Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Round 1

Two of the armored guards move forward to melee with your group as the other two stay 10 feet back.

short sword vs. Johanna: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 ⇒ 3

short sword vs. Koldur: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d6 ⇒ 6

intimidate:
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you.

Shaken
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

The wight looks at Koldur with his londsword pointed at him and growls something fierce.
intimidate/demoralize: 1d20 + 15 ⇒ (13) + 15 = 28

Round 2

The two engaged continue as the others give aid.

short sword vs. Johanna: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 ⇒ 4

short sword vs. Koldur: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d6 ⇒ 6

AC now is 31

The wight looks at Johanna next with his londsword pointed at her and growls something fierce.
intimidate/demoralize: 1d20 + 15 ⇒ (11) + 15 = 26


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Alright so looks like they advanced on us round 1 and we are fighting 2 vs 2 from the door. The wraith can intimidate me all he wants. While I feel his presence the actual shaken condition is a fear effect and I'm immune as a paladin.

Round 1
Smite the wraith.

Longsword attack on the skeleton in front of Koldur.

"Focus our attacks bring one down at a time."

Attack: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Damage: 1d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16 Slashing and Magic

Round 2
Continuing to focus on the one in front of Koldur.

Attack: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12 Slashing and Magic

Glad to see the dice still don't want us to win this fight.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Definitely." Koldur agrees with his one time trainee.

His axes sing as they lash out.

Round 1

Moonshine 1d20 + 9 ⇒ (1) + 9 = 101d10 + 6 ⇒ (5) + 6 = 11
D.Maulaxe, bludgeon 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (1) + 4 = 5
wow those rolls.

Round 2

Moonshine 1d20 + 9 ⇒ (6) + 9 = 151d10 + 6 ⇒ (5) + 6 = 11
D.Maulaxe, bludgeon 1d20 + 7 ⇒ (19) + 7 = 261d6 + 4 ⇒ (5) + 4 = 9
wow those rolls. and AC 31? That's some ridiculous AC at this level. lol

A double slash followed by rapid series of jabs and pokes to draw out openings before a heavy blow is struck but all in vain as their armor takes in all of the impacts.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 1

He slips out his throwing axe and gives it a heft. It clatters against their armor.

throwing axe: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Round 2

He retrieves his second axe and throws it as well. It falls to the ground harmless next to the armored hulk.

throwing axe: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d4 + 5 ⇒ (1) + 5 = 6

Round 3

"Hey all should I try to tumble in, Sable you should follow after since their attacks of opportunity will be up. Go Go Go Koldur!" He asks and then cheers Koldur aiding him and giving him a +2 to attack. Then continuing to do so until they tell him to tumble in. He holds his greatsword in both hands ready to move as needed.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 3

Letting another arrow fly... Though it merely bounces off the armor.

MW Composite (+4 str) Longbow: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 4 ⇒ (1) + 4 = 5

Looking over at his squire smiling he points out, "I like your zeal and it likely would be a maneuver I would encourage. Koldur likes his tactics and for now we will follow his lead. Olivira any suggestions?"


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

She moves up and shakes her head. Confessing she states, "All my magic won't work on them. I have this pin that might do minimal damage to them. But really all I am good in this fight is to aid and give flanking. Then again that requires us to get into the fight."

She does look at Halseen and points with the black stilleto between him and the others asking, "Would you prefer to be closer? I can move back if you want. If Halseen wants to be closer she backs up.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Tumbling in might expose you to further danger as that's what they're skilled in. I do wonder how sturdy are their shields though...." Koldur mutters as he looks at their shields.


Koldur:
appraise: 1d20 + 2 ⇒ (3) + 2 = 5 You know they are steel heavy shields.
perception: 1d20 + 9 ⇒ (5) + 9 = 14 They appear to have some weak spots but are holding up pretty well. There is a motif of an eagle upon the shield's face.

It looks like Halseen might be casting a pit in round 2, though I don't know what he is going to do in round 3. Until then I guess you can all take your round 3 actions.

Round 3

The two armored skeletons continue to engage with slashing short swords and blocking heavy steel shields. Though to little effect. As the others continue to stand by.

short sword vs. Johanna: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d6 ⇒ 6

short sword vs. Koldur: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d6 ⇒ 6


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Round 3

"They are using a shield wall. They need to be disarmed or separated."

Disarm the shield.: 1d20 + 12 ⇒ (17) + 12 = 29 VS CMD.

