind spoilers to me until otherwise directed.
Yod's turn

Yod Akarn |

FOR DM
I'm attacking the goblin in 10,15
Atk roll 15+6+1=22 Damage roll d8 4+7=11
I'm going to assume that gets rid that one but I'm not waiting to see.
I rolled a 20+5=25 on the jump check. My goal is to get to the guy with the bow.
So I'm going to tumble to 13,13 tumble check 13+4=17
My thought right now is to charge the archer next round, it looks like I could get to him. It's hard to tell with the grid not lining up with the room exactly so I figure I'll let the DM call it. Of course if he moves or someone gets in the way that thought may change.
Let me know if that all works.

DM Luke |

spoiler for abc
You can see the archer just fine - but you didn't get a decent look at the guy the day of the attack, so you would not recognize if this was the same dude.
By your move, you didn't need the jump check. That would have been if you wanted to move farther than 15'. The table between your new position and the goblin in (12,12) will prevent AoOs between you as well.
Yod's morning star finishes the goblin in (10,15). You tumble to (13,13), preventing an AoO from the goblin in (11,13).
Eberk's turn.
for Cha

DM Luke |

for Cha
The black on the bottom has always been slightly transparent. I'm not too worried about it. If there's anything you're not supposed to see, it's not on there yet. If the map were a 'dungeon' per se, and not a mundane building in town, it would be entirely opaque.
On the top, I left it more transparent to represent the scene as you last saw it, but blackened to simulate a "fog-of-war" effect. None of the action in the greyed area has been updated. You're fine looking at it.

DM Luke |

for abc
That would be Pathfinder #6. Sweeeeeet.
Eberk launches into a dizzying sequence of slashes and bashes that results in one goblin dismembered and another falling back into a gaping furnace mouth. Both enemies are dispatched.
The goblin turn and the new map will have to wait until we get home tonight.