Legends of Katapesh - Legacy of Fire

Game Master justaworm

Date: Arodus 26th
In the bowels of Bayt Al-bazan
Ymeri's breath found.
Shazzathared and Iavesk friendly.
Karambagya friendly, as much as his sworn service will allow.
3 days to recover Impossible Eye before the Vizier orders party's death
Aliya friendly, currently with party

Loot Spreadsheet: Link
Xotani Tales: Tale 1, Tale 2, Tale 3,
Jahavhul Tales:Argbadh's Tale, Shazzathared's Tale,
Impossible Eye lore: Post
Wish Spell usage: Shazz post

Player Files: Maps and art


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Silver Crusade

Battle weary, you all return to the fountain room with the marid genie Shazzathared keeping the band of kobolds occupied with a dramatic retelling of a group of heroes that managed to prevent the plans of an awakened Runelord of Greed. "You're still alive! Wonderful news. Though, its looking like only barely. What happened?"

Scarab Sages

Bahir smiles wearily, "We have faced many a wicked bein today...

Just finished finals week so I will summarize...He relates and embelishes the stories for Shazzathared and the kobolds benefit...with translations provided by those that speak draconic of course, ;eving nothing out. From their fight against the demon-worshiping lizards, to the encounter with the darnoc, and ending with the epic confrontation with the Black Jinn being smote down by our unshakable faith in the Dawnflower.

Diplomacy check for relating the story: 1d20 + 24 ⇒ (1) + 24 = 25

...but it is obvious he is exhausted and it steals some of the thunder from his story.

Silver Crusade

"Amazing, Shazz speaks after listening to Bahir and the rest of you recap the day's events. "It sounds like you just need to find this mirror in the towers above and return it to the Vizier. I have no doubt you will do this, and I have no doubt I will be telling your story one day." Shazz also takes the time to cast her healing spells, bringing everyone back up to full health.

"However it goes, please, I must ask that you come back here and check on me. Even if you lift the curse of the palace, this curse of the fountain may still remain. There's also this matter of this wish."

As the conversation dies, Shazz continues her story ... " and they found themselves in a place called Runeforge ..."

... slowly, you drift off to sleep.

Please level up to 14. You may want to re-look over the loot list as well for a refresh.

Silver Crusade

You all awaken the next morning to a beautiful prayer-song sung from Shazzathared. The kobolds eagerly leave you some fresh kill of rats and fire-bats and expectantly await your praise.

Its a fresh day, you all feel your power increase, and now you have confirmation that the Impossible Eye is somewhere in an upper tower. There is only one upper tower you haven't explored, though you aren't exactly sure how to get there apart from attempting to fly up. There are two sets of unexplored doorways in the haunted palace area that you left behind, which is basically where the tower is as well. There are still a number of unexplored areas in the holdings of Argbadah, the bronze giant, and his command of fire giants.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Once the group is ready to depart Hazreem strokes his scraggly beard thoughtfully, "I do not relish the thought of flying to that tower and dealing with the dragon who guards the sky. We should return to the haunted palace and see if we can find a way up to the tower from there."

Scarab Sages

"Yes, I agree that makes the most sense. Perhaps we can avoid the darnocs area until we figure out how to put it to rest. Before we do that, we should figure out where we will end up should we step through that flame where we fought the cult and hydra."

I am going to memorize 2 remove curses in place of my Angelic Aspect spells to try and cure the ghul. I believe it was Mah'ysa's intention to memorize some divinations to determine whether it is a good idea or not to step through that flame where the demonic priests body disappearred. Or perhaps Shazzathared can answer with knowledge or magics of her own?

Silver Crusade

After hearing the tale of the defeated hydra and the disappearing Cleric of Flauros, something clicks inside Shazz's head, "Bahir!", she blurts out suddenly, "Go check all of the treasury maze rooms again. The only genie I ever saw down here was Jhavhul himself and surely he wasn't bringing treasure down in his own hands. I bet that placing offerings onto the flaming basin may just teleport them into the treasury. It's certainly worth a shot."

