
Hazreem Al'Shakar_1 |

Perception: 1d20 + 20 - 1 ⇒ (19) + 20 - 1 = 38
Hazreem glances up and points a swirly appendage up to the 'sky'. "Looks like a dragon is taking a trip, most likely hunting for prey. I would advise we head under cover."
7,000 posts? Sweet!!

Hazreem Al'Shakar_1 |

Hazreem grunts, "I imagine that Impossible Eye which is clearly an artifact, would definitely have the power to put up some sort of barrier, either a physical one or..." he paused for a second as something occured to him. "...a mental one. What if that salamander and the djinn we encountered earlier already tried to escape the palace and were then cursed by the Eye?" He clearly is unwilling to test the theory out as he hovers away from the balcony.

DM Sardaukar |

As Hazreem slowly floats out over the balcony, nothing ill seems to happen to him, though the dragon soaring high above does seem to swoop down towards closer to this side of the palace and you'd swear that it was watching you.
But it keeps its distance as Hazreem returns to the balcony and Bahir heads deeper down into the palace. Climbing down the wide steps, you descend about 30 to 40 feet before eventually coming to a long hallway than runs well over 100 feet. The walls of this hall have been covered in frescoes showing fire genies in various scenes of debauchery. At the end of the hallway stands a shiny brass statue of a rotund four-armed efreeti with a sated smile upon its face. The ceiling here reaches at least 40 feet high.
Three doors line the hallway, two on the left and one on the right. As you approach, you hear what sounds like cheering, loud talking, and other noises come from the other side of the first door on the left.

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I don't think Hazreem intended to fly out from the balcony at all, he was backing away from it actually. Apparently no harm done though.
As Hazreem accidentally flies out from the balcony because he is momentarily concentrating on the dragon, Bahir calls out in alarm, "Watch out, you've left the balcony!" As the druid quickly returns unscathed the paladin smiles, "Well at least we know a little more and that dragon seems to be taking a keen interest in us."
Flying is mentally controlled right? So I could see accidentally moving a bit unintentionally. Oooooo, what's that over there?! I'd sure like to find out. and find yourself closer to whatever caught your attention. However, Hazreem ignore my post if you want to continue with your intended action.

Mah'ysa Alandir |

Mah'ysa admires the vista from the balcony.
"An incredible view..." She breathes. "But I think I would not want to live here."
She frowns as she looks around.
[b]"Where are all the inhabitants though? For a legendary city with much transdimensional traffic, it's almost deserted." She wondered aloud.
____________________
Later down the corridor...
Mah'ysa shook her head at the sounds of voices behind one of the doors, and she makes a hand signal suggesting the company bypasses them.

Hazreem Al'Shakar_1 |

I believe the plan is to have Pae check for traps first, disable them, and assuming all goes well, we bypass the occupied room by heading through the door to the right.

DM Sardaukar |

As Pae carefully approaches the statues at the end of the hall, no rays of fire burn him to a crisp as he nears. No blasts of magical energy turn him into smoldering ashes. Instead, he arrives unscathed and in one piece. He takes his time examining the rather tall statue from its base while everyone else looks on from a safe distance. Being at least 20 feet tall, Pae must carefully scale it after ensuring that no harm will come to him if he does so. But as everyone waits patiently, the Halfling determines that there is nothing interesting about this statue other than it is of a fat genie with four arms.
With that taken care of, Pae moves to the single door on the southern wall of this hallway. He inspects it though it towers over his head. Since nothing is apparent that concerns him, he steps aside to allow Bahir to take the lead and open the door.
The door opens away from you, and as it does so, you find your senses struck by an intense smell, like that of charcoal, spices, and strong tobacco all at once. The heavy fumes burn your sinuses and make your eyes water. Looking inside, you find that the walls of this chamber are highly polished and show infinite reflections of the chamber. A low, round table sits in the middle of the room, atop which stands a large, ornate brass pipe with a glass, water-filled bowl at its base, from which several hoses with mouthpieces emanate. Next to it sits a silver coffee service. Numerous cushions have been placed around the table.
Anyone who enters this chamber or stands in the doorway (currently Bahir) must make a Fort Save DC18 or become sickened from the fumes for as long as you remain in the chamber and for 1d4 rounds afterwards. Efreat, take a +4 to this roll for your fire bloodline. This is a poison effect.
Surrounding this table and holding onto all the hoses coming the hookah is a collection of fire mephits and Azers like those that you have seen before in your travels. They all turn at the door opening, but their fiery eyes all grow wide as they see Bahir's heavily armored presence standing in the doorway. They begin to scramble to their feet, dropping their mouthpieces. It appears as if they have been in here getting high for quite some time.
Initiative!
Bahir: 1d20 + 1 ⇒ (10) + 1 = 11
Pae: 1d20 + 8 ⇒ (10) + 8 = 18
Efreat: 1d20 + 2 ⇒ (16) + 2 = 18
Hazreem: 1d20 + 0 ⇒ (12) + 0 = 12
Mah'ysa: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Creatures: 1d20 + 6 ⇒ (8) + 6 = 14
Round 0 - Pae and Efreat get to react first.
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 82/83 (88) (1 negative level)
Hazreem 90/94 (99) (1 negative level)
Paellat 83/83
Efreat 76/76
NPCs:
Spooky 15/15
Damage: (Lethal/Non-Lethal)
Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Hazreem: Wild Shape (Medium Air Elemental)
Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours)
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire) ~30 min
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)
Special Item Uses
----------
Bag of Tricks: 1 use today, 2 uses 4 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 1/2 used today
Bahir: Lay on Hands - 7/11 used today
Paellat: Slippers of Spider Climb - 2/10 minutes used today
Mah'ysa: Bard Song - 1 round used today

