Silena Dulare |
Thoroughly searching the southern wall of the chamber as she reaches the west wall Silena turns north at the west wall to edge up to the only other obvious exit from the chamber to peek north to see if it reconnects with sections they have already explored.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Megan Robertson |
Your searching turns up some 164 gp and a few old trinkets, and some curious ancient jars on the shelves filled with dry but still potable ancient potions. By simply adding water, anyone with Alchemy skill realises that two potions of bless, a potion of clairvoyance, and a potion of see invisibility can be restored.
Silena Dulare |
Silena gathers the discovered loot... and the magical potions rendered to alchemical reagents.
Satisfied with the sweep of the room... Silena heads to the northern exit taking point again into darkness...
Silena Dulare |
Silena notices the obvious nature of a secret door being concealed from the room beyond.
Silena turns speaking softly, "Dim your light sources briefly. Its a secret door and I do not want to be revealed when I open it."
Uttering softly a prayer of supplication she casts a Detect Magic orison.
Once again in dim light, Silena pulls her cloak about her draping the spiked-chain in hand, behind her back and the ends around her forearms to still the links. Then, quite suddenly, shadows swallow her and instantly she vanishes from sight...
Use Domain Granted Power - Darkness {Night}: "Night Hunter" Invisibility 'In Dim Light'
Silena opens the secret door, quietly, and first looking up, down, left and right to survey that there are no foes or obvious immediate threats, nor any detected magical wards or glyphs in the room... she will step stealthily into the room to the side of the door and hold position, looking for threats.
Stealth: 1d20 + 1 - 7 + 40 ⇒ (1) + 1 - 7 + 40 = 35
* Mods: {+1} Dex, {-6/-7} Armor w/Buckler, {+40} Invisible Stationary
Perception: {Darkvision, Detect Magic} 1d20 + 4 ⇒ (2) + 4 = 6
Use Grated Power: "Night Hunter" - 1 round
Swift Action: 5'ft step
Silena Dulare |
What does Silena see in the room... and can we have an updated map. Silena opened the Secret Door and stepped into the room.
Megan Robertson |
You may indeed - Map Update
The floor of this chamber is covered with centuries of untouched dust. Along the walls, cobwebs cover gruesome fresco work depicting unworthy souls dismembered by demonic sphinxes. In the west wall, a pair of niches hold painted statues of gynosphinxes, glaring with wooden menace from beneath layers of ancient filth. A third niche filled with rubble lies to the north, and you have emerged through the niche in the south.
Does anyone happen to have a holy symbol of Nethys, by the way?
Silena Dulare |
Technically... Silena is carrying the Bronze Mask-Nethys in the loot. But she is currently invisible and she is not wearing it.
Silena moves into the room scanning for anything that is magical... she touches nothing and keeps her buckler at the ready to defend.
She does move toward the painted statues of the Gynosphinxes but to get a good look at them but keep a respectful 10'ft distance... just to make sure she does not see any hidden foes perhaps hiding behind them.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Doman Power: 'Nighthunter' - {Invisibile} 2rd round of use
Megan Robertson |
With some awesome creaks, the two gynosphinx statues animate and start moving towards the visible members of the party. Dust and grot falls from them as they arise...
Guess it's initiative time. However I am busy the next couple of days...
Gynosphinx #1 Initiative: 1d20 ⇒ 20
Gynosphinx #2 Initiative: 1d20 ⇒ 20
Silena Dulare |
:Initiative 1d20 + 1 ⇒ (9) + 1 = 10
Silena Dulare |
Round 1
Silena will pull out one of her Bless Scrolls and cast it on behalf of the party... not an offensive action 'as yet' so she remains invisible.
She will then, as she moves last in initiative, move to flank the Gynosphinx Calian is attacking... next round she will engage attacking from surprise with her spiked chain.
Unfortunately ...no bonus for everyone this round as Silena acts last.
Calain |
Calain acts second.
Calains eyes widen as he sees the lion things come to life. Why the hells were the down here again. There better be good money or sex in this somehow. They were SUPPOSED to be killing Gnolls after all.
The charges to the far side of the closest one. Making the other have to take a circular route if it wanted to get to him.
Raging, Charge, PA 1d20 + 7 + 2 + 2 - 1 ⇒ (13) + 7 + 2 + 2 - 1 = 23
Damage 1d10 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Megan Robertson |
Round 1
Jengren takes a long hard look at the statues and realises that animate object magics have been used to detect and deal with intruders.
