Life After Kingmaker (Inactive)

Game Master Gilthanis

Battle Map!!


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The bug, gets chopped in two by Kraull's mighty chop. The intestines spew out everywhere. You hear a whistle, and the vermin skitter away. You hear a voice boom from down the tunnel section they seem to have come from.

Leave, now. Otherwise, I will unleash my bigger pets.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef looks at the others. We wanna get the miners out and report back?


Inactive

"Eh, I kinda want to fight the bug guy." Kraull says as he cleans off his falchion, "We could probably take him."


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef looks nervous and has his extract of shield ready.You need a little umph?


Inactive

"Yeah sure, unless Rubin has a better idea." Kraull replies, looking to the bard.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin ends his song (8 rounds remaining for today). He clambers down from the overhang to the cavern floor (take 10 Climb if needed). I'm game if you all are. To the miners: You're welcome to back us up if you like. Do you have any idea what we're dealing with here? To Chef and Kraull, under his breath: I don't think we should rely on them for support.

Onward!


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef hands Kraull his extract of shield This will last a short while, make the use of it when they appear.


The voice booms once again from down the dark tunnel, Fine, but don't blame me for your deaths!

You hear whom or whatever is down there, is making chittering and clicking sounds. You hear similar clicks emanate from the dark tunnel, and a few moments later, you see a mass of centipedes. The mass of wriggling and angry centipedes makes it way into the cave. Luckily for the adventurers, the swarm cannot get near them.

Initiative:
Chef 1d20 + 3 ⇒ (7) + 3 = 10
Rubin 1d20 + 4 ⇒ (3) + 4 = 7
Kraull 1d20 + 3 ⇒ (3) + 3 = 6
Miners 1d20 + 1 ⇒ (10) + 1 = 11
Me 1d20 + 4 ⇒ (11) + 4 = 15

Round 1:

Swarm: moved
Miners: retreat to back of cave
Party: go


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Are the miners using any torches down here?

I hate bugs! I wonder, do centipedes sleep?
Eenie meenie miney meep. You're getting drowsy, go to sleep!
Rubin sifts some sand through his fingers and aims his Sleep spell at the swarm, not sure that it will do anything, but hoping it will.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Stats with Dex Mutagen
AC 23/15/120
Dex 20 Cha 8
+2 ranged bab
Resources
Bombs 3/4

Chef throws a bomb at the swarm(+50% damage)
Boom: 1d6 + 2 ⇒ (2) + 2 = 4= 6 damage


Chef, you need to make an attack roll.
No torches, continual flame.


Inactive

I'm slightly confused about the map, the description was that the swarm couldn't get to us, but it looks like it is very close.

Unsure what to do, Kraull moves away from the mass of centipedes.

Please move him in whatever direction would get him furthest away from the swarm.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Whoops

Bomb,PBS,PS,TOuch: 1d20 + 9 ⇒ (3) + 9 = 12


Sorry for the confusion. The swarm should have been 30' from you guys, but I ran out of room on the map. The swarm is 30' away from the edge of the map.

Chef, tosses a volatile solution that explodes before it even reaches the swarm. It singes the swarm, but it continues to wriggle and writhe. Kraull moves slightly backwards, in hopes that the swarm is unable to reach them. Rubin, casts a spell, but the intricate hand gestures and movement, makes him spend extra moments making sure he gets it correct.

The miners, cower like babies behind the group, and all look towards each other, trying to come up with a game plan to fight back the mass of centipedes.

The centipede swarm, moves forward, toward the man that just slightly burned them. They engulf Chef, biting him repeatedly, injecting their poison into his blood stream.

Chef swarm damage + fort save: 1d6 ⇒ 2
Fort Save DC 12 or dex damage: 1d3 ⇒ 3

Party Up


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

Ow! If you miners have torches, get burning this stuff!

Chef drops a precise bomb right to his SE, making sure to avoid hitting himself
Bobm,Touch,PBS,PS: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 2 ⇒ (6) + 2 = 8 So 12 damage.


Chef, throws another bomb after moving back and this time he catches a good chunk of the swarm. The smell of burning vermin is nasty, but Chef is more than happy to deal with the smell for a few moments as he burns more vermin away.

