Leinathan's Rise of the Runelords (Inactive)

Game Master leinathan

Drawn into an evil conspiracy by a vicious goblin attack, will the PCs be able to prevent the Rise of the Runelords?

Map of Sandpoint

Kingmaker Information

Battle Zones in Sandpoint

Foxglove Manor Map


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Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Flibble lights up his pipe and sits, puffing away on it, a cloud of hazy smoke drifting about his head.


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Rhanloi will collect the magic items for study later. "Gag him, too. Some spells only require your voice...I will examine these items later when I have prepared better." Finally, Rhanloi will examine the book to see if it is a spellbook or a journal - or perhaps both.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

There are two books on the desk. One of them seems to be a journal, though it is written in a language Rhanloi doesn't understand, one of jagged lines and angles, bereft of curves.

The other is a spellbook, written in carefully tidy text. Rhanloi will need read magic to understand it, though.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Actually, Rhanloi has read magic prepared!

Spellbook Contents:
0 - All except Abjuration and Enchantment
1st - chill touch, mage armor, magic missile, obscuring mist, ray of enfeeblement, cause fear, identify
2nd - acid arrow, blindness/deafness, command undead, mirror image, false life, ghoul touch
3rd - halt undead, stinking cloud, displacement, vampiric touch, gentle repose


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Rhanloi tries to decipher the journal, and stores the spellbook for later study.
Linguistics: 1d20 + 9 ⇒ (18) + 9 = 27


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

I can't remember: do we have anyone in the party keeping OOC track of items found? If not, I might start a group-editable Gdoc or something.

Pick tests the heft of the dagger and finds it satisfactory, but he does not claim it for himself. The elder will decide the apportioning of things. The wands, potions, keys, coin pouch, and all the rest of it get laid out on the desk for the drow-cousin and Hammer to look at.

Pick dutifully obeys by gagging the dead-waker as well, and then he sits down, and thinks about the oddness of what happened.

He heard the old female voice in his head, and then he.... did something strange. He touched the big man, and healed his wounds. Pick lifts his hands, square palms with stubby, strong fingers, and gazes at them in mystification. He is... a god-servant now? But that voice was not the Sleeper. What god would have him-- not Eye-medah, surely, or Dez-na, or any of the other top-side gods he has heard of...

This is concerning. Pick's brows knit together, and he watches Big Man move around the room as if the man might turn into a snake, or something. He cannot explain what he did, or how he did it. Only that the old voice he hears sounds... pleased.

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Trailing a haze of smoke, Flibble wanders over to the desk where Pick has laid out all the goods, and tries to identify what's there

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25

I missed the bit where Pick did his healings, or Flibble would have made a comment


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You need labelled spellcraft checks for each item. Which would you like that roll to go to?


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

I forgot Rhanloi has detect magic 3xday as a spell-like ability! Here are the rolls!

Rhanloi concentrates on the magical auras of the items for several moments, trying to determine what they might hold...
3 wands, 2 potions, 2 scrolls
Spellcraft (wand): 1d20 + 15 ⇒ (2) + 15 = 17
Spellcraft (wand): 1d20 + 15 ⇒ (20) + 15 = 35
Spellcraft (wand): 1d20 + 15 ⇒ (19) + 15 = 34
Spellcraft (potion): 1d20 + 15 ⇒ (16) + 15 = 31
Spellcraft (potion): 1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft (scroll): 1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft (scroll): 1d20 + 15 ⇒ (8) + 15 = 23


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Your bonus to that is ridic.

There are two scrolls of animate dead, a potion of cure moderate wounds, a potion of gaseous form, a wand of gentle repose (17 charges), a wand of identify (15 charges) and a wand of false life (29 charges).


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Unfortunately for Rhanloi, he simply doesn't understand the language that the book is written in. However, he does find a few images of the seven-pointed star drawn into the journal, and he recognizes the word for "Thassilon" referenced a few times in the book.


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

Khalbar stands beside trying to recover while Rhanloi examines the scrolls and books, and does this wonderful trick called "reading".

