Leinathan's Council of Thieves PbP (Inactive)

Game Master leinathan


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Addie snaps her fingers, causing a small spark of flame to flash and then die in the darkness. "I don't suppose anyone brought a torch?" she asks softly.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

"Just used my last one. You know, last time I was out in the dark in a city afraid of the night.", Jess says grumpily. He had followed the rest of the group down into the hole, and continued through the cramped tunnel, splashing into the intersection as he more and more rapidly becomes blind. Looking as far as he can in either direction, then back the way they came, he then adds "And where'd our gracious host go?"


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

"Here! I'm here." Janiven says, stumbling out of the tunnel after everybody.

Moving to a little rock by the tunnel, she pushes it aside and rummages around below it, muttering as she does so. Suddenly, she grins and pulls out a rucksack. "It's still here! Good."

Pulling vials out of the rucksack, she hands three to everybody. "I'm glad these are still here. They're healing potions I packed away here for emergencies just like this. And I've got light, too." she pulls out a sunrod and strikes it on the ground. Yellow light washes outwards, illuminating the two paths away from the tunnel.

"We follow where the sword points. Does somebody want to carry this?" she says, holding out the sunrod.

She hands everybody three potions of cure light wounds (CL 1st)

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Taking the potions, Celia slips them into the satchel at the end of her bandolier. "Thanks."

Looking about, the sunrod illuminating the room, she smirks. "This place seems to be accustomed to me; I already follow the sword," she says, and takes the sunrod. Fingers outstretched, the sunrod's light wanes as her longsword suddenly illuminates as brightly as a torch. She hands the sunrod back to Janiven. "And I'm already carrying the light."

Turning, she holds out her sword to get a better look at things. "I'll lead the way, then? Let's be swift. No telling when the Hellknights will find that passage, and then we're dead."

She begins taking steps forward, swift yet cautious.

The light cantrip-- can be flavored in a hundred different ways, all of them cool.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Shannon snaps the fingers of his free hand, the one not holding onto Morosino's. Three small nimbi of light, like a triad of roving theatrical spotlights, drifts for a moment around his hand before he gestures and they drift forward, just beyond the area of Celia's swordlight, to give them all a slightly longer area of illumination ahead that they can see.

As they proceed, Shannon, if there is some sound behind them that spooks him, whirls the dancing lights to their rear, each little spotlight whirling about to reveal nothing. Yet.

"Thank you, Miss Janiven," he says, taking the potions and tucking them away. "Morosino, is it? What were you doing when the Hellknights found you? Why were they following you?"


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

Jess heads to the front of the group to walk alongside Celia, both the light source and the only person he thought would be of particular use in a melee scenario. Perhaps Janiven could be as well, but at the moment he preferred to stay away from her, in the interest of all their safety, to keep his thoughts straight and his temper down.

"I hope you're handy with that thing, this could quickly become...unsavory," he says, nodding at the sword. He begins tapping his makeshift club lightly on his hand as a sort of steadying motion as he walks. "I've faired well in a handful of brawls in my day, even a few more 'sophisticated' battles you might actually appreciate. But even a single Hellknight, let alone a company of them..." He trails off, as he assumes that the result of a battle with the Hellknights is quite clear to both of them.


Addie nods her thanks to Janiven as she silently accepts the potions and places them in her pack. The young witch also takes the proffered sunrod and follows behind Shannon and Morosino.

His Lordship steps gingerly along beside Addie, growling disdainfully at the dampness and stench of the sewer. "Oh, get over yourself," Addie mutters to the cat. "You've been in worse places before of you own volition, and you know it."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Janiven grins at Celia's statements, despite the situation, and takes the rearguard as the group plunges through the sewer. They pass a few intersections, each marked with a sword, and Celia always guides them the right way. Several minutes pass like this, until finally, their path leads them into an oddly shaped room. Three more exit paths leave this room, two parallel ones straight ahead and one perpendicular one to the right. The sewer drainage goes in each direction, and while a stone in the center of the room was clearly once marked with the same sword symbol, it's been rubbed off and a much cruder, less artistic version has replaced it, pointing to the righthand path ahead.

Janiven blanches at this development, and turns to face the group. "I was afraid of this...I don't remember which way the sword used to point."

