Lucendar's Legacy of Fire PbP

Game Master Lucendar


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Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Init. 1d20 + 4 ⇒ (7) + 4 = 11


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Initiative 1d20 + 3 ⇒ (8) + 3 = 11


Initiative 1d20 + 8 ⇒ (20) + 8 = 28

Does Dumah have any idea what these things are?
Possible helpful rolls

Spoiler:

Knowledge Arcana 1d20 + 13 ⇒ (19) + 13 = 32
Knowledge Dungeoneering 1d20 + 10 ⇒ (14) + 10 = 24
Knowledge Planes 1d20 + 14 ⇒ (16) + 14 = 30
Knowledge Religion 1d20 + 12 ⇒ (6) + 12 = 18


Creatures: 1d20 + 5 ⇒ (17) + 5 = 22
Initiative Order:
Dumah
Creatures
Eli
Tyronel
Jameena

Dumah:
In your encyclopedic studies, you have heard of creatures, matching this description, outsiders from the Plane of Fire, who can fly, drain blood, and paralyze you with their gaze! Make a Fort save please!

Jameena:
They do not detect evil.

Combat Map


Dumah, waiting for your Fort save.


Fort Save 1d20 + 7 ⇒ (20) + 7 = 27

Sorry for the delay.


Obvious success. Dumah is up!


Dumah will cast defensively Mage Armor.

Concentration 1d20 + 10 ⇒ (3) + 10 = 13. DC 17.

That would be a fail.
HP 45, AC 12, spells active: none.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Init: 1d20 + 3 ⇒ (2) + 3 = 5

Again, I apologize for the long delay. I think things are more or less settled into some normalcy here at home. I will make sure I post at least that I'm having issues if it happens again...and Quzman is dawdling in the back as appropriate it seems.


The bulbous creature in front of Dumah flurries at him with its claws and bite, ripping his flesh apart! It then latches on with its bite and sucks the blood from the Dumah's body!

Claw: 1d20 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Claw: 1d20 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 4d4 + 8 + 1d6 + 2 ⇒ (1, 4, 1, 3) + 8 + (2) + 2 = 21
Grapple: 1d20 + 12 ⇒ (16) + 12 = 28..success!
Blood drain: 1d2 ⇒ 1 points of Con damage
Summary: Dumah currently at 18/39 hit points

The Rast behind the statue to the South flies around it and bites Jameena, but the paladin thankfully pulls her arm out its grasp before it can suck her blood!
Bite: 1d20 + 8 ⇒ (19) + 8 = 27...hit
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Grapple check: 1d20 + 12 ⇒ (8) + 12 = 20...fails!
HP: 49/54

The Rast to the far East flies up and full attacks Eli, again ripping a Sand Stalker to shred with its claws and sucking the bard's blood!
Claw: 1d20 + 9 ⇒ (8) + 9 = 17
Claw: 1d20 + 9 ⇒ (10) + 9 = 19..miss
Claw: 1d20 + 9 ⇒ (17) + 9 = 26..hit
Claw: 1d20 + 9 ⇒ (17) + 9 = 26..hit
Bite: 1d20 + 8 ⇒ (13) + 8 = 21..hit
Damage: 3d4 + 6 + 1d6 + 2 ⇒ (1, 3, 3) + 6 + (6) + 2 = 21
Grapple: 1d20 + 12 ⇒ (7) + 12 = 19..success!
Blood drain: 1d2 ⇒ 2 points of Con damage
Summary: Eli currently at 16/37 hit points

The fourth rast flies up to Tyronel and tries to bite him, but he dodges out of the way!
Bite: 1d20 + 8 ⇒ (8) + 8 = 16..miss

Updated Combat Map
Please post your AC and CMD in your posts please. Thanks!
Eli, Tyronel, Jameena, and Quzman and then Dumah are up! These creatures are nasty!


Oh, forgot. Please roll Fort saves at the beginning of your turn DC 14. Failure means you are paralyzed.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

FOR Save 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23

Eli screams in pain as the creature sucks his crimson life force out. He grabs at the thing attempting to rip it off.

Grapple attempt to break free 1d20 + 3 ⇒ (15) + 3 = 18
AC 19; CMD 15
hp 16/37


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Fort save 1d20 + 8 ⇒ (18) + 8 = 26

Ty again was too close to the bad guy for comfort. Having no other option, he drops his bow and pulls his greataxe, swinging at the enemy in front of him.

Attack 1d20 + 9 ⇒ (17) + 9 = 26
Damage 1d12 + 3 ⇒ (2) + 3 = 5

AC 22, DR 2, CMD 22


Tyronel wrote:

Fort save 1d20 + 8

Ty again was too close to the bad guy for comfort. Having no other option, he drops his bow and pulls his greataxe, swinging at the enemy in front of him.