Kraull and Rubin up

The miners go to search their backpack, hoping to have a torch or something handy.

Swarm: 14 damage
Chef: 2 damage


Inactive

Kraull moves back to the miners in hopes of finding something on them to help combat the swarm.

Double move.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin scratches his head. His minimal campfire gear has been soaked through in the watery caves and is useless. Exasperated, he shouts at the miners: What the M, fellas? Don't you eat any hot meals down here? You must have some source of fire! How about some rotting meat or syrup to draw them away?

Rubin spends his turn frantically looking for something flammable


will swarm: 1d20 + 3 ⇒ (12) + 3 = 15

The swarm is hit by tiny dazzling lights, in a hope to overload its sensory input, but it continues to wriggle and write.

Rubin exclaims that the miners are useless, and the swarm, moves over Chef once more, biting at him.

swarm damage: 1d6 ⇒ 3
DC 12 fort save or dex damage: 1d3 ⇒ 3

The miners, all search, and they find a few pints of oil in their bags. The the the oils flasks ready to throw, but the thought of throwing gives them cause for concern.

Party up! 3 makeshift oil bombs ready to lighting and tossing. 50% chance to break upon impact and deal 1d6 fire damage


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Stats with Dex Mutagen
AC 23/15/120
Dex 20 Cha 8
+2 ranged bab
Resources
Bombs 1/4

Fort: 1d20 + 8 ⇒ (9) + 8 = 17

Chef scrambles back and throws his last bomb at the swarm
Touch,Fire,PBS,PS: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 2 ⇒ (1) + 2 = 3 So 4 points


Inactive

Kraull concentrates for a moment before picking up one of the makeshift bombs and lobbing it at the swarm.

Using martial flexibility to pick up Point-blank shot for 1 minute.

RTA + PBS: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Break chance 1-50 doesn't break: 1d100 ⇒ 17

"Well, that's not good." He grunts when the oil flask doesn't break.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

C'mon then, gimme that! Rubin grabs a flask from a miner and lobs it at the swarm (square furthest from Chef).

Splash Weapon: 1d20 + 2 ⇒ (15) + 2 = 17
Miss Direction: 1d8 ⇒ 7 (in case of a miss)
51-100=Breaks: 1d100 ⇒ 96
Fire Damage: 1d6 ⇒ 5

I never thought roasted centipede flesh would smell so good!


Rubin throws a makeshift molotave cocktail which explodes and spreads over the swarm. You hear much huffing and screeching as it disperses into thousands of tiny centipedes. You hear cursing down the tunnel, as well as footsteps leaving the tunnel.

The other fake fire make clanks on the ground but doesn't break.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Horay! Chef drinks his remaining extract of CLW
CLW: 1d8 + 2 ⇒ (4) + 2 = 6

Um, I think we best get out of here.


Inactive

"Eh, that's probably the best he's got. I still think we can take him, but I ain't going after him by myself." Kraull opines with a crack of his knuckles.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

I don't have any more bombs and have only one more possible healing potion.


Inactive

"Ah, rats. You want to borrow my sling?" Kraull offers, doing a terrible job at hiding his disappointment at the thought of leaving.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Thanks, but I got a sling.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Here, those bites look painful, take my healing potion, too. I hope you have added roasted centipede to your recipes. Rubin hands over his CLW.

I'll sneak down the tunnel a ways and scout it out. Keep up a conversation here in case anyone is listening, make it seem like I'm still here. Once again, if I start screaming, come save me quick!

Rubin creeps forward into the tunnel, scanning for traps as he slowly makes his way into the darkness.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 12 ⇒ (8) + 12 = 20


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef drinks.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

So did you miner guys come here from that tunnel?


Inactive

"Yeah, so who is this guy and how did you make him angry?" Kraull asks the miners in an accusatory tone.


Rubin, goes exploring down the hallway where the footsteps were heard leaving from. He goes 30 feet, before coming to a turn. He looks down the passageway, and sees it go on for another 60 feet or so, before opening up into a larger cavern.

Who is going into the cavern in general? The miners will refuse, unless you can succeed at a Diplomacy or Intimidate check(s)


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

So unless there is another way you guys were planning to use to leave this place, we're going to need to go down that tunnel.
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9

Unless Kraull and Rubin can get them to move, Chef follows the two where they decide to go.