---

In discussing the healing of the ghul back into a jinn, you can recall that her curse has already been broken. Now she is stuck as a ghul still. Your knowledge religion checks at the time revealed that you basically needed Resurrection, True Resurrection (which is slight overkill), Wish, or Miracle, to pull this off. There may be other similar type spells, especially in that I dont know the druid spell list well, but they need to be similar to power to Resurrection. Mahy'sa, being 13th lvl cleric now, can cast Resurrection though.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Bahir: I would just have Mah'ysa cast Resurrection on her which should bring Aliya back to life. Once this deed is accomplished then we can escort Aliya back to the Fountain room then check out the treasury maze rooms.
.
It looks like Mah'ysa's player has dropped from this game, plus the MM game as well. Should we recruit a replacement player or just NPC Mah'ysa for the time being?

Scarab Sages

Plan sounds good to me Hazreem. Let's NPC Mah'ysa through the rest of this chapter. After all this time, it would be a shame to not finish the campaign with her. I'm still holding out hope she'll return, but either way it wouldn't be easy to introduce someone new in the prison or for someone to take over running Mah'ysa and do her justice with her long and colorful history. I say, if she hasn't returned by the time we finish Chapter 5 then recruit a new player at that time.

Silver Crusade

You have to pass back and forth through the treasury room just to get to and from this place, just FYI. You all know the pattern easily and so you dont have to go through that again. To get through the treasury to this area, you cover 3 rooms and didn't see anything on the way in.

So it sounds like:
- Rescue the janni ghul noble
- Explore the treasury

Then, ?
- Explore the rest of the haunted palace doors (2 you missed).
- Just try and go straight into the highest tower. You can tell that the tower is connected to the haunted palace wing of the castle. When you left the garden you came out on a roofwalk and could see the exterior of the tower there. You went into a door which led to this area.

Scarab Sages

My vote is the haunted palace doors as our next step, after the janni and treasury. Then, finally, the highest tower.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

I vote with Bahir here.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

sounds good to me


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Me, too.

Silver Crusade

Bahir leading the way, you cautiously move through the treasury maze room by room, hoping that Shazz's suspicion was good. By thinking of each symbol as you step through the doorway, you are instantly transported to the room that matches the symbol. After a few rooms, you visualize the salamander rune and appear in that room. The twisted, broken body of the fire cult lizardfolk cleric, Bassadoum, lies in a heap in the center of the room.

After a search through his body and Efreat casting detect magic, you discover a number of interesting magical items.

He was carrying a staff made of twisting darkwood ornately shaped and carved. It radiates a moderate aura of enchantment.

Staff, DC23 Spellcraft:
Staff of Charming - (CL 8)
---

Upon its head, there is a simple copper headband with a small yellow gem set as if it were a third eye in the middle of his forehead. It radiates a strong transmutation aura.

Headband, DC27 Spellcraft:
Headband of Mental Prowess Int/Wis (+2) - (CL 12th)
---

Around its waist sits a thick hide belt, scarred with impressions of fiendish visages, each shifting between a scowl and a smile. It radiates a moderate transmutation aura.

Belt, DC23 Spellcraft:
Infernal Cord - (CL 8th)
link
---

He finally had two magical rings around his clawed fingers. One looks blue as glacial ice. It radiates a moderate abjuration aura. The other looks like a simple, plain band, and it radiates strong abjuration aura.

Blue Ring, DC26 Spellcraft:
Ring of Cold Resistance, Minor - (CL 11th)
---

Simple Ring, DC30 Spellcraft:
Ring of Protection +3 - (CL 15th)
---


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Spellcraft (Staff DC 23): 1d20 + 11 ⇒ (4) + 11 = 15
Spellcraft (Headband DC 27): 1d20 + 11 ⇒ (7) + 11 = 18
Spellcraft (Belt DC 23): 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft (Blue Ring DC 26): 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft (Simple Ring DC 30): 1d20 + 11 ⇒ (4) + 11 = 15

Hazreem looks over the magical items briefly in case Efreat has any issues discovering the magical properties but is unable to assist him.

Silver Crusade

You guys can match your rolls to whichever item, though that doesn't help Hazreem in this case.

Mah'ysa also tries to check the items over, "I also sense the strong power in these items."

