Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 11

Halseen delays until the others attack then creates a pit (DC 17 REF).

Damage: 2d6 ⇒ (6, 5) = 11

Halseen's Ref: 1d20 + 3 ⇒ (16) + 3 = 19

To the other PCs 5f off the edge before the end of round 12.


Uncia will trip whoever is most damaged so the team can finish them off: 1d20 + 10 ⇒ (19) + 10 = 29


Where do you cast the pit? Under what foes? Also what does the following mean? "To the other PCs 5f off the edge before the end of round 12."

Round 11

Halseen gets thrashed as the red guard and the boss cut him up, 24 damage. Koldur takes slashes as well leaving more blood in his trail, 12 damage. Koldur's strikes falter as the pain reaches his arms. Johanna is still clearing her head and smashes her weapon against the armor of the guard. The boss is tripped again by Uncia.

Halseen Fort DC 18: 1d20 + 3 ⇒ (4) + 3 = 7 Taking 1 negative level

Round 12 - attacks:

Init:
PCs
undead
Halseen and Uncia

boss attack on Halseen: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d10 + 7 ⇒ (7) + 7 = 14 plus energy drain (1 level, Fort DC 18)

guard attack vs. Koldur: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 + 4 ⇒ (3) + 4 = 7
guard attack vs. Koldur: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 + 4 ⇒ (6) + 4 = 10
guard attack vs. Koldur: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 4 ⇒ (5) + 4 = 9
guard attack vs. Koldur: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 + 4 ⇒ (4) + 4 = 8

guard attack vs. Johanna: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 + 4 ⇒ (5) + 4 = 9
guard attack vs. Johanna: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 + 4 ⇒ (4) + 4 = 8

c crit: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 + 4 ⇒ (4) + 4 = 8
c crit: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 + 4 ⇒ (5) + 4 = 9

[dice=boss attack on cat] 1d20 + 13[dice] [dice=damage] 1d10 + 7 [dice] plus energy drain (1 level, Fort DC 18)[ooc]

[dice=guard attack vs. Koldur] 1d20 + 10[dice] [dice=damage] 1d6 + 4 [dice]
[dice=guard attack vs. Koldur] 1d20 + 10[dice] [dice=damage] 1d6 + 4 [dice]

[ooc]Blue: 42/45 ~ boss: 21/73

DM notes:

AC 27, touch 14, flat-footed 16 (+1 Dex, +6 natural, +10 armor)
hp 45 (7d8+14)
Fort +4, Ref +6, Will +5
Defensive Abilities channel resistance +4; DR 10/magic 5/bludgeoning; Immune undead traits

OFFENSE

Speed 20 ft.
Melee 2 short swords +10 (1d6/19-20 ) or 2 claws +9 (1d4)
DM notes:

Male cairn wight fighter 2 (Pathfinder RPG Bestiary 276)
LE Medium undead
Init +4; Senses darkvision 60 f.; Perception +16
DEFENSE
AC 29, touch 11, flat-footed 28 (+10 armor, +1 Dex, +6 natural, +2 shield)
hp 73 (6 HD; 4d8+2d10+44)
Fort +10, Ref +5, Will +8
Immune undead traits
Weaknesses resurrection vulnerability
OFFENSE
Speed 30 f.
Melee broken +2 fey bane long sword +1 (1d8+5 plus energy drain)
Special Attacks create spawn, energy drain (1 level, DC 18)
TACTICS
During Combat The Lonely Warrior rages and attacks any living
creature that enters his tomb.
Morale The Lonely Warrior fights until destroyed.
STATISTICS
Str 21, Dex 19, Con —, Int 12, Wis 18, Cha 22
Base Atk +5; CMB +10; CMD 24
Feats Blind-Fight, Exotic Weapon Proficiency (bastard sword), Skill
Focus (Perception), Toughness, Weapon Focus (bastard sword)
Skills Climb +2, Intimidate +15, Knowledge (religion) +6,
Perception +16, Stealth +1
Languages Common, Hallit
SQ bravery +1
Other Gear broken chainmail, heavy wooden shield, broken +2 fey
bane longsword


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I drew it on the map when I cast the spell. Boss and skeleton. Which should invalidate their attacks from round 11 and 12 if they fall.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Round 12

Attack: 1d20 + 12 - 2 - 1 ⇒ (17) + 12 - 2 - 1 = 26
Damage: 1d8 + 4 + 3 + 1 ⇒ (8) + 4 + 3 + 1 = 16 (Slashing and Magic)

Johanna gains her footing and is able to cut into the guard.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

To the other PCs. 5ft step off the edge of the pit before the end of round 12.


2d20 ⇒ (19, 9) = 28

Round 11

The red guard falls into the pit. Though the boss quickly moves and does not.

Round 12

The boss goes after the cat instead of Halseen and misses it. Johanna slashes into the purple guard finding lots of armor like the others. You may have done damage but you can be sure. Even with Halseen's, OOC, comment Koldur can't follow his suggestion as there is no place for him to move. Koldur is able to divert most of the attacks but one does slip by his guard leaving a pretty bad slash on his leg, 9 damage. Koldur and Halseen your totals have not dropped any yet, please go back and adjust it!

