Lay of the Sluagh Sídhe - a Reign of Winter PbP (Inactive)

Game Master Mark Sweetman


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Minor Crab-beast

Nadya has a look of initial surprise... seeming as though she just intended for you to see the witch dead... though after the idea dawns upon her her jawline sets and she nods grimly.

Moving back into the house Hilde and Bastagar make entreaties to seek the aid of Hatch...
Can I get a Diplomacy check from Hilde please? - and whether Bastagar is going to assist through tangible action?


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar watches thoughtfully as Nadya comes to understand the full extent of her loss and the plan is formed to repay Nazhena in kind for the imprisonment of their hostess's lost daughter. His gaze is distant, and his thoughts are of his own children and their safety back at home.

Home...

Kelgar watches with some confusion as Hilde departs to the house in an effort to find "Hatch".

Turning to look at the Halfhand, he wonders aloud - "Did ah miss who 'atch is? Some sort o' fey, or...?"


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

"Something along those lines." The Halfhand confirms. He turns, and begins to walk slowly back towards the house. "From what I've heard, she rescued the creature from the snow. No doubt the thing has some sort of... voyeuristic attachment to her."

The wizard shudders at the thought.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Bluff (aid another): 1d20 + 10 ⇒ (14) + 10 = 24

"Or if her call it fails to heed,
Not a soul will know it's plight.
Bastagar shall curse it's name,
and it shall know true-winter's bite."


Minor Crab-beast

Hilde:
A brush of cloth on skin behind your left ear is followed by whispered words in your right "Tonight to answer princess call... but first the bleached goes out the door."

Contact successful... but he doesn't want to speak to you with Bastagar around.

Bastagar's threats find no ears to answer them nor mouth to speak in response. Silence fills the downstairs area of Nadya's house.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Bastagar gleefully pats himself on the back for a job well done.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Call on the Vaetir

Diplomacy: 1d20 + 1d6 + 7 + 2 ⇒ (3) + (6) + 7 + 2 = 18

Hilde is never at her best with Winter Fey I'm afraid. Motioning Bastagar outside with her, she kneels down,

"Friend Puck, protect me
with your shadowed sight.
Stay away, be cautious,
and avenge me should I die tonight."


Minor Crab-beast

With either concern of diffidence, Hilde is left to converse with Hatch alone.

Hilde:
When Hatch reveals himself, he is shown to be barely knee high, looking much like a hairy old man who is mostly beard. He is a domovoi, a house spirit that attaches itself to a dwelling to work in and protect. They are not explicitly of winter fey, instead straddling between the houses of summer and the cold.

Hatch conveys that he does not trust the withered one.

She is able to convey that Hatch lived within the Pale Tower for many years... and knows much of both how it is laid out as well as it's secrets. You need only ask of what you would like to know.

Lay out your questions in character, and I'll have Hilde play the he said she said game to get answers from Hatch.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar shuffles into the sun, attempting to extract whatever warmth he can from its rays, while giving Hilde free reign of the house.

Grunting with effort as he rolls a firewood log over as a makeshift seat, he begins to examine the edge of his axe.

"Ah know we're paying ah visit t' th' tower soon 'nuff."


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

"Greetings friend,
from the Court of the Sun.
In aid to thee I've come
to avenge a little one.

Ere the Judge's gate
dost close and turn again,
a tower brought down,
the crows to those within.

Please, illuminate to me,
the laying of the shields,
the manner of their dressing,
the guarding of their fields."

Interpreted:
Hilde greets Hatch, identifying herself as a member of the Court of Summer. She says that she's come to help Hatch perform her duty to avenge her ward, the murdered child she was supposed to protect.

Hilde says that she will attack the tower before the next new moon and plans to kill all those within. She asks Hatch to tell her the layout of the tower, the number and placement of the men there, their general arms and any traps she can expect on her approach to the tower.

She's asking a lot, but then, considering the depth of Hatch's failure, she feels she's entitled if she's to set it right.

Her payment for helping Hatch in this matter has yet to be discussed.


Male Skin-Walker (Fanglord) Sorceror(Crossblood[Draconic, Orc]/Tattooed Sorceror) 1 (HP 9/9) (AC 13/13/10) (CMD 11) (Fort +2, Ref +3, Will -3) (Init +3) (Perception +5)

Hang on, if Hatch used to protect the Tower, wouldn't he technically be failing his previous ward if he assisted us? Also, just as technically, he didn't fail his current ward - the child was not murdered in the current dwelling, and it is the dwelling, rather than the occupants that he protects, if you want to be literal ;-)

Snjorrin listens impassively as the rest of the party interrogate the Fey creature.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

I think Hilde has covered the basics.

The Halfhand scratches his chin. "No doubt the witch has more than just men guarding her keep. Perhaps he knows what slavish and wicked things may lurk there... and how to defeat them."


