Harakani DM |
The lantern lights up the room as it approaches. The room beyond is covered in moss, rot and fungus. A thick carpet of it starting to seep out to the limits of the daylight
Because there is no day/night cycle, the line of daylight on the floor must be unwavering. That suggests that the fungus doesn't like daylight
Suddenly Tarek, Weyland and Shae note that the carpet of decay is starting to move in response to the light.
Conjuration: Far wall. Best guess: it's the gate, overgrown with fungus.
Initiative 1d20 - 1 ⇒ (16) - 1 = 15
Surprise round, but Anton is the only one who is surprised. If Aku doesn't turn up, let's have him frozen with fear if that's okay.
Knowledge Dungeoneering for anyone who wants to know things
Anton Vitruvian |
Preemptive rolls for later since he's surprised:
Knowledge (dungeoneering): 1d20 + 7 ⇒ (20) + 7 = 27
Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
...and will be going after whatever it is in the full round. Joy.
Harakani DM |
A sickly gray-green pseudopod lashes out at the lantern as it approaches. The lantern smashes, flaming oil dousing the mushroom garden. The pseudo-pod lashes out again and again at the flames.
Fire burns for two rounds - so illumination for first two rounds. Doesn't seem to be harming the creature.
Init: Pepper, Weyland(hold) Fungus, Shaezon, Anton (surprised), Tarek
Weyland Piper |
Seeing the aggressive actions of the slime, Weyland throws his daggers at the creature.
Attack1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage1: 1d4 + 2 ⇒ (4) + 2 = 6
Attack2: 1d20 + 3 ⇒ (17) + 3 = 20
Damage2: 1d4 + 2 ⇒ (3) + 2 = 5
No crit or sneak damage on slimes, boooo.
Harakani DM |
Weyland Piper |
I'll go with the ref save
Ref save(DC14): 1d20 + 7 ⇒ (13) + 7 = 20
Weyland jumps aside as the ooze tries to envelop himMove to E11
With a snap of his wrist a dagger drops into his hand, replacing the one he threw Free action. Fully rearmed, he slashes at the ooze,
Attack 1: 1d20 - 1 ⇒ (5) - 1 = 4
Attack 2: 1d20 - 1 ⇒ (4) - 1 = 3
but his narrow escape leaves him off balance and he misses terribly.
Shaezon Silverfall |
Shaezon is going to start looking for something flammable like a dry stick and use the lantern to light it on fire. He'll then mage hand it to the roof to try and burn away whatever the roof is made of. This'll most likely take a few rounds. He stays back and in the daylight until then.
Harakani DM |
Assuming you meant the roof of plant matter
The ceiling is covered in a strange plant material. Thick vine like root-tendrils bind it together. A few turns of pulling on the largest roots should bring down most of it.
While the fungus doesn't like sunlight, you're not sure how much damage it'll do on a turn-by-turn basis. It does mean if you can rip enough of the roof off, then wait a day or so the ooze might go elsewhere.
Shaezon Silverfall |
Shae will attempt to climg the outside of the shack. He readies to use his shift power should he get close enough to the top. His shift power allows him to dimension door 5 feet as a swift action.
Climb 1d20 + 0 ⇒ (6) + 0 = 6
He'll continue to try until he reaches the top.
Edit: Well that was anticlimactic.
Here are his rolls over the next few rounds.
1d20 + 0 ⇒ (7) + 0 = 7
1d20 + 0 ⇒ (2) + 0 = 2
1d20 + 0 ⇒ (3) + 0 = 3
Edit2: Well, that's just sad. ;-( lol.
Harakani DM |
Shae: hang on. All: let me give a mechanistic description. Think of the world as a giant room 10 feet high. The roof is bright blue and provides bright 'sunlight'. The shack consists of walls going from the "floor" of the world to the "roof" of the world, 10 feet high. These walls enclose an area called "the shack".
The world then has dirt spread about till it is about half a foot high. The Dirt is not spread inside the shack. The Shack's residents don't need a roof (there's never rain) and consequently have no roof - their roof is the "roof" (sky) of the world.
Inside the shack an epiphyte plant starts growing over the sky. This creates areas of darkness.
It is possible to climb an internal wall, reach up and grab the sky. You can't go outside the shack and climb up onto the roof, because the shack and the world share a roof - it's just that outside the shack it glows, and inside it is covered.
Is that clearer?
Hassan Ahmed |
Shae: hang on. All: let me give a mechanistic description. Think of the world as a giant room 10 feet high. The roof is bright blue and provides bright 'sunlight'. The shack consists of walls going from the "floor" of the world to the "roof" of the world, 10 feet high. These walls enclose an area called "the shack".
The world then has dirt spread about till it is about half a foot high. The Dirt is not spread inside the shack. The Shack's residents don't need a roof (there's never rain) and consequently have no roof - their roof is the "roof" (sky) of the world.
Inside the shack an epiphyte plant starts growing over the sky. This creates areas of darkness.
It is possible to climb an internal wall, reach up and grab the sky. You can't go outside the shack and climb up onto the roof, because the shack and the world share a roof - it's just that outside the shack it glows, and inside it is covered.
Is that clearer?
Essentially, the entire world is a covered labyrinth? Sometimes the ceiling is painted like the sky ("outside"), other times like a ceiling ("inside"). The city and most of there pocket dimensions are "pre-fabricated" or modular for construction efficiency. Construction being calling forth "stuff/matter" to occupy space, yet molded to serve some utility. I'm sure I just said the same thing... But, tried to change the wording little.
To be "cute" the whole world is a maze, and we're in the rat race, I think.
Shaezon Silverfall |
Shae: hang on. All: let me give a mechanistic description. Think of the world as a giant room 10 feet high. The roof is bright blue and provides bright 'sunlight'. The shack consists of walls going from the "floor" of the world to the "roof" of the world, 10 feet high. These walls enclose an area called "the shack".
The world then has dirt spread about till it is about half a foot high. The Dirt is not spread inside the shack. The Shack's residents don't need a roof (there's never rain) and consequently have no roof - their roof is the "roof" (sky) of the world.
Inside the shack an epiphyte plant starts growing over the sky. This creates areas of darkness.
It is possible to climb an internal wall, reach up and grab the sky. You can't go outside the shack and climb up onto the roof, because the shack and the world share a roof - it's just that outside the shack it glows, and inside it is covered.
Is that clearer?
OH! I gotcha. I misunderstood. In that case Shae will step back and let the more martial characters handle much of this situation. He's woefully unprepared due to a player brain fart. I'll just consider this a life lesson and he'll do some serious shopping when we get back.
Anton Vitruvian |
Having no magics that could be worthwhile, Anton pulls out his sling, loads it with a stone, and lets fly.
Attack into melee: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14, Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Einar "Pepper" Elander |
Seeing that the fungus is not actually burned by the "sunlight" Pepper tightens his grip on his club and gathers his courage. Finally, with a loud yell, Pepper pounces on the mobile fungus. As he is bringing his club down he tucks his shoulder, hoping to avoid damage from his fall.
Free action: Rage
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Acrobatics (DC 15) 1d20 + 5 ⇒ (20) + 5 = 25 to avoid 1d6 ⇒ 5 NL damage
Stupid damage roll :-)
Shaezon Silverfall |
Anything Tarek can use as an improvised club? He's traveling light. Would he avoid "being affected" if he utilized elemental fist... acid, cold, electricity? Acting as insulation...
Shae has one that he's not making much use of. He'll toss it to you if you motion to him that you want it.