Legends of Katapesh - Legacy of Fire

Game Master justaworm

Date: Arodus 26th
In the bowels of Bayt Al-bazan
Ymeri's breath found.
Shazzathared and Iavesk friendly.
Karambagya friendly, as much as his sworn service will allow.
3 days to recover Impossible Eye before the Vizier orders party's death
Aliya friendly, currently with party

Loot Spreadsheet: Link
Xotani Tales: Tale 1, Tale 2, Tale 3,
Jahavhul Tales:Argbadh's Tale, Shazzathared's Tale,
Impossible Eye lore: Post
Wish Spell usage: Shazz post

Player Files: Maps and art


Legacy of Fire

Map Album link here (old album from GM Sarduakar)

Current PC Maps of Bayt Al-Bazan link here

Current Status:

Date: Arodus 26th

Hit Points (Remaining/Max):
----------
PCs:
Mah'ysa (94/102)
Bahir (119/152) - [1 darnoc touch dmg]
Pae (96/115)  - [19 darnoc touch dmg]
Efreat (111/111)
Hazreem (138/142)
NPCs:
Spooky 15/15

ACs
Mah'ysa- Curr: 23/T17/F18; 24/T18/F18 (haste); 23/T17/F18 (base); 27/T21/F18 (tot def);
Bahir- 31/T14/F30 (Gtr AA, +4 def);  36/T19/F34 (haste, smite); 31/14/27 (defensive, enlarged, haste); 29/12/27 (enlarged, haste); 30/T13/F28 (haste); 29/T12/F28 (base); 35/T18/F34 (smite);  
Hazreem- Curr: AC 21/17/17 (air ele); 24/20/19 (air ele, haste, defensive); 22/18/17 (air ele, haste); 21/T12/F19 (base); 21/17/17 [large air elemental - AC: 21 (+4 dex, +4 natural, +2 deflection, +2 amulet, -1 size) Touch 17; FF 17]
Paellat- Curr: 22/T17/F17 (base, +4 vs traps) ;   21/T17/F17 (no ring); 22/T18/F17 (no ring, haste); 23/18/17 (haste); 22/T17/F17 (base, +4 vs traps)
Efreat- Curr: 22/19/19 (MA); 22/19/19 (MA); 23/20/19 (MA, haste); 25/T18/F21 (MA, Shield, haste); 18/15/15 (base)
Spooky- Curr: 15/15/12 () 16/16/12 (haste);15/T15/F12
NPCs:

Conditions in effect:
----------

    Efreat:
  • Bless - 8 / 13 min (+1 Attk, save vs fear)
  • Mage Armor - 11/13 hours remain
  • Overland Flight - 11/13 hours remain
  • See Invisibility - 5/130 min remain
  • FR20 (bloodline)
  • Mirror Image 8 / 13 min (6 images)

    Mah’ysa:
  • Bless - 8 / 13 min (+1 Attk, save vs fear)
  • Endure Elements - 22/24 hours remain

    Bahir:
  • Bless - 8 / 13 min (+1 Attk, save vs fear)
  • Endure Elements - 22/24 hours remain
  • Resistance 10 (Ring of minor fire resistance 10, Endure Elements)
  • Weapon of Awe - 8 / 13 min [+2 dmg, shaken 1 rnd on crit (will neg.)]
  • Gtr. Angelic Aspect - 8 / 13 min
  • Divine Bond (Holy, Keen) - 8 / 13 min
  • Resist Energy (Fire) - not cast
  • Prot. from Energy (Fire) - not cast
  • Stoneskin (DR 10/adamantine) - not cast

    Hazreem:
  • Wildshaped;
  • Bless - 8 / 13 min (+1 Attk, save vs fear)
  • Resist Energy 30 (Fire) - 5/130 min remain
  • Prot. from Energy (Fire) 82 / 120 pts - 125 / 130 min
  • Freedom of Movement - 125 / 130 min
  • Heat Shimmer - Blur (cast round 3)