It will get an AoO on me.


Round 3

1d20 + 10 ⇒ (9) + 10 = 19

The skeleton misses Johanna and she is able to bash off its shield, you may hold it in your off hand if you want and using a move action you can don it. Both of the skeletons engaged in combat merely hit their target's armor. The arrow from Sable bounces harmlessly off the armored skeleton. Hundor cheers on Koldur giving him a temporary +2 on attack.

Round 4

short sword vs. Johanna: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 ⇒ 1

short sword vs. Koldur: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d6 ⇒ 2

This time both skeletons cut flesh and open minor wounds on each of them.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 3

Seeing an opportunity now, Koldur attack the non shielded one.

Attack, Moon shine 1d20 + 9 ⇒ (4) + 9 = 131d10 + 6 ⇒ (1) + 6 = 7
D.Maul axe, bludgeoning 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (1) + 4 = 5

His axes flow over one another despite receiving a wound, they slam into the skeleton twice then thrice and finally one final one to complete the rotation as he spins his wrist and resets his stance once. The wind generated from those swings can still be felt.

Round 4

Attack, Moon shine 1d20 + 9 ⇒ (5) + 9 = 141d10 + 6 ⇒ (4) + 6 = 10
D.Maul axe, bludgeoning 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (4) + 4 = 8

And then the old dwarf using the force of forced inertia, springs back and reverses the cuts with one then thrice and finally twice as his weapons come swinging back from the other direction. This doesn't go too well though.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Nope it's just disarmed laying on the ground. My hands are already full with sword and shield.

Round 4

Attack on no shield one: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17 The dice giveith and takeith away :(


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 2

Halseen will cast create pit under the boss (Ref 17). Box on map.

Round 3
Halseen will cast grease under the front two enemies (Ref 16)

I will wait to see how those go for round 4. Sorry all, life is a bit hectic right now. I will try to be better a keeping up.


Ref: 1d20 + 5 ⇒ (14) + 5 = 19

Ref: 1d20 + 6 ⇒ (13) + 6 = 19
Ref: 1d20 + 6 ⇒ (3) + 6 = 9


INit:
After Round 1
21 Halseen
18 Koldur
18 Boss
armored undead/ Sable/ Olivira
17Johanna
5 Hundor

DM notes:

AC 28, touch 11, flat-footed 27 (+1 Dex, +6 natural, +9 armor, +2 steel shield) +2 phlanx
hp 45 (7d8+14)
Fort +4, Ref +6, Will +5
Defensive Abilities channel resistance +4; DR 10/magic 5/bludgeoning; Immune undead traits
OFFENSE
Speed 20 ft.
Melee short sword +10 (1d6/19-20 ) or 2 claws +9 (1d4)
DM notes:

Male cairn wight fighter 2 (Pathfinder RPG Bestiary 276)
LE Medium undead
Init +4; Senses darkvision 60 f.; Perception +16
DEFENSE
AC 29, touch 11, flat-footed 28 (+10 armor, +1 Dex, +6 natural, +2 shield)
hp 73 (6 HD; 4d8+2d10+44)
Fort +10, Ref +5, Will +8
Immune undead traits
Weaknesses resurrection vulnerability
OFFENSE
Speed 30 f.
Melee broken +2 fey bane long sword +1 (1d8+5 plus energy drain)
Special Attacks create spawn, energy drain (1 level, DC 18)
TACTICS
During Combat The Lonely Warrior rages and attacks any living
creature that enters his tomb.
Morale The Lonely Warrior fights until destroyed.
STATISTICS
Str 21, Dex 19, Con —, Int 12, Wis 18, Cha 22
Base Atk +5; CMB +10; CMD 24
Feats Blind-Fight, Exotic Weapon Proficiency (bastard sword), Skill
Focus (Perception), Toughness, Weapon Focus (bastard sword)
Skills Climb +2, Intimidate +15, Knowledge (religion) +6,
Perception +16, Stealth +1
Languages Common, Hallit
SQ bravery +1
Other Gear broken chainmail, heavy wooden shield, broken +2 fey
bane longsword

In round 3, Koldur and Johanna get attacks of opportunity, as the skeleton with the shield stands up. Then they both back up 5 feet out of the grease.
Round 4, Halseen dismisses the grease so you can get attacks? Waiting on Halseen's actions for round 4.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 3
Aoo 1d20 + 7 ⇒ (15) + 7 = 221d6 + 3 ⇒ (5) + 3 = 8


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

If the group can make the acrobatics check Halseen will dismiss the grease.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

What's the DC needed?


