| The Halfhand |
"Still, a night approach would see us to the walls... Hopefully unmolested." He pauses for a moment. "Perhaps then we can draw them out and steal in when they open the gate."
| Hilde Alfborne |
Mayhap a mix of the two
is the entry that we gain.
In their colors we shall be
with wounded in a train?
Hilde tosses out that maybe we wear their colors and pretend to have wounded in a wagon at night?
| DM - Voice of the Voiceless |
Right-o Fae, technically we're still at an impasse to decide the way forwards. I'd also suggest that you might do a recon trip if you prefer to decide.
Musing on a successful point made by the timber, Hatch answers "Colors friendly but foul intent may let you draw near without anguish."
| Bastagar Swiftthicket |
"Bastagar can do this thing, yesss. The eyes of men are easily tricked."
Bastagar, given time and resources, can take 20 to prepare several DC 27 disguises (before modifiers, would we need to adjust for race/gender/age categories?).
| Kelgar Frostbeard |
Kelgar grumbles a bit at the thought of dressing up, but upon seeing Bastagar's work, tugs his beard a few times and admits, "Well ah'll be damned, th' plan o' yers may just work."
Turning sideways a few times in the mirror, he wonders aloud, "ahn' jess who'll be doin' th' talkin' when we're stopped?"
| Hilde Alfborne |
"Dearest Puck I see, I see!
a plan for you, and one for me!
Forward, upward, oh what will we see?
Quickly, stab it! Stab it - One! Two! Three!"
Hilde is rhyming in Bastagar's voice, excited with his plan and sitting down to help him. Unable to repress a grin, you can see that there isn't as much separating the Princess from the Dark Gnome as you may have thought.
| The Halfhand |
"My shadows can weave illusion as potent as any faerie glamour." The Halfhand says flatly. "Real to the eyes of all but demons. Those with the gift can borrow this magic too."
The Halfhand can craft some scrolls of Disguise Person for anyone who has it as a class spell.
Also, should I prepare Silent Image? Might come in handy when used in tandem with Bastagar's Ghost Sound.
| Kelgar Frostbeard |
1. Aye.
2. Aye.
Kelgar would suggest traveling at dusk or just before dawn so that our disguises are harder to make out in the low light of the moon. I see no reason not to use the path. Who's our primary Bluffer? Bastagar and his +10 I wager?
| Hilde Alfborne |
I agree. Hilde can cast Alter Self with a 3 minute duration. I think it might be worthwhile to save that for once we are inside and may need a different disguise however as that can be cast with a standard action. I perfectly will to use it however.
I recommend we go about half an hour before dusk and hobble along like we are exhausted. I think it makes us more believable as a returning patrol. I'd recommend being wounded, but I'm afraid they might call for reinforcements if we do that.
| The Halfhand |
Dusk sounds like a solid plan. Bastagar is probably our best bet for bluff - The Halfhand trails behind at only +6. They'd probably know their own patrols though, so maybe we're better off going with pretending to be a detachment from another area.
| Kelgar Frostbeard |
Kelgar gives Bastagar the look of a worried parent.
"Alright, now don't ye go flappin' yer big mouth t' much. Th' best lie be a short one. Less things t' get tripped up or caught on."
Kelgar tousles his beard a bit and then frowns.
"Perhaps ye ken make meh resemble some sort o' duergar? I dun think there be much by way o' fey dwarves."
| DM - Voice of the Voiceless |
Spending the day at work tinkering with cloth and fabric to fashion a rudimentary disguise you are left mostly to yourselves by the grieving Nadya. She emerges in the afternoon and after query is able to provide you with a decent mudmap of the Pale Tower surrounds and how best to approach without being seen. An offer is also made of one of her sleds and some heavy furs... in case it might be needed to aid the deception.
Let me know if you make use of the sled
As the tower is some distance away you set out in the mid afternoon, aiming to take advantage of the late coming of twilight. It takes you four hours hard march through snow to come upon your goal.
Sharp winds whistle across this stark white plain, stinging the eyes along with the near-blinding rays of the reflected sun. A great eruption of frozen ice rises in the distance—an imposing pale tower crowned with icicles spearing into the sky. Seemingly born of the land itself, an unbroken circular wall of ice guards the tower’s base, with no means of entrance visible. High above, a large gash opens in the tower’s bowl-like crown, ringed in icy spikes and split by a massive plane of ice resembling an inverted crescent moon.
