
Efreat 'al Inferis |

black tentacles cmb & damage1d20 + 23 ⇒ (17) + 23 = 401d6 + 4 ⇒ (4) + 4 = 8
Efreat yells "Shiz'koom" again and five black bolts slam into the black jinn.
cast magic missile at the black jinn. damage:5d4 + 5 ⇒ (3, 3, 3, 3, 1) + 5 = 18

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May'ysa 1 pt of bleed.
Bahir lingering elec dmg: 1d10 ⇒ 7 Bahir takes further lingering electricity damage from the corrupting touch of the black jinn.
----
Pae, is battered by the winds and can no longer stand. He swings wildly at the black jinn but misses. (ac29, miss)
Efreat again unleashes another volley of Magic Missiles on the black jinn. (18 dmg to jinn; 8 dmg to 3 ghuls)
Pae Electricity Damage: 10d6 ⇒ (5, 5, 3, 4, 2, 4, 4, 6, 3, 5) = 41
Pae Reflex: 1d20 + 17 ⇒ (4) + 17 = 21 DC 24 for 1/2 dmg
Lying on the ground, Pae is blasted with electricity from the charged dust storm. (21 fails, Imp. Evasion reduces to 20 dmg.
- from 41)
Enemies:
[-]The female janni trapped within the black tentacles (green, purple) again try and break free but cannot escape the tentacles.
[-]The recently freed janni ghul (blue) moves up to the edge of the dust storm but doesn't move into it.
[-]The janni ghul (red) breaks off its attacks on Mah'ysa and fights against the winds to move out of the the dust storm. It carelessly moves past Hazreem and Mah'ysa and tries to bite Hazreem from his other side once it is free of the storm's effects.
Hazreem, Mah'ysa, and Efreat can all take attacks of opportunity against the ghul. Its attack will only affect Hazreem if it is still alive. (AC23 hits hazreem, will do 11 dmg if the attack goes off.)
[-]The janni ghul (orange) tears at Pae with its bite and claws.
Lying on the ground, Pae is blasted with electricity from the charged dust storm. (21 fails, Imp. Evasion reduces to 20 dmg.
[-]The black jinn continues to terrorize Bahir, sinking both of its knife-like claws deep into an exposed spot on the paladin. It then violently rips its claws back out further shredding Bahir. Seeing the paladin of the Sarenrae near death, it drives its horns deep into him. (2 claws + rend land for 99 dmg; gore hits for 29 dmg; 128 total damage) This technically reduces Bahir to -15, which could be death for the paladin unless some magic happens.
1. 75+ mph winds (for this storm)
2. Cannot make ranged attacks
3. Medium and smaller creatures cannot move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check if airborne.
4. Small creatures on the ground are knocked prone, roll 1d4×10 feet, and take 2d6 points of nonlethal damage, unless they succeed on a DC 15 Strength check. Small creatures that are flying creatures are blown back 2d6×10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed at a DC 25 Fly check.
5. -8 penalty to Fly, Perception, Acrobatics, and anything else that would be advesely affected by wind
janni green cmb, break grapple: 1d20 + 10 ⇒ (11) + 10 = 21 vs 28, fail
janni purple cmb, break grapple: 1d20 + 10 ⇒ (2) + 10 = 12 vs 28, fail
janni red str chk: 1d20 + 6 ⇒ (7) + 6 = 13 vs 10, pass
janni orange str chk: 1d20 + 6 ⇒ (6) + 6 = 12 vs 10, pass
janni red, bite: 1d20 + 12 ⇒ (11) + 12 = 23 for P: 1d6 + 6 ⇒ (5) + 6 = 11
janni orange, bite: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 for P: 1d6 + 6 ⇒ (1) + 6 = 7
janni orange, claw: 1d20 + 10 ⇒ (9) + 10 = 19 for P: 1d4 + 6 ⇒ (4) + 6 = 10 + Bleed 1
janni orange, claw: 1d20 + 10 ⇒ (5) + 10 = 15 for P: 1d4 + 6 ⇒ (3) + 6 = 9 + Bleed 1
janni orange Electricity Damage: 10d6 ⇒ (4, 4, 6, 3, 6, 3, 1, 5, 6, 3) = 41
janni orange Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 DC 24 for 1/2 dmg
1mp used to negate PA penalty
claw, PA: 1d20 + 28 ⇒ (18) + 28 = 46 for Slash: 2d6 + 12 + 15 ⇒ (2, 6) + 12 + 15 = 35 and Elec: 1d10 ⇒ 2
claw, PA: 1d20 + 28 ⇒ (12) + 28 = 40 for Slash: 2d6 + 12 + 15 ⇒ (1, 6) + 12 + 15 = 34 and Elec: 1d10 ⇒ 7
rend: 2d6 + 15 ⇒ (1, 5) + 15 = 21
gore, PA: 1d20 + 27 ⇒ (17) + 27 = 44 for P: 2d8 + 12 + 7 ⇒ (7, 3) + 12 + 7 = 29
---
Initiative Order:
Efreat (111/111)
Pae (59/115) - +8 non-lethal [19 darnoc touch dmg]
------------------
Black Jinn
Janni princesses - 2 are still grappled
------------------
Hazreem (62/142) -
Mah'ysa (70/102) - Bleed 1pt, AC28 (BoF R3)
Bahir (-15/163) - [1 darnoc touch dmg]
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Pae (59/115) - BLeed 1; +8 non-lethal; [19 darnoc touch dmg]
Mah'ysa (70/102) - Bleed 1pt
Bahir (-15/163) - [1 darnoc touch dmg] , Smite: Black Djinn
Hazreem (62/142)
Efreat (111/111)
NPCs:
Spooky 15/15
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base); 27/T21/F18 (tot def);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite); GAA: (+4 / +3) saves
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ; 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Conditions in effect:
----------
- Efreat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Mage Armor - 9/13 hours remain
- Overland Flight - 9/13 hours remain
- See Invisibility - 15/130 min remain
- FR20 (bloodline)
Mirror Image 0 / 13 min (6 images)
- Blessing of Fervor 12 / 12 rnds
- Mah’ysa:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
- Bahir:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
Weapon of Awe - 0 / 13 min [+2 dmg, shaken 1 rnd on crit (will neg.)]
Gtr. Angelic Aspect - 0 / 13 min
Divine Bond (Holy, Keen) - 0 / 13 min
Resist Energy (Fire) - not cast
Prot. from Energy (Fire) - not cast
Stoneskin (DR 10/adamantine) - not cast
- Blessing of Fervor 12 / 12 rnds
- Hazreem:
- Wildshaped;
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Resist Energy 30 (Fire) - 15/130 min remain
Prot. from Energy (Fire) 0/ 120 pts - 0 / 130 min
Freedom of Movement - 0/ 130 min
Heat Shimmer - Blur
- Blessing of Fervor 12 / 12 rnds
- Paellat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
Resist Energy 30 (Fire) - 0/130 min remain
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 1 uses today; 8 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1, Heat Shimmer 3
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 9 (1 channel),
Mah’ysa: Channel 4, Holy Lance
Efreat: Wand of MM 5 charges
Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic, Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Dispel Magic (4th slot), Disintegrate, See Invisibility, Black Tentacles, Magic Missile, Magic Missile, Magic Missile
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless, Searing Light, Holy Smite (Cure Critical), Resist Energy, Heal, Blessing of Fervor, Wrathful Mantle( Cure Serious),
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement, Sunbeam, Endure Elements
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3
Environment Effects:
- Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
- Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;
---
Janni (green) - 64 dmg, grappled
Janni (purple)- 64 dmg, grappled
Janni (blue)- 50 dmg,
Janni (orange)- 50 dmg,
Janni (red)- 34 dmg
Black Jinn - 185 dmg, 3 mp used,
----
1. Hazreem, Mah'ysa, and Efreat can all take an AoO on the red ghul.
2. Bahir gets an immediate reaction in response to his pending death, if he has a spell or ability he can use.
3. Afterwards, it is Hazreem, Mah'ysa, and Bahir's turn