Attack 1d20 + 9
Damage 1d12 + 3

AC 22, DR 2, CMD 22

Why didn't you step back 5' and shoot?


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

The way to map appeared was that I was on the top of the steps, and I figured that would be difficult terrain for Ty.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena slashes away at the nasty monster that tried to bite her.

Full attack
Attack roll 1d20 + 10 ⇒ (16) + 10 = 26
Damage roll 1d6 + 4 ⇒ (6) + 4 = 10

Attack roll 1d20 + 5 ⇒ (1) + 5 = 6
Damage roll 1d6 + 4 ⇒ (1) + 4 = 5

AC 22, hp 49/54, CMD 21


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman rushes down the stairs, trying to join his friends in the thick of melee.

Double move down the stairs (I'm assuming those circles can be moved through, since Jameena and Dumah are on the other side of the south ones), and move through Ty to the square north of the red beast taking the AoO

AC 23, HP:55/55 CMD 22


I figure my only change to break the grapple is to climb out of its dead, limp limbs, so here goes...

Dumah will cast defensively Haste. DC 21 concentration check.

Concentration 1d20 + 14 ⇒ (16) + 14 = 30

With Quzman coming down the stairs, I believe I can get everyone in the range of it.

Hit points: 18 of 39, 13 CON, AC 12, CMD 15.

Edit: I see there is a different category of concentration roll for grappled, DC 10 + attackers CMB + spell level. Is that a second roll, or is it just the one?


Tyronel wrote:
The way to map appeared was that I was on the top of the steps, and I figured that would be difficult terrain for Ty.

The PRD states: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. I would not consider these stairs to be steep, so it's not difficult terrain to move there, if you wish to change your action.


Eli Wynnstock wrote:

FOR Save 1d20+4-1

Eli screams in pain as the creature sucks his crimson life force out. He grabs at the thing attempting to rip it off.

Grapple attempt to break free 1d20+3
AC 19; CMD 15
hp 16/37

Eli fails to rip off the Rast and it tries to bite and continue draining his blood. With +17 to grapple check, auto success.

Bite: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Eli loses another 1d2 ⇒ 1 Con.
HP: 10/31


Jameena Al'Qadr wrote:

Jameena slashes away at the nasty monster that tried to bite her.

Full attack
Attack roll 1d20+10
Damage roll 1d6+4

Attack roll 1d20+5
Damage roll 1d6+4

AC 22, hp 49/54, CMD 21

Fort save: 1d20 + 12 ⇒ (12) + 12 = 24...success, not paralyzed.

The slash cuts the Rast who goes full attack on the paladin, drawing and sucking her blood.
Claw: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 9 ⇒ (7) + 9 = 16
Bite: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 12 ⇒ (17) + 12 = 29
Con loss: 1d2 ⇒ 1


Dumah wrote:
Edit: I see there is a different category of concentration roll for grappled, DC 10 + attackers CMB + spell level. Is that a second roll, or is it just the one?

Just one, success. Everyone is now hasted.

Creature's grapple is auto-success.
Bite: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Con loss: 1d2 ⇒ 1
Hit Points: 15/39

Waiting to see if Tyronel edits action, as that may influence Quzman's action as well.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:

Eli fails to rip off the Rast and it tries to bite and continue draining his blood. With +17 to grapple check, auto success.

PRD wrote:
A natural 1 (the d20 comes up 1) on an attack roll is always a miss

I know it's a long shot but don't I at least deserve the chance to see if you roll a 1 and it fails :)

Eli takes Tempest and attempts to slash the thing off his arm. Suddenly faster he slashes at it twice.

Attack Roll 1, grappled 1d20 + 4 ⇒ (11) + 4 = 15
Damage+Cold 1d8 + 1d6 ⇒ (1) + (1) = 2

Attack Roll 2, grappled 1d20 + 4 ⇒ (11) + 4 = 15
Damage+Cold 1d8 + 1d6 ⇒ (6) + (6) = 12

AC, grappled: 15; CMD: 15
hp: 10/31
Temp DEX: 11; CON 7
Effects= haste


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)
The_Gnoll_DM wrote:


Waiting to see if Tyronel edits action, as that may influence Quzman's action as well.

Aye, probably will change it somewhat. Oh, and Fort: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

DM, if I can, I would definitely change my action. Obviously I will 5' step and fire off a full round attack with my bow.

Ty moves back down the stairs a bit and fires at the monster.