Efreat 'al Inferis |

Efreat hurls a ball of blue energy that detonates in a blinding flash freeze, "Vos'besh'kree'nar!"
fireball with elemental spell(cold) applied in the center of the group. Reflex DC 18 for half10d6 ⇒ (5, 1, 6, 3, 5, 2, 6, 2, 5, 2) = 37

DM Sardaukar |

Azer #1 Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19 Succeed
Azer #2 Reflex Save: 1d20 + 2 ⇒ (16) + 2 = 18 Succeed
Azer #3 Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19 Succeed
Azer #4 Reflex Save: 1d20 + 2 ⇒ (20) + 2 = 22 Succeed
Azer #5 Reflex Save: 1d20 + 2 ⇒ (13) + 2 = 15 Fail
Fire Mephit #1 Reflex Save: 1d20 + 5 ⇒ (18) + 5 = 23 Succeed
Fire Mephit #2 Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19 Succeed
Fire Mephit #3 Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6 Fail
Fire Mephit #4 Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9 Fail
Fire Mephit #5 Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8 Fail
Fire Mephit #6 Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9 Fail
A group of Azers in the front see the incoming ball of ice and instinctively hit the floor just as they were trying to get up, saving themselves from the brunt of the blast. Everyone else was not so lucky and as the entire room crackles with ice, the entire contingent of Fire Mephits quickly turn into ice mephits, remaining as motionless as an ice sculpture. And one of the Azer's farthest from the door whose vision was obscured preventing him from seeing his pending doom also joins the mephits in their icy stance.
All but 4 Azers down.
Round 0 - Pae is up!

Efreat 'al Inferis |

If they don't immediately give up and throw down their weapons, Efreat blasts them with another frost ball, "Vos'besh'kree'nar!"
cast fireball with energy spell(cold). Reflex DC 18 for half10d6 ⇒ (4, 2, 1, 4, 1, 1, 4, 1, 6, 6) = 30

DM Sardaukar |

Was a busy end of week in China, followed by long flight back right into memorial day weekend in US with family.
The four remaining Azers hear a voice coming from behind the tank in the doorway telling them to surrender, but this only causes one of them to yell out towards the door before they all advance to attack the paladin.
Azer #1 Attack on Bahir: 1d20 + 11 ⇒ (13) + 11 = 24 Miss
Azer #2 Attack on Bahir: 1d20 + 11 ⇒ (16) + 11 = 27 Miss
Azer #3 Attack on Bahir: 1d20 + 11 ⇒ (5) + 11 = 16 Miss
But even unprepared, Bahir is easily able to defend off the attack before they each arch their backs then collapse as the blast of freezing cold strikes them from behind. They technically have spell resistance, but you'd only fail on a 1.
On the other side of the hallway through the door where the boisterous noise came from before you hear the sound of brass sliding on brass as if chairs are being pushed back.

Hazreem Al'Shakar_1 |

Hazreem looks at Efreat as the prospects of another fight loom. "I don't suppose you have a spell than can bar that door do you?"
I was thinking a Wall of Ice or an Arcane Lock would buy us some time to escape here. BTW DM Sardaukar would the floor be subject to a Spike Stone spell here?