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1
Snjórinn Verkirsson wrote:
Hang on, if Hatch used to protect the Tower, wouldn't he technically be failing his previous ward if he assisted us? Also, just as technically, he didn't fail his current ward - the child was not murdered in the current dwelling, and it is the dwelling, rather than the occupants that he protects, if you want to be literal ;-)

The arguments that you're making are really for Hatch to make in character. If Hatch doesn't see things the way Hilde does, the two will argue it out and the consequences will lay where they should.

---I wrote this big long post and I've deleted the whole thing. This is an in game argument and not one between you and I anyway. ;)


Minor Crab-beast

Hilde:
"The Sun weighs heavy upon your brow not-of-winter... and your tongue does you disservice. It surprises Hatch that one of Summer is so cold of heart and mind. Hatch will have no debt to not-of-winter..." and with that the domovoi uses the fae powers to once more fade from sight... though Hilde feels that he lingers still waiting to see how the half-fey may respond...

Re-noting that a domovoi is not of the house of winter and is instead within the ranks of unaligned fey.
Note I've picked up specifically upon your additional explanation which isn't explicitly stated in your rhyme - in that Hilde expects that Hatch will owe her something after the exchange.

Information pending resolution of spoiler...


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

"A home protected,
this is a part of thee.
'Tis in thy nature,
and not a demand by me.

A youngling's soul,
bound in earthen streams,
thanks thy'll carry not
as she's free to dream.

Winter lingers as
crones now ride the stag,
frozen hearths unguarded now
domovoi cast in witch's bag.

Towers fall assuredly,
this one and likely more,
I fight for my own purposes,
you ask I fight for yours?

Mistook, I did, for domovoi,
of course your savior I will be.
If thy wish for me to save you,
my heart goes out to thee."

Interpretted:
Hilde states that she sees Hatch's responsibility as protection of the home. This means the people and the structure. This is not something she demands of Hatch as a member of the Court, rather, Hatch performs this function because this is what Hatch is. Birds fly, fish swim, domovoi protect the homes in which they live.

She states that she freed the young girl already and Hatch did not. Hatch is free to read into this what she likes. If asked, Hilde will make clear that she doesn't care. If the shoe were on the other foot however, Hilde would be very bothered.

Hilde feels that the alliance between the winter fey and the witches have taken all of the other fey and tossed them out with the bathwater. The fey are now doing the witch's bidding and the needs of the fey are not being taken into account regardless.

Hilde says that she will take the tower with or without Hatch for her own reasons. She asks who is representing Hatch's reasons in the fighting?

Lastly, Hilde says she must have made a mistake. She assumed Hatch would insist on offering fair exchange for Hilde's efforts as a matter of pride. Of course, Hilde will help Hatch for nothing because she feels very sorry for Hatch - although she leaves it up in the air as to whether she feels sorry for her because she failed so badly or because she is so low that she asks another to give her debt.

I understand that some of my interpretations are longer than my verse. I don't have the time to write chapters for each part of each conversation. I'm trying to say most of what I want in rhyme however.

To Snjiorrn: I expected this argument with Hatch which is why I didn't want to have it with you. Hilde is staking out a position that another fey may not agree with. I am happy to have this argument with you in-game but think it does need to remain in-game. If it were as simple a matter as which was more accurate celtic morality, then it could be simply a case that Hatch is an immoral fey or that Hilde has a stick up her butt. Both are very real possibilities.


Minor Crab-beast

Hatch fades back into view ahead of Hilde, his eyes still wary - but less affronted "Acts unknown attract no debt... and while the freeing of Thora was in Hatch's will, endebted he cannot be because of the sun-licked one's actions. She has come instead, seeking knowledge... that which Hatch knows and can share. Hatch's mouth can move and spill forth the words... but it is not to bind or force Hatch to do what Hatch does not wish. The sun-kissed will come and go, by your words with or without... but Hatch will need stay... for Nadya, for twins..."

A puckish lilt forms at the corner of his mouth as he turns away from Hilde "Hatch will tell the wall what lies in the tower... Hatch does not fear owing the wood forcing him to kneel... Hatch knows where the axe is kept."

Or in laymans - you both want the tower punished / down for different reasons. But what Hatch is unwilling to do is be endebted to a fae because of it... but he's happy being indebted to the wall. I'm assuming that's at least half acceptable, so that we can draw the rest of the PCs in again.

Hatch describes first where the Pale Tower is located "Upon a hill near town is the Tower Pale... forest surrounds it but to come near is to cross open ground. The tower rises into the sky, but before it is a courtyard ringed with walls thrice the height at least of a man. The gate is guarded always and the path is blocked by a wall of ice formed through will and not water.
In the courtyard once dogs were kept... but no longer. An iss trow dwells, bought with yellow steel and left to bar the way."