Hazreem Al'Shakar_1 |

Just going to post the AoO here until the condition of Bahir is determined.
Slam AoO: 1d20 + 14 ⇒ (12) + 14 = 26; Bludgeoning damage: 1d8 + 5 ⇒ (7) + 5 = 12

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The thought, Odd...that should hurt... crosses his mind as the wicked horns plunge into his chest. Time slows down as his body goes into shock, I'm...dying, he calls upon the Dawnflower's warm radiance in a reflexive action. Despite the certain fatal wound the paladin just won't fall! He staggers and glowers up at the Black Jinn as his wounds close just enough to keep him on his feet...Not this time abomination!
Heroes Defiance! Heal: 8d6 ⇒ (5, 3, 2, 4, 6, 2, 1, 5) = 28
The flowing blood from his wounds spraying away into the wind, Bahir grits his teeth, focuses, and tries to bring the evil being down with Vardishal...
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 1d6 + 17 ⇒ (3) + 17 = 20
Frost Damage: 1d6 ⇒ 3
Miss chance? 1d100 ⇒ 94
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d6 + 17 ⇒ (6) + 17 = 23
Frost Damage: 1d6 ⇒ 1
Miss chance? 1d100 ⇒ 53
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 1d6 + 17 ⇒ (3) + 17 = 20
Frost Damage: 1d6 ⇒ 2
Miss chance? 1d100 ⇒ 28
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d6 + 17 ⇒ (5) + 17 = 22
Frost Damage: 1d6 ⇒ 4
Miss chance? 1d100 ⇒ 19
Crit confirm +2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 1d6 + 17 ⇒ (4) + 17 = 21
Frost Damage: 1d10 ⇒ 9
Wow, haven't had to do that in awhile. He'll step 5' feet around the Jinn to give Pae flank if he can move.
EDIT: Whoops, forgot the holy damage on each attack:
Damage: 2d6 ⇒ (5, 2) = 7
Damage: 2d6 ⇒ (5, 2) = 7
Damage: 2d6 ⇒ (5, 1) = 6
Damage: 2d6 ⇒ (2, 1) = 3

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The electricity damage from the storm happens at the end of each person's turn, which I didn't catch the first time around. That result is actually pretty important to Mah'ysa and Hazreem's actions for Bahir.
I haven't figured out the outcome of Bahir's attacks, because that takes like an hour or so :), but the following happens no matter the result.
Bahir has 13 Hp left (he was at -15 before Hero Defiacne)
Bahir Storm damage, electricity: 10d6 ⇒ (4, 2, 1, 3, 5, 6, 2, 6, 6, 6) = 41
DC 24 Reflex for 1/2. Reflex: 1d20 + 13 ⇒ (14) + 13 = 27
WIth no thought of retreat, Bahir, still near death, continues to fight the black jinn. After he is finished, both he and the jinn look worse. Then ... the electricity from the storm overtakes the Paladin and he once again falls into blackness ...
Bahir takes 20 damage from the storm and is at -7 at the moment.

