Common, Infernal, Draconic, Abyssal, Dwarven, Elven, Ancient Azlanti
Strength
10
Dexterity
12
Constitution
12
Intelligence
19
Wisdom
10
Charisma
8
About Hellspawn of Westcrown
Background:
Born into the Westcrown noble family of Khollarix, his tainted past obvious Hellspawn's parents rejected him, he was denied his family name and never even gained a true given name just called what he was "hellspawn". Giving over to the household mage to raise and study, he grew up in the household of his family but was always their shameful secert.
After his great intellect became obvious during his education, it was decided to teach him magic to increase his value to the family. Excelling in divination magic Hellspawn quickly learned of his linage, as well of his families fear of the discovery of this fact. Learning this did not turn his hatred upon his family, he began to hate the new regime that forced his own family to fear him. Still as a student of divination magic he well knows the risk of ever speaking this fierce hat. His favorite use of his magic has been using it to overhear stories of the outside world, speculating on the truth of the wilder one's and worrying over the darker one's.
Now that his education is complete he has decided to cut all ties with his families household, and go out into Cheliax and try to find a way to resist this dark empire.
Appearance:
Hellspawn appears as a tall wiry frame of a man. His heritage is obvious with two thick blunt horns sprouting from his brow and sweeping to either side. His voice also marks him as different being a bass rumble that is so deep it seems beyond a mortal frame to make. He has a black mane of hair and amber eyes that most think are a part of his infernal heritage but are really a rare family trait. His preferred dress is practical beneath scholarly robes.
Reactionary: You gain a +2 trait bonus on Initiative checks
Conspiracy Hunter: Perception, You gain a +1 trait bonus on this skill and it is
always considered a class skill for you.
Darkvision:60'
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Darkness once per day
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5
Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities
Arcane Bond:staff
Arcane School:Foresight
Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20
Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier
Equipment:
Masterwork Staff (bonded item)
Spellbook
Explorer's outfit
4 daggers
Backpack
Bedroll
Scrollcase
3 days trail rations
waterskin
2 scrolls of protection from evil
Spell component pouch
6gp 4sp
3 potions of cure light wounds