Efreat 'al Inferis |

Turning the Hazreem, "I can create a billowing wall of cold energy but then I will be unable to teleport anymore today."
I have wall of fire that I can use elemental spell with to turn it to cold damage. They can move through it and take damage so it won't block indefinitely. Plus, it will use my last fifth level slot. I do still have plenty of ice fireballs, ice scorching rays and magic missiles left. Throw in a few haste spells and I can still keep going.

Hazreem Al'Shakar_1 |

Hazreem nods, "Which won't slow them down much, is my guess." He turns to the others, "I suggest we retreat back the way we came. I don't think there is a path beyond this point anyway."

DM Sardaukar |

As you discuss retreat, the huge door on the opposite side of the hallway opens quickly. Standing in the doorway is... nothing. Through the doorway you can make out another chamber with frescoed walls showing scenes of treasure hoards and jeweled palaces. Numerous large tables and chairs, too big to be used by any humans or other similarly sized creatures, fill the room. With the tabletops being just at eye-height for most of your party, you are still able to make out the remains of cards, coins, food, and drink as if games were interrupted in mid-play. The smell of wine can be had on the air coming out through that door.
Round 2

Hazreem Al'Shakar_1 |

Hazreem has a +19 to his Perception check, autosuccess.
Hazreem draws his scimitar and points it at the doorway, "We are not alone guys!"

DM Sardaukar |

It suddenly seems to get a lot hotter in this place, as if a major heat source is right next to you. You do not seem to be alone. You hear scraping noises and feel the foul air from what must be the breath of a massive creature breathing down your neck.
Round 3

Efreat 'al Inferis |

Efreat's eyes go wide, "There are two efreet right in front of you all! Watch out! Another is in the doorway!"
DM: map link is not showing a picture
Efreat shouts, "oun'ravass!"
cast dispel magic area on the Efreet. Dispel check against highest level spell on each.1d20 + 11 ⇒ (10) + 11 = 21

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Pae, I think concealment may nullify your precision damage.
The paladin slashes out at the empty air indicated by Efreat.
Scimitar slash: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
Miss chance: 1d100 ⇒ 81 Hit!
Scimitar slash: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
Miss chance: 1d100 ⇒ 23 Miss.
Scimitar slash: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
Miss chance: 1d100 ⇒ 96 Hit!
The creatures may be flat-footed to me due to my Shattered Defenses feat.

Hazreem Al'Shakar_1 |

Hazreem utters a vile curse in Druidic even as he hacks at the square where Bahir is concentrating his attacks.
Scimitar attack #1: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24; Damage: 1d6 + 4 + 1d6 + 2d6 ⇒ (4) + 4 + (2) + (5, 5) = 20 cold, bane
Miss chance 1d100 ⇒ 92 Hit!
Scimitar attack #2: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13; Damage: 1d6 + 4 + 1d6 + 2d6 ⇒ (5) + 4 + (6) + (5, 2) = 22 cold, bane
Miss chance 1d100 ⇒ 58 Hit!
No flank bonuses included, just the Bane bonuses.

Mah'ysa Alandir |

Having no way to spot the invisible targets, Mah'ysa tumbled back 10 feet and adopted a Total Defense stance.
Acrobatics: 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37
She tried to listen for the creatures position, wishing she had those little bags of chalk powder for just such an occasion as this.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29

DM Sardaukar |

Just getting my new laptop up and running...
Efreat attempts to dispel the magic making whatever he sees visible, but nothing seems to happen.
Pae rushes forward, but is struck causing his blood to splatter against the wall. (Acrobatics check insufficient to avoid AoO)
AoO on Pae: 1d20 + 19 ⇒ (20) + 19 = 39 Hit, possible crit.
AoO Crit Confirm: 1d20 + 19 ⇒ (14) + 19 = 33 Crit confirmed.
AoO Crit Damage: 4d6 + 26 ⇒ (5, 3, 2, 4) + 26 = 40
A large fire giant appears out of thin air as his relatively massive falchion finishes slicing through the tiny halfling. But Pae pushes through and plunges his rapier into a tender area where only a halfling can reach. (Fire Giant Damage: 26)
Still installing software, need to get GIMP up and running to edit the maps... But the fire giant is between Pae and Bahir. Assuming Bahir is attacking the now visible one with flanking, no concealment miss chance. Will update later.

