--------------------
Djinni You were born with the power of air genies, and the magic of the djinn is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell's
Electricity Ray (1d6+2, 7/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess.
You can use this a Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Physical description:
Jengren is tall, 6'3, tattooed human. His forearms and shoulders have colorful tattoos - light brown, red, gold and green in intricate twirling patterns resembling a sandstorm with lightning arc of chaos. Visually the patterns have an appearance of movement to the naked eye.
His eyes are brown with fleck of gold. Notably his muscles look underdeveloped given the size of his frame.
He wears hot weather gear which is sandy and white in color.
Potential allies:
Undrella says "Look out for a goblin in a jester's outfit called Jank. He acts as Kardswann's major domo, but is as badly-treated as everyone else. You may also get aid from the bartender, a gnoll called Kurellak. He's a coward, but knows every nook and cranny of the place."
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.