    Paellat:
  • Bless - 8 / 13 min (+1 Attk, save vs fear)
  • Resist Energy 30 (Fire) - 5/130 min remain

Ability & Item Uses (current day)
----------
Pae: Bag of Tricks[Max 10/wk;2/day]: 1 uses today; 8 uses this week (6th day)
Pae: Slipper of Spiderclimb (exhausted for today)
Hazreem: Wildshape 1, Heat Shimmer 3
Bahir: Smite Evil 2, Divine Bond 2, Lay on Hands 7 (1 channel),
Mah’ysa: Channel 4
Efreat: Wand of MM 5 charges

Spells Cast
Efreat (cast): Mage Armor, Overland Flight, Persistent Image, See Invisibility, Dispel Magic, Quickened Mirror Image, Cone of Cold, Cone of Cold, Shocking Grasp, Cone of Cold, Dispel magic, Dispel magic, Dispel magic, Dispel Magic, Dispel Magic, Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Quickened Magic Missile, Magic Missile, Dispel Magic (4th slot), Disintegrate,
Mah'ysa (cast): Endure Elements x2, Calm Emotions, Dispel magic, Wall of Stone, Blessing of Fervor, Blinding Light, Holy Smite (Cure Critical), Spiritual Ally, Dispel Evil (Cure Critical Wounds), Bless, Searing Light
Bahir (cast): Endure Elements, Angelic Aspect, Lay on Hands, Weapon of Awe, Gtr. Angelic Aspect
Hazreem (cast): Gtr. Dispel Magic, Quench, Resist Energy, Frostbite, Prot. from Energy, Freedom of Movement, Sunbeam
Iavesk (cast):
Shazz (cast): Break Enchantment x3, Cure Moderate x4, Cure Serious x3

Environment Effects:

  • Bayt Al'Bazan: Fire spells - Maximized, Enlarged; Water Spells - require Spellcraft DC=(20+Spell Level) to cast.
  • Very hot temperature (needs endure elements or more to not be fatigued); structure made from living brass (molten form causes negative levels when touched); made for giants - high ceilings and furniture, large furniture, etc.; Bright illumination in most rooms;

---

Party Loot:
**Charged items are represented at full market price. Actual value depends on charges remaining.

Bahir
10 Book: The Birth of Light and Truth
50300 "Tempest": +2 Fire Outsider Bane Icy Burst Scimitar (special)
624 Cold Iron Heavy Mace
9200 4 +1 Daggers
6 3 Throwing daggers
5650 +2 Full Plate Armor (painted with the Dawnflower's radiance)
9150 +3 Heavy Steel Shield
8000 Ring of Protection +2
4350 Necklace of Fireballs (1-5d6, 4-3d6)
1000 +1 Cloak of Resistance (crafted)
4000 Belt of Mighty Constitution +2
4000 +2 Headband of Charisma
5000 Bag of Holding (type II)
4750 Silver bracelet with four charms (from Dilix) - can summon Dilix as per Planar Ally
12000 Ring of Minor Fire Resistance (10)
7000 Golden Ram Horn (Horn of the Golden Draught) (3 uses of break enchantment, 4 uses of stoneskin remain)
35000 Carpet of Flying (5x10)
5000 Bag of Holding (Type II)
750 Potion of Heroism
155 Gold: 155 GP
-------------------
165945