Hazreem Al'Shakar_1 |

Hazreem sees Bahir fall and knows he only has seconds to live. Forgoing the ghul for the moment he casts his most powerful healing spell and flies deeper into the maelstrom...
Fly to position on map.
Cast Heal and touch Bahir. Bahir gains 130 hp.
Concentration check: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
Concentration check: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 reroll for SpellGuard Bracers.
.
Scouring Winds: 3d6 ⇒ (6, 2, 5) = 13

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Hazreem slams the ghul as it passes by but the creature's intent seems to be focused on getting out of the storm. (7 dmg after DR) Efreat, however isn't able to strike it with his dagger.
Bahir brings his blade across the black jinn but the creature expertly blocks the paladin's first strike. Bahir's second strike drives deep into the creature, critically injuring it (51 dmg after DR) . Pulling Tempest out of the jinn, Bahir quickly strikes again and hits the black jinn. [ooc](18 dmg after DR). However, just as he makes his final attack, the paladin is hampered by a sudden gust from the storm and misses the jinn. (69 dmg total)
The black jinn looks greivously injured but it is still standing.
See previous post for Bahir's taken electricity damage from storm
Hazreem casts Heal and rushes to Bahir. The druid is able to bring Bahir back to consciousness and newly invigorated. (150pts healed, Bahir at 143)
The 2 janni ghuls caught in the scouring winds are blasted again from painful wind blown sand and both stop struggling against the tentacles and storm. (13 damage each, dead)
Just after the druid bravely brings Bahir back to life, he is struck with a charged blast from the dust storm himself and looks near death. (Ref 12 fails, 48 electricity damage taken)
[spoiler=GM Rolls]
Block: 1d20 + 28 ⇒ (18) + 28 = 46 vs 37, successful block
Hazreem Electricity Damage: 10d6 ⇒ (4, 6, 6, 3, 4, 2, 6, 5, 6, 6) = 48
Hazreem Reflex: 1d20 + 8 ⇒ (4) + 8 = 12 DC 24 for 1/2 dmg
Efreat (111/111)
Pae (59/115) - +8 non-lethal [19 darnoc touch dmg]
------------------
Black Jinn
Janni princesses
------------------
Hazreem (14/142) -
Mah'ysa (70/102) - Bleed 1pt, AC28 (BoF R3)
Bahir (143/163) - [1 darnoc touch dmg]
---
Mah'ysa is still up.
1. AoO on ghul if you'd like
2. Round 4 action

Mah'ysa Alandir |

Probably useless, but...
Staff AoO vs ghul: 1d20 + 15 ⇒ (1) + 15 = 16 for 1d6 + 1 ⇒ (5) + 1 = 6 bludgeoning and magic damage.

Mah'ysa Alandir |

Mah'ysa continues her Defensive Stance (AC26);
Selects "Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves." for the Blessing of Fervor this round (AC28);
Shifts Combat Expertise to +3 dodge AC (AC31).
So AC31 this round.
Mah'ysa continues to focus on keeping Sir Bahir alive.
She sacrifices True Sight to cast Cure Critical Wounds on him for 4d8 + 12 ⇒ (5, 3, 8, 7) + 12 = 35 healed.