The path before you is ten feet wide and well cleared, with snowdrift to either side that would surely swallow your legs to the calfs within them. The gate looms in the far distance, offset from the main tower by means of a contiguous wall of twenty five feet in height that must hold within it some kind of courtyard or assembly area - and even at this far distance you can see that the gate is not borne of steel... but instead of solid ice.
Shadows descend and seem to crowd around you and flit in and out of view as you shuffle forth along the trail... not yet able to see any sign of man at the tower.
| Hilde Alfborne |
Hilde ducks her head into the thick coat providing shelter, exposing as little of Bastagar's disguise as possible. Leaning into the wind, she continues placing on foot in front of the other, trying to approximate an exhausted patrolman returning from a long patrol.
She will approach directly up to the gate, first trying to push it open but then banging on it if it's not.
Unless someone needs to hide in the cart, it seems an unneeded distraction.
| The Halfhand |
If they call us out on not being from around here, perhaps we should say we were tracking a rider. No-sled is fine.
"I've never seen a building such as this." The Halfhand says offhandedly. "... It is a testament to their vanity as much as their power."
He keeps his crossbow at the ready, dark eyes scanning dark shadows as they close the gap.
| Kelgar Frostbeard |
No sled is fine.
Kelgar nods and huffs for breath in the cold air and pauses for a moment to catch his breath.
He opens his mouth for a moment, but decides to practice keeping quiet and silently prays to Folgrit and Torag both that Bastagar's tongue and wit will get them through the gate and past any guards they encounter.
| DM - Voice of the Voiceless |
As you shuffle forwards in the dim light of dusk, the edifice that is the Pale Tower looms up before you. You manage to get within 60ft of the ice gateway before you spy a figure in the shadows of the crenellations adjacent the gate. Dressed in the garb of the Pale Tower's soldiers he calls down "Hail and who goes there!"
| Hilde Alfborne |
Hilde waits for one of the others to step forward. As a fey, she is unable to lie and while she might talk her way past, it would be easier for one of the others.
| Bastagar Swiftthicket |
Bastagar sits each of the party down in the kennels, gripping their faces in his gnarled hands, apparently deep in thought. After several lengths of uncharacteristic silence, he begins cackling gleefully and gets to work.
"No Duergar either." Bastagar says irritably to Kelgar. "... and too short to be a trow, either." he complains, as if this were the dwarf's fault. After much deliberation, and several tugs on the Dwarf's beard, he makes of him an ensorceled Ulfen raider, eyes glowing blue with a fairie glamer (Prestidigitation)
For the Halfhand (or the Halfhalf ;p), he drapes him in the colours of the tower guard, trimming at his beard and hair to match that of the Jadwiga and their Kellid subjects. He snatches at the man's wrist and encases his ruined hand in ice. He tightens his grip, and the ice forms into a crystalline hand. Ray of Frost: 1d3 ⇒ 2 + Prestidigitation
For Snjórinn he eagerly snatches at his fetish mask, insisting that the witch remove it and reveal what lies beneath. "Faerie, man, or ox, or troll, Bastagar's hands shall hide it all." Suspicious by nature, Bastagar's been waiting to unravel the mystery of the masked man from the blizzard for some time.
For his mistress, Bastagar dares not lay a finger on her, gingerly placing a bundle at her feet.
The four of them garbed as a hunting party of the white tower, he makes of himself a Spriggan, like those in the employ of the tower. His ashen-white face and wrinkled features making the transformation a short one at best.
Disguise (Kelgar): 1d20 + 7 ⇒ (2) + 7 = 9
Disguise (Halfhand): 1d20 + 7 ⇒ (18) + 7 = 25
Disguise (Snjórinn): 1d20 + 7 ⇒ (6) + 7 = 13
Disguise (Hilde): 1d20 + 7 ⇒ (2) + 7 = 9
Disguise (Bastagar): 1d20 + 7 ⇒ (5) + 7 = 12
"Radosek sends us, we hunts a rider for the master for many weeks." he hisses at the man above. (Bluff: 1d20 + 10 ⇒ (13) + 10 = 23). "This one asks for shelter and comes bearing news."
| DM - Voice of the Voiceless |
The man on the wall pauses before responding "Ain't heard of Radosek... but then again nobody tells me nothin... What news do you have?" not seeming to react with any alarm as of yet, but the ice gate has not yet shown any sign of retracting.
You draw closer still, and see another couple of men in atop the gate attentive, but relaxed.
| Bastagar Swiftthicket |
Bluff: 1d20 + 13 ⇒ (19) + 13 = 32
"News of Queen of Queens, Old Crone, Old Knobbly Legs. Of Bright Morning, Red Sun, Black Midnight... news of Baba Yaga's return." he grins, clutching the keys to the hut that he filched several nights ago.
