Leinathan's Private Campaign (Inactive)

Game Master leinathan

Map of Kenabres Post-Invasion


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Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3

Illusion (shadow). Given my...closeness with a shadow demon, I'm sure you'll agree it's appropriate.

Zimmerwald tells me he just purchased the books Mythic Adventures and The Worldwound Incursion. Did Comrade Aardvark send you a copy already, or shall I tell zimmer to send his?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Comrade Aardvark was quite punctual with emailing me the adventure, and I must say, it's quite a crazy adventure so far.

I'm excited.

Does the player's guide fill you in on where the adventure starts and such?


Working on my character now, should have something worth showing by tomorrow. Need to go back through the Player's Guide in more detail to make sure that my backstory is actually going to work as I have envisioned. I got caught up reading up on the Mythic Adventures book.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Just read Isilma's backstory.

Lemme see if I've got it right.

Isilma and the Kyonine queen were friends in childhood, but Isilma was much more adventurous, and eventually would take trips into the Tanglebriar to sneak peeks at demons to learn about them. During one such incursion, she was possessed by a shadow demon, and thus possessed attempted to kill the Kyonine queen. (can I assume it was the powers of the shadow demon that allowed her to kill the Queen's guards, and not her own degraded magical powers?)

The queen petrified her, and some secret society hid the statue. Ninety years later, the Queen found the statue, and got her friends to magically free her from both the petrification and the possession, and accepted her back into friendship. After this, Isilma continued talking about ways to defeat the demons, but the elves of the area didn't trust her. In order to win back the trust of the elves, the Queen suggested, Isilma should travel to the Worldwound to fight demons for a time.

Is that all right?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Another thing.

Reading through the adventure, it turns out you'll all need to choose a campaign trait after all. Please do.

Shadow Lodge

Male Human Bard 3
leinathan wrote:
Is that all right?

Kind of. Let me explain. The primary problem I had while writing this backstory was that the events are deeply shameful. Isilma's voice is still evolving to me, but I am sure that her past is not something she likes to talk about. So I had three options from which to choose*: write about the events as they happened from Isilma's perspective like I did with Fredo's backstory, write Isilma into a circumstance where she would be forced to speak and to tell the truth, or write about someone else telling of the events from their perspective. I tried the first one and almost immediately discarded it. Again, the definitive Isilma still isn't speaking to me yet, and I didn't want to commit to putting a lot of words in her mouth and thoughts in her head before she was ready. Then I tried the second option, putting Isilma into an inquistion and typing out a transcript of the questions and answers. I discarded that because it was very similar to the scene I had written for Fredo's backstory where Verik's interrogating him, and because I didn't own The Worldwound Incursion at that point. As I believe I demonstrated with Verik, I like to establish preexisting connections in my backgrounds with at least a couple of the NPCs that we're supposed to meet in the course of the AP, and not being able to do so here felt like a missed opportunity.

That left me with the third option: someone who figured prominently in Isilma's backstory talking about the events they witnessed. The characters with the most to say about it featured prominently in Second Darkness, and, not coincidentally, many of them are dead. Of them all, only Telandia remains. But she's a "canon" NPC, and I wasn't about to write scenes from her perspective. The scenes are viewed from the perspective of her apprentice (who, as the last scene hinted, is also a protagonist in my ideal Reign of Winter campaign). Anyway, Telandia witnessed firsthand only the final act of Isilma's fall, and has only speculation to offer as to the rest.

Here's what actually happened (contains major spoilers for Second Darkness):
Quote:
Isilma and the Kyonine queen were friends in childhood, but Isilma was much more adventurous, and eventually would take trips into the Tanglebriar to sneak peeks at demons to learn about them.

Isilma was indeed the more adventurous of the two, but it was not her decision to go to Tanglebriar. Some time after starting to tutor the girls in magic, Auramesties, head of the Winter Council, planar bound a shadow demon and instructed it to "discover the elf in Iadara who poses the greatest threat to demonkin". He hoped the demon's expertise when it came to her own kind, plus her talent for concealment, would facilitate its mission. This took place during the Age of Enthronement, when prophecy was still reliable, so when the demon reported back that his apprentice Isilma was the person he sought, he believed her. He also dismissed her back to the Abyss...or so he thought. She was able to resist his spell and elude him (note that I left some doubt as to whether it was actually banished in the scene of Isilma's release).

