
Prazil |

Prazil maintains his proximity to the hodag and steps in to close the gap. "That am barely for tickling!"
Aid Another (Orin's attack): 1d20 + 11 ⇒ (2) + 11 = 13
Orin gets a +5 to hit the hodag
Everyone else gets a +2 to hit the hodag
--Prazil--
HP: 34/43
AC: 25 (15 T / 22 FF)
CMD: 22
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 1/2
Tactician uses remaining: 2/2
+1 arrows remaining: 20/20
Knight's Pennon: 0/1
-Ongoing Effects-
challenge: hodag
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft

Kereek! |

Sorry, for some reason I thought we were still on Kereek's talking round!
Kereek shakes his head as the hodag chooses violence over kobold alliance. He steps back from the hodag and casts scorching ray!
Ranged fiery bad touch: 1d20 + 7 ⇒ (14) + 7 = 21 for 4d6 + 4 ⇒ (1, 3, 1, 1) + 4 = 10 damage!

Orin Ro |

Seeing the creature ravaging Prazil instead of charging Orin rushes to his defense, maneuvering to place the creature between the two of them.
Orin will move up to the hodag and attempt to flank with Prazil, sucking up the AoO as he goes.
Challenge+Flank-Power attack
Attack roll: 1d20 + 12 + 5 + 2 - 2 ⇒ (5) + 12 + 5 + 2 - 2 = 22
Damage: 2d4 + 7 + 4 + 2d6 ⇒ (3, 4) + 7 + 4 + (1, 5) = 24

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Agnar: 10
Treshiell: 5
Prazil: 24
Kereek: 23
Orin: 14
Hodag: 14
Agnar calls down his god's favor on the group again as Treshiell casts a quick spell of her own and disappears.
Prazil steps up closer to the hodag, trying to create an opening for Orin, who rushes in, barely avoiding the creature's teeth, and slams his blade onto its head, while Kereek burns it with a flaming brand.
Furious, the creature tears at Orin with claws, teeth and tail. 21 hp
AoO: 1d20 + 11 ⇒ (9) + 11 = 20
bite: 1d20 + 11 ⇒ (5) + 11 = 16
claw: 1d20 + 11 ⇒ (18) + 11 = 29
1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 11 ⇒ (4) + 11 = 15
gore: 1d20 + 11 ⇒ (15) + 11 = 26
1d8 + 4 ⇒ (8) + 4 = 12
tail: 1d20 + 9 ⇒ (10) + 9 = 19
Hodag: 34

Orin Ro |

Hit points: 31/52
Orin winces in pain as the creatures rakes him. Dancing around to keep the hodag between him and Prazil, Orin presses his attacks.
Attack roll #1: 1d20 + 12 + 5 + 2 - 2 ⇒ (10) + 12 + 5 + 2 - 2 = 27
Damage: 2d4 + 7 + 4 + 2d6 ⇒ (1, 2) + 7 + 4 + (2, 3) = 19
Attack roll #2: 1d20 + 7 + 5 + 2 - 2 ⇒ (7) + 7 + 5 + 2 - 2 = 19
Damage: 2d4 + 7 + 4 + 2d6 ⇒ (1, 4) + 7 + 4 + (4, 1) = 21

Agnar Hrolfson |

Agnar draws his arrow back and fires a shot at the creature, smiling as it curves slightly around Orin while speeding towards the hodag.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Critical Confirmation: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 4 ⇒ (2) + 4 = 6 Critical Damage: 2d8 + 8 ⇒ (3, 1) + 8 = 12

Prazil |

"Hey! HEY! You am for fighting Prazil, claw-y thing!"
Aid Another: 1d20 + 11 ⇒ (1) + 11 = 12
+5 to Orin's attack
+2 to EVERYONE else's (Agnar, Kereek - that means you too!
--Prazil--
HP: 34/43
AC: 25 (15 T / 22 FF)
CMD: 22
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 1/2
Tactician uses remaining: 2/2
+1 arrows remaining: 20/20
Knight's Pennon: 0/1
-Ongoing Effects-
challenge: hodag
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft

Treshiell |

Initiative 4
ac 12, touch 11, fleet-footed 11
fort +3, ref +3, will +6
cmd 13
hp 35/35
effects: Invisible
Cloaked by her magic Treshiell slips in behind Orin and weaves magic to drag the wounds from the ranger..
Move action to stand behind Orin
Standard action to use Healing hex on Orin: 2d8 + 6 ⇒ (2, 4) + 6 = 12

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Agnar: 10
Treshiell: 5
Prazil: 24
Kereek: 23
Orin: 14
Hodag: 14
The fight is over almost as quickly as it began, with Agnar's bow and Orin's blade making quick final work of the hodag.
In the den, you find three handaxes, one masterwork greataxe, a suit of +1 studded leather armor, and a +1 keen spear.

Prazil |

Prazil nods victoriously as the hodag falls. He then looks at his shield and holds it up in front of the wound the hodag scored upon him, as if trying to gauge where best to hold the shield to thwart future attacks. "Hmmm. Prazil am thinking maybe it am time for better shield. Oh well. Am everyone for being ok?"

