Rubin Slade |
Rubin ends his song (8 rounds remaining for today). He clambers down from the overhang to the cavern floor (take 10 Climb if needed). I'm game if you all are. To the miners: You're welcome to back us up if you like. Do you have any idea what we're dealing with here? To Chef and Kraull, under his breath: I don't think we should rely on them for support.
Onward!
DM Stylz |
The voice booms once again from down the dark tunnel, Fine, but don't blame me for your deaths!
You hear whom or whatever is down there, is making chittering and clicking sounds. You hear similar clicks emanate from the dark tunnel, and a few moments later, you see a mass of centipedes. The mass of wriggling and angry centipedes makes it way into the cave. Luckily for the adventurers, the swarm cannot get near them.
Initiative:
Chef 1d20 + 3 ⇒ (7) + 3 = 10
Rubin 1d20 + 4 ⇒ (3) + 4 = 7
Kraull 1d20 + 3 ⇒ (3) + 3 = 6
Miners 1d20 + 1 ⇒ (10) + 1 = 11
Me 1d20 + 4 ⇒ (11) + 4 = 15
Round 1:
Swarm: moved
Miners: retreat to back of cave
Party: go
Rubin Slade |
Are the miners using any torches down here?
I hate bugs! I wonder, do centipedes sleep?
Eenie meenie miney meep. You're getting drowsy, go to sleep!
Rubin sifts some sand through his fingers and aims his Sleep spell at the swarm, not sure that it will do anything, but hoping it will.
DM Stylz |
Sorry for the confusion. The swarm should have been 30' from you guys, but I ran out of room on the map. The swarm is 30' away from the edge of the map.
Chef, tosses a volatile solution that explodes before it even reaches the swarm. It singes the swarm, but it continues to wriggle and writhe. Kraull moves slightly backwards, in hopes that the swarm is unable to reach them. Rubin, casts a spell, but the intricate hand gestures and movement, makes him spend extra moments making sure he gets it correct.
The miners, cower like babies behind the group, and all look towards each other, trying to come up with a game plan to fight back the mass of centipedes.
The centipede swarm, moves forward, toward the man that just slightly burned them. They engulf Chef, biting him repeatedly, injecting their poison into his blood stream.
Chef swarm damage + fort save: 1d6 ⇒ 2
Fort Save DC 12 or dex damage: 1d3 ⇒ 3
Party Up
Chef Bolognese |
Fort save: 1d20 + 8 ⇒ (13) + 8 = 21
Ow! If you miners have torches, get burning this stuff!
Chef drops a precise bomb right to his SE, making sure to avoid hitting himself
Bobm,Touch,PBS,PS: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 2 ⇒ (6) + 2 = 8 So 12 damage.
DM Stylz |
Chef, throws another bomb after moving back and this time he catches a good chunk of the swarm. The smell of burning vermin is nasty, but Chef is more than happy to deal with the smell for a few moments as he burns more vermin away.
Kraull and Rubin up
The miners go to search their backpack, hoping to have a torch or something handy.
Swarm: 14 damage
Chef: 2 damage
Rubin Slade |
Rubin scratches his head. His minimal campfire gear has been soaked through in the watery caves and is useless. Exasperated, he shouts at the miners: What the M, fellas? Don't you eat any hot meals down here? You must have some source of fire! How about some rotting meat or syrup to draw them away?
Rubin spends his turn frantically looking for something flammable
DM Stylz |
will swarm: 1d20 + 3 ⇒ (12) + 3 = 15
The swarm is hit by tiny dazzling lights, in a hope to overload its sensory input, but it continues to wriggle and write.
Rubin exclaims that the miners are useless, and the swarm, moves over Chef once more, biting at him.
swarm damage: 1d6 ⇒ 3
DC 12 fort save or dex damage: 1d3 ⇒ 3
The miners, all search, and they find a few pints of oil in their bags. The the the oils flasks ready to throw, but the thought of throwing gives them cause for concern.
Party up! 3 makeshift oil bombs ready to lighting and tossing. 50% chance to break upon impact and deal 1d6 fire damage
Chef Bolognese |
Stats with Dex Mutagen
AC 23/15/120
Dex 20 Cha 8
+2 ranged bab
Resources
Bombs 1/4
Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Chef scrambles back and throws his last bomb at the swarm
Touch,Fire,PBS,PS: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 2 ⇒ (1) + 2 = 3 So 4 points
Kraull |
Kraull concentrates for a moment before picking up one of the makeshift bombs and lobbing it at the swarm.
Using martial flexibility to pick up Point-blank shot for 1 minute.