Attack One 1d20 + 10 ⇒ (15) + 10 = 25
Damage 1d8 + 11 ⇒ (3) + 11 = 14 and
1d8 + 11 ⇒ (6) + 11 = 17

Attack Two 1d20 + 10 ⇒ (5) + 10 = 15
Damage 1d8 + 11 ⇒ (7) + 11 = 18

Attack three 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d11 + 8 ⇒ (5) + 8 = 13


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

With my failed saved, that leaves me at the top of the stairs paralyzed I believe? Or would I have moved down to get into range of the effect first? My action would have changed to moving down in front of Tyronel to attack, if he wasn't paralyzed before finishing his move.


Quzman Garhani wrote:
With my failed saved, that leaves me at the top of the stairs paralyzed I believe? Or would I have moved down to get into range of the effect first? My action would have changed to moving down in front of Tyronel to attack, if he wasn't paralyzed before finishing his move.

Quzman is paralyzed by the Rast's gaze when he turns the corner of the stairs.


Eli Wynnstock wrote:


PRD wrote:
A natural 1 (the d20 comes up 1) on an attack roll is always a miss
I know it's a long shot but don't I at least deserve the chance to see if you roll a 1 and it fails :)

True enough.

Grapple on Eli: 1d20 + 17 ⇒ (16) + 17 = 33
Grapple on Dumah: 1d20 + 17 ⇒ (9) + 17 = 26
No natural 1s.


Eli Wynnstock wrote:
Eli takes Tempest and attempts to slash the thing off his arm. Suddenly faster he slashes at it twice.

Eli attempts to slash at the creature with Tempest but even with his hasted status, he misses twice.

Fort save vs. paralyzing gaze: 1d20 + 4 ⇒ (3) + 4 = 7...fails, paralyzed!


Tyronel wrote:

DM, if I can, I would definitely change my action. Obviously I will 5' step and fire off a full round attack with my bow.

Ty moves back down the stairs a bit and fires at the monster.

Tyronel's initial 2 arrows slam into the creature, wounding it severely.


Jameena and Tyronel to go to finish this Round and then Dumah to start the next round. You are hasted. If you are not avoiding gaze or shutting your eyes, you need to make Fort saves before you start your action. 2 party members paralyzed and 3 grappled.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Observing that the rest of the group was in alot of trouble, Ty tried to avert his gaze from the monster to avoid the gaze attacks. He knew the general direction of the monster he had wounded, and continued firing.

Not sure exactly what miss chance trying to avoid the gaze attack would give me, DM.

Attack One 1d20 + 11 ⇒ (6) + 11 = 17
Damage 1d8 + 11 ⇒ (8) + 11 = 19 and
1d8 + 11 ⇒ (8) + 11 = 19

Attack Two 1d20 + 11 ⇒ (16) + 11 = 27
Damage 1d8 + 11 ⇒ (2) + 11 = 13

Attack Three 1d20 + 6 ⇒ (20) + 6 = 26
Daamge 1d8 + 11 ⇒ (4) + 11 = 15

Attack Haste 1d20 + 11 ⇒ (19) + 11 = 30
Damage 1d8 + 11 ⇒ (7) + 11 = 18

Possible Critical 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 11 ⇒ (3) + 11 = 14 and
1d8 + 11 ⇒ (1) + 11 = 12

AC 23, DR 2, 59/59 HP, Haste effects


Tyronel wrote:

Observing that the rest of the group was in alot of trouble, Ty tried to avert his gaze from the monster to avoid the gaze attacks. He knew the general direction of the monster he had wounded, and continued firing.

Not sure exactly what miss chance trying to avoid the gaze attack would give me, DM.

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

1d100 ⇒ 43
While trying to avoid the creature's gaze, Tyronel mistakenly looks into the creature's gaze but fights off the effect.

Fort save: 1d20 + 8 ⇒ (17) + 8 = 25...success!
Attack 1 misses
Attack 2: 1d100 ⇒ 1..misses due to concealment
Attack 3: 1d100 ⇒ 82..hits, crits, and kills the creature
Fort save: 1d20 + 8 ⇒ (13) + 8 = 21...success, Tyronel spots the Rast on Jameena and avoids the paralyzing effect and continues shooting at that creature.
Takes 5' step forward and 4th arrow hits Rast on Jameena and wounds it severely.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Interesting fact - being grappled is very, very bad for Jameena, since it lowers her DEX to 12, causing both her Dodge and Dervish Dance feats to stop working.

Jameena slashes desperately at the rast sucking her blood, painfully aware that the deadly embrace is hampering her usual combat style.