Minor Crab-beast

A note, feel free for everyone to speak or question.
If you've no questions on the guards without, Hatch will move onto the guards within.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Hatch denies that Hilde is involved at all and if she wants to go attacking the tower for her own reasons, well, that's her business. Well played, I think I like Hatch. ;)

Hilde reaches into her pack and pulls out some trail rations, removing the woven leaf wrappers and then returning them. With dexterous fingers, she absent-mindedly weaves the leaves into the shape of a small boat.

With her fingers occupied, she doesn't appear to be listening to Hatch at all.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Satisfied his axe's edge is sharp, Kelgar stands from the snowy stump and moves to join the others in the house, presuming his arrival will not scare off Hilde's "fey friend", or if it does, the bulk of questions have been answered.

Hearing the sounds of Hilde's voice within, he stops and leans against the closed door to listen in on her relay the details of the Pale Tower.


Male Skin-Walker (Fanglord) Sorceror(Crossblood[Draconic, Orc]/Tattooed Sorceror) 1 (HP 9/9) (AC 13/13/10) (CMD 11) (Fort +2, Ref +3, Will -3) (Init +3) (Perception +5)

Two questions:

1) What is the outer gate made of?
2) Since the courtyard is guarded by a troll, what are the 'gate guards', and how may of them are there normally?


Minor Crab-beast

Hatch nods as the inanimate timber before him asks further queries "The gate is of ice, unyielding and strong... conjured not from the earth... but able to be melted and re-formed by those that dwell there.
The men that stand at the gate are two or more... if the tower expects that guests may come then more may stand. Of flesh and blood... and this world and not ours."


Male Skin-Walker (Fanglord) Sorceror(Crossblood[Draconic, Orc]/Tattooed Sorceror) 1 (HP 9/9) (AC 13/13/10) (CMD 11) (Fort +2, Ref +3, Will -3) (Init +3) (Perception +5)

"Hmmm... So a frontal assault would be a bad thing. Please, move on, and describe more of the place."


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

The Halfhand waits patiently, his mind quickly assessing each detail as it's conveyed.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Hilde places the small reed boat on the stones of the back stoop, resting on a constructed beir of twigs and leaves. Even more twigs serve as oars as the tiny ship looks ready to sail.


Minor Crab-beast

"Within the door is a pool of water heated from the earth... that bears a creature made of the same. It is also where the guardsmen sleep... and perhaps will be if not at the gate.
There are no stairs within... instead passage above is borne through ice and magic. Stand upon the symbol and speak A gathering within the hall, take one, take us all and it will take you... through and above."

"Floor the second is where food and drink is taken... and ones of winter blood hold sway. To flee back down the words are Spiral downward to the ground, every ounce, every pound."


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

As Hatch is not speaking to me, Hilde sits still and listens.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

"Teleportation magic!" The Halfhand says, his curiosity piqued. "To have something so extravagent within the tower... We mustn't underestimate the resources at their disposal."

He repeats the words to himself a few times, committing them to memory.

"I wonder... Are the gates the only way in?"


Minor Crab-beast

Hearing the wood ask a question, Hatch responds to the wall "Only the gate... unless one has wings."


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar grumbles to himself from the far side of the door as no mention of ingress through a less watched avenue is described.

He ponders the creature of heated water, and its relative strengths and weaknesses.

Knowledge Nature/Arcana: 1d20 + 5 ⇒ (10) + 5 = 15

Ah' wonder... some sort o' elemental? A mephit?


Minor Crab-beast

Kelgar wagers that it's likely the creature that dwells in the spring is an elemental of water.


Minor Crab-beast

Ball is partially still in your the wall's court.

"The keeper of ravens dwells also on the second... and the third was beyond Hatch's domain."


Minor Crab-beast

No more queries or pressing for details?
What do you plan moving forward?


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar nods to himself sagely as he continues to eavesdrop on the interior of the cabin, content with the reconnaissance they are obtaining from Hatch detailing the various threats within the Pale Tower.

He catches his stubby hand anxiously tugging on his beard and can almost hear Brundir's voice reminding him that such habits will leave him beardless unless he gets a handle on them.

Ah'lright. Can't do much harm t' enter 'nah. If tha' Hatch is scared off, so be 't."

Taking a few steps back in the snow, Kelgar intentionally coughs and makes several stomping sounds as he walks up the wooden porch to the cabin's front door and pauses for a moment to shake the snow from his clothes before pushing the door open.

Face red from the cold, and a look of guilt on his face, he inquires to the others.

"Sooo... what'd ah miss?"

Once brought up to speed, Kelgar has not much further in questions, except perhaps if one did have wings, what's the other way in? Presumably just window(s) on the upper floors of the tower?


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Knowledge (arcana/geography/nature): 1d20 + 7 ⇒ (15) + 7 = 22

Keeper of Ravens?