That's why he started spending more time with Isilma, and that's when he started taking her to Thorn's End, the Winter Council's fortress in Tanglebriar. She learned about demons on supervised excursions from the fortress, hiding invisible and observing while the Thorn's End guard battled the demons or the demons battled each other. It was on one of these excursions that the shadow demon found her again and followed her back to Thorn's End. She was able to bypass the fortress' wards against demons by possessing a wounded guard - he would soon die of his wounds - and began to shadow Isilma. She would speak into her mind when the elf needed aid, and over time grew to win her trust. She also pushed Isilma down a path towards ruthlessness and entitlement that the Winter Council, being the Winter Council, fostered anyway. Finally, she revealed herself, saying that Auramesties had summoned her to guide Isilma to her destined demon-slaying potential.

The demon truly served Noctilia, demon lord of various nasty things including darkness and assassins, and had its own agenda: find or create some way for her patron's servants to establish themselves on Golarion the way Treerazer had in Tanglebriar. With the death of Aroden and the opening of Deskari's Worldwound (these are elves and demons we're talking about; Isilma and the shadow demon were both alive to see the change of age from Enthronement to Lost Omens), this task grew in importance. Nocticula feared being outpaced, with her servants only present in the Moonscar and thus only able to travel to Golarion via a few portals. Isilma, because she could inherit the Viridian Crown, represented access to the aiudara network...if she could be convinced or duped into allowing the demons to use it. Fortunately for the shadow demon, Isilma was - and now is again - a devotee of the empyrial lord Ashava (I hinted at this connection when Telandia talked about Isilma's stargazing). She was doubly fortunate in that elves and children don't pay careful attention to dogma. So the demon was able to eventually convince Isilma that Noctilia was really an aspect of Ashava, and that bringing the moon-demons to Golarion would be a boon to the latter. Isilma, trusting her invisible friend, embraced the worship of the demon lord and the shadow demon's plan to usurp the aiudara network. Bear in mind that up to this point the shadow demon had never actually possessed Isilma.

As their research progressed (Thorn's End had a well-stocked library), they discovered the history of Treerazer's attempts to pervert the aiudara, including the Sovyrian Stone, and how they had all ended in failure. They concluded that if the power to reroute aiudara lay anywhere, it was in the Viridian Crown or another of the elven crown jewels (they were wrong, of course; the powers of the Viridian Crown are detailed in Elves of Golarion, and rerouting aiudara is not among them). They further concluded that the best way to usurp the crown was to usurp the throne, because of Isilma's existing proximity to the succession. Again, this is very much a Winter Council-esque attitude, sacrificing some lives for the perceived good of elvendom (where perceived good and actual good needn't have any relationship to one another).

They traveled to Iadara, at which point the scene Telandia described played out. The shadow demon slayed the guards with its own magic, but Isilma invited it to possess her so she would be powerful enough to kill Telandia. That invitation, and the attempted murder of a child, combined with the veneration of a demon lord and a plan that would have opened gates for demonic invasion all over Golarion, not just Tanglebriar, were enough to trigger the Dark Fate. Isilma's full transformation into a drow was only arrested by her prompt petrifaction. The shadow demon was also trapped in stone.

Quote:
Ninety years later, the Queen found the statue, and got her friends to magically free her from both the petrification and the possession, and accepted her back into friendship. After this, Isilma continued talking about ways to defeat the demons, but the elves of the area didn't trust her. In order to win back the trust of the elves, the Queen suggested, Isilma should travel to the Worldwound to fight demons for a time.