Meanwhile, the 2 Gynosphinxes are not interested in contemplation, moving to attack, each slamming into someone...
Gynosphinx #1 heads for Jengren. Attack: 1d20 + 5 ⇒ (9) + 5 = 14, damage 1d6 + 3 ⇒ (6) + 3 = 9
Gynosphinx #2 goes for Sonya. Attack: 1d20 + 5 ⇒ (20) + 5 = 25, damage 1d6 + 3 ⇒ (4) + 3 = 7
Calain takes on Gynosphinx #1, circling round to its far side and catching it a mighty blow. Wood splinters and chunks fall off... but it's not quite destroyed yet!
Sonya moves to evade her attacker.
Silena pulls out a scroll and reads from it, you all feel a warm glow as a hazy golden light rises from the scroll and spreads over all the party members as a bless spell takes effect. That done, she moves towards Gynosphinx #1.
Next round actions and rolls, please.
Calain |
Calain roared at the thing that dared to defy his blade,
he attacks again, bolstered by the torturer's blessing.
Die you F¥€{ING Statue!
Raging, Bless, PA 1d20 + 7 + 2 + 1 - 1 ⇒ (19) + 7 + 2 + 1 - 1 = 28
Damage 1d10 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Crit Confirm? 1d20 + 7 + 2 + 1 - 1 ⇒ (10) + 7 + 2 + 1 - 1 = 19
Damage 1d10 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Silena Dulare |
Fairly certain Calian has... succinctly "ended" the statue Gynosphinx 1#... still invisible {as she has not attacked, as yet}; Silena moves to flank the Gynosphinx 2# attacking Sonya.
Then fades into sight in mid-pirouette swinging her cold Iron Spiked-Chain in a vicious arc - striking from surprise.
"Mindless guardian. Test those stony paws on my steel!"
Move Action: 20'ft as needed to flank
Stealth: 1d20 + 1 - 7 + 20 ⇒ (2) + 1 - 7 + 20 = 16
* Mods: {-6}Banded Armor, {-1}Buckler, {+20}Invisibility - Moving
Standard Action: Attack w/Spiked-Chain 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21 {Gynosphinx, flat-footed 'No Dex'
* Mods: {+2}Flank, {+1}Bless
Damage: Spiked-Chain 2d4 + 3 ⇒ (3, 1) + 3 = 7
Jengren Dsustrun |
The Gynosphinx misses Jengren who has mage armor on.
"They''ve been animated...obviously," the sorcerer gasps as he dodges the blow.
RD 2 action,
jengren takes a 5 foot step away from the opponent. He flicks his wrist and bluish orb appears and propels striking the animation.
MM: 1d4 + 1 ⇒ (1) + 1 = 2
Megan Robertson |
Round 2
Jengren sidesteps the gynosphinx's attack with ease and hurls a magic missile at it. It shies away as the missile strikes home...
... and tries to attack Calain!
Gynosphinx #1 attack: 1d20 + 5 ⇒ (4) + 5 = 9, damage 1d6 + 3d2d1d20 + 5 ⇒ (1) + (10, 15, 6) + 5 = 37, damage 1d6 + 3 ⇒ (1) + 3 = 4
Then Calain steps in with a mighty blow that shatters Gynosphinx #1!
Seeing this, Silena moves smoothly to attack Gynosphinx #2, blinking into visibility as she swings her chain at it. Wooden statues rarely look surprised (well, unless carved that way), but this one does! A few chips fly as it turns, leaving Sonya for this new foe...
OK, new round please!
Calain |
Calain barely skips a beat as the first foe is split in twain by his great blade, he moves to flank with Silena (who'd appeared out of nowhere, how the hells did she do that?!)
Raging, Bless, PA, Flank 1d20 + 7 + 2 + 2 + 1 - 1 ⇒ (9) + 7 + 2 + 2 + 1 - 1 = 20
Damage 1d10 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Pretty clever, woman. I'm impressed.
Silena Dulare |
Silena just smirks, "...heh"
Spinning the spiked chain in her hand she swings the turning with it at the Gynosphinx's legs attempting to trip it!
Provokes AoO!!! Silena does not have Improved Trip... yet!
Silena ponders what triggered the wooden guardians as they did not react to her... constructs do not per se have 'eyes', thinking {...but they were obviously triggered visual trigger!}.
So the trigger was not her alignment or her worship that they did not react to was there some religious trigger that makes them not react or allow passage... the priests of Nethys must have had some way to bypass the guardians? Especially sine this room looked like it have not been opened in years.