Mah'ysa Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15
Mah'ysa Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
Mah'ysa Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Mah'ysa Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28 -- Headband
Mah'ysa Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

Mah'ysa also struggles to identify the items, but after some study she discerns that the headband is a Headband of Mental Prowess (see above). I applied the roll to the highest item it would cover.

Scarab Sages

Bahir smiles widely, "Well, that is one mystery solved...and one less demon-worshipper we'll have hounding us in this place." He does keep a watchful eye out as the others are engrossed as to the various magical properties of the items we have recovered. He catches a glimpse of the belt as it is passed between them, "I don't think I like the looks of that." He detects evil on the belt.

Silver Crusade

The belt doesn’t radiate evil, but the infernal depictions obviously leave much to be desired about it.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

spellcraft checks:1d20 + 18 ⇒ (11) + 18 = 291d20 + 18 ⇒ (19) + 18 = 371d20 + 18 ⇒ (10) + 18 = 281d20 + 18 ⇒ (17) + 18 = 351d20 + 18 ⇒ (6) + 18 = 24
After reviewing the items, "The staff contains enchantments of charming for persons or other creatures; myself or Mah could use it. The headband increases one's reasoning and willpower; I already have one so someone else should use it. The belt is called an Infernal Cord and I don't recommend that we use it. The Blue Ring is one of resistance to cold. I am not sure about the other ring."


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem nods in reply, "I don't need any of these items. Let's drop them off with Shazz and check up on Aliya."

Mah'ysa should use both the staff and headband. Drop the Belt off with Shazz and see if she can identify the other ring.

Silver Crusade

You quickly head back to Shazz and tell her about what you found. She carefully studies the ring, first casting detect magic and then casting identify. "Yes, this is a quite powerful ring of protection. I am sure one of you will be able to put it to good use."


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem slips the ring on his finger, "This will help out a lot. Thanks, Shazz."

Hazreem swaps out his Ring of Protection +2 for the +3 Ring.

Silver Crusade

"Yes. I'm sure. Now, get us out of here," she smiles.

Silver Crusade

Mah'ysa, NPC

"I have a pretty powerful headband already, Efreat. I will pass on this one," Mah'ysa responds to Efreat.
She has a headband of inspired Wisdom +4. Probably better than +2 Int, +2 Wis.

"Efreat, would you use that Staff?"

Silver Crusade

Also, noticeable with a night's rest is that both Pae and Bahir are still suffering from the Darnoc's touch. No matter how much healing they receive, they still feel tainted.
Pae can't heal 19 hit points.
Bahir can't heal 1 hit point.

Scarab Sages

Bahir tries one of his remove curses on Pae.
Remove Curse: 1d20 + 14 ⇒ (2) + 14 = 16

And failing that...
Second Remove Curse: 1d20 + 14 ⇒ (19) + 14 = 33


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

Efreat responds, "I could use the staff."

Silver Crusade

After not quite being able to break the curse on Pae, Bahir's second casting is able to break through the vile magic. Pae immediately feels the taint of the darnoc leave him.
Pae is still down 19 hit points

While that is going on, Mah'ysa watches over them and kind of snaps back to reality at Efreat's response. "Oh .... yeah , here Efreat. I think it suits better than me."

Mah'ysa then turns back to Pae and Bahir and pulls out the wand of Cure Moderate Wounds. She begins to try and heal Pae.
CMW: 2d8 + 3 ⇒ (2, 6) + 3 = 11
CMW: 2d8 + 3 ⇒ (5, 2) + 3 = 10
2 charges used, 27 charges left

Mah'ysa, laying her gentle hands on Bahir' shoulders, calls upon Sarenrae to try and remove the small hint of taint within Bahir. The purifying light of Sarenrae wells up inside him and he feels the corruption of Bagoas leave him as well. "There, my love. Lets heal this janni and finally get out of this place."
Remove Curse: 1d20 + 13 ⇒ (7) + 13 = 20
Still down 1 hit point

Silver Crusade

Is there any other business down here with Shazzathared?


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

I think we are ready to depart now :)


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

staff of charming added to equipment. cast mage armor, overland flight and see invisibility before we leave.