Attack roll 1d20 + 7 ⇒ (6) + 7 = 13
Damage roll 1d6 + 2 ⇒ (3) + 2 = 5

Attack roll 1d20 + 7 ⇒ (17) + 7 = 24
Damage roll 1d6 + 2 ⇒ (5) + 2 = 7

Attack roll 1d20 + 2 ⇒ (18) + 2 = 20
Damage roll 1d6 + 2 ⇒ (1) + 2 = 3

Potential crit:
Attack roll 1d20 + 2 ⇒ (19) + 2 = 21
Damage roll 1d6 + 2 ⇒ (3) + 2 = 5

Jameena does not avert her eyes, trusting her goddess to keep her safe. - Fort save 1d20 + 11 ⇒ (18) + 11 = 29 vs DC 14

With most of her allies paralyzed or grappled, Jameena calls upon her Sarenrae to bolster her health and keep her standing long enough to slay the blood-sucking fiends. Dawnflower, let your healing flow from my touch. Lay on Hands - 7 remaining 3d6 ⇒ (3, 1, 6) = 10

Grappled, Hasted. AC 21, hp 46/48, CON 13, CMD 18


I hate to point this out, but I believe the rast on Dumah did not take his round.

If Dumah survives the rast's attack, he will avert his gaze, ready a scroll and cast from it. Protection from Evil.

GM, if you think that readying a scroll is not something he could do with one hand while grappled, he'll use his bonded object to cast it.
In that case, concentration 1d20 + 14 ⇒ (15) + 14 = 29.


Dumah wrote:
I hate to point this out, but I believe the rast on Dumah did not take his round.

I appreciate the helpd, but yes, he did. Dumah lost a point of Con and is down to 15 hps (25 after Jameena's Channel). The Rasts go right after you. Also, with his Knowledge check, Dumah knows the creatures are not evil, so that spell would be useless. Feel free to change your action.


The_Gnoll_DM wrote:
Also, with his Knowledge check, Dumah knows the creatures are not evil, so that spell would be useless. Feel free to change your action.[/ooc]

Thank you. I read back through again and see what you mean.

Dumah will cast Grease on Jameena. Grease gives a +10 circumstance bonus on Escape Artist checks, combat manuever checks to escape grapples, and CMD to avoid grapples.

Grappled, Hasted, AC 12, CMD 15, HP 15/39, CON 12/14.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli doesn't move a muscle.

:)


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)
Eli Wynnstock wrote:

Eli doesn't move a muscle.

Ditto ;)


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Just to clarify - Jameena did not channel, but swift-healed herself.


Jameena Al'Qadr wrote:
Just to clarify - Jameena did not channel, but swift-healed herself.

Thanks for that.

The Rast on Dumah bites him:

Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Grapple: 1d20 + 17 ⇒ (19) + 17 = 36
Con loss: 1d2 ⇒ 1
Dumah's HPs at 2/33 and Con at 11.

The Rast on Jameena releases her from the bite after her vicious attack on him and unleashes its claws!

Claw: 1d20 + 9 ⇒ (16) + 9 = 25...hit
Claw: 1d20 + 9 ⇒ (12) + 9 = 21...miss
Claw: 1d20 + 9 ⇒ (20) + 9 = 29...hit
Claw: 1d20 + 9 ⇒ (3) + 9 = 12...miss
Bite: 1d20 + 8 ⇒ (1) + 8 = 9...miss
Critical confirmation: Claw: 1d20 + 9 ⇒ (18) + 9 = 27..confirmed
Damage: 3d4 + 6 ⇒ (1, 3, 1) + 6 = 11
HP: 35/48

The Rast on Eli bites and continues to suck him dry, as Eli loses consciousness, but remains paralyzed.

Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Grapple: 1d20 + 17 ⇒ (5) + 17 = 22
Con loss: 1d2 ⇒ 1
Eli's HPs at -3/25 and Con at 6.

Party is up...don't forget Fort saves, unless you're averting gaze. Then 50% chance you don't have to make Save and you give creature 20% concealment.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Noticing that the rest of the party is very worse for wear, Ty risks finding the closest enemy and firing at him.

Fort. Save 1d20 + 8 ⇒ (5) + 8 = 13

Damn, that sucks.


Tyronel wrote:
Noticing that the rest of the party is very worse for wear, Ty risks finding the closest enemy and firing at him.

Tyronel freezes up!

Rounds of Paralysis:
Eli: 1d6 ⇒ 3 rounds
Quzman: 1d6 ⇒ 3 rounds
Tyronel: 1d6 ⇒ 1 rounds


Seeing his friend fall unconscious, Dumah makes a desperate attempt to save him from the creature's grasp.