Treshiell |

Treshiell stops halfway through reapplying the proctective ward on Orin. Her pupils disappear and her eyes turn white while she studies the ranger. She scoops up a handful of loose dirt and flings it on him, then nods knowingly. "It does not work anymore. You are already protected."
Saw that the Ward hex grants deflection bonus, same as the ring of protection. So I'm switching the standard warding to Prazil.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

As you head back east, toward the last unexplored area between you and home, it appears to be a peaceful day. However, that's interrupted by what seems to be unusually common sightings of animals -- birds, deer, elk and the like -- passing you in the opposite direction.
There's the smell of smoke on the air. Gain a +10 circumstance bonus to the check to see the spoiler below
You think they're probably being spooked by some sort of forest fire ahead.

Kereek! |

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Kereek is somewhat distracted by watching the local plant life for signs of evil. Periodically he jumps, causing Pork Chop, his intrepid war-sheep, to bleat and make a somewhat pained look. Still, Kereek is determined not to allow the plants to sneak up on them unnoticed.

Orin Ro |

Perception: 1d20 + 15 ⇒ (19) + 15 = 34
Knowledge (nature): 1d20 + 11 + 10 ⇒ (3) + 11 + 10 = 24
Wow, +21 and I still couldn't hit the DC
Orin looks on in bewilderment as the herd of animals, predator and prey alike, stream by until he catches a whiff of something on the air "I smell smoke." he says out loud.

Treshiell |

Treshiell suddenly drops from the sky and rushes towards the groud, only to slow down and gently slide down into the saddle of Sun Dancer. Dismissing Levitate and using the Feather fall part of my Flight hex to descend safely. ”There is a fire over head. About 30 minutes that way.”
Treshiell can see a ruddy red glow maybe 30 minutes ahead, the occasional tongue of fire licking out above the trees in a small grove.
Does the fire seem to be spreading or is it (unnaturally) confined into one spot?

Agnar Hrolfson |

"Fighting monsters is one thing. Fighting a force of nature is something else entirely. We've too few hands to make a firebreak and while I could fill buckets all day to douse the flames, we couldn't get enough of them on the fire to do any good. Besides, I didn't bring any buckets."
Agnar will attempt to predict where and how the fire will spread, given wind conditions, terrain, etc. Survival: 1d20 + 6 ⇒ (2) + 6 = 8
Durr...fire, bad! Tree, pretty!

Treshiell |

"If it is no natural then it is something we should examine further", Treshiell says and motions Sun Dancer towards the direction of the fire.
Would a (take ten on a) Knowledge (arcana) roll for a total of 10 + 13 = 23 give any hints of magical creatures or spells that could be the cause of such a fire?

Prazil |

Prazil looks around nervously, "Prazil am not sure how to fight fires. No one in Sootscale am for knowing how, really. That am why Kereek was so scar- uh, honored. Yes. That am why Kereek was for being honored." He pauses and scratches his head as the group presumably makes for the blaze. "So, how am Prazil for helping now?"

Orin Ro |

Sorry, guys. Busy week last week.
"I agree with Treshiell. If it's not naturally occurring then we should check it out and stop it if possible."

Kereek! |

Kereek looks smug at Prazil's praise, then begins to murmur arcane words and touch each of his friends in turn, finally ending with Pork Chop, his beloved war-sheep. Everyone has resist energy (fire) for fire resistance 10 for the next 60 minutes. Try not to die!

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

As you approach, you begin to smell smoke and soon hear the crackling of burning trees, along with the occasional pop as pitch catches fire.
Shortly afterward, you can see a flaming grove, at the center of which a lithe, feminine form leaps and twirls amid the conflagration, not only unharmed by the flames, but seemingly buoyed by them. She tosses her fiery locks and gives a laugh like the roar of the wildfire itself. She resembles an elf with long red hair and eyes like burning coals, her ruddy skin clothed in nothing but the smoke and flames in which she dances.
Know (nature) to identify; Agnar, the sight tickles something in your memory, so you get a +2 circumstance bonus to your check.

Kereek! |

Kereek lets out a long breath. "She am beautiful. Like fire and pretty elf am having pretty baby. Kereek am saying hello!" Kereek slips off Pork Chop and casts elemental speech (fire} on himself.
"Hello! Hello pretty fire elf lady! Me am Kereek! What am you doing, pretty fire elf lady?"

Orin Ro |

Knowledge (nature): 1d20 + 11 ⇒ (8) + 11 = 19 (+2 if Fey)
"Dancing, it looks like."

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Whatever do you mean, Jeff? :D
Treshiell, you don't think it's spread.
Agnar, you don't have a clue what it is, but Treshiell and Orin, you recognize it as a rare Phlogistian faerie, a fire-loving fey. Both of you know one thing about it...
The woman stops dancing at Kereek's question and looks at the little kobold. She cocks her head, considering for a few moments, before replying in Ignan.
"I am making a new home for myself," she says.