"Now let us in, before this one takes its eyes."
| DM - Voice of the Voiceless |
Open admission of epic fail - the guard has heard of Radosek... just wanted to correct that. In essence he just asks a question of what news.
Bastagar's words see quick response from the man at the battlements, who's color blanches at the meaning of Bastagar's bluff. He barks "Get the gate open, Gothri - call for the master.. he'll want to hear this."
Moments later the icy gate melts away to air and the courtyard is opened to you. A massive ice sculpture of a dragon dominates the open space, standing with raised wings upon a dais of solid ice. Seven squat shacks sit along the inner wall, with several dogsleds stored outside. Between them, four ice chutes descend from the battlements of the outer wall. To the west, large double doors studded with icicles lead inside the Pale Tower itself, just beneath an overhang of sharp icicles dangling from above. Resting in a seated position on one side of the yard is a brutish looking giant that stands with height far above your own. Concerned right now with scratching an itch, but jutting tusks and a well notched battleax to her side indicating that the trow was trained to fight.
Do you approach and move within the courtyard?
| The Halfhand |
The Halfhand lets out a small breath.
"And just like that..." he says softly, eyes scanning the courtyard. His gaze settles on the troll.
Is it the same kind as the late Teb, or a different kind?
Knowledge (Nature): 1d20 + 10 ⇒ (17) + 10 = 27
| DM - Voice of the Voiceless |
The trow within the courtyard is not the same as Teb Knotten. An easy foot taller and of heavier frame, she falls from the genus Ice rather than Moss. Halfhand wagers she shares the same ability to regenerate her form, weakness to fire and tendency to use physical brutality to make whatever point she thinks need being made.
| Snjórinn Verkirsson |
Snjorrin does his best to shuffle in with the others, keeping his face hidden by his cowl, and doing his best to not attract attention.
| Kelgar Frostbeard |
Kelgar huffs quietly to himself upon spotting the troll and resists the itch between his fingers that can only be satisfying by holding an axe and swinging it at a troll's skull.
He reminds himself of his family and their ruse and does his best to shuffle quietly and inconspicuously behind Snjorinn.
"Ah'm gittin' ta' old fer .."
| DM - Voice of the Voiceless |
As you pass under the threshold of the gate, you begin to get a sense of worry and concern at the efficacy of Bastagar's disguises... from afar in shadow they held up... but at closer climes they may not be as concealing. A quick count within the walls has three guardsmen at the gate, one moving towards the doors leading into the tower (likely Gothri) at pace, and the troll at the side of the courtyard.
After you've all moved into the courtyard proper, one of the guardsmen on the wall turns to a rune carved stone to concentrate and the icy gate re-forms at your backs. The guard that spoke to you then begins to move towards one of the icy chutes - most likely to come near and speak with you.
| The Halfhand |
"By your lead, little one." The Halfhand stoops by Bastagar, his voice barely a whisper. "Let us see the fabled faerie trickery at work."
| Bastagar Swiftthicket |
Bluff: 1d20 + 13 ⇒ (15) + 13 = 28
Bastagar grins in answer, setting his sights on the icy troll. Knowing the game is almost up, Bastagar hobbles across the yard toward the trow, concealing his face with a sweeping bow. His voice drops to a near whisper so that the guardsman at the gate cannot hear. "Have you not heard the fairie summons, oh mighty trow? Nazhena is pleased with your work, sends us to relieve you, yesss. Her fairie thralls have prepared a feast. The offerings burn in the Sí iúir gheimhridh, six kid goats and manflesh also, yessss."
| DM - Voice of the Voiceless |
By the time that Bastagar hobbles over towards the trow, the guardsman has descended the chute from above and the other has gained entry into the tower proper through the double doors. The guard from the looks at the back of the departed Bastagar with frowning eyes "Oi, you ain't here to speak with Bordegga."
The trow looks up at the short one that has come to speak to him and with a sneer narrows her eyes to look...
Note: I'm pausing to understand everyone's disposition at present.
Bastagar has gone off to the Southern side of the courtyard to speak to the trow. The guardsman is approaching from the North, and the gate is at your backs to the East (the double doors to the tower behind the statue to your West).
| Snjórinn Verkirsson |
Snjorrin is still trying to maintain a low profile. However, just for clarification, how far away are the trow and the humans, at present? Ideally I would like to be in a position where they were 30' away ;-)
| Bastagar Swiftthicket |
Bastagar turns a blind eye to the guard's protests. He approaches the towering jötun like a coiled spring, not taking it's eyes off of it for a moment. His gnarled fingers fidget at the charms on his rucksack, closing around a small black pellet.