Efreat
17600 Staff of Charming
300 Book: Courts of Stone and Flame
5000 immovable rod
2300 +1 Dagger
4000 Bracers of Armor +2
4000 Belt of Incredible Dexterity +2
2000 Amulet of Natural Armor +1 (crafted)
8000 Ring of Protection +2
2500 Ring of Jumping
8600 Ring of the Ram (22 charges)
9000 Cloak of Resistance +3 (Self-Enhanced x2)
4000 Headband of Alluring Charisma +2 (crafted)
6750 Wand of Magic Missile (CL9, 34 charges)
3750 Wand of False Life (CL3, 17 charges)
3750 Wand of Scorching Ray (CL3, 11 charges)
1800 Turban of Disguise (crafted)
100 2x Potions Cure Light Wounds
60 2x Thunderstone
1650 Scroll of Disintegrate (CL11)
1055 Tamir's Spellbook
600 Diamond Dust
55 Artisan Tools, MW (craft wondrous, rings)
7250 Bottle of Air
2500 A small golden lamp (From Dilix) - summons Galley on Kakishon
300 Potion of Lesser Restoration
63.5 Gold: 63.5 GP
-------------------
79383.5

Hazreem
2300 +1 Dagger
8300 +1 Frost Scimitar
18300 +1 Fire Outsider Bane Frost Scimitar
4160 +2 Leather Armor (medium)
7 Heavy wooden shield
8000 Amulet of Natural Armor +2
16000 Headband of Inspired Wisdom +4
8000 Ring of Protection +2
16000 Ring of Protection +3
3750 Druid's Vestments
4000 Belt of Giant Strength +2
4000 Cloak of Resistance +2
5000 Spellguard bracers
12000 Minor Ring of Cold Resistance (10)
3750 Wand of Bull's Strength (CL3, 4 charges)
6750 Wand of Cure Moderate Wounds (Druid CL3, 29 charges)
11250 Wand of Stone Shape (druid CL5, 21 charges)
600 2 Potions of Cure Moderate Wounds
100 2 Potions of Shield of Faith
1500 2 Potions of Heroism
900 3 vials of oil of soften earth and stone.
30 Thunderstone
2 2 Tindertwigs
200 Emerald hair comb - focus to contact Aliya
205 bag w/ 205 gp
4905.2 Gold: 4902.5 GP
-------------------
140009.2

Mah'ysa
5000 immovable rod
40 Silver Holy symbol of Sarenrae suspended from Silver chain
19200 Staff of Courage (10 charges)
2310 +1 Sling Glove
320 MW silver dagger
5250 +2 Mithral Chain Shirt
8000 Ring of Protection +2
2200 Ring of Feather Fall
4000 Belt of Dexterity +2
16000 Headband of Inspired Wisdom +4
2500 Boots of Elvenkind
4000 Cloak of Resistance +2
600 2 Potions of Cure Moderate Wounds
9600 Lesser strand of Prayer Beads (1/day bless, 1/day cure serious, remove blind/deaf, or remove disease)
2250 Transparent elemental gem (air)
2500 Bag of Holding (Type I) (crafted)
50 Crystal vials containing various astringents and antiseptics (+2 Heal Checks, 5 uses)
3750 Wand of Cure Moderate Wounds (CL3, 21 charges)
15000 A twisted tuning fork carved from a single ruby (faint abjuration aura) (have not yet learned its secrets)
15500 Small statue of a dog (figurine of wondrous power - onyx dog)
4900 Incense of Meditation
1 Argbadh Seal - focus to contact Argbadh
288 Gold: 288 GP
-------------------
123259

Paellat
18320 +2 genie bane short sword
800 belt of tumbling
2335 +1 Light Crossbow (small)
2302 +1 Dagger (small)
8320 +2 Rapier (small)
2000 +1 Scorpion Whip (small)
302 Masterwork Dagger (small)
4175 +2 Studded Leather (small)
4800 Slippers of Spider Climbing
1500 Brooch of Shielding (101 points)
16000 Ring of Protection +3
2000 Ring of Protection +1
12000 Ring of fire resistance, minor
3784 Ring of the Ram (16 charges)
4000 Cloak of Resistance +2
1800 Hat of Disguise
0 Journals with loose notes
300 2 Wands of Cure Light Wounds (CL1, 10/5 charges)
16000 Tan Bag of Tricks
2700 9 Potions of Calm Emotions
1500 5 Potions of Cure Moderate Wounds
100 2 Potions of Protection from Evil
750 Potion of Remove Disease
750 Potion of Neutralize Poison
900 Potion of Tongues
100 MW Thieves' Tools
20000 Large ruby the size of a goose egg (Stone of good luck)
500 Ornate Brass Decanter with stopper (useful for ritual to bind a genie for service; highly illegal in City of Brass)
100 2 Tanglefoot bags
457 Gold: 457 GP
-------------------
128595