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Mah’ysa attempts to strike the ghul as it passes her by but misses. She then casts Cure Critical Wounds on Bahir (35 hp) and also enhances her defense(AC31).
Mahy'sa is then blasted by the charged dust storm.
Mah'ysa Electricity Damage: 10d6 ⇒ (4, 3, 4, 1, 6, 3, 4, 6, 3, 3) = 37
Mah’ysa Reflex: 1d20 + 11 ⇒ (17) + 11 = 28 DC 24 for 1/2 dmg
--------------------------- Round 04 -----------------------------
Initiative Order:
Efreat (111/111)
Pae (59/115) - +8 non-lethal [19 darnoc touch dmg]
------------------
Black Jinn
Janni princesses
------------------
Hazreem (14/142) -
Mah'ysa (70/102) - Bleed 1pt, AC31 (BoF R3)
Bahir (163/163) - [1 darnoc touch dmg]
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Pae (59/115) - BLeed 1; +8 non-lethal; [19 darnoc touch dmg]
Mah'ysa (70/102) - Bleed 1pt
Bahir (163/163) - [1 darnoc touch dmg] , Smite: Black Djinn
Hazreem (14/142)
Efreat (111/111)
NPCs:
Spooky 15/15
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base); 27/T21/F18 (tot def);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite); GAA: (+4 / +3) saves
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ; 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Conditions in effect:
----------
- Efreat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Mage Armor - 9/13 hours remain
- Overland Flight - 9/13 hours remain
- See Invisibility - 15/130 min remain
- FR20 (bloodline)
Mirror Image 0 / 13 min (6 images)
- Blessing of Fervor 12 / 12 rnds
- Mah’ysa:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
- Bahir:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
Weapon of Awe - 0 / 13 min [+2 dmg, shaken 1 rnd on crit (will neg.)]
Gtr. Angelic Aspect - 0 / 13 min
Divine Bond (Holy, Keen) - 0 / 13 min
Resist Energy (Fire) - not cast
Prot. from Energy (Fire) - not cast
Stoneskin (DR 10/adamantine) - not cast
- Blessing of Fervor 12 / 12 rnds
- Hazreem:
- Wildshaped;
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Resist Energy 30 (Fire) - 15/130 min remain
Prot. from Energy (Fire) 0/ 120 pts - 0 / 130 min
Freedom of Movement - 0/ 130 min
Heat Shimmer - Blur
- Blessing of Fervor 12 / 12 rnds
- Paellat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
Resist Energy 30 (Fire) - 0/130 min remain
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 1 uses today; 8 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1, Heat Shimmer 3
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 9 (1 channel),
Mah’ysa: Channel 4, Holy Lance
Efreat: Wand of MM 5 charges
Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic, Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Dispel Magic (4th slot), Disintegrate, See Invisibility, Black Tentacles, Magic Missile, Magic Missile, Magic Missile
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless, Searing Light, Holy Smite (Cure Critical), Resist Energy, Heal, Blessing of Fervor, Wrathful Mantle( Cure Serious),Cure Critical
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect, Hero's Defiance,
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement, Sunbeam, Endure Elements, Heal
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3
Environment Effects:
- Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
- Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;
---
Janni (green) - 77 dmg, dead
Janni (purple)- 77 dmg, dead
Janni (blue)- 50 dmg,
Janni (orange)- 50 dmg,
Janni (red)- 41 dmg
Black Jinn - 254 dmg, 3 mp used,
Efreat and Pae are up for Round 4.

Efreat 'al Inferis |

black tentacles cmb and damage1d20 + 23 ⇒ (12) + 23 = 351d6 + 4 ⇒ (4) + 4 = 8
Efreat steps away and chants "kreash'ravass"
5' step away from jann and cast disintegrate on black jinn. ranged touch attack and full damage and saved damage1d20 + 10 ⇒ (4) + 10 = 1426d6 ⇒ (5, 4, 5, 3, 5, 1, 4, 6, 3, 6, 6, 1, 3, 4, 5, 3, 3, 6, 2, 1, 1, 5, 2, 4, 2, 5) = 955d6 ⇒ (5, 5, 6, 4, 4) = 24

Paellat 'Pae' Silvertongue XXIV |

Again, summoning all his strength, Pae attempts to stand against the windy onslaught. But again, Pae's best isn't good enough.
Blessing of Fervor to stand up.
Strength: 1d20 + 0 ⇒ (8) + 0 = 8
He resigns to continue attacking from a disadvantageous position.
Rapier 1: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Damage: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (2, 1) = 12
Miss Chance: 1d100 ⇒ 35
Rapier 2: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
Damage: 1d6 + 4 + 2d6 ⇒ (6) + 4 + (2, 4) = 16
Miss Chance: 1d100 ⇒ 13