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Guess the spellcraft check is moot, now.

Spying the book in Rhanloi's hands, Flibble wanders over and has a look

linguistics: 1d20 + 4 ⇒ (13) + 4 = 17


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

"Well, let's get our prisoners into cells so we can question them later...I'd like to take the journal to my friend in town - perhaps he can help decipher these strange runes."

Rhanloi will split the items with Flibble for now, knowing they will examine them more completely later back in the Rusty Dragon.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Pick jerks from his own brooding thoughts and nods. He might even smile, at the thought of locking up the man in one of the cells above. That seems.... proper, he thinks. Even and fitting. He starts dragging the bound dead-maker towards the stairs, not-too-gently.


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

Still feeling quite wounded, Khalbar sits on the stairs, binding his many wounds, while the others tend to the mess.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Khalbar is passed by Pick, when Pick returns downstairs. Pick stops, and gazes at Khalbar a moment, squinting. Then, he point at the spot where Pick had touched, earlier, in the heat of battle.

"Pick see?"

---

at some point after that

Pick tugs at Flibble's sleeve until he has the gnome's attention, then relievedly reverts to the silent tongue rather than try and explain things.

We should go through building and see if all the chained are head-broken or some prisoners without cause. Talk to them. By which he means, Flibble should talk to them.

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

"Ye want to interrogate the nut-jobs?, tha's nae a bad idea. Lead on, Macduff."

Flibble goes with pick to interrogate the chained.


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

At this point I think we are going to go through the place, searching for clues. We will talk with anyone in the place about things they have seen or heard, knowing we may get some interesting answers...Finally, we will interrogate the necromancer...sound about right? Kyra, wanna take first stab at questioning? (pun intended =)


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Yeah, I just want to make sure no actual-sane people who were just 'inconvenient' got locked up here to silence them. Pick will lead Flibble (presuming Flibble is willing) up to the cells and start going through.


Is Pick really the judge of sane vs insane? Good God, batten the hatches and hide the silver.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

That's why he's bringing along Flibble :P

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Yeah, Flibble knows all about being Insane ;D


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The second floor is the only floor with other inmates, and there are only three. The first cell is occupied by a venerable old human man, still looking very healthy but obviously very advanced in age. Habe's files state him to be called Wald, a senile old man without a family. The second is a blind old man called Sedge. The third, who Habe's files reveal to be a wererat suffering from severe mania, is called Pidgit. All three jump to their feet and begin to holler and shout, banging on their doors, when Flibble and Pick enter the room.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Guess it's on me to kick these off, then.

Pick flinches at the sheer volume of the screaming madmen. So much noise. That alone would be proof of madness to him if not for his learning, over the past year, that all top-siders can be just as noisy.

He no longer thinks the Sleeper is going to wake at any little scream, now. A year of being on edge has slowly taught him that the Sleeper must sleep very deeply indeed.

The noise is still unpleasant, though.

"Be still," Pick grunts to the first man, the healthy one. "Silent. Quiet. Still!"

Intimidating as a mouse: 1d20 ⇒ 1

HAHAHAHA

The shrieking no doubt intensifies. Pick puts both hands over his ears with a silent growl.

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Bizarre. I posted last night, but now it's not here.

pulling out a pinch of wool, Flibble mutters and gestures briefly and casts daze on the inmate Pick is speaking to.

dc 15 or be dazed. I'd love to see the look on Pick's face if it works and he quietens.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Ha! That'd be hilarious.


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Rhanloi watches from the back, and muffles a snort of laughter at Flibble's prank on Pick.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Will Save?: 1d20 + 0 ⇒ (19) + 0 = 19

Pick feebly tries to quell the noises of the three inmates, and Flibble tries to play a prank on Pick, but neither work as the stubborn old men continue to shout, holler and laugh. The old man who Pick has approached roars out in a loud and scratchy voice, "When's dinnertime? MY BELLY'S A-RUMBLIN'!"


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

I can't resist.