Male Skin-Walker (Fanglord) Sorceror(Crossblood[Draconic, Orc]/Tattooed Sorceror) 1 (HP 9/9) (AC 13/13/10) (CMD 11) (Fort +2, Ref +3, Will -3) (Init +3) (Perception +5)

"What sort of Winter creatures, exactly, are on the second floor? Also, who, or what, is the Keeper of Ravens?"


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Hilde waits patiently, happy with the information she has gotten and quite willing to let the others ask questions.


Minor Crab-beast

Bastagar doesn't correlate the name with any of the fae beasts he knows of... perhaps Hatch is merely speaking literally.

The little domovoi shrugs at the insensate timbers before it "The Keeper of Ravens is a servant of the lord of the storm and sea and creature of air. She bears a spear and shield and speaks the raven's tongue."

A divine servant of Gozreh

"The fae are small and winged, skilled more in key with Hatch than the trow that walks the courtyard. Their hearts are cold as winter still."

Winter touched atomies and a spriggan.


Minor Crab-beast

"Above the earth there are portals to see and portals to fly... the black winged messengers of the white witches"

Windows, and an open area at the aerie atop the tower.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

The Halfhand runs his fingers through his beard contemplatively, trying to recall any of theses creature's powers... and weaknesses.

Knowledge Rolls:

Trolls: 1d20 + 9 ⇒ (4) + 9 = 13
Water Elemental: 1d20 + 10 ⇒ (8) + 10 = 18
Atomies: 1d20 + 10 ⇒ (9) + 10 = 19
Spriggan: 1d20 + 10 ⇒ (4) + 10 = 14

Followers of Gozreh (Religion): 1d20 + 9 ⇒ (15) + 9 = 24 Domain abilities/common spells?

"No doubt these numerous creatures will require... Special preparations."

How much alchemist's fire do we have? Is it available in town at all?


Minor Crab-beast

Alchemist's fire is not available in the town.

Halfhand:
You can recall nothing of use regarding trolls, apart from their size and strength.
Of atomies you have faced in combat one - accompanying Teb Knotten at the winter portal.
Conjured creatures of acquatic origin are known to be near invisible submerged in water and strike with powerful limb like protrusions.
Of the spriggan there is merely a fragment of memory.. that they can conjure fear and their size swells and fades with their will.

Halfhand knows of Gozreh and his tenets, wagering that the one in the tower serves more the ice than the witches... but still would likely not have qualms about killing. From what little Hatch knows of matters divine you cannot tell how connected she might be to her deity.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar has two alchemist's fires.

Kelgar nods.

"Aye, if plan t' see more trolls, we should bring more fires."

The old dwarf sagely nods and pats his pack.

"Ah've got a few. But tha' last one nearly laid us low due to the deep snow more 'n anything else. We need ah way t' counter 'tha - not in tha' tower but outseed 't."


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

I really want to drop a point into Craft (alchemy), but my PrC requirements basically dictate my skill choices for several levels. Blergh.

"Bastagar has but one..." he says, clutching the earthenware pot. "But one pot of burn-bright."


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Hilde does not have any alchemist fire but I think Cearb might have a few.

Hilde shivers a little at the memory of the last troll. Both the sight of her blood sprayed across the clearing and the smoke of Olaf's bier fill her with caution.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

The Halfhand frowns. "We have the potions for the snow. As for fire..." He pauses for a moment. "I can call forth the flames if it comes to that. Many years though it has been..."

"I've heard what I need."


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

"Troll warded, our path,
and the guards not few.
Shall we go with the moon,
or set out with the dew?"


Minor Crab-beast

Any input from anyone who isn't Hilde?
Essentially you've got to make a choice of how and when to attempt to approach the Pale Tower.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar shrugs at Hilde's inquiry.

"Either, or. It's all th' same t' me. Moon might be best. Most o' the guards should nae be able t' see further than a stone's throw."

Kelgar gestures out of the nearest window towards the horizon, estimating about how far sixty feet may be, imagining at best whatever guards the tower sees as well as he does himself.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

"By dark or deceit,
shall our approach be made,
to me, the night's no barrier,
but disguise is another
trick of the trade."


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

"Men are creatures of the light, it's true." The Halfhand begins. "But it will be more than men we must deal with. The tower's monstrous guardians will likely have no trouble by night either."


Minor Crab-beast

To help your decision making a bit more, here is the set up of the tower (as Hatch would have described):
It sits atop a slight rise in the middle of a cleared area in a wood.
Access to the gate is via a 10ft wide path leading directly away from the gate.
The cleared area is roughly 100ft from the walls of the tower / courtyard to the treeline. The intervening ground is likely to be covered with snow drifts given the weather.
You know that the guardsmen wear consistent colors, and also from Nadya that they patrol outside of the tower's walls.
The guardsmen upon the wall are native Irriseni humans.

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