Skill Rank Progression (w/bonuses as applicable) 2/2/1/2/2
Spell per Day Progressionall/5/0/0/0/0/0/0/0/0
Arcane Bond (amulet) - Works as per the wizard class ability.
Cross-Blooded - Corian has two bloodlines, and is able to utilize both in terms of bonus spells, feats, and powers. In return, Corian takes a -2 to all Will saves, due to the conflicting nature of his powers.
Bloodline - Impossible The following powers come from this bloodline:
- Constructs are susceptible to enchantment (compulsion) spells as if they were not mind-affecting. Constructs are also treated as living creatures to determine which spells affect them.
Disorienting Touch - Can cause the victim to be
sickened for a number of rounds equal to 1/2 sorcerer level, a number of times equal to Cha modifier, plus 3.
Bloodline - Elemental (air) - The following powers come from this bloodline:
- Whenever a spell is cast that deals energy damage, the type of damage can be changed to electricity.
Elemental Ray - An electrical ray can be unleashed as a ranged touch attack on any foe within 30'. This ray does 1d6 + 1/2 class levels of damage. The effect can be used a number of times per day equal to 3 + Cha modifier.
Armor Proficiency (Light)
Combat Casting - Gain a +4 to concentration checks when casting a spell on the defensive or when grappled.
Toughness - Gain 3hp, plus 1 hp/hit dice.
[spoiler=Treasure/Items Found] 8gp, 8sp