Oblivious to Flibble's prank, Pick glaaares at the man. Be.... silent, he thinks, fiercely, trying to bore it into him by willpower alone.

Instinctively- or guided by an impulse perhaps not entirely his own-- he reaches out and touches the man on his forehead.

Melee touch attack, Touch of Silence: 1d20 + 6 ⇒ (20) + 6 = 26 -- lol, really dice?

Touch of Silence. By the text, I don't think they get a save, if you land the touch attack, since it's just a one round thing. At your discretion, though.

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

It's as silence, which is will negates and spell resistance applies, so I suspect they do. But if you succeed, Well Flibble will be amazed at his success, lol.


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

Still reelilng from his serious wounds, Khalbar can't help but be a bit tickled by the antics of the two smaller members of the group.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Yes, I know how silence itself operates, but it's unusual in that the text for the 8th level ability specifically mentions a save and the text for this ability doesn't. In any case, if there is a save, it's probably DC 14 (Wis modifer +2, spell level +2).

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Hmm. You're right, I believe they do normally make a point of calling out saves or anything else if they apply. Your call Nathan. FWIW I hope it works. It'd be worth it just for the roleplay.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Pick reaches through the bars of the man's cell and pokes him on the head. Not of his own willpower, noise stops coming from him. His mouth is still gesticulating wildly, but no sound is coming from him. He stops talking and looks at his hands in confusion.

The other inmates also stop talking. One of them murmurs "Huh? What? What happened?"


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Hee!

It only lasts for a handful of seconds-- six, to be precise-- but it's long enough for Pick to blink, and lift his hand, and look at it in some confusion.

He looks at the inmate. He looks at his hand. He looks at the inmate.

"...good. Now. You all are... mad in truth? You should be here?"

(One definition of insanity: asking that question of, well, madmen, and expecting a useful response.)

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Spellcraft to reognise: 1d20 + 8 ⇒ (16) + 8 = 24
"Wha...?"

For once Flibble is flabbergasted; his own spell had no effect but Pick managed to manifest a divine ability that had the same effect.

"How did you do tha?"


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Pick turns a look on Flibble that says, wordlessly, I have no idea, and I'm sort of scared, before he looks back at the crazy man.

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

As the light dawns, Flibble realises there is only one way he could have done that.
"Ye've become a God-botherer? Och, who'd a thunk it? Who's yon patron?"


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

"Shush!" Rhanloi says as he raps the gnome lightly on the head. "Let Pick deal with the residents and not be bothered by your incessant questioning. Said the pot to the kettle..."

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

"Did ye see wha' he did? Och, Pick-the-divine, dinna curse me; turn tha Holy gaze away, hee-hee!" Grinning from ear to ear, Flibble is oblivious to Picks distress.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Pick grunts wordlessly. Would it be possible to silence the noisy one with his hands now? That would be a god-gift worth having. He squints sidelong at Flibble, considering this possibility to himself as he sees if the old madman has any sanity at all.

OOCly I'm pretty sure the patients are all loony based on descriptions of their behavior. I was just wanting to make sure there wasn't someone lucid who was stuck here under an excuse of 'insanity' to cover up his/her knowledge of the evil plans. I'm happy to move on from the madmen, though what's our next step, fellow heroes? Apprise the townsfolk that necromancy was happening here? Question prisoners? Examine the loot?


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Rhanloi will consult with his Thessalonian expert in town to see if he can decipher the odd writing in the journal. Or he will study it later after he clears his mind for an hour and prepares comprehend languages. Rhanloi thinks this fellow was involved in the undead murderer that Pick smelled but needs to study the journal to prove it. =)


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

Khalbar's attention has wandered since the fighting ended. He actually takes a moment to grab a quick nap.

We came here to see the man who witnessed the first murders. He turned into a ghoul and attacked us. I think Kyra saw his file, while we were fighting the necromancer and his army of undead. Not sure if there is anything valuable there or not. Otherwise, all we have is the necromancer.


