Lucendar's Mummy's Mask Campaign - The Necropolis awaits! (Inactive)

Game Master Lucendar

Initiative:
Enemies: [dice]1d20+2[/dice]
Alzaar: [dice]1d20+3[/dice]
Anka: [dice]1d20+1[/dice]
Kakra: [dice]1d20+2[/dice]
Jalal: [dice]1d20+2[/dice]
Rhade: [dice]1d20+1[/dice]


251 to 300 of 375 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I prefer to not charge ahead and kill everything as I find it too 1-dimensional of a character. If it was undead that would be a different story but this seems like more of an elemental coming from the sand.

I am willing to let people talk, including myself, but perhaps we have a code word or signal that means charge?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Sounds good to me.


1 person marked this as a favorite.
Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Lovely. Anytime I come back to the thread and see 3+ posts in game play and discussion, I'm probably going to be unconscious soon. I'll go check gameplay now and see what's about to smash me.

:)


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Well at least it's a pretty thing that's going to kill you this time, Alzaar!

I have no problem with killing undead pretty much on sight. Might change if the AP starts having more intelligent undead central to the plot, but Jalal is a Pharasma worshiper, so undead are enemy number 1 for him.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

As far as undead go, Kakra has no love for them, though she is less likely to view them with the hatred that the Pharasma worshipers do.

Evil intelligence life would be different however, as Kakra is not good aligned and would not see being evil reason enough to kill someone. Infact being a true neutral cleric of Nethys that accepts the duality of things, she would be just as willing to accept evil as good (though maybe less likely to accept Chaotic Evil then Lawful Good.) at least so long as said evil wasn't disruptive.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

So if it is okay with everyone gorguk will take the holy symbol of Sarenrae. the armor I figure Jalal could use as Gorguk will save up for platemail. the crossbow is out as well although I just realized I do not have any ranged weapons so if someone else takes te +1 crossbow I will purchase their old ranged weapon from them.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Or Kakra could switch to the scalemail for a loss of 1 AC and then we have a set of platemail Gorguk can wear. I thought I would be alright with the non-proficiency penalty but it can be pretty severe.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Thanks Kakra. that is an option but I would be going for fullplate still as soon as I could get it.

Since I can heal myself as a swift action that is why I was thinking of boosting others AC first.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Full-plate might take a while to save up for. The swap with Kakra might be worth it. Though, it'll be funny to see Gorguk in the armor built for the shapely Kakra.

I'm fine with whatever, but someone should take the magic armor.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Thant is true, Gorguk may not quite fit in the armor provided. However he will trade out as it makes more sense that way. If so then once Gorguk changes into and out of th armor then he is ready to go.


Sorry for delay guys. My law firm laid off a paralegal and a receptionist so work got real busy.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Take your time, DM.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Happy thanksgiving everyone for those that celebrate it.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Same to you and the rest of the group!


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Indeed!


Happy Turkey day to all!


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Ok, so I think I got all the items we found this last trip:
6 Silver Goblets - 470gp total
6 Silver Plates - 180 gp total
150gp on Ogre
Darkwood Box - 100gp
20 Gold Ingots - 500gp (worth more if we know the age?)
Jewelry - 35gp
Strand of Pearls - 280gp

Total: 1715gp, barring any changes to the Ingots

Anyone see anything I missed? That would be 343gp each if it's right.

I guess we didn't try to locate the Merchant family...

So here's the inventory list again: Inventory List

Also, I had totally forgotten that we have things like alchemist fire and alchemist ice in the party stores.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I say we sell everything and divvy up the proceeds if we make it through the mausoleum. We might need the alchemists fire soon, lol.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Once done with the mausoleum then we can try and find the merchant family for possible closure. Other than that though I agree that we sell it to the rightful authorities and let them figure it out from there.

Second the idea to keep the alchemical items.


I have not abandoned ye. Just a little hiatus for holidays. I will pick up game in New Year. Happy New Year to all!

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

I have a bit of bad news guys, I was involved in a fairly bad car accident last night which resulted in a broken pinky and possibly a broken wrist, this may very well impact my posting capacity.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Ouch, how is the the rest of you holding up? Any other damage? Good luck and wish you the best. Just find someone to dictate to and make them type for you. ;)

Liberty's Edge

Male Human Pathfinder Society GM

Ouch Kakra, that's terrible news. I hope you're ok.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Oh gosh, hope you are ok. Take your time on getting back!


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

I hope you're ok and it all heals well, Kakra!


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Are we still alive and going?


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

I hope so


Sorry for delay, hope you guys are still interested.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Wow glad to hear from you still here.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Welcome back GM glad to hear from you. I'll try to post this evening, so long as my hand allows me to do so.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade will take 3+1+Con for HP.
+1 Fort and Reflex save
+1 1 level spell prepared per day (currently 5 level 0, and 3 level 1/day)
+1 1st level casting per day, 5 spells/day
2 new spells added to spellbook: Feather Fall and Protection from Evil
Arcane Reservoir max to 6. Daily resets to 4 points.
Skills: 5 (2 + 3 Int) Appraise, Know. Arcana, Know. Dungeoneering, Spellcraft, UMD)
Favored Class Bonus: HP
Add'l Arcane Exploit: Dimensional Slide
New Feat: not decided yet.