Morosino seems confident in this area, although still fearful of the Hellknights behind them. "I...I work for Janiven and Arael. I was going to tell Arael that Janiven had found all of you when I saw him being carted away by Hellknights! When I ran to tell Janiven, they followed me here."


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

"Some fleet feet you have there, kid. Outrunning a whole crash of Hellknights. Who is Arael?"

Shannon tries to maintain the boy's confidence and comfort while trying to choke down his own fear. Down here the Hellknights could get away with cold-blooded murder, and they'd be lucky if their corpses were washed out to Gemcrown and found by a fisher.

Trying to be helpful, the bard illuminates the symbol and peers at it to see if he can determine where it used to point.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


"I don't trust that marker," Addie comments, studying the crudely drawn symbol with narrowed eyes. "I've heard stories of nastier things than Hellknights moving about in Westcrown's sewers. If I had more time I could consult the Harrow to determine whether it would be a wise choice to take the marked path, but I doubt our pursuers will grant us that luxury. As it is..." she pauses as she retrieves her deck of cards. The witch shuffles the cards quickly and carefully, then draws three cards. "These three cards represent the three possible paths. The first card for the left-most straight ahead path, the second card for the right-most straight ahead path, and the third card for the marked path to the right."

Cards Drawn:
First Card - Suit: 1d6 ⇒ 5 - Wisdom; Card: 1d9 ⇒ 2 - The Midwife
Second Card - Suit: 1d6 ⇒ 3 - Constitution; Card: 1d9 ⇒ 1 - The Trumpet
Third Card - Suit: 1d6 ⇒ 6 - Charisma; Card: 1d9 ⇒ 9 - The Liar

Addie frowns as she studies the three cards. "The Harrow indicates that the marked path is likely false. However, it does not indicate whether one straight-ahead path is better than the other," she informs her companions as she returns the deck of cards to the secret pocket in her scarf.

Addie then joins Shannon as he studies the symbol, holding the sunrod to afford him a better view.

DC 10 Aid Another Perception check to grant Shannon an additional +2 to his check: 1d20 + 4 ⇒ (14) + 4 = 18

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Celia looks at the three-fold path, sets her longsword point up on the ground and then lets it fall.

Left, Straight, Right: 1d3 ⇒ 2

"Straight," she says with utmost confidence, picking the sword up again and looking at the others.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It can't be determined which direction the previous symbol used to point, as it's basically been reduced to smeared white residue underneath the other, cruder symbol.

So, which way are you going? North-left, north-right, or east? I dunno if this was entirely clear, but north-right is where the new sword-symbol points.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

"We might as well head that way, then. I can't make this out." Shannon points more or less in the direction of north-left. "Not that I am picky. I would rather just keep moving and put distance between us and them."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The group proceeds down the north-left tunnel, making a short hop to cross the river of filth to the walkway on the other side to get there. The tunnel leads straight for about 50 feet before coming to a square room with two doorways. The square room has a cesspit in the center, although the cesspit is barely full. It's likely for emergency overflow situations. The doorway to the west looks like it was carved through the wall, and the carving continued inwards until there was a room. The doorway is covered with a brown hide. The doorway to the east looks like it was supposed to be here, is built with wood and hinges and a doorknob.

There are scratching and skittering noises coming from the carved door, the sounds reverberating off of the stone walls to be easily heard by all.

Guttural, but high-pitched voices echo from inside the room.

Knowledge (nature) DC 11:
You can identify the voices that come from inside the room as those of goblins, tiny green-skinned, voraciously hungry, and violent creatures.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

Knowledge Nature(untrained): 1d20 + 1 ⇒ (20) + 1 = 21

Jess narrows his eyes and brandishes his club, edging his way to the front of the group. To each member he passes, he raises a finger to his lips to indicate silence, then mouths the word 'goblins'. He tries his best to situate himself at the front of the group, eager to make sure he can clobber anything that's unfortunate enough to wander out the hide-covered doorway. Once at the front, he looks over his shoulder and raises an eyebrow, anxious for confirmation to fight, but knowing it would be best to avoid anything that could cause noise enough to attract their pursuers.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Shannon emphatically shakes his head, locks of silky smooth hair drifting back and forth over his brow. He clearly would rather not fight if he didn't have to. Instead he puts a finger to his lips, matching Jessnen's gesture, and points to the normal looking door, and then moves very slowly in its direction, as though to indicate they should all be as quiet as possible.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

Jessnen will wait until everyone else has begun to move, and try to stay between the hide-covered door and the rest of the group. He moves slowly and quietly.