Round 13

Commence

attacks:

boss attack on cat: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d10 + 7 ⇒ (4) + 7 = 11 plus energy drain (1 level, Fort DC 18)

guard attack vs. Koldur: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 + 4 ⇒ (2) + 4 = 6
guard attack vs. Koldur: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5

guard attack vs. Koldur: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 + 4 ⇒ (3) + 4 = 7
guard attack vs. Koldur: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Blue: 42/45 ~ boss: 21/73 ~ purple: 45/45 ~ Red 44/45

Johanna, the boss has not been defeated, nor have you rested, so your smite is still in effect. Unless someone can find a different ruling.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Round 13

Johanna steps to flank the guard making her way toward the boss.

Attack: 1d20 + 12 + 2 - 2 - 1 ⇒ (15) + 12 + 2 - 2 - 1 = 26
Damage: 1d8 + 4 + 3 + 1 ⇒ (5) + 4 + 3 + 1 = 13 (Slashing/Magic}

This fight has been crazy. I feel we were not ready for this :)


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

We are doing the fight down two people. GM Koulur could have 5ft stepped SE unless I'm missing something.

Round 11 Cat.
Cat tries to trip boss.

Trip: 1d20 + 10 ⇒ (17) + 10 = 27


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Whelp I'm down.The Dice has not being kind to me with so many rolls below average. Not sure why I can't 5 foot step away but nvm. I'm down.
We're kinda outnumbered as well. Not being able to land much attacks is telling.

Round 12
Stablise 1d20 + 3 ⇒ (3) + 3 = 6

Round 13
Stablise 1d20 + 3 ⇒ (2) + 3 = 5

Whelp based on the above rolls. I'm kinda pissed. Please flee and save yourselves.

The aged weaponmaster slips and falls to the ground as his wounds lets slips far too much blood for him to keep conscious.

Oh wait Do I fall and take more damage? lol


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 12 previous trip from cat was round 12 not 11.

Halseen will cast his last pit under a blue and boss.

"This is our only chance let's run."

If Boss and blue fall Halseen will instruct everyone to leave.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

The save is a 17 Ref.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Retreat!!!!!Retreat!!!!!!!!!


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Johanna awaits to see if the pit works.


LOL if we go by the rolls they both jump away...2d20 ⇒ (20, 20) = 40, though with 5 characters down GM magic is going to be used here.

The pit widens and all of the threats fall into the pit. Halseen's cat is able to disengage from the boss in time to evade the pit.

Koldur bleeds upon the cold flagstones, what do the two of you do?


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Johanna grabs hold of the dwarf and quickly begins the retreat.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen, baffled by he horrible luck takes of running too. His cat follows.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I'd rather those rolls be used on saves then attacks on us lol.

Bleeding and his vision hazy the old dwarf feels something dragging him and he flails abit, not willing to go down without a fight but he barely twitches.

The floor is cold but he pays it no heed.

Where was his axe?
Where was his trusted weapon?

He wasn't going down like this. He was feeling pretty indignant about the whole thing. He's spent decades perfecting his style despite his fellow dwarves criticism. His very style was diametrically opposite to the traditional fighting style favored by most dwarves but he managed to silence his critics as he lived and worked on it.

Soft and hard. Slow and Fast. Redirecting and Explosive burst. He melded them all.
If there was a comparison, he was a Smith. A smith still forging a fighting art. An Ultimate Fighting Art.

Not for him to trade himself for power. Not for him to borrow the power of others. Not for him to lay down and give up.
No. Not for him.
His spars with Sable. His service to the Kingdom. Every battle and lesson drills with his students.
The weight of his axe in his hands. The memories of toil and aches as he drilled himself as well.

It would seem that his path may end here...........


Johanna dragging the dwarf along with her and Halseen close by you retreat. Upon entering the next room you find the other dwarf clutching his throat and looks green. He falls over. Jevar is over next to the exit tunnel babbling incoherently.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Heal to stabilize Koldur: 1d20 + 2 ⇒ (17) + 2 = 19

Heal to stabilize Other Dwarf: 1d20 + 2 ⇒ (16) + 2 = 18

Who is the other dwarf? I forgot.

"We will need to rest and regroup before going back in there to finish this. Those creatures were very strong. We should set up camp outside. Then decided to come back in or head back for now."


The other dwarf was with us until entering the hallway with glyphs, Helferick Darkhelm. He was a wizard/barbarian I think.

Johanna stabalizes the dwarfs. Well if it was possible to heal Helferick, you think he is dead?!?


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"Let's get to a safe place an I can use my wand to get Koldur back on his feet."


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

"Yes agreed."

We will get back somewhere safe and fortify and set up camp.


Dragging the dwarves and the drow you take them fully out of the tomb. There you find your guide who looks worried seeing you drag bodies out.


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

"What happened? What are your plans?" He asks with concern on his face.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"We need to find a place in the forest to rest."