Inactive

"HEY! Are you guys sniveling little weasels or are you men? The Boss said he sent men down here, all I see are little pansy gnomes. Suck it up, come with us, or I'll beat the snot out of whatever is left of your carcasses when we finish up with insect guy!"

Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22

Regardless of their response, Kraull turns on a heel and begins to head towards Rubin's position with Chef.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin continues creeping forward to the entrance to the next chamber, and peeks around to see who or what might be in here.


Kraull, manages to scare the miners into going with them, even if they are worthless in battle. But the miners figure that it would be wiser to go with the big green brute, rather than if something comes back and they are alone.

Rubin, creeps forward, hoping nothing comes out to attack him, and pokes his head into the cavern ahead.

perception me: 1d20 + 5 ⇒ (12) + 5 = 17

Rubin, opposed stealth check versus my roll please


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Easy now...careful...Just a little look-see.

Stealth: 1d20 + 7 ⇒ (10) + 7 = 17


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef keeps a sling stone loaded.


Rubin, you poke your head around the corner, trying to get a good gauge of what you are dealing with, and a man meets your gaze. You know he is looking directly at you, as his face turns to unhappiness. He appears to be a human, not a Merfolk like you had encountered in the sunken tunnels.

Get out! Leave me and my HOME in peace! You damned land-dwellers keep wanting to exact your will on everyone and everything. ALL you care about is money, profit, wealth! GET OOOUUUTTTTT!!!!!! he screams at the top of his lungs.

The miners, upon hearing the man scream, move back a few feet, to ensure they are out of the main action. Hey...big guy. Call us if you need us, 'kay The miners are useless in this fight.

Initiative:
Chef 1d20 + 3 ⇒ (4) + 3 = 7
Rubin 1d20 + 4 ⇒ (9) + 4 = 13
Kraull 1d20 + 3 ⇒ (16) + 3 = 19
Me 1d20 + 1 ⇒ (20) + 1 = 21

Initiative Tracker:

Me: done
Party: GO

The man, drinks a potion, and he grows to twice his normal size. The quarterstaff he is wielding seems to grow larger than life with him. He stares at the group, wondering if they will back down.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef looks at Kraull and Rubin. Let's get out of here, I'm in no condition. We just need to be pointed to the way out.


Inactive

Kraull pauses for moment, looking to see what Rubin is inclined to do. On the other hand, Rubin had been acting a little off-hinged lately and the Chef is out of bombs, so he isn't sure if that's a good gauge or not.

I'll act after Rubin.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Oh shoot, what do we do now? Think...listen-men, will-until
Rubin begins singing softly, quickly sheathing his weapons and showing his empty hands.
Please mister, please listen
We too are poor peasants, forced by men
to enter here against our will
to labor in this mine until
We can pay off our trumped-up debts
Let's put aside our wrath and let's
Join together for justice for
These greedy men who prey on the poor.

Versatile Performance (Bluff): 1d20 + 10 ⇒ (6) + 10 = 16

If the antagonist continues advancing in a threatening manner, Rubin turns tail and runs.


Inactive

"Yeah, so we don't have to fight necessarily. We just want to know why a guy like you is living in a place like this."


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

What they said, we're just trying to get out.


sense: 1d20 + 1 ⇒ (2) + 1 = 3

The man, who is still angered but thankfully Rubin has calmed the man down a tiny bit.

Leave the same way you came, through whatever damned portal yo came from. That is the only way I know of


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef turns to the workers. Just how did you get down here? ya couldn't of just swam past those merpeople.


Inactive

Kraull waits for the workmen to answer before making his next move.


We got here through a opening in the water a ways back. We swam and swam, almost ran out of air a couple times. We just happened to find this place. We weren't even sent to excavate this area, but we were happy we found it. It has lots of nice minerals we can sell


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Hard to sell if ya can't haul it back


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin addresses the giant-sized hermit: "We apologize profusely for the intrusion. We'll just see ourselves to the door then. Once again, sorry."

Rubin makes his way back down to the main chamber. "Now then, do we have any air crystals left? I don't see as we have any choice but to swim back. Hopefully you miners can show us the way you came in. I'd rather not have to mingle with the mermen again."

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