Yes, Auramenides hid Isilma's statue to hide the Winter Council's involvement in the affair. Telandia actually found the statue shortly after her coronation, when she ordered the closure of all but one of the Paradise Chambers. She let her languish, however, not confident in her own ability to free her friend by herself, wary of the possibility of revealing the Dark Fate, and wary of incurring the wrath of Auramenides and the Winter Council. The events of Second Darkness, combined with my invention of a few confidantes for her, remove these worries. By the end of the AP, Auramenides is dead, the Winter Council is shattered, the Dark Fate is revealed to the public, and Telandia has a bunch of extra actions at her disposal. Break enchantment, sunburst, dismissal, and wish cast in rapid succession undo the petrifaction, purge the demon, banish it, and arrest Isilma's transformation before it finishes (hence she's now a Dusk Elf).

After that, you've got the gist. Isilma wants to belong, but her people fear her. She wants to build a good reputation. She's somewhat naive, eager to please, and feels a great need to be liked. Going on crusade will help her do that.

*It occurs to me after writing this section that I had a fourth option that I've inadvertently taken: write not a scene, but a narrative of the events. I prefer writing scenes though, even if I'm not terribly good at it. There's just no vim in narrative.

Regarding campaign traits, please keep in mind that we're not restricted to choosing the Mythic paths associated with the campaign traits we choose. It's just that, should we choose the Mythic paths associated with our traits, the traits improve, while if we choose different Mythic paths, our traits remain the same.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It's certainly a very interesting backstory. Can I assume that she understands everything that happened to her?

Also, how old is she? It's understood that elves age very slowly, and the events of this campaign happen pretty quickly, so I'm struggling to find a place that actually make sense, flavorfully, to make her suddenly "grow up". Perhaps growing up should be more of a journey for her, more of a mental thing. Perhaps it should be more of a maturation thing, involving her own opinions. What do you think of this? With this, I could think of something, but you'd need to be okay with being an adept for a level or two (to level 2 or 3).

By the way, the rest of you, I'll focus on you when I have things to talk about. I always like to talk about my characters, maybe help the players embellish a little bit.

zimmer, about her personality. How does Isilma view what happened to her? As a unfortunate or fortunate occurrence? And about going to the Crusades? Does she see it as a chore or an opportunity?

Other things about her. Just explain her more.


leinathan wrote:
Race All Core races will be allowed, and in addition, because of the wide-reaching implications of the Mendevian Crusades, Aasimar, Catfolk, Dhampir, Drow, and Tieflings can be chosen from.

I'm curious how playing a Drow would work. My understanding is that the Drow have pacts with and worship demons - so why would they be engaged in the Crusades against them? Or is it more a viable option for doing a "Redemption" type character arc?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That would be more viable for a "redemption" type character arc, of course, or perhaps a reluctant crusader, somebody whose personal goals may not match up completely with those of the campaign but whose ends do.

If you were looking for redemption, we do need at least one character who's sure of themselves for this. We'll have the potential tiefling paladin, the CN child wizard looking for redemption, and if we have another redemption character that might be too heavy.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think a very interesting type of redemption arc to run would be a Chelaxian that's an Asmodean, and goes to the Worldwound to try and repulse the demons because of the war between devils and demons. While at the Worldwound, he sees the faults in worshiping fiends, because of his exposure to the CE fiends, and turns to Good.


No yeah, that's what I thought. I specifically don't want the Redemption storyline, which is why I was trying to figure out if there was another way for the Drow to work.

I had the idea of doing the Drow as kind of an "The enemy of my enemy is my friend" thing, where the Drow would go along with the crusade simply because they want to conquer and enslave all of the 'inferior' races, and they can't really do that if the demons just massacre everybody.

I'm going to go with a different race / story, though, since that one is evidently problematic. The Player's Guide for this one contains far less information than I'm accustomed to, and I feel like I'm having to read several other books just to get a real handle on what's happening.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright, well, let me know if you've got further questions and I'll see if I can steer you along :)


Mixed Umm, Aardvark.. DUH! Barbarian 8/ Senator 2/ Pope 5

Okay, I didn't get into the one with the Tiefling, so I'm going to use him here. Here he is below, I will put together an alias when I can.