Kno: Religion: 1d20 + 5 ⇒ (2) + 5 = 7
Attack with Spiked Chain - Trip Maneuver: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19
* Mods: {+1} Bless, {+2} Flank
Jengren Dsustrun |
Yikes...that's some heavy duty damage if it hits.
Is this a large creature with reach?
Jengren is backing away, if outside it's reach, to a safer distance (30 ft away) and letting another magic missile loose at the sphinx he previously hit.
mm: 1d4 + 1 ⇒ (1) + 1 = 2
If the Jengren is still within it's reach he will only back up another 5 feet before the MM.
Sonya Amir |
Sorry I posted a few days ago I guess it didn't stick.
Round 2
Sonya slips away from the beast using her wand to tend to her wounds.
cure light wounds1d8 + 1 ⇒ (2) + 1 = 3
Round 3
Taking a moment to assess the situation and seeing the others have managed to avoid being harmed by these things Sonya activates her wand once more.
cure light wounds1d8 + 1 ⇒ (3) + 1 = 4
Megan Robertson |
Not to worry, Sonya, the boards have been a bit flaky recently.
Round 3
Jengren backs away, raising his hand again and drawing in his mystical powers to let fly another magic missile at Gynosphinx #2.
Meanwhile, Gynosphinx #2 attacks Silena.
Gynosphinx #2 attack: 1d20 + 5 ⇒ (2) + 5 = 7, damage 1d6 + 3 ⇒ (6) + 3 = 9
Not sure what happened to the last 'sphix damage roll, it should be 1d6+3 that they do... just as well it missed!
Calain swings his great blade again... and Gynosphinx #2 joins its partner in shattered bits on the floor, Silena's chain helping with the damage. As the pair of you have finished it off, no AoO against Silena...
Combat over!
Silena Dulare |
Silena watch the last Gynoshophinx construct fall shattered to bits by Calina's large blade and she turns looking around for any other threat concentration on her still running detect magic...
But quickly her suspicions are proven unnecessary... the ruins of the temple... remain silent as a tomb.
"It... seems we are done here. Let's search this chamber for any loot and get out of here... I'm tired and hungry."
Without pausing Silena searches the chamber, a quick pirouette drapes her spiked-chain about her body so it is out of the way as she searches.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
As she makes her circuit she moves past Sonya inquiring softly, "...Are you still injured desert flower?"
Sonya Amir |
A equally soft reply from Sonya, "N-no, it surprised me is all. I have tended to my own wounds already. Thank you for your concern though."
"Are we sure this is the back? One does not often place guardians without something to guard."
Calain |
Calain breathes heavily as he dismisses his rage and Fatigue takes him.
Grab anything valuable and lets go.
This tomb has not yielded a single damn Gnoll scalp, which is what I am here to kill.
Megan Robertson |
You soon realise (Map) that you have now completed your survey of the below-ground portion of the Temple of Nethys.
Chambers 7-10 were hidden behind secret doors, intended only for the most priviledged initiates, and now you have seen them all it looks like you lot did it backwards... you enter the sacred area at area #7 and progress onwards to finally reach area #10 after getting high on the fumes in #9! It's one of those ritual journeys that mystery cults are so fond of.
You have now found all that was to be found. Did anyone take that fancy katar dagger with them?
And it is with great pleasure that I now ring the bell and say LEVEL UP :)
Silena Dulare |
Silena looks around the chamber discerning that this was the front way in that they did not take for the temple complex.
Pulling out a scroll tube with parchment in it she readying a ink and quill, "...well we have cleared this complex. Assuming that the worshipers of Nethys do not claim it any time soon... we should document the layout of the complex for the Princess' records. This locale could be useful as a refuge and waypoint out of the heat of the desert for travelers. More important it could also be used as a garrison for gathering troops for the eventual assault on Kelmarane."
"Let us map it out in general then secure it and return to the Lady Almah's Camp at the monestery."
The petite white haired half-elf woman sighs...
"I still need to recover from this cursed viper's venom...! Let's be quick at it and gone from here!"
That said Silena leads the way striding through the complex sketching out the layout and with a piece of chalk clearly identifying the location of the secret doors discovered. The whole circuit taking perhaps on 15 of so minutes as she retraces their steps.
Survival: 1d20 + 2 ⇒ (15) + 2 = 17
With little words after Silena leads the way back to the surface...