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

After a few minutes of fruitless attempts to communicate with the lunatics, Pick grumpily shuts the door on them again, so to speak, and scratches at his jaw beneath his ever-present false beard (the original wolf fur has long since rotted to nothing. Pick has a much better beard, these days, from an actual disguise kit).

He looks uncomfortable, and eyes the others a moment before reluctantly speaking. "Who... takes care of... mad, now?"

Useless ones like these lunatics would not be tolerated among the People. Perhaps if their ravings were sacred, if they saw the true shape of the world-- but that is not the case with the ones inside here. They are simply little broken heads. Among the People, they would be killed, so that their noises would not wake the Sleeper.

Pick is aware, now, that this is not how the top-siders do things. They have people who just... take care of them. A whole building for it. Except the care-taker has turned out to be a bad one, so... now who will mind them?

And as for god-bothering... Pick grunts. "Pick only doing job," he mutters.

With quite a lot to think about, he follows back downstairs, to see if Hammer has woken their prisoner yet.

I'm good with the OOC suggestion to interrogate the prisoner, before we leave the asylum.


Human Monk 5 [ HP: 48/48 | AC: 16 | T: 16 | FF: 13 | CMB: 9 / CMD: 23 | Fort +7 / Ref +6 / Will +3 | Init +4 / Percept +10 ]

Punch Fluff: 1d20 + 8 ⇒ (2) + 8 = 10

As the others move upstairs to question the other prisoners, Kyra takes a few minutes to step outside, and gazes up at the moonlight, trying to make sense of the information that they had gathered so far.

'Too many teeth' was the one that had come up the most, both coming from the bodyguard and being mentioned in his file. Of course, mention of a knife fit that description, too, but that one made more sense. Of course he'd seen a knife with what had happened. But too many teeth? What could that possibly mean?

Feeling frustrated, Kyra walks over to a tree and punches it, but there's no strength to her hit, and she does little more than lean against it for a moment. It wasn't the sparring that had happened inside, she barely broke a sweat from that. She was just tired, overwhelmed with the sudden understanding that she actually knew very little about what was happening, even within her own kingdom.

Annoyed and determined to find someone to make pay for this revelation, she returns inside, grinning with malice to find the wizard's unconscious body where they had left it. She kicks him in the side, hoping to wake him up, and hoping even more that getting answers from him might require a little... persuasion.

She looks up to see Pick and the others descending the staircase. "Any luck upstairs? I was just trying to wake our new friend."

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

Fliible grins and says,"Luck? Och, ask his holiness for a blessing if ye want luck - he's only gone and become a god-botherer!"


Dwarf Investigator 4 - AC 17 T12 FF 15 - HP 31/31 - F+3** R+7* W+6* - Init +2, Per +13*, darkvision

Pick makes a surly way downstairs, his mind spinning with all sorts of confusing thoughts brought on by The Noisy One's gibbering. He's just close enough behind Noisy to hear his amused words to Hammer; Pick's scowl deepens.

"Stupid words," he growls as he comes into the room. He throws a dirty look at Flibble, then a more respectful one at Hammer. He gets out his waterskin ...apparently I never bought him a waterskin ... bare hands and starts holding the already-bound man, for Hammer to do as she wishes to wake him.

(If our prisoner can be woken without expending resources, suits me. If we need to heal up above 0 HP, well, Pick has one more 1st level spell slot he can CLW him with. Or, if we wanted to take an hour, I could attempt a Treat Deadly Wounds heal check.)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The wizard (apparently named Caizarlu) is slapped awake by Kyra easily enough. He lays on the floor, held by Pick by his collar. He coughs, a fleck of blood coming out. "What the f+!@. You come into a man's home, you assault him. I'm an old man! You don't have mercy for an old man?"

He tries to wipe his hands on his robe but realizes that he's bound. He sighs. "What do you want?"

Grand Lodge

Male Gnome Sorceror 5 HP 37/37, AC16, F/R/W +4/+3/+5 Init +3

"An uild man wi' a practicing necromancer in his basement. Do yuirself a favour, tell us everything."

Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7 Great.
Initimidation: 1d20 + 5 ⇒ (10) + 5 = 15

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