Stealth: 1d20 + 1 ⇒ (6) + 1 = 7


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I totally forgot to answer Shannon's question earlier. Here goes: Arael is the leader of their little movement. He's an Iomedaen priest and a half-elf, and Janiven's best friend. Waiting on the others to see what happens here.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Stealth: 1d20 + 1 ⇒ (5) + 1 = 6

A charm bangle around Shannon's left wrist jingles faintly. He winces and presses the jewelry close to his chest to keep it quiet.

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Stealth: 1d20 + 0 - 5 ⇒ (20) + 0 - 5 = 15

Silent as the night, Celia leaps like a cat across the sewer proper, casting no shadow under the door. Tucking and rolling, she props herself back up onto her feet making only the barest of sounds-- unsheathing her longsword on the other side, she beckons to the others.

-5? No problem. Seems the less bonus you have the better you are.


Addie Stealth check: 1d20 + 4 ⇒ (16) + 4 = 20
His Lordship Stealth check: 1d20 + 14 ⇒ (8) + 14 = 22

Addie grimaces at Jessnen's indication of goblins beyond the western doorway. Following her companions, the young witch and her familiar move silently as ghosts toward the eastern door.

The black cat glances toward the louder humans with an expression of ill-concealed disgust.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Goblins Perception: 1d20 - 1 ⇒ (10) - 1 = 9

The noises from behind the skin stop abruptly at the chiming of Shannon's wrist bangle. Then, quick as lightning, three goblins burst, shrieking, out from behind the hide. They brandish dogslicers and babble in a language none of you can understand.

Initiative:
Addie: 1d20 + 2 ⇒ (16) + 2 = 18
Celia: 1d20 + 1 ⇒ (17) + 1 = 18
Shannon: 1d20 + 1 ⇒ (13) + 1 = 14
Jessnen: 1d20 + 4 ⇒ (15) + 4 = 19
Goblins: 1d20 + 3 ⇒ (8) + 3 = 11
Janiven: 1d20 + 5 ⇒ (13) + 5 = 18

Jessnen - 19
Janiven - 18
Addie - 18
Celia - 18
Shannon - 14
Goblins - 11


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

"Damnit all. Jessnen curses. As he rushes towards the nearest goblin to attack with his splinter-ridden club, he says to the group behind him, a little louder than his previous curse, "Lets finish this quickly."

Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

EDIT: Please note that in lieu of his shield, Jessnen would probably be using this club two handed. If that will only take effect as of next round, that's fine, otherwise that would be two extra damage making a total of 10 to the unfortunate lead goblin.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Round 1

His breath catches at the sight of the goblins bearing down on them.

Move:
Shannon maneuvers Morosino protectively behind him, placing himself in between the boy and the goblins.

Free:
"Stay behind me. You won't be hurt, I promise."

Standard:
Shannon expels that caught breath in a practiced musical tremulo, or "warble", a middle G that seems to flatten to F♯ and sharpen to A♭ almost simultaneously like the call of some strange musical bird. As he does so, he lowers the bridge of his nose and looks directly at whichever goblin may be bearing down closest on he and Morosino...

Casting Daze DC 14 Will Save

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Round 1

Having not yet drawn her shield, Celia instead decides to throw herself into combat hard and fast. Lunging and running forward, she charges towards the goblins. Swinging the light-imbued sword at the nearest target, it's easy to see that perhaps despite her appearance she has little formal training-- relying on instinct and what strength she has to get the 'point' across.

Charging Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 If Celia can get flank, being on the other side of the door than Jessnen (I think), then add another +2!) If I don't have flank, that's cool. If I don't have room to charge, fine as well. I think I still might hit because they're flat-footed.

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Hissing, she says "Quickly, before someone hears!"