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May'ysa 1 pt of bleed.
Pae 1 pt of bleed.
Bahir lingering elec dmg: 1d10 ⇒ 9 Bahir takes further lingering electricity damage from the corrupting touch of the black jinn.
----
Efreat calls forth a ray of disintegration and unleashes it at the black jinn. Howver with the cover of the storms about the jinn, the creature is able to dodge the ray. (AC 14 touch misses)
Efreat, the Janni in the black tentacles are already dead.
The howling storm continues to beat down Pae, and the little halfling desparately continues to strike at the black jinn. Both of his attacks, though, miss the jinn from within the howling storm.(AC 27 misses)
Pae Electricity Damage: 10d6 ⇒ (2, 2, 2, 3, 6, 4, 2, 2, 5, 6) = 34
Pae Reflex: 1d20 + 17 ⇒ (19) + 17 = 36 DC 24 for 1/2 dmg
Lying on the ground, Pae is blasted with electricity from the charged dust storm. (36 passes, no damage w/ Imp Ev.) Pae is able roll away from the electrical blast just in time.
Enemies:
[-]The (blue) janni ghul doesn't pursue combat within the storm but rather tries to get around the edge of it.
[-]The janni ghul (red) nearest Efreat steps towards the sorcerer and attacks. Its gruesome bite and one of its claws penetrate through Efreat's magical protections. (AC 26 and 23 hit for 20 dmg + bleed)
[-]The janni ghul (orange) bites Pae (AC21 hits prone Pae, 10 dmg) and then attempts to flee out of the storm.
Pae gets an AoO
[-]Seeing the Paladin once again fully restored to life, the black jinn shifts his attacks to the others healing Bahir. Its sweeps a claw across Mah'ysa's body but she is able to dodge its attack easily (AC27). Just as she dodges its first claw attack, the jinn strikes Mah'ysa with its other claw, timing his attack with where it expected the cleric to move to and drives its claw into her shoulder. (AC43 hits, AC36 confirms; 68 pysical and 4 electrical dmg) Mah'ysa's body goes limp and she crumbles to the ground in the midst of the storm, dying. (-3 HP)
The creature then rams its head into the airy form of Hazreem and the blow nearly kills the druid. His body also falls to the ground and the druid is near death. (-12 HP)
The black jinn then turns its wicked eyes upon Bahir and smirks.
1. 75+ mph winds (for this storm)
2. Cannot make ranged attacks
3. Medium and smaller creatures cannot move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check if airborne.
4. Small creatures on the ground are knocked prone, roll 1d4×10 feet, and take 2d6 points of nonlethal damage, unless they succeed on a DC 15 Strength check. Small creatures that are flying creatures are blown back 2d6×10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed at a DC 25 Fly check.
5. -8 penalty to Fly, Perception, Acrobatics, and anything else that would be adversely affected by wind
janni red, bite: 1d20 + 12 ⇒ (14) + 12 = 26 for P: 1d6 + 6 ⇒ (6) + 6 = 12
janni red, claw: 1d20 + 10 ⇒ (13) + 10 = 23 for P: 1d4 + 6 ⇒ (2) + 6 = 8 + Bleed 1
janni red, claw: 1d20 + 10 ⇒ (9) + 10 = 19 for P: 1d4 + 6 ⇒ (1) + 6 = 7 + Bleed 1
janni orange, bite: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 for P: 1d6 + 6 ⇒ (4) + 6 = 10
claw, PA: 1d20 + 28 - 5 ⇒ (4) + 28 - 5 = 27 for Slash: 2d6 + 12 + 15 ⇒ (4, 6) + 12 + 15 = 37 and Elec: 1d10 ⇒ 8
claw, PA: 1d20 + 28 - 5 ⇒ (20) + 28 - 5 = 43 for Slash: 2d6 + 12 + 15 ⇒ (4, 1) + 12 + 15 = 32 and Elec: 1d10 ⇒ 4
claw, PA confirmation: 1d20 + 28 - 5 ⇒ (13) + 28 - 5 = 36 for Slash: 2d6 + 12 + 15 ⇒ (4, 5) + 12 + 15 = 36
gore, PA: 1d20 + 27 ⇒ (14) + 27 = 41 for P: 2d8 + 12 + 7 ⇒ (4, 3) + 12 + 7 = 26
Initiative Order:
Efreat (91/111) Bleed 1pt,
Pae (48/115) - Bleed 1pt; +8 non-lethal [19 darnoc touch dmg]
------------------
Black Jinn
Janni princesses
------------------
Hazreem (-12/142) -
Mah'ysa (-3/102) - Bleed 1pt, AC31 (BoF R3)
Bahir (162/163) - Lingering Eletricity, [1 darnoc touch dmg]
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Pae (48/115) - BLeed 1; +8 non-lethal; [19 darnoc touch dmg]
Mah'ysa (-3/102) - Bleed 1pt
Bahir (162/163) - [1 darnoc touch dmg] , Smite: Black Djinn
Hazreem (-12/142)
Efreat (91/111)
NPCs:
Spooky 15/15
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base); 27/T21/F18 (tot def);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite); GAA: (+4 / +3) saves
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ; 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Conditions in effect:
----------
- Efreat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Mage Armor - 9/13 hours remain
- Overland Flight - 9/13 hours remain
- See Invisibility - 15/130 min remain
- FR20 (bloodline)
Mirror Image 0 / 13 min (6 images)
- Blessing of Fervor 12 / 12 rnds
- Mah’ysa:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
- Bahir:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
Weapon of Awe - 0 / 13 min [+2 dmg, shaken 1 rnd on crit (will neg.)]
Gtr. Angelic Aspect - 0 / 13 min
Divine Bond (Holy, Keen) - 0 / 13 min
Resist Energy (Fire) - not cast
Prot. from Energy (Fire) - not cast
Stoneskin (DR 10/adamantine) - not cast
- Blessing of Fervor 12 / 12 rnds
- Hazreem:
- Wildshaped;
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Resist Energy 30 (Fire) - 15/130 min remain
Prot. from Energy (Fire) 0/ 120 pts - 0 / 130 min
Freedom of Movement - 0/ 130 min
Heat Shimmer - Blur
- Blessing of Fervor 12 / 12 rnds
- Paellat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
Resist Energy 30 (Fire) - 0/130 min remain
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 1 uses today; 8 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1, Heat Shimmer 3
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 9 (1 channel),
Mah’ysa: Channel 4, Holy Lance
Efreat: Wand of MM 5 charges
Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic, Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Dispel Magic (4th slot), Disintegrate, See Invisibility, Black Tentacles, Magic Missile, Magic Missile, Magic Missile, Disintegrate,
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless, Searing Light, Holy Smite (Cure Critical), Resist Energy, Heal, Blessing of Fervor, Wrathful Mantle( Cure Serious),Cure Critical
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect, Hero's Defiance,
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement, Sunbeam, Endure Elements, Heal
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3
Environment Effects:
- Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
- Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;
---
Janni (green) - 77 dmg, dead
Janni (purple)- 77 dmg, dead
Janni (blue)- 50 dmg,
Janni (orange)- 50 dmg,
Janni (red)- 41 dmg
Black Jinn - 254 dmg, 3 mp used,
Hazreem and Mah'ysa get checks to stabilize.
Pae gets an AoO on the ghul
Bahir has a tough decision to make. You can tell that it looks extremely injured from your attacks. If you have immediate actions to use for either Mah'ysa or Hazreem, they can go off now.