Rough draft fluff:
Mulluq'Tar was abandoned into the streets of Osirion as a child for obvious reasons. He was considered a hideous monster even from birth. He has inky black skin, solid red eyes, claws, horns, wings and a tail. He is the epitome of a demon-spawn child of the Abyss. Expected to die by either the elements, stray vermin, or even the cruelty of the streets, he was actually discovered by a follower of Iomedae in the region to work with the followers of Sarenrae. The priest, Brother Malthus, was curious about the nature of the child and whether it could be taught to reject its own demonic nature if given the right motivation. He spent much of his time teaching Mulluq'Tar about the evil that was in his blood, and how it is a plague to the good people of Golarion. He taught him of the glory of Iomedae, and how she vanquishes evil like his. He even guided the child in prayers to her. Mulluq'Tar grew to only truly be happy when he felt the spirit of Iomedae's divinity fill him with purpose.

The experiment was a success, of a sorts, as the child was truly a devout follower of his goddess. But as Brother Malthus neared the end of his short human life, he realized he was too harsh on the child, because he had left him with visible emotional scars. Mulluq'Tar hated what he was, and he hated his own birth. It was only through Brother Malthus' convincing that Mulluq'Tar had not taken his own life. Malthus explained to Mulluq'Tar that the more good he can do for others makes up for any bad his very birth could have caused. After Brother Malthus passed, Mulluq'Tar decided to take up the mantle of goodness, trying to strike out and be the kind of person to make other's lives better. Sadly, his monstrous appearance did more to frighten those he tried to help than allow him to aid. He discovered the tales of the Worldwound, and how there is a constant battle to keep evil from the world. If he could go anywhere where he could perform acts of righteousness, and not be constantly reminded of his frightful appearance, it would be where they see beasts like him regularly. He set off to see if they would accept his aid.

Crunchy bits:
Mulluq'Tar Sheptat
Male Demon-Spawn Tiefling Paladin (Warrior of the Holy Light) 1
LG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+5 armor, +2 shield, +1 Dex, +2 natural)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +2
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
. . Claw x2 (Maw or Claw (Claws)) -1 x2 (1d4+1/x2) and
. . Longsword +4 (1d8+3/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Armor of the Pit
Traits Divine Warrior, Touched by Divinity (Iomedae) (1/day)
Skills Acrobatics -5 (-9 jump), Climb -3, Diplomacy +7, Escape Artist -5, Fly -1, Knowledge (religion) +4, Ride -5, Sense Motive +4, Stealth -5, Swim -3; Racial Modifiers +4 Fly
Languages Abyssal, Common
SQ aura of good, prehensile tail
Other Gear Scale mail, Heavy steel shield, Longsword, Backpack, masterwork (2 @ 7 lbs), Bedroll, Belt pouch (3 @ 0 lbs), Flint and steel, Holy symbol, silver (Iomedae), Holy text (Iomedae), Ink, black, Inkpen, 4 GP, 8 SP
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Warrior From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those w
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

Sadly, in Hero Labs, Touched by Divinity doesn't explain the Domain I chose, or give me the spell I get. I chose War, and get Magic Weapon.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

How do you think Mulluq would react to other Iomedaens, and vice versa? There's a specific NPC that I think would go very well with your character, and perhaps another, but besides them I see most people on the crusaders' side being quite reviled by him until he proved himself, especially since most tieflings serve the Abyss. How do you intend to deal with this?

Also, are you picturing him getting over his self-loathing at any point?

Also, don't forget that, as a LG character, you get 23 points to spend instead of 20.

Silver Crusade

Female Dusk Elf
Adept 2:
Init +3; Senses darkvision 60 ft.; Perception +2
defense:
hp 7/7; AC 13, touch 13, flat-footed 10; Fort +0, Ref +3, Will +3
leinathan wrote:
It's certainly a very interesting backstory. Can I assume that she understands everything that happened to her?

Since they freed me, Landë and our friends have helped me understand what I had not at the time: who Nocticula really is, about shadow demons and their dark powers, the way they and the Winter Council manipulated me.

Quote:
Also, how old is she?

I was born over a hundred and fifty years ago, as I said. I have, however, lived only sixty-five of those years. Landë was always a little older than me, but now she is reaching the middle years of her life* and even her student Tinwë has surpassed me in age.