RTA + PBS: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Break chance 1-50 doesn't break: 1d100 ⇒ 17
"Well, that's not good." He grunts when the oil flask doesn't break.
Rubin Slade |
C'mon then, gimme that! Rubin grabs a flask from a miner and lobs it at the swarm (square furthest from Chef).
Splash Weapon: 1d20 + 2 ⇒ (15) + 2 = 17
Miss Direction: 1d8 ⇒ 7 (in case of a miss)
51-100=Breaks: 1d100 ⇒ 96
Fire Damage: 1d6 ⇒ 5
I never thought roasted centipede flesh would smell so good!
DM Stylz |
Rubin throws a makeshift molotave cocktail which explodes and spreads over the swarm. You hear much huffing and screeching as it disperses into thousands of tiny centipedes. You hear cursing down the tunnel, as well as footsteps leaving the tunnel.
The other fake fire make clanks on the ground but doesn't break.
Rubin Slade |
Here, those bites look painful, take my healing potion, too. I hope you have added roasted centipede to your recipes. Rubin hands over his CLW.
I'll sneak down the tunnel a ways and scout it out. Keep up a conversation here in case anyone is listening, make it seem like I'm still here. Once again, if I start screaming, come save me quick!
Rubin creeps forward into the tunnel, scanning for traps as he slowly makes his way into the darkness.
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
DM Stylz |
Rubin, goes exploring down the hallway where the footsteps were heard leaving from. He goes 30 feet, before coming to a turn. He looks down the passageway, and sees it go on for another 60 feet or so, before opening up into a larger cavern.
Who is going into the cavern in general? The miners will refuse, unless you can succeed at a Diplomacy or Intimidate check(s)
Chef Bolognese |
So unless there is another way you guys were planning to use to leave this place, we're going to need to go down that tunnel.
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
Unless Kraull and Rubin can get them to move, Chef follows the two where they decide to go.
Kraull |
"HEY! Are you guys sniveling little weasels or are you men? The Boss said he sent men down here, all I see are little pansy gnomes. Suck it up, come with us, or I'll beat the snot out of whatever is left of your carcasses when we finish up with insect guy!"
Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22
Regardless of their response, Kraull turns on a heel and begins to head towards Rubin's position with Chef.
DM Stylz |
Kraull, manages to scare the miners into going with them, even if they are worthless in battle. But the miners figure that it would be wiser to go with the big green brute, rather than if something comes back and they are alone.
Rubin, creeps forward, hoping nothing comes out to attack him, and pokes his head into the cavern ahead.
perception me: 1d20 + 5 ⇒ (12) + 5 = 17
Rubin, opposed stealth check versus my roll please
DM Stylz |
Rubin, you poke your head around the corner, trying to get a good gauge of what you are dealing with, and a man meets your gaze. You know he is looking directly at you, as his face turns to unhappiness. He appears to be a human, not a Merfolk like you had encountered in the sunken tunnels.
Get out! Leave me and my HOME in peace! You damned land-dwellers keep wanting to exact your will on everyone and everything. ALL you care about is money, profit, wealth! GET OOOUUUTTTTT!!!!!! he screams at the top of his lungs.
The miners, upon hearing the man scream, move back a few feet, to ensure they are out of the main action. Hey...big guy. Call us if you need us, 'kay The miners are useless in this fight.
Initiative:
Chef 1d20 + 3 ⇒ (4) + 3 = 7
Rubin 1d20 + 4 ⇒ (9) + 4 = 13
Kraull 1d20 + 3 ⇒ (16) + 3 = 19
Me 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Tracker:
Me: done
Party: GO
The man, drinks a potion, and he grows to twice his normal size. The quarterstaff he is wielding seems to grow larger than life with him. He stares at the group, wondering if they will back down.
Rubin Slade |
Oh shoot, what do we do now? Think...listen-men, will-until
Rubin begins singing softly, quickly sheathing his weapons and showing his empty hands.
Please mister, please listen
We too are poor peasants, forced by men
to enter here against our will
to labor in this mine until
We can pay off our trumped-up debts
Let's put aside our wrath and let's
Join together for justice for
These greedy men who prey on the poor.
Versatile Performance (Bluff): 1d20 + 10 ⇒ (6) + 10 = 16
If the antagonist continues advancing in a threatening manner, Rubin turns tail and runs.
Rubin Slade |
Rubin addresses the giant-sized hermit: "We apologize profusely for the intrusion. We'll just see ourselves to the door then. Once again, sorry."
Rubin makes his way back down to the main chamber. "Now then, do we have any air crystals left? I don't see as we have any choice but to swim back. Hopefully you miners can show us the way you came in. I'd rather not have to mingle with the mermen again."