Hazreem Al'Shakar_1 |

GM J: Hazreem has the Diehard feat so he auto-stabilizes and does not lose consciousness.
Hazreem barely manages to hang onto consciousness as he flies out of harm's way. Move: Fly 90' out of the storm's AoE (60' +30' for BoF).

Paellat 'Pae' Silvertongue XXIV |

AoO: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Damage: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (6, 5) = 19

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No immediate actions.
For the first time the Black Jinn manages to strike fear into Bahir. As the leaden weight of dread settles in the Paladin's gut...No! Mah'ysa! Hazreem! he doesn't waste even a moment before concentrating and releasing a wave of healing energies...
Channel positive energy: 6d6 ⇒ (3, 6, 6, 4, 2, 1) = 22
That should catch Hazreem also as I think I am going before him at this point.
Seeing Hazreem race off and Mah'ysa's eyes flutter open does little to put him at ease as the creature still looms over them. He does his best to stand over Mah'ysa's prone form and shield her from the thing.

Mah'ysa Alandir |

Awakening in the middle of the fight, Mah'ysa gets angry.
Still prone, she leveled her holy symbol at the black djinn and cast Spear of Purity.
She hurled a pure golden/white spear of light from the Ankh symbol directly into the djinn. If close enough, she'll just push it right through him.
Ranged touch attack: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
An evil outsider takes 10d6 ⇒ (2, 1, 5, 5, 1, 5, 1, 4, 6, 4) = 34 and is blinded for 1 round. A successful Will save (DC17) reduces the damage to half and negates the blinded effect.

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Hey i just realized my Litany of Righteousness is a swift action. I'd like to cast that also when it was my turn, if that is ok. Will DC is 19. Chances are he'll make the save but every little bit counts at this point I think.
Here is what it does.
School evocation [good, language-dependent]; Level inquisitor 3, paladin 2
CASTING
Casting Time 1 swift action
Components V, S, DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype). If the target also has the evil subtype; when it is hit with attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds. If this spell targets a nonevil creature (or one that lacks the evil subtype), it has no effect, and the spell is wasted.
While subject to this spell, the target cannot be the target of another spell that has the word “litany” in the title.

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No problem. Let's get this show started again. :)
-----
Before I make the update, I need to know a few things:
(1) Bahir's channel can go off before Hazreem flees. Bahir, do you have selective channel or does it get the black jinn too?
(2) Hazreem, I assume you are taking the AoO from the ghul (blue) and not the black jinn, or can you somehow avoid it altogether?
(3) Bahir, do you say anything to the black jinn as part of the Litany of Righteousness spell casting? Just curious ...
noun A series of petitions for use in church services or processions, ...

Hazreem Al'Shakar_1 |

Hazreem would be flying at an upward angle to avoid the AoOs, if possible. If not then he would risk the AoO from the ghul. His primary goal is to escape the storm :)

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Oops, yeah I do not have selective channel, so the enemies will be healed also. Mistakes were made... I blame my characters low wisdom. The player would never do anything like that ;p
Bahir's voice can be heard over the roaring wind, "May the Dawn chase away your fear, may the Light reveal the truth, and may Sarenrae's fire burn away your sins!"