* Telandia's statblock in Elves of Golarion contains no adjustments for middle, old or venerable age. As such, I believe she is at the tail end of the Adult age category.

Quote:
It's understood that elves age very slowly, and the events of this campaign happen pretty quickly, so I'm struggling to find a place that actually make sense, flavorfully, to make her suddenly "grow up". Perhaps growing up should be more of a journey for her, more of a mental thing. Perhaps it should be more of a maturation thing, involving her own opinions. What do you think of this? With this, I could think of something, but you'd need to be okay with being an adept for a level or two (to level 2 or 3).

You may not plan my life for me. You have given me no reason to trust you the way I trusted Master Auramesties, and as he did not deserve it I have to presume you do not either. I will know when I am ready for the responsibilities of adulthood.

I'll skim through The Worldwound Incursion to look for a good opportunity. But I have no problem with Isilma spending two levels as an Adept. I would appreciate, however, being able to advance her to adulthood before reaching or just as she reaches third level, because she can't cast level 2 spells as an Adept with her ability scores.

Quote:
zimmer, about her personality. How does Isilma view what happened to her? As a unfortunate or fortunate occurrence? And about going to the Crusades? Does she see it as a chore or an opportunity?

There is one thing the shadow demon told her that Isilma still believes: that the prophecy that she among all the elves of her generation poses the greatest threat to demonkind is true (I should really think about what kind of proof the shadow demon could have offered that would have convinced her and Auramesties so utterly, but ultimately it doesn't matter). She regrets the path down which she took her life, the path through Tanglebriar, the Moonscar and murder in the Iadara night. Over the last five years, she beat it into her brain that what she had done was abhorrent. But she also regrets it because, and I did this on purpose, she was petrified in the same year the First Mendevian Crusade was launched. Even if her youth had kept her away from the other crusades, and she's not sure it would have, she would have been an adult at the start of the Fourth Crusade. So not only was her fall and petrifaction terrible for her, her friends and her victims, but it represented a missed opportunity to make a real difference in the fight against demonkind and fulfill her destiny. This Fifth Crusade is a chance for her to make the difference she prevented herself from making, to make up for her fall by doing good, and to learn enough self-control that she will not risk falling again.

Not that she can necessarily articulate this aloud or would be comfortable doing so.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

zimmerwald:
The time I have in mind for her maturation is right as she hits 3rd level and escapes from the caverns that the PCs are thrown into. The way I had envisioned it is that she would see the devastation of the city and reach some sort of inner conclusion or determination because of it. How's that for you?

Shadow Lodge

Male Human Bard 3
leinathan wrote:
** spoiler omitted **

Just dandy!


Question for someone who is smarter than I am:

The Campaign traits all have an "Associated" Mythic Path with them. How important is it to to have those line up? For instance, as a Divine Caster / Healer, it's likely that I'll want the Hierophant Mythic Path. Does that mean that I have to take the "Touched by Divinity" Campaign Trait, or would I be fine taking something like, you know, "Child of the Crusade" that's affiliated with the Marshal Mythic Path?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You'll miss out on some minor benefit as the trait improves when you gain your first mythic tier, but feel free to choose whatever trait you want. I'm sure I can make it up to you.


Okay cool. I'm going with a different Campaign trait than the Mythic Path I'd want then. The Trait bonus itself is worthless to me, but the fluff is way cooler.

It also looks like I'm going to slightly fudge the timeline, because some races just grow up too damn slowly.

Shadow Lodge

Male Human Bard 3
YoricksRequiem wrote:
Okay cool. I'm going with a different Campaign trait than the Mythic Path I'd want then. The Trait bonus itself is worthless to me, but the fluff is way cooler.

Eh, don't worry about it. I'm doing the same thing.


Mixed Umm, Aardvark.. DUH! Barbarian 8/ Senator 2/ Pope 5

Okay, just got back from TT game night, and updated my stats to reflect the 23. He was built for a core 20, and I had just spaced the extras.