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Round 3 AoO
AoO: 1d20 + 12 ⇒ (3) + 12 = 15 On the one without the shield.


Grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Since it is your spell you should have had this ready Halseen.

Without saying anything to his group Halseen waits, Koldur and Johanna do you step onto the grease to attack your foes?

If you move forward onto the grease and attack:

Koldur acro: 1d20 + 7 ⇒ (3) + 7 = 10
Johanna acro : 1d20 ⇒ 7 Skills still not easily accessed. Probably makes it.
With the slippery grease below your feet you may make a standard action now. As the 5 foot square of grease required you to take 10 feet of movement. Now that you have both successfully moved over the grease he dismisses the spell.

Round 4

Johanna strikes at the armored figure and hits its armor. Continuing his attacks, Koldur presses them but then opens himself to attack, one of the three hits its target, leaving behind another small wound. This time both skeletons cut flesh and open minor wounds on each of them. 1 damage to Johanna, and 2+4=6 to Koldur. You may have already applied the first damage from the original post. Halseen you may still act in this round. Hundor keeps cheering on Koldur, No more bonuses from him. Sables arrow whizzes by and bounces off the armor again. Johanna may strike as one of the armored figures over extends itself in its AoO. AoO for Johanna.

1d20 + 10 ⇒ (17) + 10 = 27 1d6 ⇒ 4
1d20 + 10 ⇒ (1) + 10 = 11

Round 5:

18 Koldur
18 Boss
armored undead/ Sable/ Olivira
17Johanna
5 Hundor
1 Halseen

1d20 + 10 ⇒ (5) + 10 = 15 1d6 ⇒ 4
1d20 + 10 ⇒ (1) + 10 = 11


With the shield missing from its off hand it seems to have forgotten how to protect it self. AoO for both of you. The other one misses as well. *Whoosh, whoosh*


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Can I get clarification real quick. So I made AoO on round 3 as the one stood up. I didn't make my Attack on Round 4 unless I step onto the grease? I then get an AoO on round 4 and on round 5? I will post my round 5 if you let me know the above is correct. Do I only get the AoO assuming I stepped onto the grease right?


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen will just dispel the grease.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

With the grease gone Johanna would step up.

Round 4 AoO
AoO: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15

Round 5
Johann would be able to 5' step off to the side of one of the skeletons now. Trying to work her way back to the wraith.

Attack: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16

I seriously have never seen the dice this bad on a character before in a game. I don't remember the last time I rolled over a 10 geez.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 4
Koldur endures the hit as he returns the blow for two of his own!!

I'm feel you Johanna.
Moonshine 1d20 + 9 ⇒ (19) + 9 = 281d10 + 6 ⇒ (5) + 6 = 11
D.Maulaxe, Bludgeoning1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (2) + 3 = 5

He can feel the weapons impacting on the armor but whether or not he can do anything is another.

Round 5
Koldur then follows up with his attacks seeking to bring one of them down so that he can then bring in the rest of his allies into the fray!!

Moonshine 1d20 + 9 ⇒ (17) + 9 = 261d10 + 6 ⇒ (3) + 6 = 9
D.Maulaxe, Bludgeoning1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (3) + 3 = 6

"Once we bring on of these bone warriors down, we can slowly advance with the rest of us taking them down. Using our numbers to wear them down."

Moonshine 1d20 + 9 ⇒ (2) + 9 = 111d10 + 6 ⇒ (8) + 6 = 14 <---Aoo
Seeing an opening, Koldur seizes it!


Koldur is the first to hear the crushing of bone.

Round 6

The one without a shield draws another short sword. Though the blades don't gain any purchase.

Koldur: 1d20 + 10 ⇒ (8) + 10 = 18
Johanna: 1d20 + 8 ⇒ (6) + 8 = 14
Johanna: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 5, 6, 7-10

Sable continues to shoot his arrows... No 20s... to no avail.

6d20 ⇒ (18, 6, 19, 8, 19, 9) = 79


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He quickly moves back from the fight and whispers to Olivira.

Perception DC 14:
"I am going to go get more ranged weapons."

Then he rushes off further down the tunnel.

