Imeckus Stroon

Corian Smither's page

60 posts. Alias of Lord Manticore.


About Corian Smither

Basics:
Male human sorcerer (cross-blooded) 2
LG Medium Humanoid (human)
Init +1; Senses Perception +1

Defense:
AC 13 (+1 Dex, +2 armor), touch 11, flat-footed 12
HP 18 (2d6+6)
Fort +1; Ref +1; Will +2
Defensive Abilities none

Offense:
Speed 30'
Melee dagger +1 (1d4/19+)
Ranged light crossbow +2 (1d8/19+)
Special Attacks Elemental (electricity) Ray (1d6+1, 30' range, 6/day)

Statistics:
Str 10, Dex 13, Con 13, Int 15, Wis 13, Cha 27
BAB +1; CMB +1; CMD 12
Feats Armor Proficiency (light), Combat Casting, Toughness
Skills Craft (mechanics) 7, Knowledge (arcana) 7, Sense Motive 2, Spellcraft 7, Use Magic Device 8
[/b]Languages[/b] Common, Draconic, Elven
SQ arcane bond (amulet), Disorienting Touch (sickened for 1 rd., 6/day)
Combat Gear dagger, light crossbow (20 bolts); Other Gear leather armor, backpack, bedroll, map case, flint/steel, 1 vial black ink, inkpen, 5 sheets of parchment, 8 days of rations, small sack, 5 torches

Magic Casting:
Spells per Day all/5 ;DC 13+; Concentration +5; Melee Touch +1; Ranged Touch +2
  • 1st Level: mage armor, magic missile
  • Cantrips: detect magic, disrupt undead, light, read magic, jolt

Bloodline Impossible, Elemental (air)

Special Abilities:
Skill Rank Progression (w/bonuses as applicable) 2/2/1/2/2
Spell per Day Progressionall/5/0/0/0/0/0/0/0/0
Arcane Bond (amulet) - Works as per the wizard class ability.
Cross-Blooded - Corian has two bloodlines, and is able to utilize both in terms of bonus spells, feats, and powers. In return, Corian takes a -2 to all Will saves, due to the conflicting nature of his powers.
Bloodline - Impossible The following powers come from this bloodline:
  • Arcana - Constructs are susceptible to enchantment (compulsion) spells as if they were not mind-affecting. Constructs are also treated as living creatures to determine which spells affect them.
  • Disorienting Touch - Can cause the victim to be sickened for a number of rounds equal to 1/2 sorcerer level, a number of times equal to Cha modifier, plus 3.

Bloodline - Elemental (air) - The following powers come from this bloodline:
  • Arcana - Whenever a spell is cast that deals energy damage, the type of damage can be changed to electricity.
  • Elemental Ray - An electrical ray can be unleashed as a ranged touch attack on any foe within 30'. This ray does 1d6 + 1/2 class levels of damage. The effect can be used a number of times per day equal to 3 + Cha modifier.

Armor Proficiency (Light)
Combat Casting - Gain a +4 to concentration checks when casting a spell on the defensive or when grappled.
Toughness - Gain 3hp, plus 1 hp/hit dice.

[spoiler=Treasure/Items Found] 8gp, 8sp

Background:
You have lived all your life with your uncle, a mage in the city of Reme. Your parents died when you were a very young child and your uncle has never bothered to hide the insinuation that you were somehow responsible for the fire that took your mother's and father's lives. Your uncle, seeing little other use for you, put you to work as an apprentice. Your innate knack for magic led your uncle to begin teaching you the arcane principles of wizardry. As a student, however, you were an utter failure. You could never seem to grasp the use of all the rote memorization forced on you by your uncle. Why did a mage need to learn such things, you wondered, when all one needed to do was imagine the desired effect and it happened? Despite your stubbornness, you learned the basics of spellcraft—though your instincts still rebelled against the formalism of your uncle's methods. Finally, in a fit of anger over your lack of interest in your studies, your uncle released you from your apprenticeship. This suited you just fine, for you recently discovered a strange amulet that you were interested in learning more about.

It is the amulet that has you wondering about the rumors; your uncle was former friends with some mad wizard who lived near Fairhill. You had always wondered about that in the back of your mind. When you found the amulet, it seemed to form an instant bond with you. You feel the need to go and find this wizard, if he is still alive, and perhaps learn from him. Who knows, stranger things have happened before.