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Pae attacks the ghul as it tries to flee out of the storm and plunges his rapier dead through its back as it moves away. (AC20 hit, 19 dmg) While the ghul is still alive, it looks near death.
-----
Mah'ysa 1 pt of bleed.
Efreat 1 pt of bleed.
Pae 1 pt of bleed.
Bahir lingering elec dmg: 1d10 ⇒ 8 Bahir takes further lingering electricity damage from the corrupting touch of the black jinn.
----
Bahir sees his friends near death and unleashes a burst of healing energy upon them. (22 dmg healed to Pae, Mahysa, Hazreem, Bahir, and Black Jinn). Bahir then turns to the Black Jinn and calls upon the hold words and power of Sarenrae while casting Litany of Righteousness upon the Jinn. The Jinn shrieks at hearing Bahir speak the pure words of Sarenrae and at the paladin's final comdemnation the Jinn is instantly destroyed, leaving behind only a pile of charred ash (DC 20 fort fails).
Hazreem times his withdrawl from combat perfectly, just catching Bahir's healing energy and the druid flies up and away from the fray. Once he gets far enough away, the druid turns back towards the combat just to see the Black Jinn melt away into a pile of ash.
Mah’ysa re-awakens and quickly begins casting spear of purity to fire off against the Jinn, but the Jinn is destroyed at the last moment and she redirects her spell against the nearest ghul instead. The ghul attacking Efreat is hit with a golden spear of holy light and falls to the ground, dead. (Mah'ysa, I took liberty with your attack since the Jinn was destroyed by Bahir)
Just as the storm seems to charge up for another shocking blast, it begins to dissipate completely, leaving the area perfectly calm.
Jin Fort, DC 20: 1d20 + 13 ⇒ (4) + 13 = 17, fail! wow
janni ghul, will: 1d20 + 7 ⇒ (6) + 7 = 13, fail! not my day ... :)
--------------------------------------------------
Round 05
--------------------------------------------------
Initiative Order:
Efreat (90/111) Bleed 1pt,
Pae (69/115) - Bleed 1pt; +8 non-lethal [19 darnoc touch dmg]
------------------
Black Jinn
Janni princesses
------------------
Hazreem (10/142) -
Mah'ysa (18/102) - Bleed 1pt, AC31 (BoF R3)
Bahir (154/163) - Lingering Eletricity, [1 darnoc touch dmg]
Date: Arodus 26th
Hit Points (Remaining/Max):
----------
PCs:
Pae (69/115) - BLeed 1; +8 non-lethal; [19 darnoc touch dmg]
Mah'ysa (18/102) - Bleed 1pt
Bahir (154/163) - [1 darnoc touch dmg] , Smite: Black Djinn
Hazreem (10/142)
Efreat (901/111)
NPCs:
Spooky 15/15
ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base); 27/T21/F18 (tot def);
Bahir- Curr: 35/T18/F34 (smite); 36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite); GAA: (+4 / +3) saves
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ; 21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:
Conditions in effect:
----------
- Efreat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Mage Armor - 9/13 hours remain
- Overland Flight - 9/13 hours remain
- See Invisibility - 15/130 min remain
- FR20 (bloodline)
Mirror Image 0 / 13 min (6 images)
- Blessing of Fervor 12 / 12 rnds
- Mah’ysa:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
- Bahir:
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Endure Elements - 20/24 hours remain
- Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
Weapon of Awe - 0 / 13 min [+2 dmg, shaken 1 rnd on crit (will neg.)]
Gtr. Angelic Aspect - 0 / 13 min
Divine Bond (Holy, Keen) - 0 / 13 min
Resist Energy (Fire) - not cast
Prot. from Energy (Fire) - not cast
Stoneskin (DR 10/adamantine) - not cast
- Blessing of Fervor 12 / 12 rnds
- Hazreem:
- Wildshaped;
Bless - 0 / 13 min (+1 Attk, save vs fear)
- Resist Energy 30 (Fire) - 15/130 min remain
Prot. from Energy (Fire) 0/ 120 pts - 0 / 130 min
Freedom of Movement - 0/ 130 min
Heat Shimmer - Blur
- Blessing of Fervor 12 / 12 rnds
- Paellat:
Bless - 0 / 13 min (+1 Attk, save vs fear)
Resist Energy 30 (Fire) - 0/130 min remain
- Endure Elements - 20/24 hours remain
- Blessing of Fervor 12 / 12 rnds
Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 1 uses today; 8 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1, Heat Shimmer 3
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 11 (2 channel),
Mah’ysa: Channel 4, Holy Lance
Efreat: Wand of MM 5 charges
Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic, Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Dispel Magic (4th slot), Disintegrate, See Invisibility, Black Tentacles, Magic Missile, Magic Missile, Magic Missile, Disintegrate,
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless, Searing Light, Holy Smite (Cure Critical), Resist Energy, Heal, Blessing of Fervor, Wrathful Mantle( Cure Serious),Cure Critical, Spear of Purity
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect, Hero's Defiance, Litany of Righteousness
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement, Sunbeam, Endure Elements, Heal
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3
Environment Effects:
- Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
- Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;
---
Janni (green) - 77 dmg, dead
Janni (purple)- 77 dmg, dead
Janni (blue)- 50 dmg,
Janni (orange)- 69 dmg,
Janni (red)- 75 dmg
Black Jinn - 232 dmg, 3 mp used,
Efreat and Pae are up.

Efreat 'al Inferis |

Efreat takes a step and enchants "Krack'koom" as five black bolts of energy slam into the blue jann.
take 5' step. cast magic missile with 2nd level slot. damage:5d4 + 5 ⇒ (1, 1, 3, 4, 2) + 5 = 16

Paellat 'Pae' Silvertongue XXIV |

Pae stands up, dusts himself off, and moves next to Mah'ysa to present a united front against the remaining foes.

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Efreat blasts one of the janni ghuls (blue) with a magic missile and it falls dead.
Pae finally is able to get back on his feet and stands before the undead monstrosity.
---
Seeing an opening, and certainly aware of its coming fate, the final janni charges in to Mah'ysa and attacks.
janni red, bite: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 for P: 1d6 + 6 ⇒ (4) + 6 = 10
It bite clamps down on Mah'ysa ...
Mah'ysa, I am not really sure which of your AC bonuses continue over this round from your last, especially given you going unconscious in between. Let me know if AC 28 hits. If so, 10 damage.
---
Bahir, Hazreem, and Pae are up.

Hazreem Al'Shakar_1 |

Hazreem sees there is only one enemy left so he decides to send the circle of scouring winds towards the lone janni...
Use move action to move the Scouring Winds spell towards the Janni. He can move it 30' per round, which still leaves the janni outside the AoE.