As far as other Iomedaens, he would be highly penitent, as he considers himself worthless in her eyes compared to those that are not befouled by his accursed blood. He fully expects, and accepts the revulsion he would garner, and would be confused by those that don't. He feels he deserves their hatred, and doesn't do his deeds for acceptance, but for a karmic sense of undoing all the evil that he inherently represents. He may grow to accept himself as he is, but it will need to take a revelation beyond just doing a lot of good things. He thinks those just create a balance by him just living.

I made some mechanical changes based on one assumption. That if he takes the Eldritch Heritage feat, he can take the sorcerer archetype wildblooded Brutal bloodline (variant of Abyssal).

It would go:
1st Skill focus - Know: Planes
3rd Eldritch Heritage (Brutal) - gain claws
11th Eldritch Heritage, Improved - gain wings

Basically, just his presence at the Worldwound is consistently advancing his Demonic appearance, and also making him continue to hate his very heritage. I will post up what I come up with in a bit.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq'Tar, head down, makes clear his intentions "I am here to make amends for my vile existence. I only wish to return those sharing the same foul-tainted blood as I back to the pits of the Abyss from whence they came. Only then can the world be rid of my worthless self."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Mulluq will certainly be subjected to a lot of demonic energy, but in particular, the mythic path that you'll end up following will expose you to a lot of positive energy, which gives you a lot of excuses to do positive-influenced mechanics trees in addition to the negative-influenced ones.

Alright, well, just waitin' on the other three characters.

Are you all okay with me getting rid of the take 10/take 20 rules? Also, in terms of hit points, you can roll, and if you get lower than the average, you can take the average even if you roll.

(as an example, you roll a d8 and its a 2, you can treat it as a 4 anyway, or if you roll a d10 and get a 3, you can treat it as a 5. If you roll higher, though, you keep it higher). This rule is to emphasize exactly how mythic your heroes are supposed to be.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])
leinathan wrote:
Are you all okay with me getting rid of the take 10/take 20 rules?

A man after my own heart. It makes me well up a little inside just thinking there's other people out there that don't like it.


Aardvark: I love the idea that as you get stronger, you also become more demonic in appearance, and have further cause to hate yourself. That's marvelous.

leinathan wrote:
Are you all okay with me getting rid of the take 10/take 20 rules? Also, in terms of hit points, you can roll, and if you get lower than the average, you can take the average even if you roll.

I'm totally good with that. I don't think I've ever used the rules for take 10/take 20. I'll try to get my character done today, but Saturdays tend to be my "In person board gaming" days, and I've gotten several new ones this week, so I might not have it done until tomorrow.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Thank you, the concept (and even the name) was from a PC I made and played a little bit in a 3.5 FR campaign. I was going for the PrC they had then that was a Rog/Pal. He started as a Rog by being told he shouldn't be seen and the church didn't want him associated with them.

Visually, I was inspired by the image of Graz'zt from and old Dungeon or Dragon magazine (don't remember) shown

HERE

Shadow Lodge

Male Human Bard 3

That's the cover of Dungeon #121, from April 2005.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Do you have some sort of encyclopaedic memory, zimmer?

Shadow Lodge

Male Human Bard 3

Yes, but also Mythic Google-fu :P


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

I looked for the image out of the avatar images, but they don't have it. They have one of Graz'zt, but it's a stupid looking pic. He doesn't even look dark-skinned.

I knew I had the image on one of my mags, but I spent a good portion of yesterday finally shelving them in numerical order, and didn't want to go digging through them.


zimmerwald1915 wrote:
Yes, but also Mythic Google-fu :P

I don't think the Mythic Paths include that one. :P

Leinathan: Any word from Lash and Neutrino?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

A little word. They're working on their characters, but they're pretty slow. Neutrino at least has been busy over the last day or two.

If we really need to and my friends flake, I can always get another person to make sure we don't have to not do this, but I'd wait a few more days at least.


I definitely wasn't saying we should replace them. It would be pretty hypocritical since I haven't finished mine either. I was just curious if you'd heard from them since they weren't posting.

I'll have my character done today or I'll leap off a bridge. I've got the basics all down, I just need to refine the background a bit and put the crunch in the format that you prefer.