DM Sardaukar |

Still has an AC of 20 flat-footed.
With the fire giant appearing in front of him, Bahir switches from his dazzling display and engages. His first blow strikes true, the blue frost covering his blade seeming to injure it a little further. (Damage: 9) But after that, even with flanking the Paladin's footing is unsure with the sudden appearance of this denizen of the fire plane.
The druid has about the same luck. He quickly strikes and hits once (Damage: 21) with the same cold injury, but his second attack proves fruitless.
Mah'ysa: Do you wish to change your action with the appearance of a fire giant in the room?
Round 3 - Waiting on possible change in action for Mah'ysa, then they go.
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 67/67
Bahir 82/83 (88) (1 negative level)
Hazreem 90/94 (99) (1 negative level)
Paellat 43/83
Efreat 76/76
NPCs:
Spooky 15/15
Damage: (Lethal/Non-Lethal)
Fire Giant #1: 56 (Moderate Wounds)
Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Hazreem: Wild Shape (Medium Air Elemental)
Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours)
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire) ~30 min
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)
Special Item Uses
----------
Bag of Tricks: 1 use today, 2 uses 4 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 1/2 used today
Bahir: Lay on Hands - 7/11 used today
Paellat: Slippers of Spider Climb - 2/10 minutes used today
Mah'ysa: Bard Song - 1 round used today

Efreat 'al Inferis |

Efreat backs out of range of the efreet and chants "besh'ven'dos"
cast haste on party and make sure that there are no AoO before casting.
Also, when I open the map link it shows me a google page with one picture but won't allow me to view the picture.

Mah'ysa Alandir |

Mah'ysa takes a step back (away from the fire giant), and casts a blazing bright ray of sunlight (Blinding Ray) from each hand at him.
Ranged touch attack 1: 1d20 + 10 ⇒ (6) + 10 = 16 (Fort save DC16)
Ranged touch attack 2: 1d20 + 10 ⇒ (18) + 10 = 28 (Fort save DC16)
School evocation [good, light]; Level cleric 2, inquisitor 3, paladin 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays of light
Duration instantaneous (see text)
Saving Throw Fortitude negates; Spell Resistance yes
You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit. If a ray hits, it explodes into powerful motes of light, and the target must save or be blinded for 1 round. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it instead must save or be blinded for 1d4 rounds and take 1d4 points of damage per two caster levels (maximum 5d4). Any creature blinded by a ray sheds light as a sunrod for the duration of its blindness. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.

DM Sardaukar |

Also, when I open the map link it shows me a google page with one picture but won't allow me to view the picture.
Is anyone else having this issue? I just tried on someone else's PC where I am not logged in or have ever been logged in and it worked just fine.
The haste will take effect start of next round as you already did Dispel Magic this round.

Hazreem Al'Shakar_1 |

Is anyone else having this issue? I just tried on someone else's PC where I am not logged in or have ever been logged in and it worked just fine.
I was having the same issue clicking on the map link, but when I clicked on the Legacy of Fire - Play by Post link at the bottom of the page the other images loaded as normal. Working fine for me now.