Silver Crusade

Just a reminder that wouldn't escape your characters; Bagoas will probably be on the throne again, which is just outside the entrance to Aliya's chambers. Just in case that changes any preparations. If you want to be creative, and have the means, there are probably other ways to get in.

Mah'ysa casts endure elements on herself and on Spooky. She pats the cat gently on the head as it jumps into her lap and purs, "Just a little longer sweetie. We should be out of this crazy place soon," she smiles hopefully.

Silver Crusade

The group heads back down to the main doors to the throne room of the Haunted Palace that come in from the open courtyard that the giants are holding. Pae stealthily creeks the door open and indeed Bagoas is back, his ghostly form just sitting upon the throne. He doesn't pay any attention to the door opening slightly.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem decides to shift into his elemental form, growing in size exponentially. Wild Shape into Huge Air Elemental.

"Have we ever figured out how to permanently banish him?" He asks softly.

Silver Crusade

Excellent question! Everyone can make a straight Wisdom check, based on 3 clues:
1. Your discussion with Aliya
2. Your previous interaction with Bagoas
3. Your previous K(Religion) check for a Darnoc.

Mah'ysa Wisdom, +5: 1d20 + 5 ⇒ (14) + 5 = 19


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Wisdom Check: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

wisdow:1d20 ⇒ 15

Scarab Sages

[ooc]Wisdom: [ooc]1d20 - 1 ⇒ (10) - 1 = 9


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Wisdom: 1d20 + 0 ⇒ (20) + 0 = 20

Silver Crusade

Pae, with everyone's help, 28 total:

[-]You know that darnocs are cursed to a life of monotony and toil over something that they were connected to in life, performing the same actions of their cursed existence over and over.
[-]Aliya mentioned that he was content to sit on his throne and demand fealty from guests. You find this curious because he was just the Chief Eunuch and it certainly wasn't his throne but rather Jhavhul's.
[-]He demanded that you bowed before him and attacked when you didn't.

You are sure the key to this puzzle has something to do with his now continual insistence that he is the ruler of the palace.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem snorts, "Sounds like he has a superiority complex. He will demand we bow before him as he believes he is the ruler of this place. Not sure how we convince him otherwise."

Silver Crusade

I assume Pae would share all that information, so yeah everyone can feel free to look behind the spoiler and think on it.


Rogue Abilities:
Trapsense, Trapfinding, Imp. Uncanny Dodge, Imp. Evasion || Finesse, Ledge-walker, Resiliency, Surprise Attack, Befuddling Strike, Offensive Defense
Halfling Rogue 14 | HP -42/123 | AC/T/F 24/19/19 (+4 v. traps) | Saves FRW +9/+18/+8 (+5 v.Fear) | Percep +26 | Stealth +24 | Init +9 Spd.20 | CMB+14; CMD+24 | SQ: Res. Fire 10 (ring)

Sorry, I've been away from my computer for far too long. Pae would definitely share his thoughts with everyone.

Pae whispers, "Perhaps if we just play along with his delusions, he won't harass us anymore."

Scarab Sages

I am currently out in the field for the next month. Please DMPC Bahir as needed.

Bahir nods, "If that's what it takes to put the evil soul to rest than let's call him by whatever title makes him feel better about himself."

Silver Crusade

Waiting to see if Efreat has something he may want to add about the problem before we continue.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

"I suppose we can try and appease his ego."

Silver Crusade

The party moves forward into the room, and just as before the ghostly figure stands from his throne and booms, "Approach and prostrate yourselves before Bagoas, the inheritor and ruler of Bayt Al-Bazan."
If he recognizes you from before, he doesn't make any indication of it.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem slowly approaches the darnoc, his form swirling in the hot desert-like air. Once he gets about 40 feet away he prostrates himself as ordered...ready for Bahir to commence the attack.


Male Human (Keleshite) Sorc (Efreeti) 14 l AC 20(ff15/t17) l F9 l R10 l W12 l HP(117) 117 I Percep +0 l Stealth +3 l

Efreat prostates himself next to Hazreem, "Oh great Bagoas! Inheritor! Ruler of Bayt Al-Bazan! Grant us passage through your domain that we may see its wanders and know the extent of your greatness!"
diplomacy:1d20 + 11 ⇒ (12) + 11 = 23

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