Anevia Tirablade

Celia Anetta Azurra's page

53 posts. Alias of SecSeibzehn.


Full Name

Celia Anetta Azurra

Race

Human

Classes/Levels

Cleric of Iomedae 2; AC 16, 10 touch 16 flat-footed; HP 13/18, Fort +4, Ref +0, Will +7; +1 Initiative, +3 Perception

Gender

Female

Size

5'11"

Age

26

Alignment

Lawful Good

Deity

Iomedae

Location

Westcrown, Cheliax

Languages

Common, Infernal

Occupation

Revolutionary / Washer Woman

Strength 15
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 17
Charisma 14

About Celia Anetta Azurra

Visual reference!

Backstory:
Celia Anetta Azurra is a cleric of Iomedae, the goddess of Valor, and she looks the part. A long-legged pale-skinned beauty, rough around the edges in scale mail, Celia appears more warrior than woman. A sturdy commoner's longsword hangs from her hip, and the holy symbol of Iomedae hangs around her neck. A tattoo of a sword curls its way across the left side of her face, hilt and handle half-encircling a concerned eye.

In all truthfulness, life could have gone a very different way for Celia. She had lived in Westcrown her entire life and had followed the tenets of Asmodeus to their most holy written word. Her family were all devout Asmodeans and each one of them paid their dues to the House Thrune, that lived in far away Egorian so detatched from what was happening in the old capitol of the empire. Nothing was bad; everything was good. If things continued as they were, she would live and die a washer woman in the Parego Dospera like her mother and grandmother before her.

And then the priest came, and threw his talk of freedom and valor and hope around. Celia made the mistake of finding herself invigorated by his words-- by his teachings of honor, glory, law and sacrifice. If it weren't for the longsword on his hip and the winged sword on his neck, Celia would have guessed he was a true Asmodean. But he worshipped a different god-- a goddess named Iomedae. He had come to Cheliax to find crusaders to travel to the Worldwound, and Celia found herself at his sermons... and then found herself dreaming of fighting demons on the plains of Sarkoris. The man invigorated her with his words. She met with the priest many times to speak on the nature of religon and to debate the merits of law and good themselves. Soon, she became a practiced theologian and even learned her way around the art of swordsmanship with the priest as her mentor. Celia couldn't wait for him to take her away from Westcrown.

That would never happen.

The priest was a revolutionary and took his time to settle roots in before he began his work. Whatever it was, it didn't last long, and Celia never learned what he had done. The Hellknights came for her one night and took her to the Citadel. They tortured her for hours and spit her back into the street with the imprint of a blade across her face, a burn scar from the heated sword of an overzealous inquisitor. The priest disappeared completely. She never saw him again.

Since then, Celia has been less inclined to believe the Asmodean mantra. Her family, estranged from her after the event and too afraid to publically ask questions, stayed at arm's reach. With nowhere else to turn, Celia turned to what she had begun to believe in-- the rule of valor and Iomedae. She turned the old priest's lie into the truth, at least for herself. Tattooing a sword across her face to hide the pocked burns the Hellknights had put on her, Celia is prepared to bring about change in Westcrown any way she can-- if it's to overthrow the Hellknights, to end the night terrors, to dig out even a glimmer of hope... Celia's become the revolutionary, now, but perhaps her fate won't be the same as her mentor's.

Celia Anetta Azurra
Female human cleric of Iomedae 1
LG Medium humanoid (human)
Aura good, law (faint)
Init +1; Senses Perception +3
-Defense---------------------------------
AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 18 (2d8+2+3)
Fort +4, Ref +0, Will +7; +1 vs. spells and effects originating from an evil outsider
-Offense---------------------------------
Spd 20 ft. (30 ft. unencumbered)
Melee longsword +3 (1d8+2/19-20 x2)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (1d6, DC 13)
Domain Spell-Like Abilities (CL 2nd, concentration +4)
6/day - touch of glory (+2)
Spells Prepared (CL 1st, concentration +4)
1st - bless, shield of faith*, command (DC 14), divine favor
0 - detect magic, guidance, light, mending
Domain Glory (Heroism), Sun
-Statistics------------------------------
Str 15, Dex 10, Con 12, Int 12, Wis 17, Cha 14
Base Atk +1; CMB +3; CMD 13
Feats Selective Channeling, Toughness, Weapon Finesse*
Skills Diplomacy +7, Knowledge (planes) +6, Knowledge (religion) +6, Sense Motive +8, Spellcraft +6, Profession (tailor) +8 All skills listed are class skills. ... ACP -5
Traits Purity of Faith, Westcrown Firebrand
Languages Common, Infernal
Combat Gear longsword, light steel shield, scale mail, light crossbow, 20 bolts, iron holy symbol of iomedae, 22gp~
Special Abilities sun's blessing (+2)

Traits:

Purity of Faith
Source Faiths of Purity pg. 11
Requirement(s) Iomedae
Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype.

Westcrown Firebrand
Source Council of Thieves Player's Guide pg. 9
Requirement(s) Council of Thieves
There’s something very wrong with the world. Spouses were not meant to huddle at their windows hoping and fearing day after day that their loved ones returned from work safely. Parents were not meant to hush their children when questioned about what happened to their neighbors. Citizens were not meant to avert their eyes and hurry by as guardsmen beat old friends in the street. The people of Westcrown have suffered long enough! It’s time for a change. But how? You’ve heard rumors of bands of free-thinking individuals meeting after the citywide curfew. Perhaps they might share your ideals? You are quick to react to opportunity, both physically and mentally, and know that it is with sudden and swift action that many conflicts are best resolved. You gain a +1 trait bonus on Initiative checks, and if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.