DM Sardaukar |

Fort Save #1: 1d20 + 9 ⇒ (5) + 9 = 14 Fail
Fort Save #2: 1d20 + 9 ⇒ (18) + 9 = 27 Succeed
As Mah'ysa steps back, her kitty running back to avoid being stepped on, the room illuminates with extremely bright light. Two rays shine upon the tall fire giant, one directly striking upwards at its face. The giant quickly turns its head away from the blinding light, but it is too late. It begins turning and swinging its blade wildly in the hopes of hitting someone or at least prevent an attack from coming in.
Random target: 1d3 ⇒ 2
Blind Swing at Bahir: 1d20 + 19 ⇒ (6) + 19 = 25 Miss
Random target: 1d3 ⇒ 3
Blind Swing at Hazreem: 1d20 + 14 ⇒ (5) + 14 = 19 Miss
But as Bahir deflects away the wild attack, he gets a surprise from behind him as another fire giant appears out of thin air as it attacks, pinning Bahir and Hazreem in between it and the blinded one.
Fire Giant #2 Attack #1 on Bahir (w/ flank): 1d20 + 21 ⇒ (13) + 21 = 34 Hit
Fire Giant #2 Attack #2 on Bahir (w/ flank): 1d20 + 16 ⇒ (20) + 16 = 36 Hit, possible crit
Fire Giant #2 Attack #2 crit confirm (w/ flank): 1d20 + 16 ⇒ (3) + 16 = 19 No crit
Attack #1 damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22
Attack #2 damage: 2d6 + 13 ⇒ (1, 2) + 13 = 16
Bahir takes a pair of deadly blows, nearly getting up under his armor where it could of been much worse. The blade seems really hot, but thankfully the Resist Energy spell is still in effect.
But before anyone can react, a massive wall of fire appears in the hallway, separating Mah'ysa and Efreat from the rest of the party, and appearing right on top of the halfling. The wall makes vision difficult of the fight going on on the other side. Suddenly a third fire giant appears within the doorway to the north as it makes a hearty chuckle.
Pae Fire Damage: 2d6 + 11 ⇒ (4, 5) + 11 = 20 (reduced to 10 by ring of fire resistance)
Waves of heat flow away from the wall, bathing Mah'ysa and Spooky in intense heat.
Heat damage Mah'ysa: 2d4 ⇒ (2, 3) = 5
Heat damage Spooky: 1d4 ⇒ 2
Efreat advances towards the wall, as his ancestry protects him from the waves of heat, getting everything within the range of his spell. "besh'ven'dos" and everyone in the party feels a little something extra in their step. (Cast Haste)
Round 4 - Everyone but Efreat is up.
Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa 62/67
Bahir 44/83 (88) (1 negative level)
Hazreem 90/94 (99) (1 negative level)
Paellat 33/83
Efreat 76/76
NPCs:
Spooky 13/15
Damage: (Lethal/Non-Lethal)
Fire Giant #1: 56 (Moderate Wounds)
Conditions in effect:
----------
Efreat: Mage Armor - All Day
Efreat: Overland Flight - All Day
Efreat: Haste - Ends Round 15
Hazreem: Wild Shape (Medium Air Elemental)
Heat/Fire Resistance:
----------
Mah'ysa: Endure Elements (Spell Cast - 24 hours)
Bahir: Endure Elements (Spell Cast - 24 hours), Resist Energy(Fire) ~30 min
Hazreem: Endure Elements (Desert Endurance)
Paellat: Resistance 10 (Ring of minor fire resistance)
Efreat: Resistance 20 (Elemental Bloodline)
Spooky: Endure Elements (Spell cast - 24 hours)
Special Item Uses
----------
Bag of Tricks: 1 use today, 2 uses 4 days ago
Hazreem: Wild Shape - 1 today
Bahir: Divine Bond - 1/2 used today
Bahir: Lay on Hands - 7/11 used today
Paellat: Slippers of Spider Climb - 2/10 minutes used today
Mah'ysa: Bard Song - 1 round used today

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The paladin maintains his position to give Pae every advantage he needs but delivers his own series of blows at the giant that can still see.
Scimitar slash: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d6 + 4 + 1d6 + 2 ⇒ (5) + 4 + (5) + 2 = 16
Scimitar slash: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 4 + 1d6 + 2 ⇒ (3) + 4 + (4) + 2 = 13
Scimitar slash: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (2) + 1 = 8
Hasted Scimitar slash: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 4 + 1d6 + 3 ⇒ (5) + 4 + (6) + 3 = 18
Hasted Scimitar slash crit confirm: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Lay Hands On: 6d6 ⇒ (5, 4, 5, 2, 2, 5) = 23
Frost vulnerability already added into damage.

Hazreem Al'Shakar_1 |

Hazreem joins in on the wounded fire giant, hoping to reduce their number.
Scimitar attack #1: 1d20 + 12 ⇒ (19) + 12 = 31, damage: 1d6 + 4 + 1d6 + 2 ⇒ (1) + 4 + (5) + 2 = 12 5 cold
Hasted Scimitar attack #1: 1d20 + 12 ⇒ (6) + 12 = 18, damage: 1d6 + 4 + 1d6 + 2 ⇒ (3) + 4 + (4) + 2 = 13 4 cold
Scimitar attack #2: 1d20 + 7 ⇒ (18) + 7 = 25, damage: 1d6 + 4 + 1d6 + 2 ⇒ (1) + 4 + (4) + 2 = 11 4 cold
.
Scimitar attack #1 crit?: 1d20 + 12 ⇒ (11) + 12 = 23, damage: 1d6 + 4 ⇒ (4) + 4 = 8
Scimitar attack #2 crit?: 1d20 + 7 ⇒ (8) + 7 = 15, damage: 1d6 + 4 ⇒ (4) + 4 = 8

DM Sardaukar |

Bahir turns to the new comer and shows him what a frosted scimitar can do. With great speed, he presses four attacks before the giant can counter. Three of the four land, though fail to do anything critical. (Total Damage: 47)
Hazreem joins Bahir in trying to take one down. He also moves with quickened feet and sword pressing three attacks before it can really do anything to counter. Two of the three land, though also fail to do anything critical. (Total Damage: 27) It appears to have taken quite a beating, but looks to still have some fight left in it.
Round 4 - Pae and Mah'ysa are up.