STR 18, DEX 12, CON 14, INT 10, WIS 15, CHA 8
Base Atk +1; CMB +5; CMD 16
Feats Catch Off-Guard, Dodge, Weapon Finesse
Traits Reactionary +2 Init (APG pg.328), Westcrown Firebrand +1 Init (CoTPG pg.9)
Skills Climb +8, Intimidate +3, Knowledge (Local) +2, Profession (Soldier) +3, Survival +6, Swim +8
Languages Common, Skald, Orc
SQ Rage (6 rounds/day), Fast Movement
Combat Gear Heavy Mace, Heavy Wooden Shield
Other Gear Flask, Waterskin
Born a trader, Jess left his family at a young age to pursue proper training in a more centralized nation than his homeland of the Linnorm Kings. Excelling in his instruction of warfare, more through his brute strength than any combat finesse or expertise, Jess was haulted right before graduating the academy and enlisting as a city guard. Instead, he was unjustly persecuted for wronging a particularly notable noble (more specifically stealing, a pettier and less respectable form of crime).
Instead of graduating as he had been hoping, Jess was thrown in prison for a crime he did not commit. He lasted there for 18 years, growing bitter and resentful of the atrocities the state he had admired so much for taking him in had spit back in his face. Two years ago, he finally managed an escape along with a number of other prisoners, and has been known since as the Barman, rumored to have single-handedly pried a bar from his cell and used it as a club to fight off the guards.
Since then, Jess has made all of his money doing odd jobs for people needing a little heavy lifting, which he spends almost exclusively on ale and spirits at his favorite tavern, getting so slovenly drunk that he can forget to mourn the youth he lost.
Jess has sworn off the confines of armor. Having kept himself fit in prison merely through the art of fist-fights and workouts, he feels that armor has no place on his body, preferring to feel every blow that strikes him. Generally, he enjoys surprising his enemies through this idea, wearing general street clothes. He tends not to rage unless someone provokes him in some way, though this can become much easier to do the more he drinks.
Eventually, he will follow the Savage Barbarian Archetype (APG pg.79). This means he wears nothing but a shield in the order of armor, and prefers improvised weapons like metal bars, chair legs, and empty tankards. The only weapon he caries is a heavy mace he salvaged from the ruins of an old trading post he used to frequent as a child, now burned and abandoned for larger and more exuberant trading posts within the city. This mace is particularly scorched and burnt, though functions normally. If at all possible, he would rather upgrade this mace than use a new one.