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the paladin's eyes go wide in awe as the charred remnants of the Black Jinn swirl and eddy about him as the wind quickly dies away, Thank you Dawnflower for answering our prayers.... His moment of reverie is short lived, however, as one of the ghuls launches itself at the barely standing Mah'ysa. His relief is plain as the creatures attack fails to bring her down. Without a second thought Vardishal flashes out in a frosty arc filled with deadly promise.
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Frost Damage: 1d6 ⇒ 1
Holy Damage: 2d6 ⇒ (6, 4) = 10
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Frost Damage: 1d6 ⇒ 1
Holy Damage: 2d6 ⇒ (1, 3) = 4
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Frost Damage: 1d6 ⇒ 2
Holy Damage: 2d6 ⇒ (4, 1) = 5
+2 Fire Outsider Bane Icy Burst Scimitar: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Frost Damage: 1d6 ⇒ 3
Holy Damage: 2d6 ⇒ (5, 6) = 11

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While Hazreem begins to redirect his spell, Bahir's fury brings Tempest down upon the undead jinn and cleaves into a few separate sections.
Combat Over
Once you get to searching:
Within the ash, you find a single magical ring but otherwise the black jinn and ghuls had no gear to speak of. Throughout the banquet hall, fine utensils, goblets, and dishware fill the tables.
The large windows to the back of the room open up to an elevated view of the City of Brass. In the distance you can see some sort of contraption floating in the air that looks like a ball holding up a large box. It appears that two red dragons are guarding it as they are flying close and getting other creatures out of the way with their fire breath. Down upon the city below, you see the bustle of activity through the streets. As you look about where the sea of lava meets the city, a large port is clearly visible with all manner of ships.
There are two doors from the banquet hall. One clearly leads back out onto the rooftop area where you explored Ymeri's pyramid. The other is a set of internal doors.

Hazreem Al'Shakar_1 |

Hazreem allows the scouring winds to dissipate as he returns to the others. "That was a close one Bahir. I know we are in no shape to continue exploring yet this door should be safe," pointing to the internal door, "Or we could return to Aliya and see if she has been freed from her curse."

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"Yes...much too close." He shakes his head at himself, "I should have waited for Pae to scout ahead instead of trying to look myself. That would have given us time to prepare..." The Paladin places a hand on Hazreem's shoulder, "Perhaps we should heal before continuing anywhere, safe or otherwise. I'm afraid this conflict drained the last of my healing energies and they are spent until I can rest and pray." He looks concerned for both Hazreem's and Mah'ysa's fragile conditions.

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Efreat (90/111)
Pae (69/115) - +8 non-lethal [19 darnoc touch dmg]
Hazreem (10/142) -
Mah'ysa (18/102) -
Bahir (154/163) - [1 darnoc touch dmg]
I lost track of the rounds but everyone's bleed will likely last an extra 1-2 rounds after combat and Bahir's electrical damage dissipates without any further effects.

Hazreem Al'Shakar_1 |

Hazreem nods in agreement as he withdraws a wand, moving to touch Mah'ysa first.
Charge 29: 2d8 + 3 ⇒ (7, 7) + 3 = 17
Charge 28: 2d8 + 3 ⇒ (5, 7) + 3 = 15
Charge 27: 2d8 + 3 ⇒ (7, 1) + 3 = 11
Charge 26: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Charge 25: 2d8 + 3 ⇒ (5, 4) + 3 = 12
Charge 24: 2d8 + 3 ⇒ (6, 7) + 3 = 16
Charge 23: 2d8 + 3 ⇒ (3, 1) + 3 = 7
Mah'ysa gains 87 HP, and should be at full HP. BTW, I know both Mah'ysa and Pae are packing Cure wands too.

Hazreem Al'Shakar_1 |

Hazreem looks over the ring trying to determine its properties. "This is a protective ring, useful for all spellcasters. (Ring of Protection +3) NOW can we get moving?"
Spellcraft DC 24: 1d20 + 11 ⇒ (17) + 11 = 28

Hazreem Al'Shakar_1 |

I believe the consensus was to check up on Aliya first (to see if the curse is broken) then retreat to the garden to rest.

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You return to Aliya and check on her. She seems genuinely relieved to see the group. "Yes, I can feel his oppressive burned of control lifted from me. I thank you friends. Surely I am not also closer to shedding this curse of undeath too. What are your plans now? How will you break the curse of this citadel?

Hazreem Al'Shakar_1 |

Hazreem sighs tiredly as he feels the fatigue wash over his elemental body, "We are planning on resting now, as the black Jinn was nearly our undoing. As for the rest of our planning, we seek an artifact known as the Impossible Eye, a magical mirror of some kind. That is the key to breaking the curse!" He then eyes the comfortable surroundings of the harem, "Perhaps resting here would be safer than the garden?"

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"Hmm, yes. I have heard of this mirror too. The black jinn mentioned it as well some time ago, though he didn't call it by that name. He only talked about a large magical mirror that he found in the upper tower. After several years, he gave up trying to break it and just left it alone from what I remember.
The danger you face here is when and if Bagoas should reform again after you defeated him. He always comes back, though he does usually leave me alone and the ghosts of the other rooms don't pay him any attention."

Hazreem Al'Shakar_1 |

Hazreem nods thoughtfully, "You are right. We should retreat to the garden. It is the safest place to rest methinks."

Hazreem Al'Shakar_1 |

Hazreem will stay in the Fountain room with the others, though he would recommend setting a watch.