Round One:

Addie draws her silver sickle and glares at the goblin that Celia attacks. The Witch of Rego Cader mutters a mystical phrase in a guttural tongue and points toward the goblin, channeling the power of her deceptive otherworldly patron in an effort to cloud the creature's mind.

Move action to draw sickle. Standard action to cast Daze on the goblin attacked by Celia; Will DC 14 negates.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Initiative:
Jessnen - 19
Janiven - 18
Addie - 18
Celia - 18
Shannon - 14
Goblins - 11

Jessnen was ready for battle when the goblins attacked - caution helped him, in this case. Rushing one with his impromptu club, he swings it two-handed and clubs the poor creature in the head, likely shattering bones and most certainly killing the creature.
Taking an opportunity to strike before more are engaged in melee, Janiven quickly nocks and fires an arrow from her bow, striking a goblin loosely in the hand.
Eldritch phrases and ancient power fuel Addie's spell, and the goblin falls victim to it, and his eyes grow cloudy and empty.
Celia charges the affected goblin with a two-handed strike as well, striking it heavily with her sword. Blood hits the ground in an arc around the creature. It barely responds.
Shannon breathes out a note, and the note catches on the air, traveling to the remaining unaffected goblin. Hearing it, the goblin also begins to drool a little bit and simply stands still.
The goblins are too entranced to even try and strike back at their opponents.

Round 2! One goblin is at -1/9, one is at 5/9, and the third is at 8/9.

GM Rolls:
Janiven Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Janiven Damage: 1d8 ⇒ 1
Goblin will DC 14: 1d20 - 1 ⇒ (14) - 1 = 13
Goblin will DC 14: 1d20 - 1 ⇒ (13) - 1 = 12


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Round 2

Move:
Knowing that the goblin won't stay ensorcelled, Shannon feels around on his person and feels the slim bulge of his nail file in a side pocket of his breeches. He removes it and, sharpened end pointed outwards, holds it defensively in place.

Standard:
Shannon readies an action to stab at one if it comes at him and the boy.

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Round 2

Celia continues her assault on her current target-- he won't move, so she just strikes him like the dummy she was practicing on just hours ago.

Attack!: 1d20 + 2 ⇒ (17) + 2 = 19 - No confirm if I'm in flank or not, sooooooo add 2 if I'm flanking!
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

After the attack, she steps closer to the other goblin, drawing her shield out and slipping it over her forearm.

Standard attack, draw shield, five foot!


Round Two:

Addie shifts her attention to the goblin stunned by Shannon as she backs toward the eastern door. Behind her veil the witch's eyes turn black as a starless night as she offers a silent prayer to The Gentleman, hexing the goblin and causing doubt to creep into its dazed mind.

Move action to back toward eastern door, but remaining within 30 ft of the goblin affected by Shannon's Daze spell. Standard action to use Evil Eye Hex on the goblin affected by Shannon's Daze spell to impose a -2 penalty to the goblin's attack rolls; duration 7 rounds, reduced to 1 round with a DC 14 Will save.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

"Hah." Jessnen snorts as he feels the small head beneath his club shatter. While there isn't too much to laugh about, he can't help feeling a bit of tension ebb away as the heat begins to rise deep in his belly. This ought to be over before it starts, and it was well timed enough to let him..."express himself" and his frustrations so far.

Jessnen now hops over the limp body and takes another swing, this time at the poor dazed fellow sporting a pierced palm. "It's so easy, I almost feel bad..."

Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

"...almost."

Of course, the only way I don't kill it is with a 1...thanks dice roller XP


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Initiative:
Jessnen - 19
Janiven - 18
Addie - 18
Celia - 18
Shannon - 14
Goblins - 11

Jessnen swings again with his makeshift club, clubbing another of the goblins, this time in the chest, and this time not sending a goblin to its death.

GM Rolls:
Janiven attack: 1d20 + 7 ⇒ (11) + 7 = 18


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Initiative:
Jessnen - 19
Janiven - 18
Addie - 18
Celia - 18
Shannon - 14
Goblins - 11

Jessnen swings again with his makeshift club, clubbing another of the goblins, this time in the chest, and this time not sending a goblin to its death.
Janiven makes up for his unluck, though, catching the creature in the face with another arrow, sending it toppling to its death.
The remaining goblin shakes off Addie's hexing attack, although not completely and as he comes out of the dazed effect, he still looks out-of sorts.
Celia finishes off the one remaining goblin with a wild sword-swing to the torso, cutting through much of its body and sending it to wherever goblin dead goes.