Round 6
perception: 1d20 + 7 ⇒ (13) + 7 = 20

He bends down at the skeletal corpse and then continues on his way. Entering the archway.

Round 8
He returns with a few more axes and a new quiver of arrows.

Round 9
He drops the quiver next to Sable and moves back into his previous position. Ready with an axe in one hand and his greatsword in the other.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

She nods and goes with Hundor, not returning.


Halseen will send his cat in as try to trip the creature that Johanna is attacking.

Round 4

Trip: 1d20 + 11 ⇒ (6) + 11 = 17

Round 5

Trip: 1d20 + 11 ⇒ (8) + 11 = 19


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 5

Halseen will cast aid on Johanna or Kodur if he can do so safely.
Temp HP: 1d8 + 4 ⇒ (4) + 4 = 8

Round 6

He will do the same for the other warrior.

Aid

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level

Temp HP: 1d8 + 4 ⇒ (4) + 4 = 8


Uncia can't just go over there she would need to either overrun or tumble to get to that position. I am going to assume she tumbles. Otherwise

acro: 1d20 + 7 ⇒ (3) + 7 = 10
acro: 1d20 + 7 ⇒ (18) + 7 = 25

The first check provokes two AoO:
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d6 ⇒ 4

She makes it through on Round 5 and trips the dual short sword wielding armored figure. Halseen casts aid upon each of you, as your wounds feel relief.

Halseen:
Well this seems odd but you can't cast spells. You don't have eschew materials as a feat. You have False focus but you need a holy symbol to use that and you don't have one in your inventory. I even looked up Sorcerer's kit thinking that would have a spell component pouch but it doesn't. So I want you to add a spell component pouch to your inventory.

Round 6
The tripped armored figure stands up and provokes AoO from the three of you. Now with a target in their ranks the three others not engaged in melee move to the cat. They begin slicing the cat as blood pours from its wounds, it yowls in pain, 25 damage.

1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 damage: 1d8 + 5 ⇒ (4) + 5 = 9( plus energy drain)
energy drain (1 level, Fort DC 18)
confirm crit: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 damage: 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 damage: 1d6 ⇒ 6
confirm crit: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 damage: 1d6 ⇒ 1
1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 damage: 1d6 ⇒ 3


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Round 6

Johanna getting frustrated decides to rage throwing caution to the wind. She drops her shield and begins wielding the long sword in both hands.

Attack on Prone one with no shield: 1d20 + 14 - 2 + 4 + 1 ⇒ (11) + 14 - 2 + 4 + 1 = 28
Damage: 1d8 + 11 + 6 ⇒ (8) + 11 + 6 = 25 Magic/Slashing

AoO on Prone one with no shield: 1d20 + 14 - 2 + 4 + 1 ⇒ (19) + 14 - 2 + 4 + 1 = 36
AoO Confirmation on Prone one with no shield: 1d20 + 14 - 2 + 4 + 1 ⇒ (9) + 14 - 2 + 4 + 1 = 26
Damage: 2d8 + 22 + 12 ⇒ (3, 1) + 22 + 12 = 38 Magic/Slasing

Status: AC 19, Rage 7/8 remaining, LoH 5/7 remaining

She bellows out in rage.

"One down!"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 6

"Seems like your trick of removing the shield works very well." remarks Koldur as he tries to take advantage of the movement.

AOO 1d20 + 9 ⇒ (7) + 9 = 161d10 + 6 ⇒ (9) + 6 = 15
Seeing his axe once more doing nothing to the fine armor.....
"Those undead fiends really really have to pay for that..." he grumbles as his skill seems incredibly lacklustere.

Attack on same target unless dead.
Moon shine 1d20 + 9 ⇒ (10) + 9 = 191d10 + 6 ⇒ (10) + 6 = 16
D.Maul Axe, Bludgeon 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 ⇒ (4) + 4 = 8


Round 6

Johanna with her change in tactics allows her to take down one of the skeletons.

Round 7

The boss misses his attack as the two guards hit with their slicing swords. As Koldur takes another hit. The short swords are flashing and working to kill by a thousand cuts.

Vs. Cat
1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 damage: 1d8 + 5 ⇒ (4) + 5 = 9( plus energy drain)
energy drain (1 level, Fort DC 18)

1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 damage: 1d6 ⇒ 2

1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 damage: 1d6 ⇒ 4

Vs. Koldur
1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d6 ⇒ 4


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

With the creature in front of her destroyed Johanna makes her way to the wraith.