Iavesk
2375 +1 Falchion, large
-------------------
112595

Unassigned / Party Loot
(Gear - sells @ 50% market value)
---------------------
10000 Headband of Mental Prowess
5,000 Infernal Cord
0 1/2 Bracers of Archery Set
24000 2 ring of cold resistance, minor
1250 +1 Chain Shirt
4300 +2 Chainmail
2650 +1 Full Plate
22175 +2 studded leather of fire resistance (10pts)
6945 3 +1 Longswords
8310 +2 Battle Axe
4620 2 +1 Halberds
8335 +1 Thundering Bastard Sword
2600 +1 Composite Short Bow (+3 Str)
3201 Quiver of 20 arrows (+1 Frost)
18375 +1 Flaming Burst Falchion (large)
9153 +3 Longspear (large)
4604 +1 Cold Iron Dagger (Large)
1000 Bracers of Armor +1
2000 x2 Cloak of Resistance +1
2000 Ring of Protection +1
10000 ring of improved jumping
4800 slippers of spider climbing
1000 Phylactery of Faithfulness (head)
2750 25 Everburning torches
200 MW Scale Mail (Large)
170 MW Heavy Steel Shield (Large)
1560 5 MW Warhammers
850 5 MW Heavy Steel Shields
5 3 Short Spears (Large)
2679 10 MW Falchions (Large)
312 MW Warhammer (Large)
1260 4 MW Scimitars (large)
50 13 Flasks of Holy Water
5 Spell Component Pouch
1 16 Arrows with Quiver
100 Masterwork Thieves' tools
---------------------
80630 sell value

---------------------
(Appraised Items - sells @ appraised price … generally)
false potion of haste
Deed to Bayt Al-bazan
Spellbook / prayer book / journal
120 A few unopened bottles of fire wine
150 Silver Coffee Service
180 18 crystal bowls
350 Hookah
500 Half-melted crown made out of adamantine
2500 Golden Urn encrusted with sapphires
500 Silver coffer (Empty inside)
300 Mithral medallion in shape of 2 crossed falchions
180 About 100 polished marbles of precious metal and stone
---------------------
4780 sell value

---------------------
(Currency equivalent - count as straight gp)
500 Diamond
3000 Several bags of metal coins from Plane of Fire
1748.5 In the form of nearly 45k silver and copper coins
9800 34 Gems (6 big - 400gp each, 15 medium - 300 gp each, 9 smaller - 200 gp each, 11 small - 100 gp each)
1000 Topaz
60 6 Tiger Eye Gems
3990.5 Gold: 3990.4 GP
---------------------
19599 sell value

105009.00
21001.8 current split

Sold or used items:

15000 Exquisite ruby
100 - 2 Potions of Cure Light Wounds
600 - 2 Potions of Cure Moderate Wounds
2200 - Ring of Feather Fall
2000 - +1 Longsword
2000 - +1 Halberd
5000 - +1 Amulet of Mighty Fists
8 - Morningstar
10 - Leather armor
300 - Masterwork Flindbar
10 - 5 Daggers
300 - Masterwork Chainmail
120 - 12 Battle Axes
360 - 12 Short Bows
270 - 2 Wands of Cure Light Wounds (9/9 charges)
630 - 2 Masterwork Scimitars
1600 - 2 Masterwork +4 Str Composite Longbows
16 - 8 Spears (poison-tipped, DC18, 1d2 Con, 1 save)
315 - Masterwork Scimitar
800 - Masterwork Composite Long Bow (+4 Strength)
24 - 8 Light Wooden Shields
80 - 8 Battleaxes
3200 - 10 Masterwork Greataxes
8 - 4 Daggers
60 - 6 Injection Spears (martial weapon)
51 - 20 Arrows, poison tipped (huge scorpion venom, fort save DC18, 6 rounds 1d2 con, 1 save)
560 - 4 rusty scimitars of masterwork quality. (appraised value by Pae)
70 - 2 ornate masks (appraised value by Pae)
240 - Jet necklace (appraised value by Pae)
100 - 2 Stone candelabras studded with bloodstones
260 - Seven tiny garnets
1165 - +1 Hide Armor
1203 - +1 Spiked light wooden shield.
8305 - +1 Vicious Scorpion Whip
1175 - +1 Studded Leather (taken off a gnoll)
1175 - +1 Studded Leather (taken off a gnoll)
2305 - +1 Long Spear
8320 - +1 Human Bane GreatAxe (Medium)
1350 - +1 Breast Plate (Large)
??? - Magical medium sized Greataxe (Strong Necromantic aura)
1200 - +1 Chain Shirt (Medium)
4160 - +2 Leather Armor (medium)
1000 - 10 Chain Shirts (Medium)
200 - 10 Heavy Steel Shields
150 - 10 Scimitars
150 - 22 Filthy Leather Armors (from gnolls)
44 - 22 Spears (from gnolls)
150 - 22 Heavy Wooden Shields (from gnolls)
40 - 4 Large Flails (from ettins)
3 - 2 Large Filthy Leather Armors (from ettins)
1175 - +1 Studded Leather Armor (from gnoll sorceress)
302 - Masterwork Spear (from gnoll sorceress)
335 - Masterwork Light Crossbow (from gnoll sorceress)
130 - Gold necklace
335 - Masterwork Light Crossbow
302 - Masterwork Dagger
175 - Masterwork Studded Leather
350 - Masterwork breastplate
320 - Masterwork Rapier
3800 - Figurine of wondrous power, silver raven (returned to Radi)
400 - Rubies (returned to Radi)
104 - 9 PP and 14 GP (returned to Radi)
??? - Golden holy symbol of Rovagug (Destroyed, from Khair al Din)
50 - Potion of Expeditious Retreat
300 - Potion of Cure Moderate Wounds
700 - Masterwork Meteor Hammer
2000 - +1 Heavy Mace
900 - Petrified monkey hand (Hand of the Mage CL2)
100 - Masterwork Surgical Tools
200 - Alchemist's Lab
4650 - 15 MW Short Swords
2709 - 9 MW Saps
2625 - 15 MW Studded Leather
200 - 2 MW Thieves' Tools
1950 - 46 Rubies
4000 - Headband of Alluring Charisma +2
1320 - +1 Rapier (Medium)
1320 - +1 Greataxe
10000 - Red silk pouch full of small rubies
48 - 6 Throwing Axes
2310 - +1 Battle Axe
1350 - +1 Splint Mail
150 - Uncut garnet
1350 - +1 Breastplate
285 - 1 Wand of Cure Light Wounds (CL1, 0 charges remain)
2320 - +1 Rapier (small)
100 - 2 Potions of Expeditious Retreat (2 used)
750 - Wand of Cure Light Wounds (CL1, 0 charges remain)
300 - Wand of Cure Light Wounds (CL1, 0 charges remain)
Gold Spent and Donations: 821
Purchase slaves, fees, and passage: 1948

Bayt Al-Bazan, Impossible Eye Clues:

  • (Strange Image) "This palace is accursed, an inescapable trap devised by the grand vizier of the sultan's court. I have not the time to tell my tale, though a tale worth telling it is, but I too am a victim of this eternal prison and grow weary of its confines. We will speak again. If you would be free, then heed my words well, for we may each hold the key to the other's escape."
  • (Strange Image) "An eye of brass was forged of old to grace the grand sultan's court. This eye could pierce the veils of secrecy, distance, and time with its impossible gaze to bring the grand vizier of the grand sultan tidings for his master's ear. This Impossible Eye is that which binds us even now, but it was stolen and now lies within these very walls, the cause of out imprisonment and the means of our escape."
  • (Strange Image) "As the Impossible Eye holds the secret of my escape, so do I hold the secret to yours. However, waters blessed of the gods themselves are necessary for success. Such a substance is illegal in the city but has been known to be kept as contraband in the troves of curtain unscrupulous groups."
  • (Strange Image) "A fiery orb from days of old lies suspended between brass and sky, yet hidden from mortal eye. It is the key to your quest. In ancient adoration did this fiery heart lie, and only by heart's blood of the true believer can the way be opened."
  • (Vezzaresh added another clue) "There is a shrine to Queen Ymeri, the Queen of the Inferno as they call her. It is said that inside there is a crystal orb which burns with a raging inferno. Though few, if any, have been inside to confirm this. This may be the fiery orb that this spirit you mention is referring to. The shrine is up above at the top of the palace."
  • (Argbadh) Some potential leads from Argbadh are: (i)The Library has been recently magically sealed; it could contain some more helpful insight. (ii) Keepers of the Haunted palace, powerful undead, could also hold some clues, possibly the Eye itself. (iii) The Fire Cult lizardfolk, led by a cleric of the Demon Lord Flauros, may know something. (iv) Recent intruders may have been sent to kill the elf assassin (you already killed) and retrieve a diamond (that you did *not* find)

Horn of Golden Draught:

Horn of the Golden Draught
Aura moderate transmutation; CL 10th Slot —; Price 7,000 gp; Weight 5 lb.
Description As a standard action, this gold-plated drinking horn can produce a golden draught. A creature that imbibes or is anointed with this liquid is freed from enchantments, transmutations, and curses as if subjected to a break enchantment spell.
If the user suffers from no such conditions, her skin instead takes on a golden hue and becomes almost impervious to blows, as per stoneskin.
A horn of the golden draught can produce up to five draughts of each version of the draught before it turns to brass and becomes nonmagical.
*There appears to be 2 uses of break enchantment and 4 uses of stoneskin remaining.

Rolls:

[dice=Bahir Perception]1d20-1[/ dice]
[dice=Efreat Perception]1d20[/ dice]
[dice=Hazreem Perception]1d20+21[/ dice]
[dice=Mah'ysa Perception]1d20+14[/ dice]
[dice=Paellat Perception]1d20+24[/ dice]

[dice=Bahir Initiative]1d20+1[/ dice]
[dice=Efreat Initiative]1d20+3[/ dice]
[dice=Hazreem Initiative]1d20+0[/ dice]
[dice=Mah'ysa Initiative]1d20+4[/ dice]
[dice=Paellat Initiative]1d20+9[/ dice]

13th level
[dice=Pae Reflex]1d20+17[/ dice]
[dice=Mah’ysa Reflex]1d20+11[/ dice]
[dice=Hazreem Reflex]1d20+8[/ dice] (incl. +4 while a large air elemental)
[dice=Efreat Reflex]1d20+10[/ dice]
[dice=Bahir Reflex]1d20+13[/ dice]
[dice=Iavesk Reflex]1d20+9[/ dice]

13th level
[dice=Bahir Will]1d20+15[/ dice]
[dice=Efreat Will]1d20+11[/ dice]
[dice=Hazreem Will]1d20+17[/ dice]
[dice=Mah'ysa Will]1d20+18[/ dice]
[dice=Paellat Will]1d20+8[/ dice]

google translate:

Draconic=Afrikans
Ignan=Azerbaijani
Giant=Finnish

GM Reminders:
Touch: no Armor, Shield, or Natural Armor. Flat-footed: no Dex, Dodge