Shadow Lodge

Male Human Bard 3
YoricksRequiem wrote:
zimmerwald1915 wrote:
Yes, but also Mythic Google-fu :P
I don't think the Mythic Paths include that one. :P

It's a tier 6 Trickster power.

YoricksRequiem wrote:
I'll have my character done today or I'll leap off a bridge.

Please don't talk that way.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

zimmer, what do you think of the Shadowcaster archetype? For Isilma, specifically. I remembered it was a thing just a few moments ago.

Shadow Lodge

Male Human Bard 3
leinathan wrote:
zimmer, what do you think of the Shadowcaster archetype? For Isilma, specifically. I remembered it was a thing just a few moments ago.

I considered it, and rejected it for a couple of reasons. First, it's tied fluff-wise to Nidal, and through them to Zon-Kuthon, kytons, and umbral dragons, and through the first two to the Lawful Evil alignment. Isilma has always been Chaotic, has never been to Nidal, and has never interacted with any of those creatures. The only reason it isn't exclusive to Nidalese is that Inner Sea Magic was published after Plague of Shadows, and thus contains a minor concession to that story. I couldn't justify having her take the archetype while remaining true to my understanding of Golarion's lore.

Second, I'd have to give up too much for stuff I gain from other sources. Isilma has Darkvision already, I need the extra feats for my build (which will include Tenebrous Spell and its line, just to show I'm a complete hypocrite), and both the Shadow Spells and Shadowy Specialization powers can be replicated with a bonded staff crafted to work like the Crook of Cildhureen from Realm of the Fellnight Queen.


Inactive

Apologies, Zimmer.

So I need to go over everything again (and again and again), but here's the first draft at least.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Okay, a few things about your crunch.

First, I don't believe that oracles start with medium armor proficiency. You may need to change your armor.

Secondly, where did you find the trait "Stolen Fury", and what does it do?

Thirdly, does "Life-Dominant Soul" work for other sources of positive and negative energy besides channeled energy?

And your story. What do you suppose that man was trying to do to her? Was it one of the witch-hunters indicative of the era, or was it the demon, like you suggested?
Which Church was she a part of? How has this influenced her?
Has she had any vampiric...issues before? Actually, speaking of that, you didn't mention how your mother got bit or impregnated by a vampire. Is it relevant at all or special? Were you talking about the free bit just to say that she had a relationship with a vampire and no one judged her about it?

I suppose that's what I'm curious about for now. Cool character :D You have a lot of CON.


I will elaborate on the story questions when I rewrite the story for the next draft. :)

leinathan wrote:
First, I don't believe that oracles start with medium armor proficiency. You may need to change your armor.

Surprisingly enough, they do. I was shocked by it my own self.

leinathan wrote:
Secondly, where did you find the trait "Stolen Fury", and what does it do?

That's the Campaign Trait from the Wrath of the Righteous Player's Guide. The actual trait is a lousy +2 to Combat Maneuver Traits against Demons, and sets up for the "Champion" Mythic Path, but I really like the fluff for it (It's basically the "captured by cultists for a failed demonic ritual") part. (Which I want to elaborate on in the next draft.)

leinathan wrote:
Thirdly, does "Life-Dominant Soul" work for other sources of positive and negative energy besides channeled energy?

Life-Dominant Soul is barely negates the horrible situation of being a marginally undead Healer. I wasn't going to take it at all, because I so love the idea of a healer who can't heal themselves, and it makes it like I'm giving to others from myself, which being the opposite of a Vampire is something that I find pretty neat. But I also assumed that it wouldn't take long for me to wind up quite dead.

When you Channel Energy you have a few options (Positive Energy to Heal Living, Positive Energy to Harm Undead, Negative Energy to Damage Living, Negative Energy to Heal Undead). My understanding is that positive energy to heal living, and negative energy to heal undead, would both heal me, though only for half normal. If you're channelling positive energy to harm undead, or negative energy to harm living, those would still both damage me (and for the normal amount, at that.)