If it does attack I'll probably just drop a smoke pellet and try to reposition. With the Halfhand's flaming spheres we're much better equipped to fight a troll now, especially without that bloody snow.
I also discovered a trait that lets gnomes ignore movement penalties from snow in People of the North a few days ago. I almost wanted to cry...
| The Halfhand |
"Faeries, right?" The Halfhand says nonchalantly, casting a glance at the approaching guard. "Sometimes I wonder how they stay focused long enough to put on their own clothes. Give me a stout man with a strong arm over a faerie any day."
Bluff: 1d20 + 6 ⇒ (13) + 6 = 19
"But what can you do?" He heaves out a sigh, running a (half)hand through his greasy, matted locks. "If the powers that be say take the spriggan, then we take the spriggan."
He turns away from Bastagar completely, favoring the guardsman now."He'll tire of it soon enough. Or perhaps your trow friend will tire of him first. Not worth bothering with, either way."
"Say, did you catch a glimpse of the mantis out on the flats?"
The Halfhand engages in small talk while the Gnome does his thing.
| Kelgar Frostbeard |
Bundled up tight for warmth, Kelgar continues to keep his eyes focused on the guard, half expecting a dozen more enemy guards to leap out from the nearest shadow and complicate their plan.
Concentrating, he keeps his mouth shut and is somewhat surprised at the natural and convincing lies that the Halfhand and Bastagar both continue to weave.
Kelgar continues to take a position near Halfhand, half-expecting the wizard to explain any suspicious behavior on his part as an inherent discomfort around trolls.
| Hilde Alfborne |
Hilde waits nervously. She has her Alter Self spell ready to transform into a Forlarren but is saving it until things begin to go bad. Until then, she has faith in both Bastagar and The Halfhand when it comes to manipulation and deceit.
| DM - Voice of the Voiceless |
At this point you don't have the smoke pellet in hand. If you want to try for it give me a sleight of hand or justify why you're reaching for it in your response. If you try something overt then I'll cut to initiative, but the trow is presently alert so will depend on the roll off as to whether you can manage it.
At the side, you see Bastagar exchange words with the trow in a low voice and tone. The guardsman looks to consider Halfhand's words a few moments before tension fades slightly "Mantis? Nei, I've been holding the fort down while we've been looking for the bastard rider in black. Boring as batsh1t, but at least there's a hot meal every night." blowing warm air onto his hands as he rubs them together "Best we wait out here for 'is nibs to come down... then we can get ye in and fed." his eyes mainly keeping on Halfhand for the moment and not straying to the more interesting and less well disguised among your number.
| Bastagar Swiftthicket |
Bastagar looks up with grin, not dropping his facade for a second.
"Oho, this one may fool the eyes of men, but as expected the eyes of trow are greater still. There are things this one must say, yes. Whispers for the ears of winter children." Bastagar's eyes flicker in the direction of the guards for a moment, as well as his companions. "But not here, no. These are not words for men to hear. Even now they watch. We must go to the fáinne sí, yes, where mortal eyes cannot see. It is hidden, but this one knows the secret way. We can be gone and back within the hour."
Bluff: 1d20 + 10 ⇒ (15) + 10 = 25
| DM - Voice of the Voiceless |
The trow slowly gets to her feet with one hand on her axe... then suddenly spits "Bullsh1t" at the disguised gnome creature before her.
Trow: 1d20 + 4 ⇒ (12) + 4 = 16
The trow reacts quicker after the outburst reaching out to try and grab Bastagar by the scruff of his neck...
Grapple: 1d20 + 9 ⇒ (16) + 9 = 25
...taking solid grip of him and holding him fast, squinting and leering at his face.
The guardsmen turn at the noise, but have not yet had time to more than open their mouths and stare...
Action Tracker ('Surprise' Round): Trow, Bastagar
Standard action only please my good sir.
Hilde: 1d20 + 2 ⇒ (7) + 2 = 9
Kelgar: 1d20 + 1 ⇒ (11) + 1 = 12
Halfhand: 1d20 + 8 ⇒ (7) + 8 = 15
Snorin: 1d20 + 2 ⇒ (8) + 2 = 10
Action Tracker (Round 1): Trow, Halfhand, Kelgar, Snorin, Hilde, Guards, Bastagar
I stress that I've cut to initiative specifically to help track real time reactions. It isn't explicitly a combat situation... yet... but could quickly become one.
| The Halfhand |
Are those two guards near the entrance up on the walls, or inside them?