Combat over!

GM Rolls:
Janiven attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 ⇒ 2
Goblin Will: 1d20 - 1 ⇒ (20) - 1 = 19

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Celia sweeps the hide out of the way, looking into the goblin hovel for anything of worth. "Best to move on quickly, but it's said that goblins are notorious scavengers. Perhaps they found something worthwhile here, down in the deep."

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


"Be careful," Addie cautions. "There may be more in there."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The little space that the goblins have hollowed out for themselves contains nothing of worth - only trash, excrement, and rags. Even the dogslicers that the goblins carry are broken, and the leather armor they wear wouldn't fit any of you.

From down the path that you came from, torchlight looms.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

"No need to worry about any more of them. If we don't hurry up, we'll have considerably larger problems." Jess says in a hushed voice, and moves quickly to the proper door across the room, turning the knob, and if able, pushing through it. "Whatever's through here, it can't be any worse than what's back there."


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Shannon struggles against a sudden faintness when he thinks of the crunching bones and mortal wounds suffered by the goblins, which leads him to think of the same wounds being dealt to him by their pursuers, and with a blanched complexion that is difficult to make out in the dark sewer, he heads through the open door with Morosino.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think I'm gonna cut this section a lot shorter than the book says to, as the rest of it's just random combat encounters.

The door opens only with a little struggling (the moisture down here's made the wood swell a little) and the small group quickly files through it, closing the door behind them. They find themselves in another sewer hallway, one with a sword symbol in it, pointing to the right. Apparently, they had been going the right way.

The sewer hallway continues for some ways, crossing through several more intersections (all with intact sword-symbols) and eventually reaching a staircase upwards.

"This is the way up to the hideout. Looks like we evaded 'em." Janiven says, breathlessly.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

"But for how long?"

Maybe the others hadn't thought of it, but it had been on Shannon's mind since Morosino came breathless into Vizio's.

"Did your friend Arael know about us? Who we are? That we were meeting you? Is this something...something he would tell the Hellknights?"


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Janiven stops as she's about to ascend the ladder. She isn't taken aback by Shannon's question, but she was pretty ready to go up. "Um, yes, he did know about us, and that I was meeting with you. Not only that, but he knows the location of this hideout, and the identity of the other dozen or so followers we already have. I don't, however, believe that he would reveal our identity. Don't worry, though, I'm...getting a plan in my head. We're going to get him back before he ever gets to Citadel Rivad."


Addie frowns slightly at Janiven's response to Shannon's question. However, the young witch's expression eases as she remembers her Harrow reading from earlier in the day.

"We'd best hurry up, then," Addie advises her companions. Waiting to ascend last, Addie murmurs the words to a minor spell to restore the muck and mire disturbed by the group's passage near and on the ladder.

Casting Prestidigitation in order to mask any sign that the party ascended from the sewers at this location.

Dark Archive

Female Human Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

"Simple enough. I'll throw in with you," Celia says, ascending the ladder swiftly despite the heavy armor and shield across her forearm.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

Janiven's snapped response leaves Shannon little room to press the point for now. Instead, he finally relinquishes Morosino's hand and helps him up the ladder. "Told you we'd be fine. Up you go."

He climbs up afterwards.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

Allowing Morosino up ahead of him, Jessnen is the last to ascend the ladder. Taking one last careful look in every direct, he sighs through his furrowed expression.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22
intention being along the lines of remembering the intersection in case he needs to remember it in the future, as well as listening hard to make sure he cannot hear anything imminently approaching.

Jess then turns to the ladder begrudgingly. He doesn't particularly enjoy being stringed along in this way, but doesn't see much alternative. As his only form of rebellion against this imminent-to-continue series of events, he pulls out his flask once more and takes a nip of the spirits within. He then replaces it in his vest pocket, shakes off the strong taste, and follows the others up the ladder.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Such an incredible series of railroad.