Cure Light wounds Koldur: 1d8 + 1 ⇒ (8) + 1 = 9


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Johanna approaches and grabs her Tiger putting her forehead to its and gives some headbutts of love and some scratches before looking back up.

"Yes a safe place to rest. We are not done with this place there is still evil in there."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"We need to heal and we need to recruit a team. Our scouting party has lost significant firepower. Three of us were not enough. My skills are to control the battlefield but my powers have limits."


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

"As you request!" He states and quickly gets the wagons prepared to move out giving out orders.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

His axes raised, Koldur notices a light..............

...............reaching out to grasp empty air as he awakens from his wounds.

Examining himself and his companions.
"We're a right mess aren't we?" he remarks...


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

"Those undead for formidable and we were not prepared. A couple of Oils of magic weapon and warhammers would make dealing with the skeletons much easier. I damaged the wraith and it has no way to heal that I know of. The three of us could finish them off tomorrow after resting. Yes we will need to recruit others but I would rather put this behind us now. We may exhaust the wand to heal our wounds but another can be purchased."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"You are right. I was able to make your weapons magical But over the few fight it drained most of my ability. If I can master magic fang. I could make my cats attacks magical which would help. But that's a littl ways off yet."

CLW Johanna: 4d8 + 4 ⇒ (3, 5, 7, 5) + 4 = 24


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

"Yes the creatures are damaged and didn't seam to have healing capability. Heal up Koldur a bit. Let us rest and heal as much as we need and prepare to destroy them tomorrow. We can prep as we know where they will be. Let's make the fight happen on our terms."


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Ernost leads the caravan off a ways before asking, "Do you really want to go all the way back to the forest or should just put some distance between the tomb and us be enough?"


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

"Here is fine. Undead are normally created or tied to a place because of dark magic. Bound if you will. They should not venture out far. A bit of distance would be fine."

Figure a 15 or 30-minute walk or so away. Camp, rest and return tomorrow to kick some butt.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur examines his weapon as he ponders their fight. If just if he wasn't drained by that fight with Vampires, he would have being able to smack them silly.

He recalled training with his weapon and ensuring that he could strike easily with the flat of the blade or the spike on its head just as easily as he hacked into his foe.

He sighed as he waited for this wounds to heal over.
His wounds were more then just his hurts but his pride as well.


1d20 ⇒ 12

The night passes without a hitch and Ernost informs you that a band of roving dogs did venture towards the camp but were easily deterred with a few arrows over breakfast.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Looking at his companions, Koldur poses the question that he's sure is hanging over their heads.

"Shall we go after that crypt once more by ourselves or bring in more help?"


With Koldur's question posed to the group you look around, those who could go with you would include Ernost. Then those who are out of commission: Helferick,and Jevar. You could call upon Sable, Olivira, and Hundor. Also there are others who are at the capital.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

So the war was canceled, But I have been crazy busy at work getting our users set up for telework. I may not post again until the weekend, but I am back and working from home now.
How do we call on Olivira? I know she can teleport just not sure how we call on her.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Only those who have made their deal with her can call upon her. They bear her mark.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I think I had to take a mark as a condition of me joining.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
Olivira wrote:

She gets up in her splendor and walks casually around the table touching each lightly as she walks, excluding those that obviously recoil. Once behind Halseen she asks, "Do you agree?"

Upon his agreement she touches his back and a spell washes over him as she utters a few magical words and a few somatic movements. He then can feel a mark of some kind form on his back where she touched spreading out to cover about a hands width from that point. No pain, just the magical presence which is easily forgotten after a day or so like wearing a ring.

Once done she walks around the other side coming around full circle touching most as she goes.

Found it.

This one.


If only you asked such questions in character. I probably should have made the post made by Ernost... Anyways.

Jevar seems to come out of his stupor enough to pull out a little white door archway figurine. He tosses it to the side and it quickly grows to a normal door size. Then he goes back to his stupor almost as he wasn't controlling himself.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

lol whoops sorry. I forgot who has the mark and who doesn't.

"Now that's some trick. What does that do?" Koldur asks with some surprise.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

I forgot about that as well. I believe I have the mark. I need to look back.

"So do we just open this then?

Johanna approaches the door. If no one objects she hesitates but reaches out and cautiously opens it.


The door does not open. Johanna does not have Olivira's mark either. That would be Jevar, Sable, and Hundor. There is no handle of any sorts. Just a simple white stone door with a white marble archway around it.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Moments later the door opens inward as you step back Sable steps out, followed by Hundor, and Oliviria.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen knows that even though they left on polite terms last time there is likely tension still between him and Olivia so he opens with a polite joke about his last name.

"Hi. Good news and some bad news. I believe ee got betrayed by someone but it was not a Surtova."

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

The elf steps out and to the side and smiles which quickly fades, he answers before the others in a serious tone, "What has happened?!" He looks quickly from side to side seeing Koldur he nods with relief, Johanna, Halseeen, and Ernost. He looks concerned that Jevar is down as well as the dwarf but waits before asking any other questions.

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