She should have no issue getting to him probably would have provoked an AoO from one of the skeletons as he makes the diagonal step and then moves around to the wraith.

Round 7

Smite Attack: 1d20 + 14 + 6 + 1 - 2 ⇒ (8) + 14 + 6 + 1 - 2 = 27
Damage: 1d8 + 11 + 6 + 6 ⇒ (7) + 11 + 6 + 6 = 30 Bypasses all DR.

Status: AC 19 25vs wraith, Rage 6/8 remaining, LoH 5/7 remaining


Round 8

Vs. Cat
1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 damage: 1d8 + 5 ⇒ (2) + 5 = 7( plus energy drain)
energy drain (1 level, Fort DC 18)

1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 damage: 1d6 ⇒ 6

1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 damage: 1d6 ⇒ 2

Vs. Koldur
1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 2


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round seven Halseen will have his ring of spell knowledge focus on magic missile.

Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24

Next round her will cast magic missle at whomever seems in the worse shape.

Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Perception for Halseen: 1d20 + 10 ⇒ (13) + 10 = 23
The armored figures seem undamaged, though you know they have taken some damage. The wight looks worse for wear though that could be for his undead nature. So your magic missile swerves around hitting the wight in the chest.

Halseen commands his cat to trip again, and it stays to fight.:

handle animal: 1d20 + 9 ⇒ (9) + 9 = 18
Trip: 1d20 + 11 ⇒ (4) + 11 = 15

handle animal: 1d20 + 9 ⇒ (19) + 9 = 28
Trip: 1d20 + 11 ⇒ (19) + 11 = 30

handle animal: 1d20 + 9 ⇒ (12) + 9 = 21
Trip: 1d20 + 11 ⇒ (4) + 11 = 15


The cat trips one of the figures in round 8, as it stands it provokes AoO from the cat and Koldur.

Johanna charges forward in Round 7, aiming to get to the wight. She begins to leap over the pit but luckily Halseen sees what her intentions are and dismisses the pit too. She lands heavily and slices the wight.

She does open herself to two AoO which both miss.
1d20 + 10 ⇒ (9) + 10 = 19

1d20 + 10 ⇒ (9) + 10 = 19

Johanna continues to focus on the wight in round 8... and continues to slam into armor, not able to inflict damage.
Smite Attack: 1d20 + 14 + 6 + 1 - 2 ⇒ (5) + 14 + 6 + 1 - 2 = 24
Smite Damage: 1d8 + 11 + 6 + 6 ⇒ (3) + 11 + 6 + 6 = 26 Bypasses all DR

Koldur:
round 7
Moon shine: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d10 + 6 ⇒ (7) + 6 = 13
D.Maul Axe, Bludgeon: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Round 8
Moon shine: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d10 + 6 ⇒ (1) + 6 = 7
D.Maul Axe, Bludgeon: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 4 ⇒ (1) + 4 = 5


Ready for Round 9 actions.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 7-8

He drops his bow and charges forward with his court blade.

Elven Courtblade: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12

He scowls at the armor and states, "I see your dilemma we need some bonuses and perhaps flanking, their armor is troublesome."

Then he focuses on taking the shield away.

Elven Courtblade disarm: 1d20 + 8 ⇒ (10) + 8 = 18 It gets an AoO on me.

AoO: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d6 ⇒ 2


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 8

Koldur seizes his chance to strike down the skeleton as it tries to regain its footing.
"Aye as you can see, removing it's shield is one of the better ideas though we best finish this one so that we can lend Johanna aid."

AOO 1d20 + 9 ⇒ (13) + 9 = 221d10 + 6 ⇒ (7) + 6 = 13

Round 9

Moonshine 1d20 + 9 ⇒ (14) + 9 = 231d10 + 4 ⇒ (3) + 4 = 7
D.Maul axe, Bludgeon 1d20 + 7 ⇒ (7) + 7 = 141d6 + 3 ⇒ (1) + 3 = 4

Still keeping up with his stance, Koldur attempts to hammer the skeleton down!

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 9

He continues to focus on taking the shield away.

Elven Courtblade disarm: 1d20 + 8 ⇒ (16) + 8 = 24 It gets an AoO on me.

AoO: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d6 ⇒ 2

Round 10

He continues to focus on taking the shield away.

Elven Courtblade disarm: 1d20 + 8 ⇒ (9) + 8 = 17 It gets an AoO on me.