Concentration 1d20 + 10 ⇒ (14) + 10 = 24

Casting Magic Missile on the rast grappling Eli. Damage 3d4 + 6 ⇒ (2, 2, 4) + 6 = 14

Grappled, Hasted, AC 12, CMD 15, HP 2/33, CON 11/14.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Free from grasp of the rast, Jameena glances around the room at her paralyzed and grappled friends. Realizing that both Eli and Dumah are close to death, she has no choice but to lower her scimitar for a moment to bolster their health before continuing the fight.

She does not flinch from the creature's paralyzing gaze, but stares it squarely in the eyes.

Fort save 1d20 + 11 ⇒ (15) + 11 = 26

Feeling the protection of her goddess, she calls upon her to keep the Sand Stalkers alive until she can strike down the remaining blood-sucking monsters.

Dawnflower, lend your healing grace to these heroes. Channel energy - 5 LoH remaining 3d6 ⇒ (5, 3, 2) = 10

Greased, hasted, AC 23, hp 45/48


Rast on Dumah:

I will assume Dumah was averting gaze since he did not roll a Fort save: 1d100 ⇒ 4..no need to save!
Rast Bite: 1d20 + 5 ⇒ (2) + 5 = 7..misses!
Grapple: 1d20 + 12 ⇒ (14) + 12 = 26..still grappled
No damage, no Con loss this round!

Rast on Jameena:

Claw: 1d20 + 9 ⇒ (18) + 9 = 27
Claw: 1d20 + 9 ⇒ (9) + 9 = 18
Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 9 ⇒ (12) + 9 = 21
Bite: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Rast on Eli, releases the paralyzed bard and flies at Dumah, drawing AoO from Jameena! However, he proceeds to latch on to the wizard and suck his blood as well!

Bite: 1d20 + 8 ⇒ (14) + 8 = 22..hits
Grapple: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Con loss: 1d2 ⇒ 2
Dumah's current hps: 2/27

Jameena, Tyronel (who is unparalyzed) and then Dumah are up.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena lashes out at the rast as it flys by her.

Attack roll 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage roll 1d6 + 4 ⇒ (5) + 4 = 9

She continues to strike, focusing on the rast that just flew by and grbbed on to Dumah. [occ]If the rast drops, the rest of the attacks go to the one fighting me.[/ooc]

Attack roll 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage roll 1d6 + 4 ⇒ (2) + 4 = 6

Attack roll 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage roll 1d6 + 4 ⇒ (2) + 4 = 6

Attack roll 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage roll 1d6 + 4 ⇒ (3) + 4 = 7

Crit rolls - AoO
Attack roll 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage roll 1d6 + 4 ⇒ (3) + 4 = 7

Crit rolls - 2nd att
Attack roll 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage roll 1d6 + 4 ⇒ (1) + 4 = 5

Greased, hasted, AC 23, hp 39/48


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Seeing his friends getting munched on, Ty again tries to find the best target for his arrows, starting with the closest rast to him.

Fort Save 1d20 + 8 ⇒ (15) + 8 = 23

Attack One 1d20 + 11 ⇒ (20) + 11 = 31
Damage 1d8 + 11 ⇒ (8) + 11 = 19 and
1d8 + 11 ⇒ (6) + 11 = 17

Attack Two 1d20 + 11 ⇒ (5) + 11 = 16
Damage 1d8 + 11 ⇒ (2) + 11 = 13

Attack Three 1d20 + 6 ⇒ (13) + 6 = 19
Daamge 1d8 + 11 ⇒ (8) + 11 = 19

Attack Haste 1d20 + 11 ⇒ (15) + 11 = 26
Damage 1d8 + 11 ⇒ (2) + 11 = 13

Possible Crit: 1d20 + 12 ⇒ (7) + 12 = 19
Damage 1d8 + 11 ⇒ (6) + 11 = 17 and
1d8 + 11 ⇒ (2) + 11 = 13

AC 23, DR 2, 59/59 HP, Haste effects


Fort saves for Jameena: 1d20 + 12 ⇒ (18) + 12 = 30
1d20 + 12 ⇒ (19) + 12 = 31
1d20 + 12 ⇒ (11) + 12 = 23...success!
Fort save for Tyronel: 1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (10) + 8 = 18..success

There are 3 Rasts within range so you need 3 saves!


Jameena badly injures the fresh Rast that had been previously feeding on Eli. Tyronel's first 2 arrows kill that one. The rest of the volley hits the Rast in front of Jameena, with only 1 arrow hitting, but it is sufficient, and it dies as well.

Only Rast remaining is the one to the left of Dumah.

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