Each member of the group ascends the stairs, Janiven first, with her pushing aside a sewer grate, and emerges in the evening air of Westcrown once again. The sun isn't even quite down, and they've emerged adjacent to a boarded-up chapel of Aroden. They are in Rego Sacero. Janiven goes around the building to the front entrance, Morosino trailing behind her, and knocks. A few moments pass, and the door is opened by a nervous-looking man with a lantern, who quickly ushers Janiven and Monosino inside the chapel, and looks expectantly at the remainder of the group.

All of the chapel's windows are boarded up, and there's no sign from the outside that the inside is snug and lot, and apparently full of people, as you can see various shapes moving about inside.


Addie glances questioningly at her new companions, and then enters the boarded-up chapel.

His Lordship saunters in beside the witch as if the large black cat owns the place.


Male Human (Ulfen) Level 1 Barbarian; AC 14, 12 touch 12 flat-footed; HP 15/15, Fort +4, Ref +1, Will +2; +4 Initiative, +2 Perception

Once emerged from the sewer, and seeing that he's about to enter a room full of strangers, in a decrepit old chapel no less, he's quite glad he took a drink before he was exposed to Gods know how many strange eyes. Cricking his neck to the left, he stands up straight and walks straight towards the open door, preferring to keep the open door exposed as little as possible. He ignores the man holding the door open and looks about once he's crossed the threshold.


Male Human (Chelaxian) Bard (Chelish Diva) (HP 11/11 | AC 11 | T 11 | FF 10 | CMD 10 | F +0 | R +4 | W +4 | Init +1 | Per +6)

"You were right. You don't stand alone."

He makes a gesture and the dancing spotlights make a sweep high over their heads, chasing the shadows and shapes that move about below and illuminating their surroundings more to the newcomers' comfort.

It might not bear any mention, but the singer points it out anyway to Addie, Jessnen, and Celia. "It's too close to sundown for me to make it home safely. I suppose the same goes for the rest of you."

He adds a small sigh afterwards.

"But even if we could, it might not be safe for long even in the daylight. Janiven, I know you trust Arael not to talk, but like any other person, he can only hold out against interrogation so long. If you have a plan to see him free before he's out of reach, then I will do whatever I can do to help. We haven't even had a chance to finish a single meal together, so I'm not sure yet how I feel about the goals. I haven't had enough time to think about everything you've presented, let alone catch my breath."

He bridges the gap between himself and Janiven and touches her elbow. What he says next is more intimate.

"And to hear you talk, it seems Arael is very important to you, and you shouldn't have to bear the burden of his rescue yourself. Once he is safe, then we can talk about the future..."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

"Thank you, Shannon. Your help will be much appreciated, because what I have in mind will be difficult."

The nervous-looking man ushers the party into the condemned shrine to Aroden. In place of Aroden's religious symbols, however, the place is full of shrines and dedications to Iomedae, the Inheritor. Several of the people inside wear holy symbols to Iomedae, even. The place is mostly wood-paneled, with cozy furnishing and very well-lit and warm. Besides Janiven and Morosino, eleven more people mill about in the building. A plainly-dressed but beautiful Tian woman, a hugely muscular Chelish man with the callused and dirty hands of a blacksmith, a halfling woman with the sword of the Inheritor about her neck, a vibrantly amber-eyed Chelish man, a tall, tanned Garundi man leaning on a wall in the corner, a meditating Chelish woman, a huge Varisian man with the barest hints of a neck, a large and attractive Garundi man with another sword of the Inheritor around his neck, a Chelish woman seated on a bench, reading a book, a Chelish man whittling away at a tiny wooden bird, and a female gnome.

The people in the chapel are all fairly reserved and quiet for now, going about nightly duties about the place or spending leisure time doing various things.

Janiven closes the door behind the party, and begins to speak again. "Listen, I'm sorry that I dragged you into this, but we desperately need your help. None of these people are prepared to defend the people of Westcrown from any number of shadow beasts. These are valued supporters, but none of them have any combat expertise or particular power, and I believe each of you brings something to the table that none of these people do. Not only that, but you can bring leadership to us. And I need your help freeing Arael. We need him, more than ever. I fear that without him, this group could fall apart. Now, we have some time, because of a inevitable custody battle between the dottari and the Hellknights, which means you all have some time to wash the grime off of you, rest, and catch your breath before we go over the plan to get Arael back."

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