AoO: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d6 ⇒ 4

Round 11

Empowered by Hundor, he continues to focus on taking the shield away. He shouts out, "Thank you Hundor, MAY THE CONTRACT STRENGTHEN!"

Elven Courtblade disarm: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20 It gets an AoO on me but misses.

AoO: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 ⇒ 1


DM notes:
Black Skeleton (CR 3)

CE Medium undead
Init +8; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 28, touch 14, flat-footed 24 (+2 Dex, +6 natural, +6 armor, +2 steel shield, +2 phlanx)
hp 30 (4d8+8)
Fort +3, Ref +7, Will +4
Defensive Abilities: phalanx defense, channel resistance +4; DR 10/magic, DR 5/bludgeoning; Immune undead traits

OFFENSE

Speed 20 ft.
Melee 2 short swords +10 (1d6/19-20) or 2 claws +9 (1d4)
Special Attacks superior two-weapon fighting

STATISTICS

Str 11, Dex 22, Con –, Int 13, Wis 10, Cha 14
Base Atk +3; CMB +3; CMD 19
Feats Improved Initiative, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Skills Acrobatics +11, Climb +10, Escape Artist +11, Perception +10, Stealth +14
Languages Abyssal, Common
Gear 2 short swords

SPECIAL ABILITIES

Superior Two-Weapon Fighting (Ex)
A black skeleton usually fights with a short sword in each hand. Because of its magical nature, its Two-Weapon Fighting feat allows it to attack with both weapons at no penalty.

__________________

DM notes:
Male cairn wight fighter 2 (Pathfinder RPG Bestiary 276)
LE Medium undead
Init +4; Senses darkvision 60 f.; Perception +16
DEFENSE
AC 29, touch 11, flat-footed 28 (+10 armor, +1 Dex, +6 natural, +2 shield)
hp 73 (6 HD; 4d8+2d10+44)
Fort +10, Ref +5, Will +8
Immune undead traits
Weaknesses resurrection vulnerability
OFFENSE
Speed 30 f.
Melee broken +2 fey bane long sword +1 (1d8+5 plus energy drain)
Special Attacks create spawn, energy drain (1 level, DC 18)
TACTICS
During Combat The Lonely Warrior rages and attacks any living
creature that enters his tomb.
Morale The Lonely Warrior fights until destroyed.
STATISTICS
Str 21, Dex 19, Con —, Int 12, Wis 18, Cha 22
Base Atk +5; CMB +10; CMD 24
Feats Blind-Fight, Exotic Weapon Proficiency (bastard sword), Skill
Focus (Perception), Toughness, Weapon Focus (bastard sword)
Skills Climb +2, Intimidate +15, Knowledge (religion) +6,
Perception +16, Stealth +1
Languages Common, Hallit
SQ bravery +1
Other Gear broken chainmail, heavy wooden shield, broken +2 fey
bane longsword

Round 9
Sable gets hit and fails his disarm. Koldur continues to smash on the armor.

Round 10
Sable does not get hit and removes the shield with the needle thin point of his specialized blade.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 9
Instead he runs up with a small white figurine in his left hand and he throws it to land 10 feet behind the wight.

1d20 ⇒ 9

Round 10
con damage: 1d4 ⇒ 1
He cuts his own hands on his greatsword's blade then drops it. He stretches both bloody hands forward touching Koldur and Sable. He utters, "May our bond strengthen by the blood of our contract!"

You both double your strength modifier for 2 rounds!!! So Rounds 11 and 12.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 9

Halseen is going to cast magic missile again focusing on the wight, switching targeted if he needs to.

Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Round 10

Halseen is going to cast magic missile again focusing on the wight, switching targeted if he needs to.

Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12


Round 9

Cat will try and trip again.

Trip: 1d20 + 9 ⇒ (16) + 9 = 25

Round 10

Cat will try and trip again.

Trip: 1d20 + 9 ⇒ (8) + 9 = 17


Round 9

Cat trips the armored figure in blue. Halseen pounds the Wight with force.

Round 10

As the armored figure in blue stands up it provokes AoO from Cat, Koldur, and Sable. Cat fails to trip again. Again Halseen pours on the damage with his spell on the Wight. Hundor cuts himself doing some sort of ritual that boosts Koldur and Sable.

Johanna finishes off the wight in this round, smiting it to the ground.

