PFS 1.02 -The Devil We Know - Part II - Cassomir's Locker (Inactive)

Game Master Chad Newman

Roll20 Campaign Maps


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Gobbo!

Map updated to show you the area you are in.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Well lets be on with it.." Roary will move to somewhere unsearched.. Sorry at work, so no map.. Feel free to bot my movement..

Perc: 1d20 + 7 ⇒ (9) + 7 = 16


Gobbo!

Basically you are in a "cavern" with a lot of buildings. Someone might be able to screenshot Roll20 and put up a google doc. I can't do it properly here at work because of the screen setup on my machine.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

I guess start building searching then.. Less someone has a better idea..

Scarab Sages

Character Stats:
  • 23 HP
  • AC 19 (T 13 : FF 16)
  • Fort +6: Ref +6: Will +2
  • Initiative +5
  • Tiefling Mindchemist 2 / Lore Warden 1

    Cedrick backs up the barbarian as they begin to search the rooms.


    Gobbo!

    Lots of searching and unlocking in rooms, I'm going to skip through that part since nothing will prevent you from taking your time there. You find in the buildings a huge amount of slaves from Cassomir, well over one hundred in all. Once freed they rush to the ladder and head for the surface with your assistance.

    You come to the last building in the area, and Roary forces the door open. This 15-foot-by-30 foot room is clean and dust-free. A stack of
    barrels in the southeast corner are the only furnishings. Inside are a strange looking dwarf with giant white eyes and a shock of wild grey hair. Its skin is black and it looks somewhat insane. Alongside it are two human warriors and slinking nearby is a giant rat.

    Initiative

    Cedrick: 1d20 + 5 ⇒ (4) + 5 = 9
    Twigg: 1d20 + 2 ⇒ (13) + 2 = 15
    Makena: 1d20 + 4 ⇒ (18) + 4 = 22
    Roary: 1d20 + 2 ⇒ (13) + 2 = 15
    Astarton: 1d20 + 6 ⇒ (7) + 6 = 13
    Gryne: 1d20 + 6 ⇒ (11) + 6 = 17

    Humans: 1d20 + 0 ⇒ (1) + 0 = 1
    Dwarf: 1d20 + 6 ⇒ (7) + 6 = 13
    Rat: 1d20 + 3 ⇒ (1) + 3 = 4

    Twigg, Makena, Roary, Astarton, and Gryne are up!

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    "Hey! My rainbow magic is strong, this should work perfectly!"

    Twigg scampers into the doorway and casts a spell.

    Twigg moves 20 feet and casts Color Spray Will DC 17


    Gobbo!

    Oh lord.

    Will Save, Human #1: 1d20 + 0 ⇒ (13) + 0 = 13
    Will Save, Human #2: 1d20 + 0 ⇒ (10) + 0 = 10
    Will Save, Rat: 1d20 + 3 ⇒ (1) + 3 = 4

    Duration: 2d4 ⇒ (2, 2) = 4

    Bah

    Twigg runs up, eager to allow his enemies to taste the rainbow, and fires off a shimmering assortment of colored lights, dazzling all three of the targets and knocking them out cold...

    The lone dwarf, who was feeling very good about his position, suddenly feels quite vulnerable and alone.

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    Such an overkill spell at this level lol..

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    This is my 3rd adventure with Twigg and the first time I got more than one guy :p

    Grand Lodge

    Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

    Makena swiftly pulls an arrow from the quiver in her back and, holding the bow above Roary's head, fires at the dwarf in the back of the room.

    Atk: 1d20 + 4 ⇒ (5) + 4 = 9
    1d6 ⇒ 3

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Gryne follows Makena's lead and fires an arrow at the Dwarf.

    ATK: 1d20 + 4 ⇒ (3) + 4 = 7
    DAM: 1d8 + 2 ⇒ (3) + 2 = 5

    Bah! a Dwarf

    Put that Dwarf down friends!

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    Roary charges across the spouting curses as he goes..

    attack+rage+charge-pa: 1d20 + 12 ⇒ (20) + 12 = 32
    dam+pa: 2d6 + 12 ⇒ (6, 2) + 12 = 20

    Rage 8/13

    This guy crits more than any ive ever seen..

    Confirm
    attack+rage+charge-pa: 1d20 + 12 ⇒ (4) + 12 = 16
    dam+pa: 2d6 + 12 ⇒ (3, 2) + 12 = 17

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    I moved Roary and myself on the map. Wasn't sure if you would have moved Makena


    Gobbo!

    Makena and Gryne both have troubles hitting the smaller target, their arrows narrowly missing and clattering against the back wall.

    Roary leaps into the fray and delivers a tremendous blow to the creature with his sword, cutting it deeply and splitting it into two half-dwarves. Luckily Astarton is still outside the room at the time of the attack and is missed by the gruesome spray of blood and gore!

    I'm assuming you will dispatch, detain, or otherwise disable the remaining unconcious combatants within 4 rounds.

    End combat. Pretty anti-climactic for a final battle in a scenario where everyone was playing up for the most part. :)

    Searching through the room you notice a door leading to an adjacent room in the building. In the next room are straw pallets and stacks upon stacks of cages full of normal rats. On a small table next to those cages is a small, shiny black rat statue—the jet rat. Twigg, checking the item with his gnomish magics determines that it gives off a moderate transmutation aura. There is also a ledger written in a strange language that no one appears to be fluent in.

    By defeating the derros here and taking the jet rat, the PCs have slowed the derros’ plans for the future but not stopped them entirely. Kidnappings slow in the city, but continue to expand in the countryside around Cassomir. Rumors begin to circulate throughout the city that the derro menace has been stopped, but some whisper darker tidings, such as the recent spotting of a derro inside the walls of Swift Prison, a rumor the Taldan authorities heatedly deny.

    Grand Lodge

    Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

    Makena bows gracefully. "Well done, Roary. It looks like in the end we didn't really need to talk to anyone." She smiles and winks at the barbarian. Makena approaches the dead giant rat and cuts a patch of skin and fur from the back of its neck; looking at Twigg, Gryne and Cedrick, she says "I think this should be enough, right?"

    As the group leaves Cassomir below, she teases Asthtarton "Guess you're still in time for that big date, huh? You might want to take a few baths," she chuckles. After they return the jet rat to the Grand Lodge, Makena goes back to her room to sleep before heading into a new mission.

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Well done friends. Roary, as always your martial skill amazes me. I think Makenna and I distracted him just enough with our trick shots that it opened him up for your devastating strike.

    Gryne will accompany Makena to the Grand Lodge to ensure the security of the jet rat and sample.

    I am sure we will be summoned again, so let us rest our feet for a while and bathe to rid of us the foul stench of vermin and death.

    Looking over at Astarton, Be well tonight sir. If you run into any oversized fists on your date, feel free to summon me to your assistance.

    Anyone else up for an ale...once we are clean of course?

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    "I told you my magic was powerful!" Twigg whirls in a circle and starts copying Astarton's dance.

    "Gryne... No dragon this time, so I guess we will have to keep adventuring together until we meet one!"

    Twigg approaches Astarton "Good job buddy! Too bad we didn't get to meet your friend, Old Jasper... But at least you'll be clean for your date!" Twigg touches Astarton ans uses Prestigidation to clean off all the goo.

    "Now I'm ready for that ale! I hope we manage to get into some trouble on the way..."

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    "Hmm.. He was weaker than i expected.. Well good job guys.. Im down for a beer as well.. Lead the way.."

    So i assume 1 of the 2 human heads is the 1 i need.. Is the poison on the bolts sufficient?

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