The same rules apply for Cure or Inflict Wounds Spells. Lay of Hands follows similar rules to Channel, but with fewer of them: Heal Living or Harm Undead. Since the Paladin always uses Positive Energy, The Heal would be good for me while the Harm would be bad. It seems as though "intent" matters as much as the type of energy? I'm not sure what other sources there are. I think that at least covers the bases.

Shadow Lodge

Male Human Bard 3
YoricksRequiem wrote:
The same rules apply for Cure or Inflict Wounds Spells.

I'm pretty sure the feat only applies to Channel Energy and Lay on Hands, not cure or inflict spells. It might be worth asking the developers; the only word I could find on the issue was this thread and it seems...hardly definitive. Not that it matters, since you can take both as spells known.


zimmerwald1915 wrote:
YoricksRequiem wrote:
The same rules apply for Cure or Inflict Wounds Spells.
I'm pretty sure the feat only applies to Channel Energy and Lay on Hands, not cure or inflict spells. It might be worth asking the developers; the only word I could find on the issue was this thread and it seems...hardly definitive. Not that it matters, since you can take both as spells known.

Ah, my apologies for the lack of clarity. I had meant that the Cure and Inflict spells follow the same Positive/Negative thing. I believe you're correct that they would affect me "As Undead".

However, I don't believe I can take both as Spells Known.

PRD wrote:
In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed.

Unless it simply means that I get those ones "For Free" and then I can still take the other, and simply cannot change which type is the "Free" one.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The latter is true, yorick. You get either all of the cure or the inflict spells for free, but you can still learn the other ones by using spell known slots (which i suggest you do, or you can't heal yourself).


Well that's good, at least. Maybe I won't die after all. I'll adjust my spell list accordingly.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

As an afterthought, after digging to the second page of the discussion threads, Leinathan you might want to show your friends how to either list or find this thread.

It doesn't show up in anyone's campaign tabs until they post in the gameplay portion. Since we are still preparing, it won't show up for us until we actually begin. So having a way to find it easier would probably help your RL friends.

Shadow Lodge

Male Human Bard 3

Here's the method I use:

1. Go to my profile.
2. Open the "posts" tab.
3. Scroll down til it shows one of the posts I've made [in Lash's or Neutrino's tab, it'd obviously show one of their posts] in this thread.
4. Click on it to be brought to this thread.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I just keep this open all the time XD


I bookmark each campaign from the Campaign Info tab, so that I can just bulk open them and see how many new posts there are in each discussion / gameplay thread.


Male Half-Elf Magus 1

I have been working on this character. I have had some difficulty deciding spells, feats, and I'm working on the background, but I would appreciate any and all feedback.


Mixed Umm, Aardvark.. DUH! Barbarian 8/ Senator 2/ Pope 5

As for spells, how you tend on using the Magus makes a difference. I took a lot of rays with mine, since I plan on taking the arcana that allows me to use them as well with my weapon attacks.

With your high Int, you will have decent DC's, so targeted spells may be your priority, or a lot of buffs to make up for the 14's in Str/Dex.

If nothing else, I think Shield is a decent choice, but that's just me. I also consider light the most useful 0-lvl spell there is.

As for background, start with the stats and why they are what they are. That's what I tend to do, also how his alignment came about. So, is he recklessly intelligent, like a cat? Too smart for his own good, or was it studious behavior that increased his mental ability? How did he learn to use weapons and magic together, where did he get his first spellbook (as a prepared caster this is a very notable item)? Why are his physical stats pretty good (14, 14, 13), his Int really high, but his other two mentals just average? Does he not get along with others, stick his foot in his mouth? Does he act more capriciously and not listen to reason all the time? Was he and active youth, or had a hard life with physical demands?

Other questions to be answered come from race/class. Did he want to be an arcane user, was it a family tradition, or did he stumble into it? Why is he a half-elf, were his parents in love, a one-night stand, or something a little more hostile in nature? Are both his parents still alive, if so where are they, if not what happened to them? Does the status of his parents affect either his choice of abilities or the way he acts (alignment)?

I hope I helped. When I flesh out a character I try to ask myself questions that would explain the basics of what he is/has, and most of the rest just falls into place.

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