Damage to Sable: 2

Round 11 Sable did you want to disarm something else or recon your actions?
The armored figure before Sable and Koldur draws a second short sword and swings with the one already in its hand. The three of them begin to rattle. The two still holding shields drop them.

vs. Koldur
skeleton slice: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d6 ⇒ 5

vs. Cat
skeleton slice: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
damage: 1d6 ⇒ 6
skeleton slice: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d6 ⇒ 1

vs. Johanna
wight slice: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d8 + 5 ⇒ (7) + 5 = 12 (plus energy drain) (1 level, Fort DC 18)

Round 12:

vs. Koldur
skeleton slice: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
damage: 1d6 + 2 ⇒ (2) + 2 = 4
skeleton slice: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage: 1d6 + 2 ⇒ (5) + 2 = 7

vs. Cat
skeleton slice: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4
skeleton slice: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
damage: 1d6 + 2 ⇒ (4) + 2 = 6

vs. Johanna
wight slice: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d8 + 5 ⇒ (5) + 5 = 10 (plus energy drain) (1 level, Fort DC 18)

Johanna:

Johanna round 9
Smite Attack: 1d20 + 14 + 6 + 1 - 2 + 2 ⇒ (18) + 14 + 6 + 1 - 2 + 2 = 39
Smite Damage: 1d8 + 11 + 6 + 6 ⇒ (4) + 11 + 6 + 6 = 27 Bypasses all DR

Johanna round 10
Smite Attack: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Smite Damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17

Johanna round 11
Smite Attack: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
Smite Damage: 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15

She turns and focuses on the other armored figure flanked by her allies. The skeletons draw their second short swords if they had not already and obviously begin to rage.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 11

Empowered by Hundor, stepping forward to flank with Olivira, he brings the blade down upon the armored joint of its shoulder. He shouts out, "Thank you Hundor, MAY THE CONTRACT STRENGTHEN!"

Elven Courtblade: 1d20 + 8 + 4 + 2 ⇒ (12) + 8 + 4 + 2 = 26
damage: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21

round 12

Elven Courtblade: 1d20 + 8 + 4 + 4 ⇒ (12) + 8 + 4 + 4 = 28
damage: 2d6 + 7 + 6 ⇒ (3, 6) + 7 + 6 = 22

Slicing down withe the heavy curved blade he destroys the other shoulder making it collapse entirely.

Round 1o
I forgot my AoO on the blue skele! Cat should try to trip and Koldur can swing too!
Elven Courtblade: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19 I hit! It is missing its shield so AC 26


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 9
The small white figurine lands and then flips up to stand correctly on its own, growing in size to become the archway to a portal. Out of it she walks and gets to flanking position with Johanna. Just flank bonus this turn, +2.

wight AoO: 1d20 + 10 ⇒ (3) + 10 = 13

Round 10
Here she starts to aide Johanna by distracting the undead wight. With flanking that is a +4 to attack. Also flanking with Sable if he steps up to attach the skeleton between them.
DC 10: 1d20 + 10 ⇒ (7) + 10 = 17

Round 11

Keeping it going...
DC 10: 1d20 + 10 ⇒ (11) + 10 = 21

round 12

Keeping it going... or giving the bonus to Sable.
DC 10: 1d20 + 10 ⇒ (18) + 10 = 28


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 11

He snickers at the power of it and smiles while he picks up his blade. Then taking a five foot step forward he aims to aid Koldur... +2 to attack.

greatsword: 1d20 + 8 ⇒ (5) + 8 = 13

round 12

Elven Courtblade: 1d20 + 8 ⇒ (2) + 8 = 10
"You got this Koldur, you can get 'im!" +2 to attack.


Koldur:
Round 10 I will let you do the flavor text!

AoOMoonshine: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d10 + 4 ⇒ (4) + 4 = 8

Moonshine: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d10 + 4 ⇒ (8) + 4 = 12
D.Maul axe, Bludgeon: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Round 11

Moonshine: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
damage: 1d10 + 4 ⇒ (9) + 4 = 13 x3 right? [destroying it]
D.Maul axe, Bludgeon: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Round 12 Step up!

Moonshine: 1d20 + 9 + 2 + 2 ⇒ (7) + 9 + 2 + 2 = 20
damage: 1d10 + 4 ⇒ (3) + 4 = 7
D.Maul axe, Bludgeon: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage: 1d6 + 3 ⇒ (1) + 3 = 4

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