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Oracle Level 3
HP: 5+1 = 6 (21 total)
+1 BAB
+1 Ref Save
+1 Fort Save
FC: 1/2 level Spirit Shield revelation

Skills: Knowledge (Nobility), Knowledge (Religion), Perception, Sense Motive

Feat: Power Attack

Revelation: Voice of the Grave (Speak with Dead 3 rounds/day)

New Spells: 1st level - Protection from Evil


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Paladin level 3 Undead scourge
HP: 6+1 for a total of 24
+1 fire resistance as fovored class bonus
+1 bab
+1 ref
Aura of Courage: immune to fear! and all allies withing 10ft gain +4 morale bonus on fear saves
Divine Health: immune to all diseases including mummy rot!
Mercy: tbd thinking sickened but input from others welcome
feat: cleave or extra LoH ???
+2 sp: +1 diplomacy, +1 sense motive

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

I'll try to level up Kakra tonight, I need to do so at a computer, it would just take too long on my phone or tablet.

However, Kakra will again be taking rolled HP, of 1d8+1+1 (favored class included)


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Does anyone have a comprehensive list of what we found? We need to figure out what to sell and what to keep.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I do not sorry.

also I noticed an error on my update. i should have 25 hp not 24.
Any thoughts on mercy or feat yet?

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Kakra will take d8+1+1(favored class applied) rolled by the GM.
+1 BAB
+1 Ref
+1 2nd-level spell prepared per day
+1 2nd-level domain spell prepared per day
Skills: 4 (2 + 1 human + 1 favored class) Knowledge (Planes), Knowledge (Religion), Spellcraft, Linguistics
Language Learned from Linguistics: Sphinx
Feat: Versatile Channeler
Favored Class Bonus: HP+Skill Point


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

I'll go through this weekend to chronicle everything we found.

Gorguk, I think Cleave is a good choice and Sickened is pretty good too.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Alzaar level up:

HP: 1d8 ⇒ 4
BAB +1
Fort +1

+1 1st level spell per day
+1 0 level spell known- Unwitting Ally
+1 1st level spell known- Identify

Trap Sense: At 3rd level, an Archaeologist Bard gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the bard reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.

Skills:
Acrobatics:9
Escape Artist:9
Disable Device:13
Knowledge-Arcana:7
Knowledge-Dungeoneering:7
Knowledge-History:7
Knowledge-Religion:7
Knowledge-Engineering:7
Knowledge-Nature:7
Perception:8
Spellcraft:7
Stealth:10

Feat
Lingering Performance: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.
This applies to Bardic Luck because of archaeologist bard archetype

I'll update his actual sheet later, but this what he's gained.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Lucendar, once we are back into the city and are able to purchase items, is it possible for Alzaar to find a Wayfinder? I want to eventually be able to have Thorny and Onyx Rhomboid Ioun Stones in one.

Also, I'm thinking once he has the money, a Luckstone would be a good purchase. His trait would increase it by +1, and having that constant +2 from the stone on saves and skill checks could be handy.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

That luck stone sounds like a great idea, Alzaar!


Elf Oracle (Ancestors) 3 [HP 19/21 | AC 17/10/17 | F+2 R+1 W+3 (+2 vs. Enchantments, -2 vs. Mind Affecting/Swarms, +4 vs. hot, +1 vs fire) | Init +2 | Low Light Vision, Per +2, SM -1]
Spells:
Oracle 1: 3/6

Ok, there wasn't much in the mausoleum as compared to the house. This is what I found from the description text.

Mummy Cat
Heavy Brass Urns (2)
Lacquered Benches (2)

I listed the benches, but I'm not sure if those really count as things we can remove/sell. Here's the inventory list again for everyone to see. Remember that we have misc items in the party stores for everyone to use.


Alzaar, you don't roll. You take 1/2+1 or my roll, so I guess you take 5 hit points.

For Kakra's hit points, my roll is: 1d8 ⇒ 7

Alzaar, the Wayfinder is available for purchase. Wati has a base market value of 5200 gp.


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

You can roll my hp then, Lucendar. I'm feeling lucky.

:)


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Alright will go with cleave and mercy sickened. IC update coming shortly.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

I say we sell, sell, sell!


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I haven't got around to checking the list yet but unless it is a consumable item that the party can use then go ahead and sell it or 'return the appropriate artifacts to the church for monetary compensation'.


Alzaar is a brave soul...HP roll: 1d8 ⇒ 1


Male Human Archaeologist Bard 3 Luck 8/8 HP:16/21 AC:16; FF:13,T:13,CMD:15; Init:3; F:1,R:6,W:5;CMB:6(whip), Attacks:M Scim +4, 1d6+1,18-20x2; Scorp Whip +5,1d4+1,x2;
Skills:
Acro:9,Esc Art:9,Dis Device:13,Kn-Arc:7,Kn-Dung:7,Kn-His:7,Kn-Nat:7,Kn-Rel:7,Kn-Eng:7,Perc:8,Spl crft:7,Stlth:10

Ouch.

Scarab Sages

Female Human (Garundi) Separatist Cleric of Nethys 3 [HP 21/26 | AC 20/11/18 | CMD 12 | F+5 R+3 W+6 (+2 vs. death, -1 vs fire) | Init +2 | Per +2, SM +2] Channels 4/6

Well, that makes up for my luck of getting a 7.

251 to 300 of 375 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Lucendar's Mummy's Mask Discussion Thread All Messageboards

Want to post a reply? Sign in.